1 /*
2  * This program source code file is part of KiCad, a free EDA CAD application.
3  *
4  * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
5  * Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, you may find one here:
19  * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20  * or you may search the http://www.gnu.org website for the version 2 license,
21  * or you may write to the Free Software Foundation, Inc.,
22  * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
23  */
24 
25 #include <board.h>
26 #include <board_design_settings.h>
27 #include <board_item.h>
28 #include <pcb_shape.h>
29 #include <pad.h>
30 #include <convert_basic_shapes_to_polygon.h>
31 #include <geometry/shape_rect.h>
32 
33 
34 /*
35  * Has meaning only for free shape pads.
36  * add a free shape to the shape list.
37  * the shape is a polygon (can be with thick outline), segment, circle or arc
38  */
39 
AddPrimitivePoly(const SHAPE_POLY_SET & aPoly,int aThickness,bool aFilled)40 void PAD::AddPrimitivePoly( const SHAPE_POLY_SET& aPoly, int aThickness, bool aFilled )
41 {
42     // If aPoly has holes, convert it to a polygon with no holes.
43     SHAPE_POLY_SET poly_no_hole;
44     poly_no_hole.Append( aPoly );
45     poly_no_hole.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
46 
47     PCB_SHAPE* item = new PCB_SHAPE();
48     item->SetShape( SHAPE_T::POLY );
49     item->SetFilled( aFilled );
50     item->SetPolyShape( poly_no_hole );
51     item->SetWidth( aThickness );
52     item->SetParent( this );
53     m_editPrimitives.emplace_back( item );
54     SetDirty();
55 }
56 
57 
AddPrimitivePoly(const std::vector<wxPoint> & aPoly,int aThickness,bool aFilled)58 void PAD::AddPrimitivePoly( const std::vector<wxPoint>& aPoly, int aThickness, bool aFilled )
59 {
60     PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::POLY );
61     item->SetFilled( aFilled );
62     item->SetPolyPoints( aPoly );
63     item->SetWidth( aThickness );
64     item->SetParent( this );
65     m_editPrimitives.emplace_back( item );
66     SetDirty();
67 }
68 
69 
AddPrimitiveSegment(const wxPoint & aStart,const wxPoint & aEnd,int aThickness)70 void PAD::AddPrimitiveSegment( const wxPoint& aStart, const wxPoint& aEnd, int aThickness )
71 {
72     PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::SEGMENT );
73     item->SetFilled( false );
74     item->SetStart( aStart );
75     item->SetEnd( aEnd );
76     item->SetWidth( aThickness );
77     item->SetParent( this );
78     m_editPrimitives.emplace_back( item );
79     SetDirty();
80 }
81 
82 
AddPrimitiveArc(const wxPoint & aCenter,const wxPoint & aStart,int aArcAngle,int aThickness)83 void PAD::AddPrimitiveArc( const wxPoint& aCenter, const wxPoint& aStart, int aArcAngle,
84                            int aThickness )
85 {
86     PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::ARC );
87     item->SetFilled( false );
88     item->SetCenter( aCenter );
89     item->SetStart( aStart );
90     item->SetArcAngleAndEnd( aArcAngle );
91     item->SetWidth( aThickness );
92     item->SetParent( this );
93     m_editPrimitives.emplace_back( item );
94     SetDirty();
95 }
96 
97 
AddPrimitiveCurve(const wxPoint & aStart,const wxPoint & aEnd,const wxPoint & aCtrl1,const wxPoint & aCtrl2,int aThickness)98 void PAD::AddPrimitiveCurve( const wxPoint& aStart, const wxPoint& aEnd, const wxPoint& aCtrl1,
99                              const wxPoint& aCtrl2, int aThickness )
100 {
101     PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::BEZIER );
102     item->SetFilled( false );
103     item->SetStart( aStart );
104     item->SetEnd( aEnd );
105     item->SetBezierC1( aCtrl1 );
106     item->SetBezierC2( aCtrl2 );
107     item->SetWidth( aThickness );
108     item->SetParent( this );
109     m_editPrimitives.emplace_back( item );
110     SetDirty();
111 }
112 
113 
AddPrimitiveCircle(const wxPoint & aCenter,int aRadius,int aThickness,bool aFilled)114 void PAD::AddPrimitiveCircle( const wxPoint& aCenter, int aRadius, int aThickness, bool aFilled )
115 {
116     PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::CIRCLE );
117     item->SetFilled( aFilled );
118     item->SetStart( aCenter );
119     item->SetEnd( wxPoint( aCenter.x + aRadius, aCenter.y ) );
120     item->SetWidth( aThickness );
121     item->SetParent( this );
122     m_editPrimitives.emplace_back( item );
123     SetDirty();
124 }
125 
126 
AddPrimitiveRect(const wxPoint & aStart,const wxPoint & aEnd,int aThickness,bool aFilled)127 void PAD::AddPrimitiveRect( const wxPoint& aStart, const wxPoint& aEnd, int aThickness,
128                             bool aFilled)
129 {
130     PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T:: RECT );
131     item->SetFilled( aFilled );
132     item->SetStart( aStart );
133     item->SetEnd( aEnd );
134     item->SetWidth( aThickness );
135     item->SetParent( this );
136     m_editPrimitives.emplace_back( item );
137     SetDirty();
138 }
139 
140 
ReplacePrimitives(const std::vector<std::shared_ptr<PCB_SHAPE>> & aPrimitivesList)141 void PAD::ReplacePrimitives( const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList )
142 {
143     // clear old list
144     DeletePrimitivesList();
145 
146     // Import to the given shape list
147     if( aPrimitivesList.size() )
148         AppendPrimitives( aPrimitivesList );
149 
150     SetDirty();
151 }
152 
153 
AppendPrimitives(const std::vector<std::shared_ptr<PCB_SHAPE>> & aPrimitivesList)154 void PAD::AppendPrimitives( const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList )
155 {
156     // Add duplicates of aPrimitivesList to the pad primitives list:
157     for( const std::shared_ptr<PCB_SHAPE>& prim : aPrimitivesList )
158         AddPrimitive( new PCB_SHAPE( *prim ) );
159 
160     SetDirty();
161 }
162 
163 
AddPrimitive(PCB_SHAPE * aPrimitive)164 void PAD::AddPrimitive( PCB_SHAPE* aPrimitive )
165 {
166     aPrimitive->SetParent( this );
167     m_editPrimitives.emplace_back( aPrimitive );
168 
169     SetDirty();
170 }
171 
172 
173 // clear the basic shapes list and associated data
DeletePrimitivesList()174 void PAD::DeletePrimitivesList()
175 {
176     m_editPrimitives.clear();
177 
178     SetDirty();
179 }
180 
181 
addPadPrimitivesToPolygon(SHAPE_POLY_SET * aMergedPolygon,int aError,ERROR_LOC aErrorLoc) const182 void PAD::addPadPrimitivesToPolygon( SHAPE_POLY_SET* aMergedPolygon, int aError,
183                                      ERROR_LOC aErrorLoc ) const
184 {
185     SHAPE_POLY_SET polyset;
186 
187     for( const std::shared_ptr<PCB_SHAPE>& primitive : m_editPrimitives )
188     {
189         primitive->TransformShapeWithClearanceToPolygon( polyset, UNDEFINED_LAYER, 0, aError,
190                                                          aErrorLoc );
191     }
192 
193     polyset.Simplify( SHAPE_POLY_SET::PM_FAST );
194 
195     // Merge all polygons with the initial pad anchor shape
196     if( polyset.OutlineCount() )
197     {
198         aMergedPolygon->BooleanAdd( polyset, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
199         aMergedPolygon->Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
200     }
201 }
202 
MergePrimitivesAsPolygon(SHAPE_POLY_SET * aMergedPolygon,ERROR_LOC aErrorLoc) const203 void PAD::MergePrimitivesAsPolygon( SHAPE_POLY_SET* aMergedPolygon, ERROR_LOC aErrorLoc ) const
204 {
205     const BOARD* board = GetBoard();
206     int          maxError = board ? board->GetDesignSettings().m_MaxError : ARC_HIGH_DEF;
207 
208     aMergedPolygon->RemoveAllContours();
209 
210     // Add the anchor pad shape in aMergedPolygon, others in aux_polyset:
211     // The anchor pad is always at 0,0
212     switch( GetAnchorPadShape() )
213     {
214     case PAD_SHAPE::RECT:
215     {
216         SHAPE_RECT rect( -GetSize().x / 2, -GetSize().y / 2, GetSize().x, GetSize().y );
217         aMergedPolygon->AddOutline( rect.Outline() );
218     }
219         break;
220 
221     default:
222     case PAD_SHAPE::CIRCLE:
223         TransformCircleToPolygon( *aMergedPolygon, wxPoint( 0, 0 ), GetSize().x / 2, maxError,
224                                   aErrorLoc );
225         break;
226     }
227 
228     addPadPrimitivesToPolygon( aMergedPolygon, maxError, aErrorLoc );
229 }
230 
231 
GetBestAnchorPosition(VECTOR2I & aPos)232 bool PAD::GetBestAnchorPosition( VECTOR2I& aPos )
233 {
234     SHAPE_POLY_SET poly;
235     addPadPrimitivesToPolygon( &poly, ARC_LOW_DEF, ERROR_INSIDE );
236 
237     if( poly.OutlineCount() > 1 )
238         return false;
239 
240     const int minSteps = 10;
241     const int maxSteps = 50;
242 
243     int stepsX, stepsY;
244 
245     auto bbox = poly.BBox();
246 
247     if( bbox.GetWidth() < bbox.GetHeight() )
248     {
249         stepsX = minSteps;
250         stepsY = minSteps * (double) bbox.GetHeight() / (double )(bbox.GetWidth() + 1);
251     }
252     else
253     {
254         stepsY = minSteps;
255         stepsX = minSteps * (double) bbox.GetWidth() / (double )(bbox.GetHeight() + 1);
256     }
257 
258     stepsX = std::max(minSteps, std::min( maxSteps, stepsX ) );
259     stepsY = std::max(minSteps, std::min( maxSteps, stepsY ) );
260 
261     VECTOR2I center = bbox.Centre();
262 
263     int64_t minDist = std::numeric_limits<int64_t>::max();
264     int64_t minDistEdge;
265 
266     if( GetAnchorPadShape() == PAD_SHAPE::CIRCLE )
267     {
268         minDistEdge = GetSize().x;
269     }
270     else
271     {
272         minDistEdge = std::max( GetSize().x, GetSize().y );
273     }
274 
275     OPT<VECTOR2I> bestAnchor( []()->OPT<VECTOR2I> { return NULLOPT; }() );
276 
277     for( int y = 0; y < stepsY ; y++ )
278     {
279         for( int x = 0; x < stepsX; x++ )
280         {
281             VECTOR2I p = bbox.GetPosition();
282             p.x += rescale( x, bbox.GetWidth(), (stepsX - 1) );
283             p.y += rescale( y, bbox.GetHeight(), (stepsY - 1) );
284 
285             if( poly.Contains(p) )
286             {
287 
288                 int dist = (center - p).EuclideanNorm();
289                 int distEdge = poly.COutline(0).Distance( p, true );
290 
291                 if( distEdge >= minDistEdge )
292                 {
293                     if( dist < minDist )
294                     {
295                         bestAnchor = p;
296                         minDist = dist;
297                     }
298                 }
299             }
300         }
301     }
302 
303     if( bestAnchor )
304     {
305         aPos = *bestAnchor;
306         return true;
307     }
308 
309     return false;
310 }
311