1 /*
2 * WineMine (main.c)
3 *
4 * Copyright 2000 Joshua Thielen
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #include "main.h"
22
23 #include <winbase.h>
24 #include <winreg.h>
25 #include <wingdi.h>
26 #include <time.h>
27 #include <stdlib.h>
28 #include <shellapi.h>
29 #ifdef __REACTOS__
30 #include <mmsystem.h>
31 #endif
32
33 #include <wine/debug.h>
34
35 WINE_DEFAULT_DEBUG_CHANNEL(winemine);
36
37 static const DWORD wnd_style = WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME & ~WS_MAXIMIZEBOX;
38 static const WCHAR registry_key[] = {'S','o','f','t','w','a','r','e','\\',
39 'M','i','c','r','o','s','o','f','t','\\',
40 'W','i','n','M','i','n','e',0};
41
42 static const WCHAR xposW[] = {'X','p','o','s',0};
43 static const WCHAR yposW[] = {'Y','p','o','s',0};
44 static const WCHAR heightW[] = {'H','e','i','g','h','t',0};
45 static const WCHAR widthW[] = {'W','i','d','t','h',0};
46 static const WCHAR minesW[] = {'M','i','n','e','s',0};
47 static const WCHAR difficultyW[] = {'D','i','f','f','i','c','u','l','t','y',0};
48 static const WCHAR markW[] = {'M','a','r','k',0};
49 static const WCHAR nameW[] = {'N','a','m','e','%','u',0};
50 static const WCHAR timeW[] = {'T','i','m','e','%','u',0};
51
CheckLevel(BOARD * p_board)52 void CheckLevel( BOARD *p_board )
53 {
54 if( p_board->rows < BEGINNER_ROWS )
55 p_board->rows = BEGINNER_ROWS;
56
57 if( p_board->rows > MAX_ROWS )
58 p_board->rows = MAX_ROWS;
59
60 if( p_board->cols < BEGINNER_COLS )
61 p_board->cols = BEGINNER_COLS;
62
63 if( p_board->cols > MAX_COLS )
64 p_board->cols = MAX_COLS;
65
66 if( p_board->mines < BEGINNER_MINES )
67 p_board->mines = BEGINNER_MINES;
68
69 if( p_board->mines > ( p_board->cols - 1 ) * ( p_board->rows - 1 ) )
70 p_board->mines = ( p_board->cols - 1 ) * ( p_board->rows - 1 );
71 }
72
LoadBoard(BOARD * p_board)73 static void LoadBoard( BOARD *p_board )
74 {
75 DWORD size;
76 DWORD type;
77 HKEY hkey;
78 WCHAR data[MAX_PLAYER_NAME_SIZE+1];
79 WCHAR key_name[8];
80 unsigned i;
81
82 RegOpenKeyExW( HKEY_CURRENT_USER, registry_key, 0, KEY_QUERY_VALUE, &hkey );
83
84 size = sizeof( p_board->pos.x );
85 if( RegQueryValueExW( hkey, xposW, NULL, &type, (BYTE*) &p_board->pos.x, &size ) )
86 p_board->pos.x = 0;
87
88 size = sizeof( p_board->pos.y );
89 if( RegQueryValueExW( hkey, yposW, NULL, &type, (BYTE*) &p_board->pos.y, &size ) )
90 p_board->pos.y = 0;
91
92 size = sizeof( p_board->rows );
93 if( RegQueryValueExW( hkey, heightW, NULL, &type, (BYTE*) &p_board->rows, &size ) )
94 p_board->rows = BEGINNER_ROWS;
95
96 size = sizeof( p_board->cols );
97 if( RegQueryValueExW( hkey, widthW, NULL, &type, (BYTE*) &p_board->cols, &size ) )
98 p_board->cols = BEGINNER_COLS;
99
100 size = sizeof( p_board->mines );
101 if( RegQueryValueExW( hkey, minesW, NULL, &type, (BYTE*) &p_board->mines, &size ) )
102 p_board->mines = BEGINNER_MINES;
103
104 size = sizeof( p_board->difficulty );
105 if( RegQueryValueExW( hkey, difficultyW, NULL, &type, (BYTE*) &p_board->difficulty, &size ) )
106 p_board->difficulty = BEGINNER;
107
108 size = sizeof( p_board->IsMarkQ );
109 if( RegQueryValueExW( hkey, markW, NULL, &type, (BYTE*) &p_board->IsMarkQ, &size ) )
110 p_board->IsMarkQ = TRUE;
111
112 #ifdef __REACTOS__
113 /* WinXP SP3: Enabled when value >= 3, disabled when value < 3 */
114 size = sizeof(p_board->IsSoundEnabled);
115 if (RegQueryValueExW(hkey, L"Sound", NULL, &type, (BYTE*)&p_board->IsSoundEnabled, &size) == ERROR_SUCCESS)
116 p_board->IsSoundEnabled = (p_board->IsSoundEnabled >= 3 ? TRUE : FALSE);
117 else
118 p_board->IsSoundEnabled = FALSE;
119 #endif
120
121 for( i = 0; i < 3; i++ ) {
122 wsprintfW( key_name, nameW, i+1 );
123 size = sizeof( data );
124 if( RegQueryValueExW( hkey, key_name, NULL, &type,
125 (LPBYTE) data, &size ) == ERROR_SUCCESS )
126 lstrcpynW( p_board->best_name[i], data, sizeof(p_board->best_name[i])/sizeof(WCHAR) );
127 else
128 LoadStringW( p_board->hInst, IDS_NOBODY, p_board->best_name[i], MAX_PLAYER_NAME_SIZE+1 );
129 }
130
131 for( i = 0; i < 3; i++ ) {
132 wsprintfW( key_name, timeW, i+1 );
133 size = sizeof( p_board->best_time[i] );
134 if( RegQueryValueExW( hkey, key_name, NULL, &type, (BYTE*) &p_board->best_time[i], &size ) )
135 p_board->best_time[i] = 999;
136 }
137 RegCloseKey( hkey );
138 }
139
InitBoard(BOARD * p_board)140 static void InitBoard( BOARD *p_board )
141 {
142 HMENU hMenu;
143
144 p_board->hMinesBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_MINES));
145 p_board->hFacesBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_FACES));
146 p_board->hLedsBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_LEDS));
147
148 LoadBoard( p_board );
149
150 hMenu = GetMenu( p_board->hWnd );
151 CheckMenuItem( hMenu, IDM_BEGINNER + (unsigned) p_board->difficulty,
152 MF_CHECKED );
153 if( p_board->IsMarkQ )
154 CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
155 else
156 CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
157 #ifdef __REACTOS__
158 CheckMenuItem(hMenu, IDM_SOUND, p_board->IsSoundEnabled ? MF_CHECKED : MF_UNCHECKED);
159 #endif
160 CheckLevel( p_board );
161 }
162
SaveBoard(BOARD * p_board)163 static void SaveBoard( BOARD *p_board )
164 {
165 HKEY hkey;
166 unsigned i;
167 WCHAR data[MAX_PLAYER_NAME_SIZE+1];
168 WCHAR key_name[8];
169
170 if( RegCreateKeyExW( HKEY_CURRENT_USER, registry_key,
171 0, NULL,
172 REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL,
173 &hkey, NULL ) != ERROR_SUCCESS)
174 return;
175
176 RegSetValueExW( hkey, xposW, 0, REG_DWORD, (LPBYTE) &p_board->pos.x, sizeof(p_board->pos.x) );
177 RegSetValueExW( hkey, yposW, 0, REG_DWORD, (LPBYTE) &p_board->pos.y, sizeof(p_board->pos.y) );
178 RegSetValueExW( hkey, difficultyW, 0, REG_DWORD, (LPBYTE) &p_board->difficulty, sizeof(p_board->difficulty) );
179 RegSetValueExW( hkey, heightW, 0, REG_DWORD, (LPBYTE) &p_board->rows, sizeof(p_board->rows) );
180 RegSetValueExW( hkey, widthW, 0, REG_DWORD, (LPBYTE) &p_board->cols, sizeof(p_board->cols) );
181 RegSetValueExW( hkey, minesW, 0, REG_DWORD, (LPBYTE) &p_board->mines, sizeof(p_board->mines) );
182 RegSetValueExW( hkey, markW, 0, REG_DWORD, (LPBYTE) &p_board->IsMarkQ, sizeof(p_board->IsMarkQ) );
183 #ifdef __REACTOS__
184 /* WinXP SP3: Set to 3 when enabled, set to 0 when disabled */
185 p_board->IsSoundEnabled = (p_board->IsSoundEnabled ? 3 : 0);
186 RegSetValueExW(hkey, L"Sound", 0, REG_DWORD, (LPBYTE)&p_board->IsSoundEnabled, sizeof(p_board->IsSoundEnabled));
187 #endif
188
189 for( i = 0; i < 3; i++ ) {
190 wsprintfW( key_name, nameW, i+1 );
191 lstrcpynW( data, p_board->best_name[i], sizeof(data)/sizeof(WCHAR) );
192 RegSetValueExW( hkey, key_name, 0, REG_SZ, (LPBYTE) data, (lstrlenW(data)+1) * sizeof(WCHAR) );
193 }
194
195 for( i = 0; i < 3; i++ ) {
196 wsprintfW( key_name, timeW, i+1 );
197 RegSetValueExW( hkey, key_name, 0, REG_DWORD, (LPBYTE) &p_board->best_time[i], sizeof(p_board->best_time[i]) );
198 }
199 RegCloseKey( hkey );
200 }
201
DestroyBoard(BOARD * p_board)202 static void DestroyBoard( BOARD *p_board )
203 {
204 DeleteObject( p_board->hFacesBMP );
205 DeleteObject( p_board->hLedsBMP );
206 DeleteObject( p_board->hMinesBMP );
207 }
208
SetDifficulty(BOARD * p_board,DIFFICULTY difficulty)209 static void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty )
210 {
211 HMENU hMenu;
212
213 if ( difficulty == CUSTOM )
214 if (DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_CUSTOM), p_board->hWnd,
215 CustomDlgProc, (LPARAM) p_board) != 0)
216 return;
217
218 hMenu = GetMenu( p_board->hWnd );
219 CheckMenuItem( hMenu, IDM_BEGINNER + p_board->difficulty, MF_UNCHECKED );
220 p_board->difficulty = difficulty;
221 CheckMenuItem( hMenu, IDM_BEGINNER + difficulty, MF_CHECKED );
222
223 switch( difficulty ) {
224 case BEGINNER:
225 p_board->cols = BEGINNER_COLS;
226 p_board->rows = BEGINNER_ROWS;
227 p_board->mines = BEGINNER_MINES;
228 break;
229
230 case ADVANCED:
231 p_board->cols = ADVANCED_COLS;
232 p_board->rows = ADVANCED_ROWS;
233 p_board->mines = ADVANCED_MINES;
234 break;
235
236 case EXPERT:
237 p_board->cols = EXPERT_COLS;
238 p_board->rows = EXPERT_ROWS;
239
240 p_board->mines = EXPERT_MINES;
241 break;
242
243 case CUSTOM:
244 break;
245 }
246 }
247
ShiftBetween(LONG * x,LONG * y,LONG a,LONG b)248 static void ShiftBetween(LONG* x, LONG* y, LONG a, LONG b)
249 {
250 if (*x < a) {
251 *y += a - *x;
252 *x = a;
253 }
254 else if (*y > b) {
255 *x -= *y - b;
256 *y = b;
257 }
258 }
259
MoveOnScreen(RECT * rect)260 static void MoveOnScreen(RECT* rect)
261 {
262 HMONITOR hMonitor;
263 MONITORINFO mi;
264
265 /* find the nearest monitor ... */
266 hMonitor = MonitorFromRect(rect, MONITOR_DEFAULTTONEAREST);
267
268 /* ... and move it into the work area (ie excluding task bar)*/
269 mi.cbSize = sizeof(mi);
270 GetMonitorInfoW(hMonitor, &mi);
271
272 ShiftBetween(&rect->left, &rect->right, mi.rcWork.left, mi.rcWork.right);
273 ShiftBetween(&rect->top, &rect->bottom, mi.rcWork.top, mi.rcWork.bottom);
274 }
275
CreateBoard(BOARD * p_board)276 static void CreateBoard( BOARD *p_board )
277 {
278 int left, top, bottom, right;
279 unsigned col, row;
280 RECT wnd_rect;
281
282 p_board->mb = MB_NONE;
283 p_board->boxes_left = p_board->cols * p_board->rows - p_board->mines;
284 p_board->num_flags = 0;
285
286 /* Create the boxes...
287 * We actually create them with an empty border,
288 * so special care doesn't have to be taken on the edges
289 */
290 for( col = 0; col <= p_board->cols + 1; col++ )
291 for( row = 0; row <= p_board->rows + 1; row++ ) {
292 p_board->box[col][row].IsPressed = FALSE;
293 p_board->box[col][row].IsMine = FALSE;
294 p_board->box[col][row].FlagType = NORMAL;
295 p_board->box[col][row].NumMines = 0;
296 }
297
298 p_board->width = p_board->cols * MINE_WIDTH + BOARD_WMARGIN * 2;
299
300 p_board->height = p_board->rows * MINE_HEIGHT + LED_HEIGHT
301 + BOARD_HMARGIN * 3;
302
303 /* setting the mines rectangle boundary */
304 left = BOARD_WMARGIN;
305 top = BOARD_HMARGIN * 2 + LED_HEIGHT;
306 right = left + p_board->cols * MINE_WIDTH;
307 bottom = top + p_board->rows * MINE_HEIGHT;
308 SetRect( &p_board->mines_rect, left, top, right, bottom );
309
310 /* setting the face rectangle boundary */
311 left = p_board->width / 2 - FACE_WIDTH / 2;
312 top = BOARD_HMARGIN;
313 right = left + FACE_WIDTH;
314 bottom = top + FACE_HEIGHT;
315 SetRect( &p_board->face_rect, left, top, right, bottom );
316
317 /* setting the timer rectangle boundary */
318 left = BOARD_WMARGIN;
319 top = BOARD_HMARGIN;
320 right = left + LED_WIDTH * 3;
321 bottom = top + LED_HEIGHT;
322 SetRect( &p_board->timer_rect, left, top, right, bottom );
323
324 /* setting the counter rectangle boundary */
325 left = p_board->width - BOARD_WMARGIN - LED_WIDTH * 3;
326 top = BOARD_HMARGIN;
327 right = p_board->width - BOARD_WMARGIN;
328 bottom = top + LED_HEIGHT;
329 SetRect( &p_board->counter_rect, left, top, right, bottom );
330
331 p_board->status = WAITING;
332 p_board->face_bmp = SMILE_BMP;
333 p_board->time = 0;
334
335 SetRect(&wnd_rect, p_board->pos.x, p_board->pos.y, p_board->pos.x + p_board->width,
336 p_board->pos.y + p_board->height);
337 AdjustWindowRect(&wnd_rect, wnd_style, TRUE);
338
339 /* Make sure the window is completely on the screen */
340 MoveOnScreen(&wnd_rect);
341 MoveWindow( p_board->hWnd, wnd_rect.left, wnd_rect.top,
342 wnd_rect.right - wnd_rect.left,
343 wnd_rect.bottom - wnd_rect.top,
344 TRUE );
345 RedrawWindow( p_board->hWnd, NULL, 0,
346 RDW_INVALIDATE | RDW_UPDATENOW | RDW_ERASE);
347 }
348
349
350 /* Randomly places mines everywhere except the selected box. */
PlaceMines(BOARD * p_board,int selected_col,int selected_row)351 static void PlaceMines ( BOARD *p_board, int selected_col, int selected_row )
352 {
353 int i, j;
354 unsigned col, row;
355
356 srand( (unsigned) time( NULL ) );
357
358 /* Temporarily place a mine at the selected box until all the other
359 * mines are placed, this avoids checking in the mine creation loop. */
360 p_board->box[selected_col][selected_row].IsMine = TRUE;
361
362 /* create mines */
363 i = 0;
364 while( (unsigned) i < p_board->mines ) {
365 col = rand() % p_board->cols + 1;
366 row = rand() % p_board->rows + 1;
367
368 if( !p_board->box[col][row].IsMine ) {
369 i++;
370 p_board->box[col][row].IsMine = TRUE;
371 }
372 }
373
374 /* Remove temporarily placed mine for selected box */
375 p_board->box[selected_col][selected_row].IsMine = FALSE;
376
377 /*
378 * Now we label the remaining boxes with the
379 * number of mines surrounding them.
380 */
381 for( col = 1; col < p_board->cols + 1; col++ )
382 for( row = 1; row < p_board->rows + 1; row++ ) {
383 for( i = -1; i <= 1; i++ )
384 for( j = -1; j <= 1; j++ ) {
385 if( p_board->box[col + i][row + j].IsMine ) {
386 p_board->box[col][row].NumMines++ ;
387 }
388 }
389 }
390 }
391
DrawMine(HDC hdc,HDC hMemDC,BOARD * p_board,unsigned col,unsigned row,BOOL IsPressed)392 static void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed )
393 {
394 MINEBMP_OFFSET offset = BOX_BMP;
395
396 if( col == 0 || col > p_board->cols || row == 0 || row > p_board->rows )
397 return;
398
399 if( p_board->status == GAMEOVER ) {
400 if( p_board->box[col][row].IsMine ) {
401 switch( p_board->box[col][row].FlagType ) {
402 case FLAG:
403 offset = FLAG_BMP;
404 break;
405 case COMPLETE:
406 offset = EXPLODE_BMP;
407 break;
408 case QUESTION:
409 /* fall through */
410 case NORMAL:
411 offset = MINE_BMP;
412 }
413 } else {
414 switch( p_board->box[col][row].FlagType ) {
415 case QUESTION:
416 offset = QUESTION_BMP;
417 break;
418 case FLAG:
419 offset = WRONG_BMP;
420 break;
421 case NORMAL:
422 offset = BOX_BMP;
423 break;
424 case COMPLETE:
425 /* Do nothing */
426 break;
427 default:
428 WINE_TRACE("Unknown FlagType during game over in DrawMine\n");
429 break;
430 }
431 }
432 } else { /* WAITING or PLAYING */
433 switch( p_board->box[col][row].FlagType ) {
434 case QUESTION:
435 if( !IsPressed )
436 offset = QUESTION_BMP;
437 else
438 offset = QPRESS_BMP;
439 break;
440 case FLAG:
441 offset = FLAG_BMP;
442 break;
443 case NORMAL:
444 if( !IsPressed )
445 offset = BOX_BMP;
446 else
447 offset = MPRESS_BMP;
448 break;
449 case COMPLETE:
450 /* Do nothing */
451 break;
452 default:
453 WINE_TRACE("Unknown FlagType while playing in DrawMine\n");
454 break;
455 }
456 }
457
458 if( p_board->box[col][row].FlagType == COMPLETE
459 && !p_board->box[col][row].IsMine )
460 offset = (MINEBMP_OFFSET) p_board->box[col][row].NumMines;
461
462 BitBlt( hdc,
463 (col - 1) * MINE_WIDTH + p_board->mines_rect.left,
464 (row - 1) * MINE_HEIGHT + p_board->mines_rect.top,
465 MINE_WIDTH, MINE_HEIGHT,
466 hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY );
467 }
468
DrawMines(HDC hdc,HDC hMemDC,BOARD * p_board)469 static void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
470 {
471 HGDIOBJ hOldObj;
472 unsigned col, row;
473 hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
474
475 for( row = 1; row <= p_board->rows; row++ ) {
476 for( col = 1; col <= p_board->cols; col++ ) {
477 DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
478 }
479 }
480 SelectObject( hMemDC, hOldObj );
481 }
482
DrawLeds(HDC hdc,HDC hMemDC,BOARD * p_board,int number,int x,int y)483 static void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
484 {
485 HGDIOBJ hOldObj;
486 unsigned led[3], i;
487 int count;
488
489 count = number;
490 if( count < 1000 ) {
491 if( count >= 0 ) {
492 led[0] = count / 100 ;
493 count -= led[0] * 100;
494 }
495 else {
496 led[0] = 10; /* negative sign */
497 count = -count;
498 }
499 led[1] = count / 10;
500 count -= led[1] * 10;
501 led[2] = count;
502 }
503 else {
504 for( i = 0; i < 3; i++ )
505 led[i] = 10;
506 }
507
508 hOldObj = SelectObject (hMemDC, p_board->hLedsBMP);
509
510 for( i = 0; i < 3; i++ ) {
511 BitBlt( hdc,
512 i * LED_WIDTH + x,
513 y,
514 LED_WIDTH,
515 LED_HEIGHT,
516 hMemDC,
517 0,
518 led[i] * LED_HEIGHT,
519 SRCCOPY);
520 }
521
522 SelectObject( hMemDC, hOldObj );
523 }
524
525
DrawFace(HDC hdc,HDC hMemDC,BOARD * p_board)526 static void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board )
527 {
528 HGDIOBJ hOldObj;
529
530 hOldObj = SelectObject (hMemDC, p_board->hFacesBMP);
531
532 BitBlt( hdc,
533 p_board->face_rect.left,
534 p_board->face_rect.top,
535 FACE_WIDTH,
536 FACE_HEIGHT,
537 hMemDC, 0, p_board->face_bmp * FACE_HEIGHT, SRCCOPY);
538
539 SelectObject( hMemDC, hOldObj );
540 }
541
542
DrawBoard(HDC hdc,HDC hMemDC,PAINTSTRUCT * ps,BOARD * p_board)543 static void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
544 {
545 RECT tmp_rect;
546
547 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->counter_rect ) )
548 DrawLeds( hdc, hMemDC, p_board, p_board->mines - p_board->num_flags,
549 p_board->counter_rect.left,
550 p_board->counter_rect.top );
551
552 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->timer_rect ) )
553 DrawLeds( hdc, hMemDC, p_board, p_board->time,
554 p_board->timer_rect.left,
555 p_board->timer_rect.top );
556
557 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->face_rect ) )
558 DrawFace( hdc, hMemDC, p_board );
559
560 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->mines_rect ) )
561 DrawMines( hdc, hMemDC, p_board );
562 }
563
564
565 #ifdef __REACTOS__
PlaySoundEffect(BOARD * p_board,UINT id)566 static void PlaySoundEffect(BOARD *p_board, UINT id)
567 {
568 if (p_board->IsSoundEnabled)
569 PlaySoundW(MAKEINTRESOURCEW(id), p_board->hInst, SND_RESOURCE | SND_ASYNC);
570 }
571 #endif
572
573
AddFlag(BOARD * p_board,unsigned col,unsigned row)574 static void AddFlag( BOARD *p_board, unsigned col, unsigned row )
575 {
576 if( p_board->box[col][row].FlagType != COMPLETE ) {
577 switch( p_board->box[col][row].FlagType ) {
578 case FLAG:
579 if( p_board->IsMarkQ ) {
580 p_board->box[col][row].FlagType = QUESTION;
581 #ifdef __REACTOS__
582 PlaySoundEffect(p_board, IDW_QUESTION);
583 #endif
584 }
585 else
586 p_board->box[col][row].FlagType = NORMAL;
587 p_board->num_flags--;
588 break;
589
590 case QUESTION:
591 p_board->box[col][row].FlagType = NORMAL;
592 break;
593
594 default:
595 p_board->box[col][row].FlagType = FLAG;
596 p_board->num_flags++;
597 #ifdef __REACTOS__
598 PlaySoundEffect(p_board, IDW_FLAG);
599 #endif
600 }
601 }
602 }
603
604
UnpressBox(BOARD * p_board,unsigned col,unsigned row)605 static void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
606 {
607 HDC hdc;
608 HGDIOBJ hOldObj;
609 HDC hMemDC;
610
611 hdc = GetDC( p_board->hWnd );
612 hMemDC = CreateCompatibleDC( hdc );
613 hOldObj = SelectObject( hMemDC, p_board->hMinesBMP );
614
615 DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
616
617 SelectObject( hMemDC, hOldObj );
618 DeleteDC( hMemDC );
619 ReleaseDC( p_board->hWnd, hdc );
620 }
621
622
UnpressBoxes(BOARD * p_board,unsigned col,unsigned row)623 static void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
624 {
625 int i, j;
626
627 for( i = -1; i <= 1; i++ )
628 for( j = -1; j <= 1; j++ ) {
629 UnpressBox( p_board, col + i, row + j );
630 }
631 }
632
633
PressBox(BOARD * p_board,unsigned col,unsigned row)634 static void PressBox( BOARD *p_board, unsigned col, unsigned row )
635 {
636 HDC hdc;
637 HGDIOBJ hOldObj;
638 HDC hMemDC;
639
640 hdc = GetDC( p_board->hWnd );
641 hMemDC = CreateCompatibleDC( hdc );
642 hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
643
644 DrawMine( hdc, hMemDC, p_board, col, row, TRUE );
645
646 SelectObject( hMemDC, hOldObj );
647 DeleteDC( hMemDC );
648 ReleaseDC( p_board->hWnd, hdc );
649 }
650
651
PressBoxes(BOARD * p_board,unsigned col,unsigned row)652 static void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
653 {
654 int i, j;
655
656 for( i = -1; i <= 1; i++ )
657 for( j = -1; j <= 1; j++ ) {
658 p_board->box[col + i][row + j].IsPressed = TRUE;
659 PressBox( p_board, col + i, row + j );
660 }
661
662 for( i = -1; i <= 1; i++ )
663 for( j = -1; j <= 1; j++ ) {
664 if( !p_board->box[p_board->press.x + i][p_board->press.y + j].IsPressed )
665 UnpressBox( p_board, p_board->press.x + i, p_board->press.y + j );
666 }
667
668 for( i = -1; i <= 1; i++ )
669 for( j = -1; j <= 1; j++ ) {
670 p_board->box[col + i][row + j].IsPressed = FALSE;
671 PressBox( p_board, col + i, row + j );
672 }
673
674 p_board->press.x = col;
675 p_board->press.y = row;
676 }
677
678
679 #ifdef __REACTOS__
CompleteBox(BOARD * p_board,unsigned col,unsigned row,BOOL is_first_box)680 static void CompleteBox( BOARD *p_board, unsigned col, unsigned row, BOOL is_first_box )
681 #else
682 static void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
683 #endif
684 {
685 int i, j;
686
687 if( p_board->box[col][row].FlagType != COMPLETE &&
688 p_board->box[col][row].FlagType != FLAG &&
689 col > 0 && col < p_board->cols + 1 &&
690 row > 0 && row < p_board->rows + 1 ) {
691 p_board->box[col][row].FlagType = COMPLETE;
692
693 if( p_board->box[col][row].IsMine ) {
694 p_board->face_bmp = DEAD_BMP;
695 p_board->status = GAMEOVER;
696 #ifdef __REACTOS__
697 PlaySoundEffect(p_board, IDW_EXPLODE);
698 #endif
699 }
700 else if( p_board->status != GAMEOVER ) {
701 p_board->boxes_left--;
702 #ifdef __REACTOS__
703 if (is_first_box)
704 PlaySoundEffect(p_board, IDW_BOX);
705 #endif
706 }
707
708 if( p_board->box[col][row].NumMines == 0 )
709 {
710 for( i = -1; i <= 1; i++ )
711 for( j = -1; j <= 1; j++ )
712 #ifdef __REACTOS__
713 CompleteBox( p_board, col + i, row + j, FALSE );
714 #else
715 CompleteBox( p_board, col + i, row + j );
716 #endif
717 }
718 }
719 }
720
721
CompleteBoxes(BOARD * p_board,unsigned col,unsigned row)722 static void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
723 {
724 unsigned numFlags = 0;
725 int i, j;
726
727 if( p_board->box[col][row].FlagType == COMPLETE ) {
728 for( i = -1; i <= 1; i++ )
729 for( j = -1; j <= 1; j++ ) {
730 if( p_board->box[col+i][row+j].FlagType == FLAG )
731 numFlags++;
732 }
733
734 if( numFlags == p_board->box[col][row].NumMines ) {
735 for( i = -1; i <= 1; i++ )
736 for( j = -1; j <= 1; j++ ) {
737 if( p_board->box[col+i][row+j].FlagType != FLAG )
738 #ifdef __REACTOS__
739 CompleteBox( p_board, col+i, row+j, FALSE );
740 #else
741 CompleteBox( p_board, col+i, row+j );
742 #endif
743 }
744 }
745 }
746 }
747
748
TestMines(BOARD * p_board,POINT pt,int msg)749 static void TestMines( BOARD *p_board, POINT pt, int msg )
750 {
751 BOOL draw = TRUE;
752 int col, row;
753
754 col = (pt.x - p_board->mines_rect.left) / MINE_WIDTH + 1;
755 row = (pt.y - p_board->mines_rect.top ) / MINE_HEIGHT + 1;
756
757 switch ( msg ) {
758 case WM_LBUTTONDOWN:
759 if( p_board->press.x != col || p_board->press.y != row ) {
760 UnpressBox( p_board,
761 p_board->press.x, p_board->press.y );
762 p_board->press.x = col;
763 p_board->press.y = row;
764 PressBox( p_board, col, row );
765 }
766 draw = FALSE;
767 break;
768
769 case WM_LBUTTONUP:
770 if( p_board->press.x != col || p_board->press.y != row )
771 UnpressBox( p_board,
772 p_board->press.x, p_board->press.y );
773 p_board->press.x = 0;
774 p_board->press.y = 0;
775 if( p_board->box[col][row].FlagType != FLAG
776 && p_board->status != PLAYING )
777 {
778 p_board->status = PLAYING;
779 PlaceMines( p_board, col, row );
780 }
781 #ifdef __REACTOS__
782 CompleteBox( p_board, col, row, TRUE );
783 #else
784 CompleteBox( p_board, col, row );
785 #endif
786 break;
787
788 case WM_MBUTTONDOWN:
789 PressBoxes( p_board, col, row );
790 draw = FALSE;
791 break;
792
793 case WM_MBUTTONUP:
794 if( p_board->press.x != col || p_board->press.y != row )
795 UnpressBoxes( p_board,
796 p_board->press.x, p_board->press.y );
797 p_board->press.x = 0;
798 p_board->press.y = 0;
799 CompleteBoxes( p_board, col, row );
800 break;
801
802 case WM_RBUTTONDOWN:
803 AddFlag( p_board, col, row );
804 break;
805 default:
806 WINE_TRACE("Unknown message type received in TestMines\n");
807 break;
808 }
809
810 if( draw )
811 {
812 RedrawWindow( p_board->hWnd, NULL, 0,
813 RDW_INVALIDATE | RDW_UPDATENOW );
814 }
815 }
816
817
TestFace(BOARD * p_board,POINT pt,int msg)818 static void TestFace( BOARD *p_board, POINT pt, int msg )
819 {
820 if( p_board->status == PLAYING || p_board->status == WAITING ) {
821 if( msg == WM_LBUTTONDOWN || msg == WM_MBUTTONDOWN )
822 p_board->face_bmp = OOH_BMP;
823 else p_board->face_bmp = SMILE_BMP;
824 }
825 else if( p_board->status == GAMEOVER )
826 p_board->face_bmp = DEAD_BMP;
827 else if( p_board->status == WON )
828 p_board->face_bmp = COOL_BMP;
829
830 if( PtInRect( &p_board->face_rect, pt ) ) {
831 if( msg == WM_LBUTTONDOWN )
832 p_board->face_bmp = SPRESS_BMP;
833
834 if( msg == WM_LBUTTONUP )
835 CreateBoard( p_board );
836 }
837
838 RedrawWindow( p_board->hWnd, &p_board->face_rect, 0,
839 RDW_INVALIDATE | RDW_UPDATENOW );
840 }
841
842
TestBoard(HWND hWnd,BOARD * p_board,int x,int y,int msg)843 static void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
844 {
845 POINT pt;
846 unsigned col,row;
847
848 pt.x = x;
849 pt.y = y;
850
851 if( PtInRect( &p_board->mines_rect, pt ) && p_board->status != GAMEOVER
852 && p_board->status != WON )
853 TestMines( p_board, pt, msg );
854 else {
855 UnpressBoxes( p_board,
856 p_board->press.x,
857 p_board->press.y );
858 p_board->press.x = 0;
859 p_board->press.y = 0;
860 }
861
862 if( p_board->boxes_left == 0 ) {
863 #ifdef __REACTOS__
864 if (p_board->status != WON)
865 PlaySoundEffect(p_board, IDW_WIN);
866 #endif
867 p_board->status = WON;
868
869 if (p_board->num_flags < p_board->mines) {
870 for( row = 1; row <= p_board->rows; row++ ) {
871 for( col = 1; col <= p_board->cols; col++ ) {
872 if (p_board->box[col][row].IsMine && p_board->box[col][row].FlagType != FLAG)
873 p_board->box[col][row].FlagType = FLAG;
874 }
875 }
876
877 p_board->num_flags = p_board->mines;
878
879 RedrawWindow( p_board->hWnd, NULL, 0,
880 RDW_INVALIDATE | RDW_UPDATENOW );
881 }
882
883 if( p_board->difficulty != CUSTOM &&
884 p_board->time < p_board->best_time[p_board->difficulty] ) {
885 p_board->best_time[p_board->difficulty] = p_board->time;
886
887 DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_CONGRATS), hWnd,
888 CongratsDlgProc, (LPARAM) p_board);
889 DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_TIMES), hWnd,
890 TimesDlgProc, (LPARAM) p_board);
891 }
892 }
893 TestFace( p_board, pt, msg );
894 }
895
896
MainProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)897 static LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
898 {
899 HDC hdc;
900 PAINTSTRUCT ps;
901 HMENU hMenu;
902 static BOARD board;
903
904 switch( msg ) {
905 case WM_CREATE:
906 board.hInst = ((LPCREATESTRUCTW) lParam)->hInstance;
907 board.hWnd = hWnd;
908 InitBoard( &board );
909 CreateBoard( &board );
910 return 0;
911
912 case WM_PAINT:
913 {
914 HDC hMemDC;
915
916 WINE_TRACE("WM_PAINT\n");
917 hdc = BeginPaint( hWnd, &ps );
918 hMemDC = CreateCompatibleDC( hdc );
919
920 DrawBoard( hdc, hMemDC, &ps, &board );
921
922 DeleteDC( hMemDC );
923 EndPaint( hWnd, &ps );
924
925 return 0;
926 }
927
928 case WM_MOVE:
929 WINE_TRACE("WM_MOVE\n");
930 board.pos.x = (short)LOWORD(lParam);
931 board.pos.y = (short)HIWORD(lParam);
932 return 0;
933
934 case WM_DESTROY:
935 SaveBoard( &board );
936 DestroyBoard( &board );
937 PostQuitMessage( 0 );
938 return 0;
939
940 case WM_TIMER:
941 if( board.status == PLAYING ) {
942 board.time++;
943 RedrawWindow( hWnd, &board.timer_rect, 0,
944 RDW_INVALIDATE | RDW_UPDATENOW );
945 }
946 return 0;
947
948 case WM_LBUTTONDOWN:
949 WINE_TRACE("WM_LBUTTONDOWN\n");
950 if( wParam & ( MK_RBUTTON | MK_SHIFT ) )
951 msg = WM_MBUTTONDOWN;
952 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
953 SetCapture( hWnd );
954 return 0;
955
956 case WM_LBUTTONUP:
957 WINE_TRACE("WM_LBUTTONUP\n");
958 if( wParam & ( MK_RBUTTON | MK_SHIFT ) )
959 msg = WM_MBUTTONUP;
960 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
961 ReleaseCapture();
962 return 0;
963
964 case WM_RBUTTONDOWN:
965 WINE_TRACE("WM_RBUTTONDOWN\n");
966 if( wParam & MK_LBUTTON ) {
967 board.press.x = 0;
968 board.press.y = 0;
969 msg = WM_MBUTTONDOWN;
970 }
971 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
972 return 0;
973
974 case WM_RBUTTONUP:
975 WINE_TRACE("WM_RBUTTONUP\n");
976 if( wParam & MK_LBUTTON )
977 msg = WM_MBUTTONUP;
978 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
979 return 0;
980
981 case WM_MBUTTONDOWN:
982 WINE_TRACE("WM_MBUTTONDOWN\n");
983 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
984 return 0;
985
986 case WM_MBUTTONUP:
987 WINE_TRACE("WM_MBUTTONUP\n");
988 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
989 return 0;
990
991 case WM_MOUSEMOVE:
992 {
993 if( ( wParam & MK_MBUTTON ) ||
994 ( ( wParam & MK_LBUTTON ) && ( wParam & MK_RBUTTON ) ) ) {
995 msg = WM_MBUTTONDOWN;
996 }
997 else if( wParam & MK_LBUTTON ) {
998 msg = WM_LBUTTONDOWN;
999 }
1000 else {
1001 return 0;
1002 }
1003
1004 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
1005
1006 return 0;
1007 }
1008
1009 case WM_COMMAND:
1010 switch(LOWORD(wParam)) {
1011 case IDM_NEW:
1012 CreateBoard( &board );
1013 return 0;
1014
1015 case IDM_MARKQ:
1016 hMenu = GetMenu( hWnd );
1017 board.IsMarkQ = !board.IsMarkQ;
1018 if( board.IsMarkQ )
1019 CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
1020 else
1021 CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
1022 return 0;
1023
1024 #ifdef __REACTOS__
1025 case IDM_SOUND:
1026 hMenu = GetMenu(hWnd);
1027 board.IsSoundEnabled = !board.IsSoundEnabled;
1028 CheckMenuItem(hMenu, IDM_SOUND, board.IsSoundEnabled ? MF_CHECKED : MF_UNCHECKED);
1029 return 0;
1030 #endif
1031
1032 case IDM_BEGINNER:
1033 SetDifficulty( &board, BEGINNER );
1034 CreateBoard( &board );
1035 return 0;
1036
1037 case IDM_ADVANCED:
1038 SetDifficulty( &board, ADVANCED );
1039 CreateBoard( &board );
1040 return 0;
1041
1042 case IDM_EXPERT:
1043 SetDifficulty( &board, EXPERT );
1044 CreateBoard( &board );
1045 return 0;
1046
1047 case IDM_CUSTOM:
1048 SetDifficulty( &board, CUSTOM );
1049 CreateBoard( &board );
1050 return 0;
1051
1052 case IDM_EXIT:
1053 SendMessageW( hWnd, WM_CLOSE, 0, 0);
1054 return 0;
1055
1056 case IDM_TIMES:
1057 DialogBoxParamW( board.hInst, MAKEINTRESOURCEW(DLG_TIMES), hWnd,
1058 TimesDlgProc, (LPARAM) &board);
1059 return 0;
1060
1061 case IDM_ABOUT:
1062 {
1063 WCHAR appname[256], other[256];
1064 LoadStringW( board.hInst, IDS_APPNAME, appname, sizeof(appname)/sizeof(WCHAR) );
1065 LoadStringW( board.hInst, IDS_ABOUT, other, sizeof(other)/sizeof(WCHAR) );
1066 ShellAboutW( hWnd, appname, other,
1067 LoadImageW(board.hInst, MAKEINTRESOURCEW(IDI_WINEMINE), IMAGE_ICON, 48, 48, LR_SHARED));
1068 return 0;
1069 }
1070 default:
1071 WINE_TRACE("Unknown WM_COMMAND command message received\n");
1072 break;
1073 }
1074 }
1075 return DefWindowProcW( hWnd, msg, wParam, lParam );
1076 }
1077
wWinMain(HINSTANCE hInst,HINSTANCE hPrevInst,LPWSTR cmdline,int cmdshow)1078 int WINAPI wWinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPWSTR cmdline, int cmdshow )
1079 {
1080 MSG msg;
1081 WNDCLASSEXW wc;
1082 HWND hWnd;
1083 HACCEL haccel;
1084 WCHAR appname[20];
1085
1086 LoadStringW( hInst, IDS_APPNAME, appname, sizeof(appname)/sizeof(WCHAR));
1087
1088 wc.cbSize = sizeof(wc);
1089 wc.style = 0;
1090 wc.lpfnWndProc = MainProc;
1091 wc.cbClsExtra = 0;
1092 wc.cbWndExtra = 0;
1093 wc.hInstance = hInst;
1094 wc.hIcon = LoadIconW( hInst, MAKEINTRESOURCEW(IDI_WINEMINE) );
1095 #ifndef __REACTOS__
1096 wc.hCursor = LoadCursorW( 0, (LPWSTR)IDI_APPLICATION );
1097 #else
1098 wc.hCursor = LoadCursorW(NULL, IDC_ARROW);
1099 #endif
1100 wc.hbrBackground = GetSysColorBrush(COLOR_BTNFACE); //MOD for ROS
1101 wc.lpszMenuName = MAKEINTRESOURCEW(IDM_WINEMINE);
1102 wc.lpszClassName = appname;
1103 wc.hIconSm = LoadImageW( hInst, MAKEINTRESOURCEW(IDI_WINEMINE), IMAGE_ICON,
1104 GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON), LR_SHARED );
1105
1106 if (!RegisterClassExW(&wc)) ExitProcess(1);
1107 hWnd = CreateWindowW( appname, appname,
1108 wnd_style,
1109 CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
1110 0, 0, hInst, NULL );
1111
1112 if (!hWnd) ExitProcess(1);
1113
1114 ShowWindow( hWnd, cmdshow );
1115 UpdateWindow( hWnd );
1116
1117 haccel = LoadAcceleratorsW( hInst, MAKEINTRESOURCEW(IDA_WINEMINE) );
1118 SetTimer( hWnd, ID_TIMER, 1000, NULL );
1119
1120 while( GetMessageW(&msg, 0, 0, 0) ) {
1121 if (!TranslateAcceleratorW( hWnd, haccel, &msg ))
1122 TranslateMessage( &msg );
1123
1124 DispatchMessageW( &msg );
1125 }
1126 return msg.wParam;
1127 }
1128