1 #pragma once
2 
3 
4 enum class MsgType {
5     FEEL, // better
6     BLEEDING_STOPS,
7     COLLAPSE,
8     FALL,
9     FALL_ASLEEP,
10     PANIC,
11     RAGE,
12     DIE_OF,
13     ARE, // bleeding
14     YOUR, // your head is cut off
15     WAKE_UP,
16     DIE, //
17     TELE_APPEAR,
18     TELE_DISAPPEAR,
19     ATTACK_SURPRISE,
20     CAN_SEE_HIDING,
21     SWING_WEAPON,
22     THRUST_WEAPON,
23     KICK,
24     PUNCH,
25     BITE,
26     HIT,
27     TOUCH,
28     CRAWL,
29     TRIGGER_TRAP,
30     DISARM_TRAP,
31     DROP_WEAPON,
32     GET_HIT_NODAMAGE, // body part
33     HIT_THROWN_ITEM,
34     HIT_THROWN_ITEM_PLURAL,
35     MISS_THROWN_ITEM,
36     MISS_THROWN_ITEM_PLURAL,
37     ITEM_CRASHES,
38     ITEM_CRASHES_PLURAL,
39     STAND_UP,
40     TURN_INVISIBLE,
41     TURN_VISIBLE,
42     ENTER_PORTAL,
43     HAPPENS_TO,
44     BURN,
45     DROWN,
46     SET_UP_TRAP,
47     DECAPITATE,
48     TURN,
49     BECOME,
50     KILLED_BY,
51     BREAK_FREE,
52     MISS_ATTACK,
53     PRAY,
54     SACRIFICE,
55     COPULATE,
56     CONSUME,
57     GROW,
58 };
59 
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