Home
last modified time | relevance | path

Searched defs:Diffusion (Results 1 – 25 of 28) sorted by path

12

/dports/audio/faudio/FAudio-21.01/include/
H A DFAPOFX.h81 float Diffusion; member
H A DFAudioFX.h124 float Diffusion; member
/dports/audio/faudio/FAudio-21.01/utils/testreverb/
H A Daudio.h42 float Diffusion; member
/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/soundlib/plugins/dmo/
H A DI3DL2Reverb.h153 float Diffusion() const { return m_param[kI3DL2ReverbDiffusion] * 100.0f; } in Diffusion() function
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Media/Audio/XAudio2/
H A Dmod.rs202 pub Diffusion: f32, field
1652 pub Diffusion: f32, field
/dports/audio/openal-soft/openal-soft-1.21.1/alc/effects/
H A Dreverb.cpp383 float Diffusion{AL_EAXREVERB_DEFAULT_DIFFUSION}; member
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/phonon/mmf/
H A Denvironmentalreverb.cpp39 Diffusion, enumerator
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Media/Audio/XAudio2/
H A Dmod.rs120 pub Diffusion: f32, field
376 pub Diffusion: f32, field
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/fmodex/inc/
H A Dfmod.h1563 …float Diffusion; /* [r/w] 0.0 100.0 100.0 Value that controls the echo densi… member
/dports/games/cake/cake_src/cake/fmod/
H A Dfmod.h405 …float Diffusion; /* 0.0 , 100.0 , 100.0 , Value that controls the echo dens… member
/dports/games/cube/cube_source/include/
H A Dfmod.h405 …float Diffusion; /* 0.0 , 100.0 , 100.0 , Value that controls the echo dens… member
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/mingw/include/xaudio2/
H A Dxaudio2fx.h318 float Diffusion; // [0.0, 100.0] (percentage) member
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/mingw/include/xaudio2/
H A Dxaudio2fx.h318 float Diffusion; // [0.0, 100.0] (percentage) member
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/xaudio2/
H A DXAudio2fx.h312 float Diffusion; // [0.0, 100.0] (percentage) member
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/fmod/
H A Dfmod.h401 …float Diffusion; /* 0.0 , 100.0 , 100.0 , Value that controls the echo dens… member
/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/
H A DElement.h30 float Diffusion; variable
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dxapofx.h126 float Diffusion; // diffusion member
/dports/games/vavoom/vavoom-1.33/source/
H A Dsnd_local.h153 float Diffusion; member
/dports/games/zdoom/zdoom-2.8.1/src/sound/
H A Di_soundinternal.h45 float Diffusion; member
/dports/math/deal.ii/dealii-803d21ff957e349b3799cd3ef2c840bc78734305/examples/step-52/
H A Dstep-52.cc77 class Diffusion class
152 Diffusion::Diffusion() in Diffusion() function in Step52::Diffusion
/dports/math/mfem/mfem-4.3/tests/unit/ceed/
H A Dtest_ceed.cpp97 Diffusion, enumerator
/dports/math/mfem/mfem-4.3/tests/unit/fem/
H A Dtest_sparse_matrix.cpp60 enum class Problem {Mass, Convection, Diffusion}; enumerator
/dports/math/octave-forge-financial/financial-0.5.3/inst/
H A Dheston.m77 Diffusion = @(t, X) [sqrt(X(2)) * X(1) 0.;0. VolatilityFunction(t, X) * sqrt(X(2))]; variable
H A Dsdeld.m46 Diffusion = diffusion (Alpha, Sigma); variable
H A Dsdemrd.m82 Diffusion = diffusion (Alpha, Sigma); variable

12