1 /*
2 * Direct3D 9 private include file
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <assert.h>
27 #include <stdarg.h>
28
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "winuser.h"
36 #include "wine/debug.h"
37 #include "wine/heap.h"
38 #include "wine/unicode.h"
39
40 #include "d3d9.h"
41 #include "wine/wined3d.h"
42
43 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
44 #define D3D9_MAX_TEXTURE_UNITS 20
45
46 #define D3DPRESENTFLAGS_MASK 0x00000fffu
47
48 #define D3D9_TEXTURE_MIPMAP_DIRTY 0x1
49
50 extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN;
51
52 HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
53 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
54 BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
55 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
56 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN;
57 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
58 const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
59 void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN;
60
61 struct d3d9
62 {
63 IDirect3D9Ex IDirect3D9Ex_iface;
64 LONG refcount;
65 struct wined3d *wined3d;
66 BOOL extended;
67 };
68
69 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
70
71 struct fvf_declaration
72 {
73 struct wined3d_vertex_declaration *decl;
74 DWORD fvf;
75 };
76
77 enum d3d9_device_state
78 {
79 D3D9_DEVICE_STATE_OK,
80 D3D9_DEVICE_STATE_LOST,
81 D3D9_DEVICE_STATE_NOT_RESET,
82 };
83
84 struct d3d9_device
85 {
86 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
87 struct wined3d_device_parent device_parent;
88 LONG refcount;
89 struct wined3d_device *wined3d_device;
90 struct d3d9 *d3d_parent;
91
92 struct fvf_declaration *fvf_decls;
93 UINT fvf_decl_count, fvf_decl_size;
94
95 struct wined3d_buffer *vertex_buffer;
96 UINT vertex_buffer_size;
97 UINT vertex_buffer_pos;
98 struct wined3d_buffer *index_buffer;
99 UINT index_buffer_size;
100 UINT index_buffer_pos;
101
102 struct d3d9_texture *textures[D3D9_MAX_TEXTURE_UNITS];
103 struct d3d9_surface *render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS];
104
105 LONG device_state;
106 BOOL in_destruction;
107 BOOL in_scene;
108 BOOL has_vertex_declaration;
109
110 unsigned int max_user_clip_planes;
111
112 UINT implicit_swapchain_count;
113 struct d3d9_swapchain **implicit_swapchains;
114 };
115
116 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
117 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
118 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
119
120 struct d3d9_resource
121 {
122 LONG refcount;
123 struct wined3d_private_store private_store;
124 };
125
126 void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
127 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
128 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
129 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
130 void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
131 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
132 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
133
134 struct d3d9_volume
135 {
136 IDirect3DVolume9 IDirect3DVolume9_iface;
137 struct d3d9_resource resource;
138 struct wined3d_texture *wined3d_texture;
139 unsigned int sub_resource_idx;
140 struct d3d9_texture *texture;
141 };
142
143 void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
144 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
145
146 struct d3d9_swapchain
147 {
148 IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
149 LONG refcount;
150 struct wined3d_swapchain *wined3d_swapchain;
151 IDirect3DDevice9Ex *parent_device;
152 };
153
154 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
155 struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
156
157 struct d3d9_surface
158 {
159 IDirect3DSurface9 IDirect3DSurface9_iface;
160 struct d3d9_resource resource;
161 struct wined3d_texture *wined3d_texture;
162 unsigned int sub_resource_idx;
163 struct list rtv_entry;
164 struct wined3d_rendertarget_view *wined3d_rtv;
165 IDirect3DDevice9Ex *parent_device;
166 IUnknown *container;
167 struct d3d9_texture *texture;
168 };
169
170 struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
171 struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN;
172 void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
173 struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
174 void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
175 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
176 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
177
178 struct d3d9_vertexbuffer
179 {
180 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
181 struct d3d9_resource resource;
182 struct wined3d_buffer *wined3d_buffer;
183 IDirect3DDevice9Ex *parent_device;
184 DWORD fvf;
185 };
186
187 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
188 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
189 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
190
191 struct d3d9_indexbuffer
192 {
193 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
194 struct d3d9_resource resource;
195 struct wined3d_buffer *wined3d_buffer;
196 IDirect3DDevice9Ex *parent_device;
197 enum wined3d_format_id format;
198 };
199
200 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
201 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
202 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
203
204 struct d3d9_texture
205 {
206 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
207 struct d3d9_resource resource;
208 struct wined3d_texture *wined3d_texture;
209 IDirect3DDevice9Ex *parent_device;
210 struct list rtv_list;
211 DWORD usage;
212 BOOL flags;
213 struct wined3d_shader_resource_view *wined3d_srv;
214 D3DTEXTUREFILTERTYPE autogen_filter_type;
215 };
216
217 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
218 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
219 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
220 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
221 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
222 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
223 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
224 void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
225 void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
226
227 struct d3d9_stateblock
228 {
229 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
230 LONG refcount;
231 struct wined3d_stateblock *wined3d_stateblock;
232 IDirect3DDevice9Ex *parent_device;
233 };
234
235 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
236 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
237
238 struct d3d9_vertex_declaration
239 {
240 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
241 LONG refcount;
242 D3DVERTEXELEMENT9 *elements;
243 UINT element_count;
244 struct wined3d_vertex_declaration *wined3d_declaration;
245 DWORD fvf;
246 IDirect3DDevice9Ex *parent_device;
247 };
248
249 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
250 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
251 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
252 IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
253
254 struct d3d9_vertexshader
255 {
256 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
257 LONG refcount;
258 struct wined3d_shader *wined3d_shader;
259 IDirect3DDevice9Ex *parent_device;
260 };
261
262 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
263 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
264 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
265
266 struct d3d9_pixelshader
267 {
268 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
269 LONG refcount;
270 struct wined3d_shader *wined3d_shader;
271 IDirect3DDevice9Ex *parent_device;
272 };
273
274 HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
275 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
276 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
277
278 struct d3d9_query
279 {
280 IDirect3DQuery9 IDirect3DQuery9_iface;
281 LONG refcount;
282 struct wined3d_query *wined3d_query;
283 IDirect3DDevice9Ex *parent_device;
284 DWORD data_size;
285 };
286
287 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
288
impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex * iface)289 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
290 {
291 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
292 }
293
d3dusage_from_wined3dusage(unsigned int usage)294 static inline DWORD d3dusage_from_wined3dusage(unsigned int usage)
295 {
296 return usage & WINED3DUSAGE_MASK;
297 }
298
d3dpool_from_wined3daccess(unsigned int access,unsigned int usage)299 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
300 {
301 switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
302 {
303 default:
304 case WINED3D_RESOURCE_ACCESS_GPU:
305 return D3DPOOL_DEFAULT;
306 case WINED3D_RESOURCE_ACCESS_CPU:
307 if (usage & WINED3DUSAGE_SCRATCH)
308 return D3DPOOL_SCRATCH;
309 return D3DPOOL_SYSTEMMEM;
310 case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
311 return D3DPOOL_MANAGED;
312 }
313 }
314
wined3daccess_from_d3dpool(D3DPOOL pool,unsigned int usage)315 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
316 {
317 switch (pool)
318 {
319 case D3DPOOL_DEFAULT:
320 if (usage & D3DUSAGE_DYNAMIC)
321 return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
322 return WINED3D_RESOURCE_ACCESS_GPU;
323 case D3DPOOL_MANAGED:
324 return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU
325 | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
326 case D3DPOOL_SYSTEMMEM:
327 case D3DPOOL_SCRATCH:
328 return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
329 default:
330 return 0;
331 }
332 }
333
wined3dusage_from_d3dusage(unsigned int usage)334 static inline DWORD wined3dusage_from_d3dusage(unsigned int usage)
335 {
336 return usage & WINED3DUSAGE_MASK;
337 }
338
339 #endif /* __WINE_D3D9_PRIVATE_H */
340