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Searched defs:D_L (Results 1 – 9 of 9) sorted by relevance

/dports/math/gravity/Gravity-da941e9/examples/Optimization/NonLinear/Pooling/
H A DPoolNet.h35 param<double> D_L, D_U; //in outputs variable
H A DPoolNet.cpp1300 auto D_L=poolnet.D_L.in(J); in build_pool_pqform() local
/dports/math/gap/gap-4.11.0/pkg/guava-3.15/src/leon/src/
H A Dcdesauto.c165 Matrix_01 *const D_L, /* The first design. */ in designIsomorphism()
553 Matrix_01 *D_L = family->familyParm_L[0].ptrParm; in isRowVsColReducible() local
/dports/graphics/ssocr/ssocr-2.22.0/
H A Ddefines.h85 #define D_L (D_T & ~HORIZ_MID) macro
/dports/math/gravity/Gravity-da941e9/examples/Optimization/NonLinear/Pooling/POOLINGSDP/
H A DPooling_sdp.cpp141 auto D_L=poolnet.D_L.in(J); in main() local
/dports/editors/biew/biew-610/plugins/disasm/ppc/
H A Dppc.h91 #define D_L { '+',10, 1, 0 } macro
/dports/science/PETSc/petsc-3.14.1/src/ts/tutorials/
H A Dex10.c220 PetscScalar D_L,D_R,fluxL,fluxR; in RDDiffusion() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/
H A Dsworddefs.h189 #define D_L 5 macro
/dports/games/scummvm/scummvm-2.5.1/engines/sword1/
H A Dsworddefs.h191 #define D_L 5 macro