1 /*
2 Copyright (C) 2007, 2010 - Bit-Blot
3 
4 This file is part of Aquaria.
5 
6 Aquaria is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10 
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 
15 See the GNU General Public License for more details.
16 
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21 #ifndef __element__
22 #define __element__
23 
24 #include "../BBGE/Quad.h"
25 
26 class Entity;
27 
28 
29 enum ElementFlag
30 {
31 	EF_NONE			= 0,
32 	EF_SOLID		= 1,
33 	EF_MOVABLE		= 2,
34 	EF_HURT			= 3,
35 	EF_SOLID2		= 4,
36 	EF_SOLID3		= 5,
37 	EF_MAX			= 6
38 	/*
39 	EF_GLASS		= 0x00000020,
40 	EF_FORCEBREAK	= 0x00000100,
41 	EF_HURT			= 0x00000200
42 	*/
43 };
44 
45 struct ElementEffectData
46 {
47 	ElementEffectData();
48 
49 	int elementEffectType;
50 	float wavyAngleOffset, wavyMagnitude, wavyLerpIn;
51 	float wavyMin, wavyMax;
52 	float hitPerc, effectMult;
53 	bool wavyWaving, wavyFlip, touching;
54 	Vector touchVel;
55 	std::vector<Vector> wavy, wavySave;
56 	int elementEffectIndex; // used by editor only
57 };
58 
59 class Element : public Quad
60 {
61 public:
62 	Element();
63 	~Element();
64 	void destroy();
65 	void update(float dt);
66 	int templateIdx;
67 	int bgLayer;
68 	Element *bgLayerNext;
69 	void render();
70 	ElementFlag elementFlag;
71 	void fillGrid();
isElementActive()72 	bool isElementActive() { return elementActive; }
73 	int getElementEffectIndex();
74 	void setElementEffectByIndex(int e);
setElementActive(bool v)75 	void setElementActive(bool v) { elementActive = v; }
76 	void doInteraction(Entity *ent, float mult, float touchWidth);
77 protected:
78 	void ensureEffectData();
79 	void freeEffectData();
80 	void setGridFromWavy();
81 	ElementEffectData *eff;
82 
83 	void updateEffects(float dt);
84 
85 	bool elementActive;
86 };
87 
88 typedef std::vector<Element*> ElementContainer;
89 
90 #endif
91 
92