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Searched defs:F_SOLID (Results 1 – 8 of 8) sorted by relevance

/dports/lang/yorick/yorick-y_2_2_04/gist/
H A Dgist.h240 #define F_SOLID 1 macro
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Docta.h243 const uint F_SOLID = 0x80808080; // all edges in the range (0,8) variable
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Docta.h248 const uint F_SOLID = 0x80808080; // all edges in the range (0,8) variable
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Docta.h252 const uint F_SOLID = 0x80808080; // all edges in the range (0,8) variable
/dports/games/tesseract-data/tesseract/src/engine/
H A Docta.h242 const uint F_SOLID = 0x80808080; // all edges in the range (0,8) variable
/dports/games/tesseract/tesseract/src/engine/
H A Docta.h242 const uint F_SOLID = 0x80808080; // all edges in the range (0,8) variable
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Docta.h251 const uint F_SOLID = 0x80808080; // all edges in the range (0,8) variable
/dports/lang/swi-pl/swipl-8.2.3/packages/xpce/src/h/
H A Dkernel.h549 #define F_SOLID makeFlag(17) /* Solid graphical object */ macro