1 #include "rosdraw.h"
2
3 #include <string.h>
4
5 HRESULT WINAPI
Main_D3D_QueryInterface(LPDIRECT3D iface,REFIID riid,LPVOID * ppvObj)6 Main_D3D_QueryInterface(LPDIRECT3D iface, REFIID riid, LPVOID * ppvObj)
7 {
8 DX_WINDBG_trace();
9 DX_STUB;
10 }
11
12 ULONG WINAPI
Main_D3D_AddRef(LPDIRECT3D iface)13 Main_D3D_AddRef(LPDIRECT3D iface)
14 {
15 DX_WINDBG_trace();
16 DX_STUB;
17 }
18
19 ULONG WINAPI
Main_D3D_Release(LPDIRECT3D iface)20 Main_D3D_Release(LPDIRECT3D iface)
21 {
22 DX_WINDBG_trace();
23 DX_STUB;
24 }
25
26 HRESULT WINAPI
Main_D3D_Initialize(LPDIRECT3D iface,REFIID refiid)27 Main_D3D_Initialize(LPDIRECT3D iface, REFIID refiid)
28 {
29 DX_WINDBG_trace();
30 DX_STUB;
31 }
32
33 HRESULT WINAPI
Main_D3D_EnumDevices(LPDIRECT3D iface,LPD3DENUMDEVICESCALLBACK Callback,LPVOID Context)34 Main_D3D_EnumDevices(LPDIRECT3D iface, LPD3DENUMDEVICESCALLBACK Callback, LPVOID Context)
35 {
36 DX_WINDBG_trace();
37 DX_STUB;
38 }
39
40 HRESULT WINAPI
Main_D3D_CreateLight(LPDIRECT3D iface,LPDIRECT3DLIGHT * Light,IUnknown * pUnkOuter)41 Main_D3D_CreateLight(LPDIRECT3D iface, LPDIRECT3DLIGHT* Light,IUnknown* pUnkOuter)
42 {
43 DX_WINDBG_trace();
44 DX_STUB;
45 }
46
47 HRESULT WINAPI
Main_D3D_CreateMaterial(LPDIRECT3D iface,LPDIRECT3DMATERIAL * Direct3DLight,IUnknown * pUnkOuter)48 Main_D3D_CreateMaterial(LPDIRECT3D iface,LPDIRECT3DMATERIAL* Direct3DLight,IUnknown* pUnkOuter)
49 {
50 DX_WINDBG_trace();
51 DX_STUB;
52 }
53
54 HRESULT WINAPI
Main_D3D_CreateViewport(LPDIRECT3D iface,LPDIRECT3DVIEWPORT * Viewport,IUnknown * pUnkOuter)55 Main_D3D_CreateViewport(LPDIRECT3D iface, LPDIRECT3DVIEWPORT* Viewport,IUnknown* pUnkOuter)
56 {
57 DX_WINDBG_trace();
58 DX_STUB;
59 }
60
61 HRESULT WINAPI
Main_D3D_FindDevice(LPDIRECT3D iface,LPD3DFINDDEVICESEARCH D3DDFS,LPD3DFINDDEVICERESULT D3DFDR)62 Main_D3D_FindDevice(LPDIRECT3D iface, LPD3DFINDDEVICESEARCH D3DDFS, LPD3DFINDDEVICERESULT D3DFDR)
63 {
64 DX_WINDBG_trace();
65 DX_STUB;
66 }
67
68 HRESULT WINAPI
Main_D3D_CreateDevice2(LPDIRECT3D2 iface,REFCLSID rclsid,LPDIRECTDRAWSURFACE lpDDS,LPDIRECT3DDEVICE2 * lplpD3DDevice2)69 Main_D3D_CreateDevice2(LPDIRECT3D2 iface, REFCLSID rclsid, LPDIRECTDRAWSURFACE lpDDS,
70 LPDIRECT3DDEVICE2 *lplpD3DDevice2)
71 {
72 DX_WINDBG_trace();
73 DX_STUB;
74 }
75
76 HRESULT WINAPI
Main_D3D_CreateDevice3(LPDIRECT3D3 iface,REFCLSID rclsid,LPDIRECTDRAWSURFACE4 lpDDS,LPDIRECT3DDEVICE3 * lplpD3DDevice3,LPUNKNOWN lpUnk)77 Main_D3D_CreateDevice3(LPDIRECT3D3 iface, REFCLSID rclsid,LPDIRECTDRAWSURFACE4 lpDDS,
78 LPDIRECT3DDEVICE3 *lplpD3DDevice3,LPUNKNOWN lpUnk)
79 {
80 DX_WINDBG_trace();
81 DX_STUB;
82 }
83
84 HRESULT WINAPI
Main_D3D_CreateVertexBuffer3(LPDIRECT3D3 iface,LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER * lplpD3DVertBuf,DWORD dwFlags,LPUNKNOWN lpUnk)85 Main_D3D_CreateVertexBuffer3(LPDIRECT3D3 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
86 LPDIRECT3DVERTEXBUFFER *lplpD3DVertBuf,DWORD dwFlags,LPUNKNOWN lpUnk)
87 {
88 DX_WINDBG_trace();
89 DX_STUB;
90 }
91
92
93 HRESULT WINAPI
Main_D3D_CreateDevice7(LPDIRECT3D7 iface,REFCLSID rclsid,LPDIRECTDRAWSURFACE7 lpDDS,LPDIRECT3DDEVICE7 * lplpD3DDevice)94 Main_D3D_CreateDevice7(LPDIRECT3D7 iface, REFCLSID rclsid,LPDIRECTDRAWSURFACE7 lpDDS,
95 LPDIRECT3DDEVICE7 *lplpD3DDevice)
96 {
97 DX_WINDBG_trace();
98 DX_STUB;
99 }
100
101 HRESULT WINAPI
Main_D3D_CreateVertexBuffer7(LPDIRECT3D7 iface,LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER7 * lplpD3DVertBuf,DWORD dwFlags)102 Main_D3D_CreateVertexBuffer7(LPDIRECT3D7 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
103 LPDIRECT3DVERTEXBUFFER7 *lplpD3DVertBuf,DWORD dwFlags)
104 {
105 DX_WINDBG_trace();
106 DX_STUB;
107 }
108
109 HRESULT WINAPI
Main_D3D_EnumZBufferFormats(LPDIRECT3D7 iface,REFCLSID riidDevice,LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext)110 Main_D3D_EnumZBufferFormats(LPDIRECT3D7 iface, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext)
111 {
112 DX_WINDBG_trace();
113 DX_STUB;
114 }
115
116 HRESULT WINAPI
Main_D3D_EvictManagedTextures(LPDIRECT3D7 iface)117 Main_D3D_EvictManagedTextures(LPDIRECT3D7 iface)
118 {
119 DX_WINDBG_trace();
120 DX_STUB;
121 }
122
123
124