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Searched defs:EnemyLeaveRadar (Results 1 – 8 of 8) sorted by relevance

/dports/games/spring/spring_98.0/AI/Skirmish/HughAI/src-ai/hughai/
H A DGameListener.java41 public void EnemyLeaveRadar(Unit enemy); in EnemyLeaveRadar() method
H A DGameAdapter.java44 @Override public void EnemyLeaveRadar(Unit enemy){overriden = false;} in EnemyLeaveRadar() method in GameAdapter
H A DEnemyTracker.java195 public void EnemyLeaveRadar( Unit enemy ) in EnemyLeaveRadar() method in EnemyTracker.GameListenerHandler
/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DKAIK.cpp183 void CKAIK::EnemyLeaveRadar(int enemyUnitID) { in EnemyLeaveRadar() function in CKAIK
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DCE323AI.cpp344 void CE323AI::EnemyLeaveRadar(int enemy) { in EnemyLeaveRadar() function in CE323AI
/dports/games/spring/spring_98.0/AI/Skirmish/AAI/
H A DAAI.cpp771 void AAI::EnemyLeaveRadar(int /*enemy*/) {} in EnemyLeaveRadar() function in AAI
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DSkirmishAIWrapper.cpp365 void CSkirmishAIWrapper::EnemyLeaveRadar(int unitId) { in EnemyLeaveRadar() function in CSkirmishAIWrapper
/dports/games/spring/spring_98.0/AI/Skirmish/RAI/
H A DRAI.cpp437 void cRAI::EnemyLeaveRadar(int enemy) in EnemyLeaveRadar() function in cRAI