1 
2 #include <math.h>
3 #include <string.h>
4 
5 #include <grass/gis.h>
6 #include <grass/display.h>
7 #include <grass/glocale.h>
8 #include "driver.h"
9 #include "path.h"
10 #include "clip.h"
11 
12 struct vector
13 {
14     double x, y;
15 };
16 
17 /******************************************************************************/
18 
19 static struct path path;
20 
21 static int clip_mode = M_NONE;
22 static double epsilon = 0.0;
23 static struct path ll_path, clip_path, raw_path, eps_path;
24 
25 static struct vector cur;
26 
27 static struct rectangle clip;
28 
29 static int window_set;
30 
31 #define min(x,y) ((x) < (y) ? (x) : (y))
32 #define max(x,y) ((x) > (y) ? (x) : (y))
33 
34 /******************************************************************************/
35 
shift_count(double dx)36 static int shift_count(double dx)
37 {
38     return (int)floor(dx / 360);
39 }
40 
shift_angle(double dx)41 static double shift_angle(double dx)
42 {
43     return shift_count(dx) * 360;
44 }
45 
coerce(double x)46 static double coerce(double x)
47 {
48     x += 180;
49     x -= shift_angle(x);
50     x -= 180;
51     return x;
52 }
53 
euclidify(struct path * p,int no_pole)54 static int euclidify(struct path *p, int no_pole)
55 {
56     double ux0 = clip.left;
57     double ux1 = clip.rite;
58     double x0, x1;
59     int lo, hi, count;
60     int i;
61 
62     x0 = x1 = p->vertices[0].x;
63 
64     for (i = 1; i < p->count; i++) {
65 	if (fabs(p->vertices[i].y) < 89.9)
66 	    p->vertices[i].x = p->vertices[i-1].x + coerce(p->vertices[i].x - p->vertices[i-1].x);
67 
68 	x0 = min(x0, p->vertices[i].x);
69 	x1 = max(x1, p->vertices[i].x);
70     }
71 
72     if (no_pole && fabs(p->vertices[p->count-1].x - p->vertices[0].x) > 180)
73 	return 0;
74 
75     lo = -shift_count(ux1 - x0);
76     hi = shift_count(x1 - ux0);
77     count = hi - lo + 1;
78 
79     for (i = 0; i < p->count; i++)
80 	p->vertices[i].x -= lo * 360;
81 
82     return count;
83 }
84 
ll_wrap_path(struct path * dst,const struct path * src,int no_pole)85 static void ll_wrap_path(struct path *dst, const struct path *src, int no_pole)
86 {
87     int count, i, j;
88 
89     path_copy(dst, src);
90 
91     count = euclidify(dst, no_pole);
92 
93     for (i = 0; i < count; i++) {
94 	for (j = 0; j < src->count; j++) {
95 	    struct vertex *v = &dst->vertices[j];
96 	    path_append(dst, v->x - i * 360, v->y, v->mode);
97 	}
98     }
99 }
100 
conv_path(struct path * dst,const struct path * src)101 static void conv_path(struct path *dst, const struct path *src)
102 {
103     int i;
104 
105     path_copy(dst, src);
106 
107     for (i = 0; i < dst->count; i++) {
108 	struct vertex *v = &dst->vertices[i];
109 	v->x = D_u_to_d_col(v->x);
110 	v->y = D_u_to_d_row(v->y);
111     }
112 }
113 
reduce_path(struct path * dst,const struct path * src,double eps)114 static void reduce_path(struct path *dst, const struct path *src, double eps)
115 {
116     struct vertex *v = &src->vertices[0];
117     int i;
118 
119     path_reset(dst);
120     path_append(dst, v->x, v->y, v->mode);
121 
122     for (i = 1; i < src->count - 1; i++) {
123 	struct vertex *v0 = &dst->vertices[dst->count-1];
124 	struct vertex *v1 = &src->vertices[i];
125 	struct vertex *v2 = &src->vertices[i+1];
126 
127 	if (fabs(v1->x - v0->x) < eps && fabs(v1->y - v0->y) < eps &&
128 	    fabs(v1->x - v2->x) < eps && fabs(v1->y - v2->y) < eps &&
129 	    v0->mode != P_MOVE && v1->mode != P_MOVE && !v2->mode != P_MOVE)
130 	    continue;
131 
132 	path_append(dst, v1->x, v1->y, v1->mode);
133     }
134     v = &src->vertices[src->count - 1];
135     path_append(dst, v->x, v->y, v->mode);
136 }
137 
138 /******************************************************************************/
139 
140 /*!
141  * \brief set clipping window
142  *
143  * Sets the clipping window to the pixel window that corresponds
144  * to the current database region. This is the default.
145  *
146  *  \param t top
147  *  \param b bottom
148  *  \param l left
149  *  \param r right
150  */
151 
D_set_clip(double t,double b,double l,double r)152 void D_set_clip(double t, double b, double l, double r)
153 {
154     clip.left = min(l, r);
155     clip.rite = max(l, r);
156     clip.bot = min(b, t);
157     clip.top = max(b, t);
158 
159     window_set = 1;
160 }
161 
162 /*!
163  * \brief set clipping window to map window
164  *
165  * Sets the clipping window to the pixel window that corresponds to the
166  * current database region. This is the default.
167  *
168  *  \param ~
169  */
170 
D_clip_to_map(void)171 void D_clip_to_map(void)
172 {
173     double t, b, l, r;
174 
175     D_get_src(&t, &b, &l, &r);
176     D_set_clip(t, b, l, r);
177 }
178 
D_set_clip_mode(int mode)179 void D_set_clip_mode(int mode)
180 {
181     clip_mode = mode;
182 }
183 
D_set_reduction(double e)184 void D_set_reduction(double e)
185 {
186     epsilon = e;
187 }
188 
D_line_width(double d)189 void D_line_width(double d)
190 {
191     COM_Line_width(d > 0 ? d : 0);
192 }
193 
D_get_text_box(const char * text,double * t,double * b,double * l,double * r)194 void D_get_text_box(const char *text, double *t, double *b, double *l, double *r)
195 {
196     double T, B, L, R;
197 
198     COM_Get_text_box(text, &T, &B, &L, &R);
199 
200     *t = D_d_to_u_row(T);
201     *b = D_d_to_u_row(B);
202     *l = D_d_to_u_col(L);
203     *r = D_d_to_u_col(R);
204 
205     if (*t < *b) {
206 	double tmp = *t; *t = *b; *b = tmp;
207     }
208 
209     if (*r < *l) {
210 	double tmp = *r; *r = *l; *l = tmp;
211     }
212 }
213 
214 /******************************************************************************/
215 
216 /* D_pos_abs(easting, northing):  move to an absolute position
217 	on the display using map coordinates */
D_pos_abs(double x,double y)218 void D_pos_abs(double x, double y)
219 {
220     cur.x = x;
221     cur.y = y;
222 
223     x = D_u_to_d_col(x);
224     y = D_u_to_d_row(y);
225 
226     COM_Pos_abs(x, y);
227 }
228 
D_pos_rel(double x,double y)229 void D_pos_rel(double x, double y)
230 {
231     D_pos_abs(cur.x + x, cur.y + y);
232 }
233 
234 /******************************************************************************/
235 
do_path(int no_pole)236 static void do_path(int no_pole)
237 {
238     struct path *p = &path;
239     struct clip planes;
240     int i;
241 
242     if (!window_set)
243 	D_clip_to_map();
244 
245     if (D_is_lat_lon()) {
246 	ll_wrap_path(&ll_path, p, no_pole);
247 	p = &ll_path;
248     }
249 
250     switch (clip_mode) {
251     case M_NONE:
252 	break;
253     case M_CULL:
254 	D__set_clip_planes(&planes, &clip);
255 	D__cull_path(&clip_path, p, &planes);
256 	p = &clip_path;
257 	break;
258     case M_CLIP:
259 	D__set_clip_planes(&planes, &clip);
260 	D__clip_path(&clip_path, p, &planes);
261 	p = &clip_path;
262 	break;
263     }
264 
265     conv_path(&raw_path, p);
266     p = &raw_path;
267 
268     if (epsilon > 0) {
269 	reduce_path(&eps_path, p, epsilon);
270 	p = &eps_path;
271     }
272 
273     COM_Begin();
274     for (i = 0; i < p->count; i++) {
275 	struct vertex *v = &p->vertices[i];
276 	switch (v->mode)
277 	{
278 	case P_MOVE:
279 	    COM_Move(v->x, v->y);
280 	    break;
281 	case P_CONT:
282 	    COM_Cont(v->x, v->y);
283 	    break;
284 	case P_CLOSE:
285 	    COM_Close();
286 	    break;
287 	}
288     }
289 }
290 
D_begin(void)291 void D_begin(void)
292 {
293     path_begin(&path);
294 }
295 
D_end(void)296 void D_end(void)
297 {
298 }
299 
300 /* D_move_abs(x,y):  move to an absolute position on the display using
301 	display pixel coordinates */
D_move_abs(double x,double y)302 void D_move_abs(double x, double y)
303 {
304     path_move(&path, x, y);
305 
306     cur.x = x;
307     cur.y = y;
308 }
309 
D_cont_abs(double x,double y)310 void D_cont_abs(double x, double y)
311 {
312     path_cont(&path, x, y);
313 
314     cur.x = x;
315     cur.y = y;
316 }
317 
D_close(void)318 void D_close(void)
319 {
320     path_close(&path);
321 }
322 
D_stroke(void)323 void D_stroke(void)
324 {
325     do_path(0);
326     COM_Stroke();
327 }
328 
D_fill(void)329 void D_fill(void)
330 {
331     do_path(1);
332     COM_Fill();
333 }
334 
D_dots(void)335 void D_dots(void)
336 {
337     struct path *p = &path;
338     int i;
339 
340     if (!window_set)
341 	D_clip_to_map();
342 
343     for (i = 0; i < p->count; i++) {
344 	struct vertex *v = &p->vertices[i];
345 	double x = v->x;
346 	double y = v->y;
347 
348 	if (D_is_lat_lon())
349 	    x = coerce(x);
350 
351 	if (clip_mode != M_NONE) {
352 	    if (x < clip.left || x > clip.rite)
353 		continue;
354 	    if (y < clip.bot || y > clip.top)
355 		continue;
356 	}
357 
358 	x = D_u_to_d_col(x);
359 	y = D_u_to_d_row(y);
360 
361 	COM_Point(x, y);
362     }
363 }
364 
365 /******************************************************************************/
366 
poly_abs(const double * x,const double * y,int n)367 static void poly_abs(const double *x, const double *y, int n)
368 {
369     int i;
370 
371     if (n < 2)
372 	return;
373 
374     D_begin();
375     D_move_abs(x[0], y[0]);
376     for (i = 1; i < n; i++)
377 	D_cont_abs(x[i], y[i]);
378 }
379 
D_polyline_abs(const double * x,const double * y,int n)380 void D_polyline_abs(const double *x, const double *y, int n)
381 {
382     poly_abs(x, y, n);
383     D_stroke();
384 }
385 
D_polygon_abs(const double * x,const double * y,int n)386 void D_polygon_abs(const double *x, const double *y, int n)
387 {
388     poly_abs(x, y, n);
389     D_close();
390     D_fill();
391 }
392 
D_polydots_abs(const double * x,const double * y,int n)393 void D_polydots_abs(const double *x, const double *y, int n)
394 {
395     poly_abs(x, y, n);
396     D_dots();
397 }
398 
D_line_abs(double x1,double y1,double x2,double y2)399 void D_line_abs(double x1, double y1, double x2, double y2)
400 {
401     D_begin();
402     D_move_abs(x1, y1);
403     D_cont_abs(x2, y2);
404     D_end();
405     D_stroke();
406 }
407 
D_box_abs(double x1,double y1,double x2,double y2)408 void D_box_abs(double x1, double y1, double x2, double y2)
409 {
410     struct vector save = cur;
411 
412     D_begin();
413     D_move_abs(x1, y1);
414     D_cont_abs(x2, y1);
415     D_cont_abs(x2, y2);
416     D_cont_abs(x1, y2);
417     D_close();
418     D_end();
419     D_fill();
420 
421     cur = save;
422 }
423 
424 /******************************************************************************/
425 
poly_rel(const double * x,const double * y,int n)426 static void poly_rel(const double *x, const double *y, int n)
427 {
428     int i;
429 
430     if (n < 2)
431 	return;
432 
433     D_begin();
434     D_move_rel(x[0], y[0]);
435     for (i = 1; i < n; i++)
436 	D_cont_rel(x[i], y[i]);
437 }
438 
D_move_rel(double x,double y)439 void D_move_rel(double x, double y)
440 {
441     D_move_abs(cur.x + x, cur.y + y);
442 }
443 
D_cont_rel(double x,double y)444 void D_cont_rel(double x, double y)
445 {
446     D_cont_abs(cur.x + x, cur.y + y);
447 }
448 
D_polydots_rel(const double * x,const double * y,int n)449 void D_polydots_rel(const double *x, const double *y, int n)
450 {
451     poly_rel(x, y, n);
452     D_dots();
453 }
454 
D_polyline_rel(const double * x,const double * y,int n)455 void D_polyline_rel(const double *x, const double *y, int n)
456 {
457     poly_rel(x, y, n);
458     D_stroke();
459 }
460 
D_polygon_rel(const double * x,const double * y,int n)461 void D_polygon_rel(const double *x, const double *y, int n)
462 {
463     poly_rel(x, y, n);
464     D_close();
465     D_fill();
466 }
467 
D_line_rel(double x1,double y1,double x2,double y2)468 void D_line_rel(double x1, double y1, double x2, double y2)
469 {
470     cur.x += x1;
471     cur.y += y1;
472 
473     x1 = cur.x;
474     y1 = cur.y;
475 
476     cur.x += x2;
477     cur.y += y2;
478 
479     x2 = cur.x;
480     y2 = cur.y;
481 
482     D_line_abs(x1, y1, x2, y2);
483 }
484 
D_box_rel(double x2,double y2)485 void D_box_rel(double x2, double y2)
486 {
487     D_box_abs(cur.x, cur.y, cur.x + x2, cur.y + y2);
488 }
489 
490 /******************************************************************************/
491 
492