1 #pragma once 2 3 4 enum class MsgType { 5 FEEL, // better 6 BLEEDING_STOPS, 7 COLLAPSE, 8 FALL, 9 FALL_ASLEEP, 10 PANIC, 11 RAGE, 12 DIE_OF, 13 ARE, // bleeding 14 YOUR, // your head is cut off 15 WAKE_UP, 16 DIE, // 17 TELE_APPEAR, 18 TELE_DISAPPEAR, 19 ATTACK_SURPRISE, 20 CAN_SEE_HIDING, 21 SWING_WEAPON, 22 THRUST_WEAPON, 23 KICK, 24 PUNCH, 25 BITE, 26 HIT, 27 TOUCH, 28 CRAWL, 29 TRIGGER_TRAP, 30 DISARM_TRAP, 31 DROP_WEAPON, 32 GET_HIT_NODAMAGE, // body part 33 HIT_THROWN_ITEM, 34 HIT_THROWN_ITEM_PLURAL, 35 MISS_THROWN_ITEM, 36 MISS_THROWN_ITEM_PLURAL, 37 ITEM_CRASHES, 38 ITEM_CRASHES_PLURAL, 39 STAND_UP, 40 TURN_INVISIBLE, 41 TURN_VISIBLE, 42 ENTER_PORTAL, 43 HAPPENS_TO, 44 BURN, 45 DROWN, 46 SET_UP_TRAP, 47 DECAPITATE, 48 TURN, 49 BECOME, 50 KILLED_BY, 51 BREAK_FREE, 52 MISS_ATTACK, 53 PRAY, 54 SACRIFICE, 55 COPULATE, 56 CONSUME, 57 GROW, 58 }; 59 60