1 /**
2  * @brief In some environments, like phones, you may have an indicator that
3  * shows battery status, reception, time etc. This is the indicator.
4  *
5  * Sometimes you don't want it because you provide the same functionality
6  * inside your app, so this will request that the indicator is hidden in this
7  * circumstance. The default is depend on the environments. For example, like
8  * phones, default is to have the indicator shown. But like TV, default is to
9  * have the indicator hidden.
10  *
11  * @ingroup Elm_Win_Group
12  */
13 typedef enum
14 {
15   ELM_WIN_INDICATOR_UNKNOWN = 0, /** Unknown indicator state */
16   ELM_WIN_INDICATOR_HIDE, /** Hides the indicator */
17   ELM_WIN_INDICATOR_SHOW /** Shows the indicator */
18 } Elm_Win_Indicator_Mode;
19 
20 /** Defines the opacity modes of indicator that can be shown
21  *
22  * @ingroup Elm_Win_Group
23  */
24 typedef enum
25 {
26   ELM_WIN_INDICATOR_OPACITY_UNKNOWN = 0, /** Unknown indicator opacity mode */
27   ELM_WIN_INDICATOR_OPAQUE, /** Opacifies the indicator */
28   ELM_WIN_INDICATOR_TRANSLUCENT, /** Be translucent the indicator */
29   ELM_WIN_INDICATOR_TRANSPARENT /** Transparentizes the indicator */
30 } Elm_Win_Indicator_Opacity_Mode;
31 
32 /**
33  * @brief Available commands that can be sent to the Illume manager.
34  *
35  * When running under an Illume session, a window may send commands to the
36  * Illume manager to perform different actions.
37  *
38  * @ingroup Elm
39  */
40 typedef enum
41 {
42   ELM_ILLUME_COMMAND_FOCUS_BACK = 0, /** Reverts focus to the previous window
43                                       */
44   ELM_ILLUME_COMMAND_FOCUS_FORWARD, /** Sends focus to the next window in the
45                                      * list */
46   ELM_ILLUME_COMMAND_FOCUS_HOME, /** Hides all windows to show the Home screen
47                                   */
48   ELM_ILLUME_COMMAND_CLOSE /** Closes the currently active window */
49 } Elm_Illume_Command;
50 
51 
52 /**
53  * @brief Defines the types of window that can be created
54  *
55  * These are hints set on a window so that a running Window Manager knows how
56  * the window should be handled and/or what kind of decorations it should have.
57  *
58  * Currently, only the X11 backed engines use them.
59  *
60  * @ingroup Elm_Win_Group
61  */
62 typedef enum
63 {
64   ELM_WIN_UNKNOWN = -1 /* +1 */, /**< Default, unknown, type */
65   ELM_WIN_BASIC, /**< A normal window. Indicates a normal, top-level window.
66                      * Almost every window will be created with this type. */
67   ELM_WIN_DIALOG_BASIC, /**< Used for simple dialog windows. */
68   ELM_WIN_DESKTOP, /**< For special desktop windows, like a background window
69                        * holding desktop icons. */
70   ELM_WIN_DOCK, /**< The window is used as a dock or panel. Usually would be
71                     * kept on top of any other window by the Window Manager. */
72   ELM_WIN_TOOLBAR, /**< The window is used to hold a floating toolbar, or
73                        * similar. */
74   ELM_WIN_MENU, /**< Similar to @.toolbar. */
75   ELM_WIN_UTILITY, /**< A persistent utility window, like a toolbox or
76                        * palette. */
77   ELM_WIN_SPLASH, /**< Splash window for a starting up application. */
78   ELM_WIN_DROPDOWN_MENU, /**< The window is a dropdown menu, as when an
79                              *  entry in a menubar is clicked. This hint exists
80                              * for completion only, as the EFL way of
81                              * implementing a menu would not normally use a
82                              * separate window for its contents. */
83   ELM_WIN_POPUP_MENU, /**< Like @.dropdown_menu, but for the menu triggered
84                           * by right-clicking an object. */
85   ELM_WIN_TOOLTIP, /**< The window is a tooltip. A short piece of explanatory
86                        * text that typically appear after the mouse cursor
87                        * hovers over an object for a while. Typically not very
88                        * commonly used in the EFL. */
89   ELM_WIN_NOTIFICATION, /**< A notification window, like a warning about
90                             * battery life or a new E-Mail received. */
91   ELM_WIN_COMBO, /**< A window holding the contents of a combo box. Not
92                      * usually used in the EFL. */
93 
94 /**
95  * Used to indicate the window is a representation of an object being
96  * dragged across different windows, or even applications. Typically
97  * used with elm_win_override_set().
98  */
99   ELM_WIN_DND,
100   ELM_WIN_INLINED_IMAGE, /**< The window is an image. */
101   ELM_WIN_SOCKET_IMAGE, /**< The window is an image received through a socket. */
102   ELM_WIN_FAKE, /**< See elm_win_fake_add(). @since 1.13 */
103 
104   ELM_WIN_NAVIFRAME_BASIC, /**< Used for naviframe style replacement with
105                                    * a back button instead of a close button.
106                                    *
107                                    * @since 1.19 */
108 } Elm_Win_Type;
109 
110 /**
111  * @brief The different layouts that can be requested for the virtual keyboard.
112  *
113  * When the application window is being managed by Illume it may request any of
114  * the following layouts for the virtual keyboard.
115  *
116  * @ingroup Elm_Win_Group
117  */
118 typedef enum
119 {
120   ELM_WIN_KEYBOARD_UNKNOWN = 0, /**< Unknown keyboard state */
121   ELM_WIN_KEYBOARD_OFF, /**< Request to deactivate the keyboard */
122   ELM_WIN_KEYBOARD_ON, /**< Enable keyboard with default layout */
123   ELM_WIN_KEYBOARD_ALPHA, /**< Alpha (a-z) keyboard layout */
124   ELM_WIN_KEYBOARD_NUMERIC, /**< Numeric keyboard layout */
125   ELM_WIN_KEYBOARD_PIN, /**< PIN keyboard layout */
126   ELM_WIN_KEYBOARD_PHONE_NUMBER, /**< Phone keyboard layout */
127   ELM_WIN_KEYBOARD_HEX, /**< Hexadecimal numeric keyboard layout */
128   ELM_WIN_KEYBOARD_TERMINAL, /**< Full (QWERTY) keyboard layout */
129   ELM_WIN_KEYBOARD_PASSWORD, /**< Password keyboard layout */
130   ELM_WIN_KEYBOARD_IP, /**< IP keyboard layout */
131   ELM_WIN_KEYBOARD_HOST, /**< Host keyboard layout */
132   ELM_WIN_KEYBOARD_FILE, /**< File keyboard layout */
133   ELM_WIN_KEYBOARD_URL, /**< URL keyboard layout */
134   ELM_WIN_KEYBOARD_KEYPAD, /**< Keypad layout */
135   ELM_WIN_KEYBOARD_J2ME /**< J2ME keyboard layout */
136 } Elm_Win_Keyboard_Mode;
137 
138 /** Define the keygrab modes of window. A window may send commands to the
139  * Keyrouter according this mode, and perform different actions.
140  *
141  * @ingroup Elm_Win_Group
142  */
143 typedef enum
144 {
145   ELM_WIN_KEYGRAB_UNKNOWN = 0, /**< Unknown keygrab mode */
146   ELM_WIN_KEYGRAB_SHARED = 256 /* 1 >> 8 */, /**< Get the grabbed-key
147                                                  * together with the other
148                                                  * client windows */
149   ELM_WIN_KEYGRAB_TOPMOST = 512 /* 1 >> 9 */, /**< Get the grabbed-key only
150                                                   * when window is top of the
151                                                   * stack */
152   ELM_WIN_KEYGRAB_EXCLUSIVE = 1024 /* 1 >> 10 */, /**< Get the grabbed-key
153                                                       * exclusively regardless
154                                                       * of window's position */
155   ELM_WIN_KEYGRAB_OVERRIDE_EXCLUSIVE = 2048 /* 1 >> 11 */ /**< Get the grabbed-key exclusively
156                                                               * regardless of window's position.
157                                                               * This is overrided by grabs from the
158                                                               * other client window */
159 } Elm_Win_Keygrab_Mode;
160 
161 
162 /**
163  * @brief Define the move or resize mode of window.
164  *
165  * The user can request the display server to start moving or resizing the
166  * window by combining these modes. However only limited combinations are
167  * allowed.
168  *
169  * Currently, only the following 9 combinations are permitted. More
170  * combinations may be added in future: 1. move, 2. top, 3. bottom, 4. left, 5.
171  * right, 6. top | left, 7. top | right, 8. bottom | left, 9. bottom | right.
172  *
173  * @since 1.19
174  *
175  * @ingroup Elm_Win_Group
176  */
177 typedef enum
178 {
179   ELM_WIN_MOVE_RESIZE_MOVE = 1, /**< Start moving window */
180   ELM_WIN_MOVE_RESIZE_TOP = 2 /* 1 >> 1 */, /**< Start resizing window to the
181                                                 * top */
182   ELM_WIN_MOVE_RESIZE_BOTTOM = 4 /* 1 >> 2 */, /**< Start resizing window to
183                                                    * the bottom */
184   ELM_WIN_MOVE_RESIZE_LEFT = 8 /* 1 >> 3 */, /**< Start resizing window to
185                                                  * the left */
186   ELM_WIN_MOVE_RESIZE_RIGHT = 16 /* 1 >> 4 */ /**< Start resizing window to
187                                                   * the right */
188 } Elm_Win_Move_Resize_Mode;
189 
190 
191 /**
192  * Adds a window object. If this is the first window created, pass NULL as
193  * @p parent.
194  *
195  * @param parent Parent object to add the window to, or NULL
196  * @param name The name of the window
197  * @param type The window type, one of #Elm_Win_Type.
198  *
199  * The @p parent parameter can be @c NULL for every window @p type
200  * except #ELM_WIN_INLINED_IMAGE, which needs a parent to retrieve the
201  * canvas on which the image object will be created.
202  *
203  * @return The created object, or @c NULL on failure
204  *
205  * @ingroup Elm_Win_Group
206  */
207 EAPI Evas_Object          *elm_win_add(Evas_Object *parent, const char *name, Elm_Win_Type type);
208 
209 typedef Evas_Object Elm_Win;
210 
211 /**
212  * Creates a fake window object using a pre-existing canvas.
213  *
214  * @param ee The Ecore_Evas to use
215  *
216  * The returned window widget will not manage or modify the canvas;
217  * this canvas must continue to be managed externally.
218  *
219  * Do not use this function if you are not writing a window manager.
220  * @warning Exact behaviors of this function are not guaranteed.
221  *
222  * @return The created object, or @c NULL on failure
223  *
224  * @ingroup Elm_Win_Group
225  *
226  * @since 1.13
227  */
228 EAPI Evas_Object          *elm_win_fake_add(Ecore_Evas *ee);
229 
230 /**
231  * Adds a window object with standard setup
232  *
233  * @param name The name of the window
234  * @param title The title for the window
235  *
236  * This creates a window like elm_win_add() but also puts in a standard
237  * background with elm_bg_add(), as well as setting the window title to
238  * @p title. The window type created is of type ELM_WIN_BASIC, with @c NULL
239  * as the parent widget.
240  *
241  * @return The created object, or @c NULL on failure
242  *
243  * @see elm_win_add()
244  *
245  * @ingroup Elm_Win_Group
246  */
247 EAPI Evas_Object          *elm_win_util_standard_add(const char *name, const char *title);
248 
249 /**
250  * Adds a window object with dialog setup
251  *
252  * @param parent The parent window
253  * @param name The name of the window
254  * @param title The title for the window
255  *
256  * This creates a window like elm_win_add() but also puts in a standard
257  * background with elm_bg_add(), as well as setting the window title to
258  * @p title. The window type created is of type ELM_WIN_DIALOG_BASIC.
259  * This type of window will be handled in special mode by window managers
260  * with regards of it's @p parent window.
261  *
262  * @return The created object, or @c NULL on failure
263  *
264  * @see elm_win_add()
265  *
266  * @ingroup Elm_Win_Group
267  * @since 1.13
268  */
269 EAPI Evas_Object          *elm_win_util_dialog_add(Evas_Object *parent, const char *name, const char *title);
270 
271 /**
272  * @brief Set the window's autodel state.
273  *
274  * When closing the window in any way outside of the program control, like
275  * pressing the X button in the titlebar or using a command from the Window
276  * Manager, a "delete,request" signal is emitted to indicate that this event
277  * occurred and the developer can take any action, which may include, or not,
278  * destroying the window object.
279  *
280  * When the @c autodel parameter is set, the window will be automatically
281  * destroyed when this event occurs, after the signal is emitted. If @c autodel
282  * is @c false, then the window will not be destroyed and is up to the program
283  * to do so when it's required.
284  *
285  * @param[in] obj The object.
286  * @param[in] autodel If @c true, the window will automatically delete itself
287  * when closed.
288  *
289  * @ingroup Elm_Win_Group
290  */
291 EAPI void elm_win_autodel_set(Evas_Object *obj, Eina_Bool autodel);
292 
293 /**
294  * @brief Get the window's autodel state.
295  *
296  * @param[in] obj The object.
297  *
298  * @return If @c true, the window will automatically delete itself when closed.
299  *
300  * @ingroup Elm_Win_Group
301  */
302 EAPI Eina_Bool elm_win_autodel_get(const Evas_Object *obj);
303 
304 /**
305  * Set the floating mode of a window.
306  *
307  * @param obj The window object
308  * @param floating If true, the window is floating mode
309  *
310  * The floating mode can be used on mobile environment. For example, if the
311  * video-player window sets the floating mode, then e (enlightenment window
312  * manager) changes its geometry and handles it like a popup. This is similar to
313  * a multi window concept in a mobile phone. The way of handling floating mode
314  * window is decided by enlightenment window manager.
315  *
316  * @ingroup Elm_Win_Group
317  * @see elm_win_floating_mode_get()
318  * @since 1.8
319  */
320 EAPI void                  elm_win_floating_mode_set(Evas_Object *obj, Eina_Bool floating);
321 
322 /**
323  * Get the floating mode of a window.
324  *
325  * @param obj The window object
326  * @return If true, the window is floating mode
327  *
328  * @ingroup Elm_Win_Group
329  * @see elm_win_floating_mode_set()
330  * @since 1.8
331  */
332 EAPI Eina_Bool             elm_win_floating_mode_get(const Evas_Object *obj);
333 
334 /**
335  * This pushes (increments) the norender counter on the window
336  *
337  * @param obj The window object
338  *
339  * There are some occasions where you wish to suspend rendering on a window.
340  * You may be "sleeping" and have nothing to update and do not want animations
341  * or other theme side-effects causing rendering to the window while "asleep".
342  * You can push (and pop) the norender mode to have this work.
343  *
344  * If combined with evas_render_dump(), evas_image_cache_flush() and
345  * evas_font_cache_flush() (and maybe edje_file_cache_flush() and
346  * edje_collection_cache_flush()), you can minimize memory footprint
347  * significantly while "asleep", and the pausing of rendering ensures
348  * evas does not re-load data into memory until needed. When rendering is
349  * resumed, data will be re-loaded as needed, which may result in some
350  * lag, but does save memory.
351  *
352  * @see elm_win_norender_pop()
353  * @see elm_win_norender_get()
354  * @see elm_win_render()
355  * @ingroup Elm_Win_Group
356  * @since 1.7
357  */
358 EAPI void                  elm_win_norender_push(Evas_Object *obj);
359 
360 /**
361  * This pops (decrements) the norender counter on the window
362  *
363  * @param obj The window object
364  *
365  * Once norender has gone back to 0, then automatic rendering will continue
366  * in the given window. If it is already at 0, this will have no effect.
367  *
368  * @see elm_win_norender_push()
369  * @see elm_win_norender_get()
370  * @see elm_win_render()
371  * @ingroup Elm_Win_Group
372  * @since 1.7
373  */
374 EAPI void                  elm_win_norender_pop(Evas_Object *obj);
375 
376 /**
377  * The returns how many times norender has been pushed on the window
378  * @param obj The window object
379  * @return The number of times norender has been pushed
380  *
381  * @see elm_win_norender_push()
382  * @see elm_win_norender_pop()
383  * @see elm_win_render()
384  * @ingroup Elm_Win_Group
385  * @since 1.7
386  */
387 EAPI int                   elm_win_norender_get(const Evas_Object *obj);
388 
389 /**
390  * This manually asks evas to render the window now
391  *
392  * @param obj The window object
393  *
394  * You should NEVER call this unless you really know what you are doing and
395  * why. Never call this unless you are asking for performance degradation
396  * and possibly weird behavior. Windows get automatically rendered when the
397  * application goes into the idle enter state so there is never a need to call
398  * this UNLESS you have enabled "norender" mode.
399  *
400  * @see elm_win_norender_push()
401  * @see elm_win_norender_pop()
402  * @see elm_win_norender_get()
403  * @ingroup Elm_Win_Group
404  * @since 1.7
405  */
406 EAPI void                  elm_win_render(Evas_Object *obj);
407 
408 /* Wayland specific call - returns NULL on non-Wayland engines */
409 /**
410  * Get the Ecore_Wl_Window of an Evas_Object
411  *
412  * Do not use this function if you'd like your application/library be portable.
413  * You have been warned.
414  *
415  * @param obj the object
416  *
417  * @return The Ecore_Wl_Window of @p obj
418  *
419  * @ingroup Elm_Win_Group
420  */
421 EAPI Ecore_Wl2_Window *elm_win_wl_window_get(const Evas_Object *obj);
422 
423 /* Windows specific call - returns NULL on non-Windows engines */
424 /**
425  * Get the Ecore_Win32_Window of an Evas_Object
426  *
427  * Do not use this function if you'd like your application/library be portable.
428  * You have been warned.
429  *
430  * @param obj the object
431  *
432  * @return The Ecore_Win32_Window of @p obj
433  *
434  * @ingroup Elm_Win_Group
435  *
436  * @since 1.16
437  */
438 EAPI Ecore_Win32_Window *elm_win_win32_window_get(const Evas_Object *obj);
439 
440 /**
441  * Set the preferred rotation value.
442  *
443  * This function is used to set the orientation of window @p obj to specific angle fixed.
444  *
445  * @param obj The window object
446  * @param rotation The preferred rotation of the window in degrees (0-360),
447  * counter-clockwise.
448  *
449  * @see elm_win_wm_rotation_preferred_rotation_get()
450  *
451  * @ingroup Elm_Win_Group
452  * @since 1.9
453  */
454 EAPI void                  elm_win_wm_rotation_preferred_rotation_set(Evas_Object *obj, int rotation);
455 
456 /**
457  * @brief Add @c subobj as a resize object of window @c obj.
458  *
459  * Setting an object as a resize object of the window means that the @c subobj
460  * child's size and position will be controlled by the window directly. That
461  * is, the object will be resized to match the window size and should never be
462  * moved or resized manually by the developer.
463  *
464  * In addition, resize objects of the window control what the minimum size of
465  * it will be, as well as whether it can or not be resized by the user.
466  *
467  * For the end user to be able to resize a window by dragging the handles or
468  * borders provided by the Window Manager, or using any other similar
469  * mechanism, all of the resize objects in the window should have their @ref
470  * evas_object_size_hint_weight_set set to EVAS_HINT_EXPAND.
471  *
472  * Also notice that the window can get resized to the current size of the
473  * object if the EVAS_HINT_EXPAND is set after the call to this. So if the
474  * object should get resized to the size of the window, set this hint before
475  * adding it as a resize object (this happens because the size of the window
476  * and the object are evaluated as soon as the object is added to the window).
477  *
478  * @param[in] subobj The resize object to add.
479  *
480  * @ingroup Elm_Win_Group
481  */
482 EAPI void elm_win_resize_object_add(Evas_Object *obj, Evas_Object *subobj);
483 
484 /**
485  * @brief Delete @c subobj as a resize object of window @c obj.
486  *
487  * This function removes the object @c subobj from the resize objects of the
488  * window @c obj. It will not delete the object itself, which will be left
489  * unmanaged and should be deleted by the developer, manually handled or set as
490  * child of some other container.
491  *
492  * @param[in] subobj The resize object to add.
493  *
494  * @ingroup Elm_Win_Group
495  */
496 EAPI void elm_win_resize_object_del(Evas_Object *obj, Evas_Object *subobj);
497 
498 /** Get the Ecore_X_Window of an Evas_Object.
499  *
500  * @ingroup Elm_Win_Group
501  */
502 EAPI Ecore_X_Window elm_win_xwindow_get(const Evas_Object *obj);
503 
504 /**
505  * @brief Get the Ecore_Wl2_Window of an Evas_Object.
506  *
507  * @return The Ecore_Wl2_Window of @c obj.
508  *
509  * @ingroup Elm_Win_Group
510  */
511 EAPI Ecore_Wl2_Window *elm_win_wl_window_get(const Evas_Object *obj);
512 
513 
514 /**
515  * @brief Get the Ecore_Win32_Window of an Evas_Object
516  *
517  * @return The Ecore_Win32_Window of @c obj.
518  *
519  * @since 1.17
520  *
521  * @ingroup Elm_Win_Group
522  */
523 EAPI Ecore_Win32_Window *elm_win_win32_window_get(const Evas_Object *obj);
524 
525 /**
526  * @brief Get the Ecore_Cocoa_Window of an Efl.Canvas.Object.
527  *
528  * @return The Ecore_Cocoa_Window of @c obj.
529  *
530  * @since 1.17
531  *
532  * @ingroup Elm_Win_Group
533  */
534 EAPI Ecore_Cocoa_Window *elm_win_cocoa_window_get(const Evas_Object *obj);
535 
536 /**
537  * @brief Get the trap data associated with a window.
538  *
539  * @return The trap data of the window.
540  *
541  * @since 1.12
542  *
543  * @ingroup Elm_Win_Group
544  */
545 EAPI void *elm_win_trap_data_get(const Evas_Object *obj);
546 
547 /**
548  * @brief Set the override state of a window.
549  *
550  * A window with @c override set to true will not be managed by the Window
551  * Manager. This means that no decorations of any kind will be shown for it,
552  * moving and resizing must be handled by the application, as well as the
553  * window visibility.
554  *
555  * This should not be used for normal windows, and even for not so normal ones,
556  * it should only be used when there's a good reason and with a lot of care.
557  * Mishandling override windows may result situations that disrupt the normal
558  * workflow of the end user.
559  *
560  * @param[in] override If true, the window is overridden.
561  *
562  * @ingroup Elm_Win_Group
563  */
564 EAPI void elm_win_override_set(Evas_Object *obj, Eina_Bool override);
565 
566 /**
567  * @brief Get the override state of a window.
568  *
569  * @return If true, the window is overridden.
570  *
571  * @ingroup Elm_Win_Group
572  */
573 EAPI Eina_Bool elm_win_override_get(const Evas_Object *obj);
574 
575 /**
576  * @brief Lower a window object.
577  *
578  * Places the window pointed by @c obj at the bottom of the stack, so that no
579  * other window is covered by it.
580  *
581  * If @ref elm_win_override_set is not set, the Window Manager may ignore this
582  * request.
583  *
584  * @ingroup Elm_Win_Group
585  */
586 EAPI void elm_win_lower(Evas_Object *obj);
587 
588 /**
589  * @brief Set a window to be an illume quickpanel window.
590  *
591  * By default window objects are not quickpanel windows.
592  *
593  * @param[in] quickpanel The quickpanel flag.
594  *
595  * @ingroup Elm_Win_Group
596  */
597 EAPI void elm_win_quickpanel_set(Evas_Object *obj, Eina_Bool quickpanel);
598 
599 /**
600  * @brief Get if this window is a quickpanel or not.
601  *
602  * @return The quickpanel flag.
603  *
604  * @ingroup Elm_Win_Group
605  */
606 EAPI Eina_Bool elm_win_quickpanel_get(const Evas_Object *obj);
607 /**
608  * @brief Set which zone this quickpanel should appear in.
609  *
610  * @param[in] zone The requested zone for this quickpanel.
611  *
612  * @ingroup Elm_Win_Group
613  */
614 EAPI void elm_win_quickpanel_zone_set(Evas_Object *obj, int zone);
615 
616 /**
617  * @brief Get which zone this quickpanel should appear in.
618  *
619  * @return The requested zone for this quickpanel.
620  *
621  * @ingroup Elm_Win_Group
622  */
623 EAPI int elm_win_quickpanel_zone_get(const Evas_Object *obj);
624 /**
625  * @brief Set the major priority of a quickpanel window.
626  *
627  * @param[in] priority The major priority for this quickpanel or -1.
628  *
629  * @ingroup Elm_Win_Group
630  */
631 EAPI void elm_win_quickpanel_priority_major_set(Evas_Object *obj, int priority);
632 
633 /**
634  * @brief Get the major priority of a quickpanel window.
635  *
636  * @return The major priority for this quickpanel or -1.
637  *
638  * @ingroup Elm_Win_Group
639  */
640 EAPI int elm_win_quickpanel_priority_major_get(const Evas_Object *obj);
641 
642 /**
643  * @brief Set the minor priority of a quickpanel window.
644  *
645  * @param[in] priority The minor priority for this quickpanel.
646  *
647  * @ingroup Elm_Win_Group
648  */
649 EAPI void elm_win_quickpanel_priority_minor_set(Evas_Object *obj, int priority);
650 
651 /**
652  * @brief Get the minor priority of a quickpanel window.
653  *
654  * @return The minor priority for this quickpanel.
655  *
656  * @ingroup Elm_Win_Group
657  */
658 EAPI int elm_win_quickpanel_priority_minor_get(const Evas_Object *obj);
659 
660 /**
661  * @brief Sets the indicator mode of the window.
662  *
663  * @param[in] mode The mode, one of #Elm_Win_Indicator_Mode.
664  *
665  * @ingroup Elm_Win_Group
666  */
667 EAPI void elm_win_indicator_mode_set(Evas_Object *obj, Elm_Win_Indicator_Mode mode);
668 
669 /**
670  * @brief Get the indicator mode of the window.
671  *
672  * @return The mode, one of #Elm_Win_Indicator_Mode.
673  *
674  * @ingroup Elm_Win_Group
675  */
676 EAPI Elm_Win_Indicator_Mode elm_win_indicator_mode_get(const Evas_Object *obj);
677 
678 /**
679  * @brief Sets the indicator opacity mode of the window.
680  *
681  * @param[in] mode The mode, one of #Elm_Win_Indicator_Opacity_Mode.
682  *
683  * @ingroup Elm_Win_Group
684  */
685 EAPI void elm_win_indicator_opacity_set(Evas_Object *obj, Elm_Win_Indicator_Opacity_Mode mode);
686 
687 /**
688  * @brief Get the indicator opacity mode of the window.
689  *
690  * @return The mode, one of #Elm_Win_Indicator_Opacity_Mode.
691  *
692  * @ingroup Elm_Win_Group
693  */
694 EAPI Elm_Win_Indicator_Opacity_Mode elm_win_indicator_opacity_get(const Evas_Object *obj);
695 
696 /**
697  * @brief Sets whether the window is a keyboard.
698  *
699  * @param[in] is_keyboard If true, the window is a virtual keyboard..
700  *
701  * @ingroup Elm_Win_Group
702  */
703 EAPI void elm_win_keyboard_win_set(Evas_Object *obj, Eina_Bool is_keyboard);
704 
705 /**
706  * @brief Get whether the window is a keyboard
707  *
708  * @return The mode, If true, the window is a virtual keyboard..
709  *
710  * @ingroup Elm_Win_Group
711  */
712 EAPI Eina_Bool elm_win_keyboard_win_get(const Evas_Object *obj);
713 
714 /**
715  * @brief Set if this window is an illume conformant window.
716  *
717  * @param[in] conformant The conformant flag.
718  *
719  * @ingroup Elm_Win_Group
720  */
721 EAPI void elm_win_conformant_set(Evas_Object *obj, Eina_Bool conformant);
722 
723 /**
724  * @brief Get if this window is an illume conformant window.
725  *
726  * @return The conformant flag.
727  *
728  * @ingroup Elm_Win_Group
729  */
730 EAPI Eina_Bool elm_win_conformant_get(const Evas_Object *obj);
731 
732 /**
733  * @brief Set the manual rotation done mode.
734  *
735  * This function is used to set or reset the manual rotation done mode. the
736  * message of rotation done is sent to WM after rendering its canvas in
737  * Ecore_Evas. but if set the manual rotation done mode, it's disabled and user
738  * should call this explicitly to sends the message.
739  *
740  * @param[in] set @c true to set manual rotation done mode, @c false otherwise.
741  *
742  * @since 1.9
743  *
744  * @ingroup Elm_Win_Group
745  */
746 EAPI void elm_win_wm_rotation_manual_rotation_done_set(Evas_Object *obj, Eina_Bool set);
747 
748 /**
749  * @brief Get the state of manual rotation done mode.
750  *
751  * This function is used to get the state of manual rotation done mode.
752  *
753  * @return @c true to set manual rotation done mode, @c false otherwise.
754  *
755  * @since 1.9
756  *
757  * @ingroup Elm_Win_Group
758  */
759 EAPI Eina_Bool elm_win_wm_rotation_manual_rotation_done_get(const Evas_Object *obj);
760 
761 /**
762  * @brief To notify the rotation done to WM manually.
763  *
764  * This function is used to notify the rotation done to WM manually.
765  *
766  * @since 1.9
767  *
768  * @ingroup Elm_Win_Group
769  */
770 EAPI void elm_win_wm_rotation_manual_rotation_done(Evas_Object *obj);
771 
772 /**
773  * @brief Set the rotation of the window.
774  *
775  * Most engines only work with multiples of 90.
776  *
777  * This function is used to set the orientation of the window @c obj to match
778  * that of the screen. The window itself will be resized to adjust to the new
779  * geometry of its contents. If you want to keep the window size, see
780  * @ref elm_win_rotation_with_resize_set.
781  *
782  * @param[in] rotation The rotation of the window, in degrees (0-360),
783  * counter-clockwise.
784  *
785  * @ingroup Elm_Win_Group
786  */
787 EAPI void elm_win_rotation_set(Evas_Object *obj, int rotation);
788 
789 /**
790  * @brief Get the rotation of the window.
791  *
792  * @return The rotation of the window, in degrees (0-360), counter-clockwise.
793  *
794  * @ingroup Elm_Win_Group
795  */
796 EAPI int elm_win_rotation_get(const Evas_Object *obj);
797 
798 /**
799  * @brief Rotates the window and resizes it.
800  *
801  * Like @ref elm_win_rotation_set, but it also resizes the window's contents so
802  * that they fit inside the current window geometry.
803  *
804  * @param[in] rotation The rotation of the window in degrees (0-360),
805  * counter-clockwise.
806  *
807  * @ingroup Elm_Win_Group
808  */
809 EAPI void elm_win_rotation_with_resize_set(Evas_Object *obj, int rotation);
810 
811 /**
812  * @brief Query whether window manager supports window rotation or not.
813  *
814  * The window manager rotation allows the WM to controls the rotation of
815  * application windows. It is designed to support synchronized rotation for the
816  * multiple application windows at same time.
817  *
818  * See also @ref elm_win_wm_rotation_preferred_rotation_get,
819  * @ref elm_win_wm_rotation_available_rotations_get.
820  *
821  * @since 1.9
822  *
823  * @ingroup Elm_Win_Group
824  */
825 EAPI Eina_Bool elm_win_wm_rotation_supported_get(const Evas_Object *obj);
826 
827 /**
828  * @brief Get the preferred rotation value.
829  *
830  * This function is used to get the preferred rotation value.
831  *
832  * @return The preferred rotation of the window in degrees (0-360),
833  * counter-clockwise.
834  *
835  * @since 1.9
836  *
837  * @ingroup Elm_Win_Group
838  */
839 EAPI int elm_win_wm_rotation_preferred_rotation_get(const Evas_Object *obj);
840 
841 
842 /**
843  * @brief Get the screen position of a window.
844  *
845  * @param[out] x The int to store the x coordinate to.
846  * @param[out] y The int to store the y coordinate to.
847  *
848  * @ingroup Elm_Win_Group
849  */
850 EAPI void elm_win_screen_position_get(const Evas_Object *obj, int *x, int *y);
851 
852 /**
853  * @brief Get screen geometry details for the screen that a window is on.
854  *
855  * @param[out] x Where to return the horizontal offset value. May be @c null.
856  * @param[out] y Where to return the vertical offset value. May be @c null.
857  * @param[out] w Where to return the width value. May be @c null.
858  * @param[out] h Where to return the height value. May be @c null.
859  *
860  * @ingroup Elm_Win_Group
861  */
862 EAPI void elm_win_screen_size_get(const Evas_Object *obj, int *x, int *y, int *w, int *h);
863 
864 /**
865  * @brief Get screen dpi for the screen that a window is on.
866  *
867  * @param[out] xdpi Pointer to value to store return horizontal dpi. May be
868  * @c null.
869  * @param[out] ydpi Pointer to value to store return vertical dpi. May be
870  * @c null.
871  *
872  * @since 1.7
873  *
874  * @ingroup Elm_Win_Group
875  */
876 EAPI void elm_win_screen_dpi_get(const Evas_Object *obj, int *xdpi, int *ydpi);
877 
878 /**
879  * @brief Set the icon name of the window.
880  *
881  * @param[in] icon_name The icon name to set.
882  *
883  * @ingroup Elm_Win_Group
884  */
885 EAPI void elm_win_icon_name_set(Evas_Object *obj, const char *icon_name);
886 
887 /**
888  * @brief Get the icon name of the window.
889  *
890  * The returned string is an internal one and should not be freed or modified.
891  * It will also be invalid if a new icon name is set or if the window is
892  * destroyed.
893  *
894  * @return The icon name to set.
895  *
896  * @ingroup Elm_Win_Group
897  */
898 EAPI const char *elm_win_icon_name_get(const Evas_Object *obj);
899 
900 /**
901  * @brief Set the withdrawn state of a window.
902  *
903  * @param[in] withdrawn If true, the window is withdrawn.
904  *
905  * @ingroup Elm_Win_Group
906  */
907 EAPI void elm_win_withdrawn_set(Evas_Object *obj, Eina_Bool withdrawn);
908 
909 /**
910  * @brief Get the withdrawn state of a window.
911  *
912  * @return If true, the window is withdrawn.
913  *
914  * @ingroup Elm_Win_Group
915  */
916 EAPI Eina_Bool elm_win_withdrawn_get(const Evas_Object *obj);
917 
918 /**
919  * @brief Set the urgent state of a window.
920  *
921  * @param[in] urgent If true, the window is urgent.
922  *
923  * @ingroup Elm_Win_Group
924  */
925 EAPI void elm_win_urgent_set(Evas_Object *obj, Eina_Bool urgent);
926 
927 /**
928  * @brief Get the urgent state of a window.
929  *
930  * @return If true, the window is urgent.
931  *
932  * @ingroup Elm_Win_Group
933  */
934 EAPI Eina_Bool elm_win_urgent_get(const Evas_Object *obj);
935 
936 /**
937  * @brief Set the demand_attention state of a window.
938  *
939  * @param[in] demand_attention If true, the window is demand_attention.
940  *
941  * @ingroup Elm_Win_Group
942  */
943 EAPI void elm_win_demand_attention_set(Evas_Object *obj, Eina_Bool demand_attention);
944 
945 /**
946  * @brief Get the demand_attention state of a window.
947  *
948  * @return If true, the window is demand_attention.
949  *
950  * @ingroup Elm_Win_Group
951  */
952 EAPI Eina_Bool elm_win_demand_attention_get(const Evas_Object *obj);
953 
954 /**
955  * @brief Set the modal state of a window.
956  *
957  * @param[in] modal If true, the window is modal.
958  *
959  * @ingroup Elm_Win_Group
960  */
961 EAPI void elm_win_modal_set(Evas_Object *obj, Eina_Bool modal);
962 
963 /**
964  * @brief Get the modal state of a window.
965  *
966  * @return If true, the window is modal.
967  *
968  * @ingroup Elm_Win_Group
969  */
970 EAPI Eina_Bool elm_win_modal_get(const Evas_Object *obj);
971 
972 /**
973  * @brief Set the shaped state of a window.
974  *
975  * Shaped windows, when supported, will render the parts of the window that has
976  * no content, transparent.
977  *
978  * If @c shaped is false, then it is strongly advised to have some background
979  * object or cover the entire window in any other way, or the parts of the
980  * canvas that have no data will show framebuffer artifacts.
981  *
982  * @param[in] shaped If @c true, the window is shaped.
983  *
984  * @ingroup Elm_Win_Group
985  */
986 EAPI void elm_win_shaped_set(Evas_Object *obj, Eina_Bool shaped);
987 
988 /**
989  * @brief Get the shaped state of a window.
990  *
991  * @return If @c true, the window is shaped.
992  *
993  * @ingroup Elm_Win_Group
994  */
995 EAPI Eina_Bool elm_win_shaped_get(const Evas_Object *obj);
996 
997 /**
998  * @brief Set the title of the window.
999  *
1000  * @param[in] title The title.
1001  *
1002  * @ingroup Elm_Win_Group
1003  */
1004 EAPI void elm_win_title_set(Evas_Object *obj, const char *title);
1005 
1006 /**
1007  * @brief Get the title of the window.
1008  *
1009  * The returned string is an internal one and should not be freed or modified.
1010  * It will also be invalid if a new title is set or if the window is destroyed.
1011  *
1012  * @return The title.
1013  *
1014  * @ingroup Elm_Win_Group
1015  */
1016 EAPI const char *elm_win_title_get(const Evas_Object *obj);
1017 
1018 /**
1019  * @brief Set the base window size used with stepping calculation
1020  *
1021  * Base size + stepping is what is calculated for window sizing restrictions.
1022  *
1023  * @param[in] w The base width.
1024  * @param[in] h The base height.
1025  *
1026  * @since 1.7
1027  *
1028  * @ingroup Elm_Win_Group
1029  */
1030 EAPI void elm_win_size_base_set(Evas_Object *obj, int w, int h);
1031 
1032 /**
1033  * @brief Get the base size of a window.
1034  *
1035  * @param[out] w The base width.
1036  * @param[out] h The base height.
1037  *
1038  * @since 1.7
1039  *
1040  * @ingroup Elm_Win_Group
1041  */
1042 EAPI void elm_win_size_base_get(const Evas_Object *obj, int *w, int *h);
1043 
1044 /**
1045  * @brief Set the window stepping used with sizing calculation.
1046  *
1047  * Base size + stepping is what is calculated for window sizing restrictions.
1048  *
1049  * @param[in] w The stepping width (0 disables).
1050  * @param[in] h The stepping height (0 disables).
1051  *
1052  * @since 1.7
1053  *
1054  * @ingroup Elm_Win_Group
1055  */
1056 EAPI void elm_win_size_step_set(Evas_Object *obj, int w, int h);
1057 
1058 /**
1059  * @brief Get the stepping of a window.
1060  *
1061  * @param[out] w The stepping width (0 disables).
1062  * @param[out] h The stepping height (0 disables).
1063  *
1064  * @since 1.7
1065  *
1066  * @ingroup Elm_Win_Group
1067  */
1068 EAPI void elm_win_size_step_get(const Evas_Object *obj, int *w, int *h);
1069 
1070 /**
1071  * @brief Send a command to the windowing environment
1072  *
1073  * This is intended to work in touchscreen or small screen device environments
1074  * where there is a more simplistic window management policy in place. This
1075  * uses the window object indicated to select which part of the environment to
1076  * control (the part that this window lives in), and provides a command and an
1077  * optional parameter structure (use NULL for this if not needed).
1078  *
1079  * @param[in] params Optional parameters for the command.
1080  *
1081  * @ingroup Elm_Win_Group
1082  */
1083 EAPI void elm_win_illume_command_send(Evas_Object *obj, Elm_Illume_Command command, void *params);
1084 
1085 /**
1086  * @brief Set the profile of a window.
1087  *
1088  * @param[in] profile The string value of a window profile.
1089  *
1090  * @since 1.8
1091  *
1092  * @ingroup Elm_Win_Group
1093  */
1094 EAPI void elm_win_profile_set(Evas_Object *obj, const char *profile);
1095 
1096 /**
1097  * @brief Get the profile of a window.
1098  *
1099  * @return The string value of a window profile.
1100  *
1101  * @since 1.8
1102  *
1103  * @ingroup Elm_Win_Group
1104  */
1105 EAPI const char *elm_win_profile_get(const Evas_Object *obj);
1106 
1107 /**
1108  * @brief Set the layer of the window.
1109  *
1110  * What this means exactly will depend on the underlying engine used.
1111  *
1112  * In the case of X11 backed engines, the value in @c layer has the following
1113  * meanings - less than 3 means that the window will be placed below all
1114  * others, more than 5 means that the window will be placed above all others,
1115  * and anything else means that the window will be placed in the default layer.
1116  *
1117  * @param[in] layer The layer of the window.
1118  *
1119  * @ingroup Elm_Win_Group
1120  */
1121 EAPI void elm_win_layer_set(Evas_Object *obj, int layer);
1122 
1123 /**
1124  * @brief Get the layer of the window.
1125  *
1126  * @return The layer of the window.
1127  *
1128  * @ingroup Elm_Win_Group
1129  */
1130 EAPI int elm_win_layer_get(const Evas_Object *obj);
1131 
1132 /**
1133  * @brief Get the inlined image object handle
1134  *
1135  * When you create a window with elm_win_add() of type #ELM_WIN_INLINED_IMAGE,
1136  * then the window is in fact an evas image object inlined in the parent
1137  * canvas. You can get this object (be careful to not manipulate it as it is
1138  * under control of elementary), and use it to do things like get pixel data,
1139  * save the image to a file, etc.
1140  *
1141  * @return The inlined image object or @c null if none exists.
1142  *
1143  * @ingroup Elm_Win_Group
1144  */
1145 EAPI Evas_Object *elm_win_inlined_image_object_get(const Evas_Object *obj);
1146 
1147 /**
1148  * @brief Internal. Used to complete the fake window type.
1149  *
1150  * @param[in] oee
1151  *
1152  * @ingroup Elm_Win_Group
1153  *
1154  * @deprecated
1155  */
1156 EAPI void elm_win_fake_canvas_set(Evas_Object *obj, Ecore_Evas *oee) EINA_DEPRECATED;
1157 
1158 /**
1159  * Get the Ecore_Window of an Evas_Object
1160  *
1161  * When Elementary is using a Wayland engine, this function will return the surface id of the elm window's surface.
1162  *
1163  * @param obj The window object
1164  * @return The Ecore_Window of an Evas_Object
1165  *
1166  * @ingroup Elm_Win_Group
1167  * @since 1.8
1168  * @note Unless you are getting the window id for the purpose of communicating between client<->compositor over dbus,
1169  * this is definitely not the function you are looking for.
1170  */
1171 EAPI Ecore_Window          elm_win_window_id_get(const Evas_Object *obj);
1172 
1173 /**
1174  * @brief Get the Main Menu of a window.
1175  *
1176  * @return The Main Menu of the window ($null on error).
1177  *
1178  * @ingroup Elm_Win_Group
1179  */
1180 EAPI Evas_Object *elm_win_main_menu_get(Evas_Object *obj);
1181 
1182 /**
1183  * @brief Sets the keyboard mode of the window.
1184  *
1185  * @param[in] mode The mode, one of #Elm_Win_Keyboard_Mode.
1186  *
1187  * @ingroup Elm_Win_Group
1188  */
1189 EAPI void elm_win_keyboard_mode_set(Elm_Win *obj, Elm_Win_Keyboard_Mode mode);
1190 
1191 /**
1192  * @brief Get the keyboard mode of the window.
1193  *
1194  * @return The mode, one of #Elm_Win_Keyboard_Mode.
1195  *
1196  * @ingroup Elm_Win_Group
1197  */
1198 EAPI Elm_Win_Keyboard_Mode elm_win_keyboard_mode_get(const Elm_Win *obj);
1199 
1200 /**
1201  * @brief Set the aspect ratio of a window.
1202  *
1203  * @param[in] aspect If 0, the window has no aspect limits, otherwise it is
1204  * width divided by height.
1205  */
1206 EAPI void elm_win_aspect_set(Elm_Win *obj, double aspect);
1207 
1208 /**
1209  * @brief Get the aspect ratio of a window.
1210  *
1211  * @return If 0, the window has no aspect limits, otherwise it is width divided
1212  * by height.
1213  */
1214 EAPI double elm_win_aspect_get(const Elm_Win *obj);
1215 
1216 /**
1217  * @brief Set keygrab value of the window
1218  *
1219  * This function grabs the @c key of window using @c grab_mode.
1220  *
1221  * @param[in] key This string is the keyname to grab.
1222  * @param[in] modifiers A combination of modifier keys that must be present to
1223  * trigger the event. Not supported yet.
1224  * @param[in] not_modifiers A combination of modifier keys that must not be
1225  * present to trigger the event. Not supported yet.
1226  * @param[in] priority Not supported yet.
1227  * @param[in] grab_mode Describes how the key should be grabbed, wrt. focus and
1228  * stacking.
1229  *
1230  * @return @c true on success, @c false otherwise
1231  */
1232 EAPI Eina_Bool elm_win_keygrab_set(Elm_Win *obj, const char *key, Evas_Modifier_Mask modifiers, Evas_Modifier_Mask not_modifiers, int priority, Elm_Win_Keygrab_Mode grab_mode);
1233 
1234 /**
1235  * @brief Unset keygrab value of the window
1236  *
1237  * This function unset keygrab value. Ungrab @c key of window.
1238  *
1239  * @param[in] key This string is the keyname to grab.
1240  * @param[in] modifiers A combination of modifier keys that must be present to
1241  * trigger the event. Not supported yet.
1242  * @param[in] not_modifiers A combination of modifier keys that must not be
1243  * present to trigger the event. Not supported yet.
1244  *
1245  * @return @c true on success, @c false otherwise
1246  */
1247 EAPI Eina_Bool elm_win_keygrab_unset(Elm_Win *obj, const char *key, Evas_Modifier_Mask modifiers, Evas_Modifier_Mask not_modifiers);
1248 
1249 /**
1250  * @brief Get the elm_win object from any child object
1251  *
1252  * @return The elm_win, or @c NULL on failure
1253  * @since 1.20
1254  */
1255 EAPI Evas_Object *elm_win_get(Evas_Object *obj);
1256 
1257 /**
1258  * @brief Create a socket to provide the service for Plug widget.
1259  *
1260  * @param[in] svcname The name of the service to be advertised. Eensure that it
1261  * is unique (when combined with @c svcnum) otherwise creation may fail.
1262  * @param[in] svcnum A number (any value, 0 being the common default) to
1263  * differentiate multiple instances of services with the same name.
1264  * @param[in] svcsys A boolean that if true, specifies to create a system-wide
1265  * service all users can connect to, otherwise the service is private to the
1266  * user id that created the service.
1267  *
1268  * @return @c true on success, @c false otherwise
1269  *
1270  * @ingroup Elm_Win_Group
1271  */
1272 EAPI Eina_Bool elm_win_socket_listen(Elm_Win *obj, const char *svcname, int svcnum, Eina_Bool svcsys);
1273 
1274 /**
1275  * @brief Get whether a window has focus.
1276  *
1277  * @return @c true if window has focus, @c false otherwise
1278  *
1279  * @ingroup Elm_Win_Group
1280  */
1281 EAPI Eina_Bool elm_win_focus_get(const Elm_Win *obj);
1282 
1283 /**
1284  * @brief Raise a window object.
1285  *
1286  * Places the window pointed by @c obj at the top of the stack, so that it's
1287  * not covered by any other window.
1288  *
1289  * @ingroup Elm_Win_Group
1290  */
1291 EAPI void elm_win_raise(Elm_Win *obj);
1292 
1293 /**
1294  * @brief Set the array of available profiles to a window.
1295  *
1296  * @param[in] profiles The string array of available profiles.
1297  * @param[in] count The number of members in profiles.
1298  *
1299  * @since 1.8
1300  *
1301  * @ingroup Elm_Win_Group
1302  */
1303 EAPI void elm_win_available_profiles_set(Elm_Win *obj, const char **profiles, unsigned int count);
1304 
1305 /**
1306  * @brief Get the array of available profiles of a window.
1307  *
1308  * @param[out] profiles The string array of available profiles.
1309  * @param[out] count The number of members in profiles.
1310  *
1311  * @return @c true on success, @c false otherwise
1312  *
1313  * @since 1.8
1314  *
1315  * @ingroup Elm_Win_Group
1316  */
1317 EAPI Eina_Bool elm_win_available_profiles_get(const Elm_Win *obj, char ***profiles, unsigned int *count);
1318 
1319 /**
1320  * @brief Set the array of available window rotations.
1321  *
1322  * This function is used to set the available rotations to give the hints to
1323  * WM. WM will refer this hints and set the orientation window properly.
1324  *
1325  * @param[in] obj The object.
1326  * @param[in] rotations The array of rotation value.
1327  * @param[in] count The size of the rotations array.
1328  *
1329  * @since 1.9
1330  *
1331  * @ingroup Elm_Win_Group
1332  */
1333 EAPI void elm_win_wm_rotation_available_rotations_set(Elm_Win *obj, const int *rotations, unsigned int count);
1334 
1335 /**
1336  * @brief Get the array of available window rotations.
1337  *
1338  * This function is used to get the available rotations.
1339  *
1340  * @param[in] obj The object.
1341  * @param[out] rotations The array of rotation value.
1342  * @param[out] count The size of the rotations array.
1343  *
1344  * @return @c true on success, @c false otherwise
1345  *
1346  * @since 1.9
1347  *
1348  * @ingroup Elm_Win_Group
1349  */
1350 EAPI Eina_Bool elm_win_wm_rotation_available_rotations_get(const Elm_Win *obj, int **rotations, unsigned int *count);
1351 
1352 
1353 /**
1354  * @brief Constrain the maximum width and height of a window to the width and
1355  * height of the screen.
1356  *
1357  * When @c constrain is @c true, @c obj will never resize larger than the
1358  * screen.
1359  *
1360  * @param[in] obj The object.
1361  * @param[in] constrain @c true to restrict the window's maximum size.
1362  *
1363  * @ingroup Elm_Win_Group
1364  */
1365 EAPI void elm_win_screen_constrain_set(Evas_Object *obj, Eina_Bool constrain);
1366 
1367 /**
1368  * @brief Get the constraints on the maximum width and height of a window
1369  * relative to the width and height of the screen.
1370  *
1371  * When this function returns @c true, @c obj will never resize larger than the
1372  * screen.
1373  *
1374  * @param[in] obj The object.
1375  *
1376  * @return @c true to restrict the window's maximum size.
1377  *
1378  * @ingroup Elm_Win_Group
1379  */
1380 EAPI Eina_Bool elm_win_screen_constrain_get(const Evas_Object *obj);
1381 
1382 /**
1383  * @brief Set the window to be skipped by keyboard focus.
1384  *
1385  * This sets the window to be skipped by normal keyboard input. This means a
1386  * window manager will be asked not to focus this window as well as omit it
1387  * from things like the taskbar, pager, "alt-tab" list etc. etc.
1388  *
1389  * Call this and enable it on a window BEFORE you show it for the first time,
1390  * otherwise it may have no effect.
1391  *
1392  * Use this for windows that have only output information or might only be
1393  * interacted with by the mouse or touchscreen, never for typing. This may have
1394  * side-effects like making the window non-accessible in some cases unless the
1395  * window is specially handled. Use this with care.
1396  *
1397  * @param[in] obj The object.
1398  * @param[in] skip The skip flag state ($true if it is to be skipped).
1399  *
1400  * @ingroup Elm_Win_Group
1401  */
1402 EAPI void elm_win_prop_focus_skip_set(Evas_Object *obj, Eina_Bool skip);
1403 
1404 /**
1405  * @brief Window's autohide state.
1406  *
1407  * When closing the window in any way outside of the program control, like
1408  * pressing the X button in the titlebar or using a command from the Window
1409  * Manager, a "delete,request" signal is emitted to indicate that this event
1410  * occurred and the developer can take any action, which may include, or not,
1411  * destroying the window object.
1412  *
1413  * When this property is set to @c true, the window will be automatically
1414  * hidden when this event occurs, after the signal is emitted. If this property
1415  * is @c false nothing will happen, beyond the event emission.
1416  *
1417  * C applications can use this option along with the quit policy
1418  * @c ELM_POLICY_QUIT_LAST_WINDOW_HIDDEN which allows exiting EFL's main loop
1419  * when all the windows are hidden.
1420  *
1421  * @note @c autodel and @c autohide are not mutually exclusive. The window will
1422  * be deleted if both are set to @c true.
1423  *
1424  * @param[in] obj The object.
1425  * @param[in] autohide If @c true, the window will automatically hide itself
1426  * when closed.
1427  *
1428  * @ingroup Elm_Win_Group
1429  */
1430 EAPI void elm_win_autohide_set(Evas_Object *obj, Eina_Bool autohide);
1431 
1432 /**
1433  * @brief Window's autohide state.
1434  *
1435  * When closing the window in any way outside of the program control, like
1436  * pressing the X button in the titlebar or using a command from the Window
1437  * Manager, a "delete,request" signal is emitted to indicate that this event
1438  * occurred and the developer can take any action, which may include, or not,
1439  * destroying the window object.
1440  *
1441  * When this property is set to @c true, the window will be automatically
1442  * hidden when this event occurs, after the signal is emitted. If this property
1443  * is @c false nothing will happen, beyond the event emission.
1444  *
1445  * C applications can use this option along with the quit policy
1446  * @c ELM_POLICY_QUIT_LAST_WINDOW_HIDDEN which allows exiting EFL's main loop
1447  * when all the windows are hidden.
1448  *
1449  * @note @c autodel and @c autohide are not mutually exclusive. The window will
1450  * be deleted if both are set to @c true.
1451  *
1452  * @param[in] obj The object.
1453  *
1454  * @return If @c true, the window will automatically hide itself when closed.
1455  *
1456  * @ingroup Elm_Win_Group
1457  */
1458 EAPI Eina_Bool elm_win_autohide_get(const Evas_Object *obj);
1459 
1460 /**
1461  * @brief Set a window object's icon.
1462  *
1463  * This sets an image to be used as the icon for the given window, in the
1464  * window manager decoration part. The exact pixel dimensions of the object
1465  * (not object size) will be used and the image pixels will be used as-is when
1466  * this function is called. If the image object has been updated, then call
1467  * this function again to source the image pixels and place them in the
1468  * window's icon. Note that only objects of type @ref Efl_Canvas_Image or
1469  * @ref Efl_Ui_Image are allowed.
1470  *
1471  * @param[in] obj The object.
1472  * @param[in] icon The image object to use for an icon.
1473  *
1474  * @ingroup Elm_Win_Group
1475  */
1476 EAPI void elm_win_icon_object_set(Evas_Object *obj, Evas_Object *icon);
1477 
1478 /**
1479  * @brief Get the icon object used for the window.
1480  *
1481  * The object returns is the one marked by @ref elm_win_icon_object_set as the
1482  * object to use for the window icon.
1483  *
1484  * @param[in] obj The object.
1485  *
1486  * @return The Evas image object to use for an icon.
1487  *
1488  * @ingroup Elm_Win_Group
1489  */
1490 EAPI const Evas_Object *elm_win_icon_object_get(const Evas_Object *obj);
1491 
1492 /**
1493  * @brief Set the iconified state of a window.
1494  *
1495  * @param[in] obj The object.
1496  * @param[in] iconified If @c true, the window is iconified.
1497  *
1498  * @ingroup Elm_Win_Group
1499  */
1500 EAPI void elm_win_iconified_set(Evas_Object *obj, Eina_Bool iconified);
1501 
1502 /**
1503  * @brief Get the iconified state of a window.
1504  *
1505  * @param[in] obj The object.
1506  *
1507  * @return If @c true, the window is iconified.
1508  *
1509  * @ingroup Elm_Win_Group
1510  */
1511 EAPI Eina_Bool elm_win_iconified_get(const Evas_Object *obj);
1512 
1513 /**
1514  * @brief Set the maximized state of a window.
1515  *
1516  * @param[in] obj The object.
1517  * @param[in] maximized If @c true, the window is maximized.
1518  *
1519  * @ingroup Elm_Win_Group
1520  */
1521 EAPI void elm_win_maximized_set(Evas_Object *obj, Eina_Bool maximized);
1522 
1523 /**
1524  * @brief Get the maximized state of a window.
1525  *
1526  * @param[in] obj The object.
1527  *
1528  * @return If @c true, the window is maximized.
1529  *
1530  * @ingroup Elm_Win_Group
1531  */
1532 EAPI Eina_Bool elm_win_maximized_get(const Evas_Object *obj);
1533 
1534 /**
1535  * @brief Set the fullscreen state of a window.
1536  *
1537  * @param[in] obj The object.
1538  * @param[in] fullscreen If @c true, the window is fullscreen.
1539  *
1540  * @ingroup Elm_Win_Group
1541  */
1542 EAPI void elm_win_fullscreen_set(Evas_Object *obj, Eina_Bool fullscreen);
1543 
1544 /**
1545  * @brief Get the fullscreen state of a window.
1546  *
1547  * @param[in] obj The object.
1548  *
1549  * @return If @c true, the window is fullscreen.
1550  *
1551  * @ingroup Elm_Win_Group
1552  */
1553 EAPI Eina_Bool elm_win_fullscreen_get(const Evas_Object *obj);
1554 
1555 /**
1556  * @brief Set the sticky state of the window.
1557  *
1558  * Hints the Window Manager that the window in @c obj should be left fixed at
1559  * its position even when the virtual desktop it's on moves or changes.
1560  *
1561  * @param[in] obj The object.
1562  * @param[in] sticky If @c true, the window's sticky state is enabled.
1563  *
1564  * @ingroup Elm_Win_Group
1565  */
1566 EAPI void elm_win_sticky_set(Evas_Object *obj, Eina_Bool sticky);
1567 
1568 /**
1569  * @brief Get the sticky state of the window.
1570  *
1571  * @param[in] obj The object.
1572  *
1573  * @return If @c true, the window's sticky state is enabled.
1574  *
1575  * @ingroup Elm_Win_Group
1576  */
1577 EAPI Eina_Bool elm_win_sticky_get(const Evas_Object *obj);
1578 
1579 
1580 
1581 
1582 
1583 /**
1584  * @brief Set the noblank property of a window.
1585  *
1586  * The "noblank" property is a way to request the display on which the window
1587  * is shown does not blank, go to screensaver or otherwise hide or obscure the
1588  * window. It is intended for uses such as media playback on a television where
1589  * a user may not want to be interrupted by an idle screen. The noblank
1590  * property may have no effect if the window is iconified/minimized or hidden.
1591  *
1592  * @param[in] obj The object.
1593  * @param[in] noblank If @c true, the window is set to noblank.
1594  *
1595  * @since 1.11
1596  *
1597  * @ingroup Elm_Win_Group
1598  */
1599 EAPI void elm_win_noblank_set(Evas_Object *obj, Eina_Bool noblank);
1600 
1601 /**
1602  * @brief Get the noblank property of a window.
1603  *
1604  * @param[in] obj The object.
1605  *
1606  * @return If @c true, the window is set to noblank.
1607  *
1608  * @since 1.11
1609  *
1610  * @ingroup Elm_Win_Group
1611  */
1612 EAPI Eina_Bool elm_win_noblank_get(const Evas_Object *obj);
1613 
1614 /**
1615  * @brief Set the borderless state of a window.
1616  *
1617  * This function requests the Window Manager not to draw any decoration around
1618  * the window.
1619  *
1620  * @param[in] obj The object.
1621  * @param[in] borderless If @c true, the window is borderless.
1622  *
1623  * @ingroup Elm_Win_Group
1624  */
1625 EAPI void elm_win_borderless_set(Evas_Object *obj, Eina_Bool borderless);
1626 
1627 /**
1628  * @brief Get the borderless state of a window.
1629  *
1630  * @param[in] obj The object.
1631  *
1632  * @return If @c true, the window is borderless.
1633  *
1634  * @ingroup Elm_Win_Group
1635  */
1636 EAPI Eina_Bool elm_win_borderless_get(const Evas_Object *obj);
1637 
1638 /**
1639  * @brief The role of the window.
1640  *
1641  * It is a hint of how the Window Manager should handle it. Unlike
1642  * @ref elm_win_type_get and @ref elm_win_name_get this can be changed at
1643  * runtime.
1644  *
1645  * Set the role of the window.
1646  *
1647  * @param[in] obj The object.
1648  * @param[in] role The role to set.
1649  *
1650  * @ingroup Elm_Win_Group
1651  */
1652 EAPI void elm_win_role_set(Evas_Object *obj, const char *role);
1653 
1654 /**
1655  * @brief The role of the window.
1656  *
1657  * It is a hint of how the Window Manager should handle it. Unlike
1658  * @ref elm_win_type_get and @ref elm_win_name_get this can be changed at
1659  * runtime.
1660  *
1661  * Get the role of the window.
1662  *
1663  * The returned string is an internal one and should not be freed or modified.
1664  * It will also be invalid if a new role is set or if the window is destroyed.
1665  *
1666  * @param[in] obj The object.
1667  *
1668  * @return The role to set.
1669  *
1670  * @ingroup Elm_Win_Group
1671  */
1672 EAPI const char *elm_win_role_get(const Evas_Object *obj);
1673 
1674 
1675 /**
1676  * @brief The window name.
1677  *
1678  * The meaning of name depends on the underlying windowing system.
1679  *
1680  * The window name is a construction property that can only be set at creation
1681  * time, before finalize. In C this means inside @c efl_add().
1682  *
1683  * @note Once set, it cannot be modified afterwards.
1684  *
1685  * No description supplied.
1686  *
1687  * @param[in] obj The object.
1688  *
1689  * @return Window name
1690  *
1691  * @since 1.18
1692  *
1693  * @ingroup Elm_Win_Group
1694  */
1695 EAPI const char *elm_win_name_get(const Evas_Object *obj);
1696 
1697 
1698 /**
1699  * @brief The type of the window.
1700  *
1701  * It is a hint of how the Window Manager should handle it.
1702  *
1703  * The window type is a construction property that can only be set at creation
1704  * time, before finalize. In C this means inside @c efl_add().
1705  *
1706  * @note Once set, it cannot be modified afterward.
1707  *
1708  * If the object is not window object, returns @c unknown.
1709  *
1710  * @param[in] obj The object.
1711  *
1712  * @return Window type
1713  *
1714  * @ingroup Elm_Win_Group
1715  */
1716 EAPI Elm_Win_Type elm_win_type_get(const Evas_Object *obj);
1717 
1718 
1719 /**
1720  * @brief The hardware acceleration preference for this window.
1721  *
1722  * This is a constructor function and can only be called before
1723  * @ref Efl.Object.finalize.
1724  *
1725  * This property overrides the global EFL configuration option
1726  * "accel_preference" for this single window, and accepts the same syntax.
1727  *
1728  * The @c accel string is a freeform C string that indicates what kind of
1729  * acceleration is preferred. Here "acceleration" generally refers to rendering
1730  * and the hardware with which the unit application renders GUIs. This may or
1731  * may not be honored but a best attempt will be made. Known strings are as
1732  * follows:
1733  *
1734  * "gl", "opengl" - try use OpenGL. "3d" - try to use a 3d acceleration unit.
1735  * "hw", "hardware", "accel" - try any acceleration unit (best possible) "none"
1736  * - use no acceleration but software instead (since 1.16)
1737  *
1738  * Since 1.14, it is also possible to specify some GL properties for the GL
1739  * window surface. This allows applications to use GLView with depth, stencil
1740  * and MSAA buffers with direct rendering. The new accel preference string
1741  * format is thus "{HW Accel}[:depth{value}[:stencil{value}[:msaa{str}$]$]$]".
1742  *
1743  * Accepted values for depth are for instance "depth", "depth16", "depth24".
1744  * Accepted values for stencil are "stencil", "stencil1", "stencil8". For MSAA,
1745  * only predefined strings are accepted: "msaa", "msaa_low", "msaa_mid" and
1746  * "msaa_high". The selected configuration is not guaranteed and is only valid
1747  * in case of GL acceleration. Only the base acceleration string will be saved
1748  * (e.g. "gl" or "hw").
1749  *
1750  * Full examples include:
1751  *
1752  * "gl", - try to use OpenGL "hw:depth:stencil", - use HW acceleration with
1753  * default depth and stencil buffers "opengl:depth24:stencil8:msaa_mid" - use
1754  * OpenGL with 24-bit depth, 8-bit stencil and a medium number of MSAA samples
1755  * in the backbuffer.
1756  *
1757  * Note that this option may be overriden by environment variables or the
1758  * configuration option "accel_preference_override".
1759  *
1760  * This will return the value of "accel_preference" when the window was
1761  * created.
1762  *
1763  * @param[in] obj The object.
1764  *
1765  * @return Acceleration
1766  *
1767  * @since 1.18
1768  *
1769  * @ingroup Elm_Win_Group
1770  */
1771 EAPI const char *elm_win_accel_preference_get(const Evas_Object *obj);
1772 
1773 /**
1774  * @brief Set the alpha channel state of a window.
1775  *
1776  * If @c alpha is true, the alpha channel of the canvas will be enabled
1777  * possibly making parts of the window completely or partially transparent.
1778  * This is also subject to the underlying system supporting it, for example a
1779  * system using a compositing manager.
1780  *
1781  * @note Alpha window can be enabled automatically by window theme style's
1782  * property. If "alpha" data.item is "1" or "true" in window style(eg.
1783  * elm/win/base/default), the window is switched to alpha automatically without
1784  * the explicit api call.
1785  *
1786  * @param[in] obj The object.
1787  * @param[in] alpha @c true if the window alpha channel is enabled, @c false
1788  * otherwise.
1789  *
1790  * @ingroup Elm_Win_Group
1791  */
1792 EAPI void elm_win_alpha_set(Evas_Object *obj, Eina_Bool alpha);
1793 
1794 /**
1795  * @brief Get the alpha channel state of a window.
1796  *
1797  * @param[in] obj The object.
1798  *
1799  * @return @c true if the window alpha channel is enabled, @c false otherwise.
1800  *
1801  * @ingroup Elm_Win_Group
1802  */
1803 EAPI Eina_Bool elm_win_alpha_get(const Evas_Object *obj);
1804 
1805 /**
1806  * @brief Activate a window object.
1807  *
1808  * This function sends a request to the Window Manager to activate the window
1809  * pointed by @c obj. If honored by the WM, the window will receive the
1810  * keyboard focus.
1811  *
1812  * @note This is just a request that a Window Manager may ignore, so calling
1813  * this function does not ensure in any way that the window will be the active
1814  * one afterwards.
1815  * @param[in] obj The object.
1816  *
1817  * @ingroup Elm_Win_Group
1818  */
1819 EAPI void elm_win_activate(Evas_Object *obj);
1820 
1821 /**
1822  * @brief Center a window on the screen.
1823  *
1824  * This function centers window @c obj horizontally and/or vertically based on
1825  * the values of @c h and @c v.
1826  *
1827  * @note This is just a request that a Window Manager may ignore, so calling
1828  * this function does not ensure in any way that the window will be centered
1829  * afterwards.
1830  *
1831  * @param[in] obj The object.
1832  * @param[in] h If @c true, center horizontally. If @c false, do not change
1833  * horizontal location.
1834  * @param[in] v If @c true, center vertically. If @c false, do not change
1835  * vertical location.
1836  *
1837  * @ingroup Elm_Win_Group
1838  */
1839 EAPI void elm_win_center(Evas_Object *obj, Eina_Bool h, Eina_Bool v);
1840 
1841 
1842 
1843 /**
1844  * @brief Start moving or resizing the window.
1845  *
1846  * The user can request the display server to start moving or resizing the
1847  * window by combining modes from @ref Efl_Ui_Win_Move_Resize_Mode. This API
1848  * can only be called if none of the following conditions is true:
1849  *
1850  * 1. Called in the absence of a pointer down event, 2. Called more than once
1851  * before a pointer up event, 3. Called when the window is already being
1852  * resized or moved, 4. Called with an unsupported combination of modes.
1853  *
1854  * Right usage: 1. Pointer (mouse or touch) down event, 2.
1855  * @ref elm_win_move_resize_start called only once with a supported mode, 3.
1856  * Pointer (mouse or touch) up event.
1857  *
1858  * If a pointer up event occurs after calling the function, it automatically
1859  * ends the window move and resize operation.
1860  *
1861  * Currently, only the following 9 combinations are allowed, and possibly more
1862  * combinations may be added in the future: 1. @ref ELM_WIN_MOVE_RESIZE_MOVE
1863  * 2. @ref ELM_WIN_MOVE_RESIZE_TOP 3. @ref ELM_WIN_MOVE_RESIZE_BOTTOM 4.
1864  * @ref ELM_WIN_MOVE_RESIZE_LEFT 5. @ref ELM_WIN_MOVE_RESIZE_RIGHT 6.
1865  * @ref ELM_WIN_MOVE_RESIZE_TOP | @ref ELM_WIN_MOVE_RESIZE_LEFT 7.
1866  * @ref ELM_WIN_MOVE_RESIZE_TOP | @ref ELM_WIN_MOVE_RESIZE_RIGHT 8.
1867  * @ref ELM_WIN_MOVE_RESIZE_BOTTOM | @ref ELM_WIN_MOVE_RESIZE_LEFT 9.
1868  * @ref ELM_WIN_MOVE_RESIZE_BOTTOM | @ref ELM_WIN_MOVE_RESIZE_RIGHT
1869  *
1870  * In particular move and resize cannot happen simultaneously.
1871  *
1872  * @note the result of this API can only guarantee that the request has been
1873  * forwarded to the server, but there is no guarantee that the request can be
1874  * processed by the display server.
1875  *
1876  * @param[in] obj The object.
1877  * @param[in] mode The requested move or resize mode.
1878  *
1879  * @return @c true if the request was successfully sent to the display server,
1880  * @c false in case of error.
1881  *
1882  * @since 1.19
1883  *
1884  * @ingroup Elm_Win_Group
1885  */
1886 EAPI Eina_Bool elm_win_move_resize_start(Evas_Object *obj, Elm_Win_Move_Resize_Mode mode);
1887 
1888 /**
1889  * @brief Set the animate status for the focus highlight for this window.
1890  *
1891  * This function will enable or disable the animation of focus highlight only
1892  * for the given window, regardless of the global setting for it.
1893  *
1894  * @param[in] animate The enabled value for the highlight animation.
1895  *
1896  * @ingroup Elm_Win_Group
1897  */
1898 EAPI void elm_win_focus_highlight_animate_set(Elm_Win *obj, Eina_Bool animate);
1899 
1900 /**
1901  * @brief Get the animate value of the focus highlight for this window.
1902  *
1903  * @return The enabled value for the highlight animation.
1904  *
1905  * @ingroup Elm_Win_Group
1906  */
1907 EAPI Eina_Bool elm_win_focus_highlight_animate_get(const Elm_Win *obj);
1908 
1909 /**
1910  * @brief Set the enabled status for the focus highlight in a window.
1911  *
1912  * This function will enable or disable the focus highlight only for the given
1913  * window, regardless of the global setting for it.
1914  *
1915  * @param[in] enabled The enabled value for the highlight.
1916  *
1917  * @ingroup Elm_Win_Group
1918  */
1919 EAPI void elm_win_focus_highlight_enabled_set(Elm_Win *obj, Eina_Bool enabled);
1920 
1921 /**
1922  * @brief Get the enabled value of the focus highlight for this window.
1923  *
1924  * @return The enabled value for the highlight.
1925  *
1926  * @ingroup Elm_Win_Group
1927  */
1928 EAPI Eina_Bool elm_win_focus_highlight_enabled_get(const Elm_Win *obj);
1929 
1930 /**
1931  * @brief Set the style for the focus highlight on this window.
1932  *
1933  * Sets the style to use for theming the highlight of focused objects on the
1934  * given window. If @c style is NULL, the default will be used.
1935  *
1936  * @param[in] style The style or @c null if none.
1937  *
1938  * @ingroup Elm_Win_Group
1939  */
1940 EAPI Eina_Bool elm_win_focus_highlight_style_set(Elm_Win *obj, const char *style);
1941 
1942 /**
1943  * @brief Get the style set for the focus highlight object.
1944  *
1945  * @return The style or @c null if none.
1946  *
1947  * @ingroup Elm_Win_Group
1948  */
1949 EAPI const char *elm_win_focus_highlight_style_get(const Elm_Win *obj);
1950