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Searched defs:Fade (Results 1 – 25 of 160) sorted by relevance

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/dports/devel/flex-sdk/flex-sdk-4.6.0.23201/frameworks/projects/framework/src/mx/effects/
H A DFade.as57 public class Fade extends TweenEffect class
88 public function Fade(target:Object = null) method in Fade
/dports/devel/flex-sdk35/flex-sdk3-3.5.0.12683_1/frameworks/projects/framework/src/mx/effects/
H A DFade.as50 public class Fade extends TweenEffect class
76 public function Fade(target:Object = null) method in Fade
/dports/devel/flex-sdk/flex-sdk-4.6.0.23201/frameworks/projects/spark/src/spark/effects/
H A DFade.as61 public class Fade extends Animate class in spark.effects
73 public function Fade(target:Object=null) method in spark.effects.Fade
/dports/games/vavoom/vavoom-1.33/source/
H A Dr_things.cpp94 bool type, vuint32 light, vuint32 Fade, const TVec& normal, float pdist, in DrawTranslucentPoly()
201 vuint32 Fade, float Alpha, bool Additive) in RenderSprite()
432 vuint32 light, vuint32 Fade, float Alpha, bool Additive, float TimeFrac) in RenderTranslucentAliasModel()
503 vuint32 Fade, float Alpha, bool Additive, ERenderPass Pass) in RenderAliasModel()
623 vuint32 Fade = GetFade(SV_PointInRegion(mobj->Sector, mobj->Origin)); in RenderThing() local
715 vuint32 light, vuint32 Fade, float Alpha, bool Additive) in RenderPSprite()
823 vuint32 Fade, float Alpha, bool Additive) in RenderViewModel()
928 vuint32 Fade = GetFade(SV_PointInRegion(r_viewleaf->sector, cl->ViewOrg)); in DrawPlayerSprites() local
/dports/audio/giada/giada-0.17.1/src/core/
H A DwaveFx.h46 enum class Fade { IN, OUT }; enum
/dports/games/zdoom/zdoom-2.8.1/src/r_data/
H A Dcolormaps.h25 PalEntry Fade; member
34 PalEntry Fade; member
/dports/games/ecwolf/ecwolf-1.3.3-src/src/r_data/
H A Dcolormaps.h27 PalEntry Fade; member
36 PalEntry Fade; member
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Graphics/HUD/
H A DHUD.Transitions.cs12 Fade = 2, enumerator
/dports/games/irrlamb/irrlamb-1.0.1/src/
H A Dfader.h48 float Fade, Speed; variable
/dports/games/lander/lander-0.6.6/src/
H A DFade.cpp25 Fade::Fade(float s) in Fade() function in Fade
H A DFade.hpp23 class Fade { class
/dports/games/spacejunk/spacejunk-1.0.5/src/
H A Dfade.h29 Fade() : mode(NONE), delta(0) {} in Fade() function
/dports/x11/eaglemode/eaglemode-0.95.0/include/emFractal/
H A DemFractalFileModel.h54 emIntRec Fade; variable
/dports/x11-themes/gtk3-oxygen-engine/oxygen-gtk3-1.4.1/src/
H A Doxygenanimationmodes.h40 Fade, enumerator
/dports/x11-themes/gtk-oxygen-engine/oxygen-gtk2-1.4.6/src/
H A Doxygenanimationmodes.h40 Fade, enumerator
/dports/graphics/digikam/digikam-7.4.0/core/dplugins/generic/view/presentation/opengl/
H A Dkbeffect.h47 Fade, enumerator
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/image-source/data/locale/
H A Dmn-MN.ini7 SlideShow.Transition.Fade="Алга болно" key
H A Dbg-BG.ini11 SlideShow.Transition.Fade="Затъмняване" key
/dports/www/wt/wt-4.6.1/src/Wt/
H A DWAnimation.h33 Fade = 0x100 //!< Fade effect enumerator
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/
H A Dperlin_noise_octaves.h82 static constexpr double Fade(double t) { return t * t * t * (t * (t * 6 - 15) + 10); } in Fade() function
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/poppler/qt4/src/
H A Dpoppler-page-transition.h62 Fade enumerator
/dports/graphics/okular/okular-21.12.3/core/
H A Dpagetransition.h27 …num Type { Replace, Split, Blinds, Box, Wipe, Dissolve, Glitter, Fly, Push, Cover, Uncover, Fade }; enumerator
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/poppler/qt/
H A Dpoppler-page-transition.h60 Fade enumerator
/dports/audio/musescore/MuseScore-3.6.1/thirdparty/poppler/qt5/
H A Dpoppler-page-transition.h65 Fade enumerator
/dports/graphics/engauge-digitizer/engauge-digitizer-12.2.2/dev/windows/poppler-32bit-libs/include/
H A Dpoppler-page-transition.h65 Fade enumerator

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