Home
last modified time | relevance | path

Searched defs:Drum (Results 1 – 6 of 6) sorted by relevance

/dports/emulators/almostti/AlmostTI-DougMelton-Source/EMULib/
H A DSound.h156 void (*Drum)(int Type,int Force); member
H A DSound.c165 void Drum(int Type,int Force) in Drum() function
/dports/games/libretro-fmsx/fmsx-libretro-c2c26b1/EMULib/
H A DSound.h161 void (*Drum)(int Type,int Force); member
H A DSound.c172 void Drum(int Type,int Force) in Drum() function
/dports/games/vavoom/vavoom-1.33/source/timidity/
H A Dinstrum_sf2.cpp941 static Instrument* LoadPreset(Sf2Data* font, int PresetIndex, bool Drum, int DrumNote) in LoadPreset()
1216 Instrument* load_instrument_sf2(MidiSong* song, int Bank, int Instr, bool Drum) in load_instrument_sf2()
/dports/misc/timetrace/timetrace-0.14.2/vendor/github.com/enescakir/emoji/
H A Dconstants.go1239 Drum Emoji = "\U0001f941" // drum var