/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | p_weapon.c | 441 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro 799 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_pweap.c | 5 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro 727 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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H A D | p_weapon.c | 392 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | p_weapon.c | 456 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro 814 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 377 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/q2pro/q2pro/game/ |
H A D | p_weapon.c | 377 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | p_weapon.c | 377 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | p_weapon.c | 358 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | p_weapon.c | 394 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 377 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_weapon.c | 280 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | p_weapon.c | 318 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | p_weapon.c | 377 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | p_weapon.c | 377 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | p_weapon.c | 332 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | p_weapon.c | 377 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 377 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 377 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 377 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | p_weapon.c | 334 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | p_weapon.c | 377 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | p_weapon.c | 377 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | p_weapon.c | 377 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | p_weapon.c | 349 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | p_weapon.c | 386 #define FRAME_IDLE_FIRST (FRAME_FIRE_LAST + 1) macro
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