/dports/audio/faudio/FAudio-21.01/include/ |
H A D | FAPOFX.h | 81 float Diffusion; member
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H A D | FAudioFX.h | 124 float Diffusion; member
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/dports/audio/faudio/FAudio-21.01/utils/testreverb/ |
H A D | audio.h | 42 float Diffusion; member
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/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/soundlib/plugins/dmo/ |
H A D | I3DL2Reverb.h | 153 float Diffusion() const { return m_param[kI3DL2ReverbDiffusion] * 100.0f; } in Diffusion() function
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/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Media/Audio/XAudio2/ |
H A D | mod.rs | 202 pub Diffusion: f32, field 1652 pub Diffusion: f32, field
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/dports/audio/openal-soft/openal-soft-1.21.1/alc/effects/ |
H A D | reverb.cpp | 383 float Diffusion{AL_EAXREVERB_DEFAULT_DIFFUSION}; member
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/phonon/mmf/ |
H A D | environmentalreverb.cpp | 39 Diffusion, enumerator
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Media/Audio/XAudio2/ |
H A D | mod.rs | 120 pub Diffusion: f32, field 376 pub Diffusion: f32, field
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/fmodex/inc/ |
H A D | fmod.h | 1563 …float Diffusion; /* [r/w] 0.0 100.0 100.0 Value that controls the echo densi… member
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/dports/games/cake/cake_src/cake/fmod/ |
H A D | fmod.h | 405 …float Diffusion; /* 0.0 , 100.0 , 100.0 , Value that controls the echo dens… member
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/dports/games/cube/cube_source/include/ |
H A D | fmod.h | 405 …float Diffusion; /* 0.0 , 100.0 , 100.0 , Value that controls the echo dens… member
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/mingw/include/xaudio2/ |
H A D | xaudio2fx.h | 318 float Diffusion; // [0.0, 100.0] (percentage) member
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/mingw/include/xaudio2/ |
H A D | xaudio2fx.h | 318 float Diffusion; // [0.0, 100.0] (percentage) member
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/xaudio2/ |
H A D | XAudio2fx.h | 312 float Diffusion; // [0.0, 100.0] (percentage) member
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/fmod/ |
H A D | fmod.h | 401 …float Diffusion; /* 0.0 , 100.0 , 100.0 , Value that controls the echo dens… member
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/ |
H A D | Element.h | 30 float Diffusion; variable
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | xapofx.h | 126 float Diffusion; // diffusion member
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | snd_local.h | 153 float Diffusion; member
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/dports/games/zdoom/zdoom-2.8.1/src/sound/ |
H A D | i_soundinternal.h | 45 float Diffusion; member
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/dports/math/deal.ii/dealii-803d21ff957e349b3799cd3ef2c840bc78734305/examples/step-52/ |
H A D | step-52.cc | 77 class Diffusion class 152 Diffusion::Diffusion() in Diffusion() function in Step52::Diffusion
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/dports/math/mfem/mfem-4.3/tests/unit/ceed/ |
H A D | test_ceed.cpp | 97 Diffusion, enumerator
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/dports/math/mfem/mfem-4.3/tests/unit/fem/ |
H A D | test_sparse_matrix.cpp | 60 enum class Problem {Mass, Convection, Diffusion}; enumerator
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/dports/math/octave-forge-financial/financial-0.5.3/inst/ |
H A D | heston.m | 77 Diffusion = @(t, X) [sqrt(X(2)) * X(1) 0.;0. VolatilityFunction(t, X) * sqrt(X(2))]; variable
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H A D | sdeld.m | 46 Diffusion = diffusion (Alpha, Sigma); variable
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H A D | sdemrd.m | 82 Diffusion = diffusion (Alpha, Sigma); variable
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