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Searched defs:D3D_MIN_PRECISION_RESERVED (Results 1 – 7 of 7) sorted by relevance

/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dcommon.h729 D3D_MIN_PRECISION_RESERVED = 3, enumerator
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dcommon.h729 D3D_MIN_PRECISION_RESERVED = 3, enumerator
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3dcommon.h917 D3D_MIN_PRECISION_RESERVED = 3, enumerator
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D/
H A Dmod.rs134 pub const D3D_MIN_PRECISION_RESERVED: D3D_MIN_PRECISION = 3i32; const
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3dcommon.h1001 D3D_MIN_PRECISION_RESERVED = 3, enumerator
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3dcommon.h1001 D3D_MIN_PRECISION_RESERVED = 3, enumerator
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct3D11/
H A Dmod.rs11375 pub const D3D_MIN_PRECISION_RESERVED: D3D_MIN_PRECISION = D3D_MIN_PRECISION(3i32); const