/dports/devel/flex-sdk/flex-sdk-4.6.0.23201/frameworks/projects/framework/src/mx/effects/ |
H A D | Fade.as | 57 public class Fade extends TweenEffect class 88 public function Fade(target:Object = null) method in Fade
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/dports/devel/flex-sdk35/flex-sdk3-3.5.0.12683_1/frameworks/projects/framework/src/mx/effects/ |
H A D | Fade.as | 50 public class Fade extends TweenEffect class 76 public function Fade(target:Object = null) method in Fade
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/dports/devel/flex-sdk/flex-sdk-4.6.0.23201/frameworks/projects/spark/src/spark/effects/ |
H A D | Fade.as | 61 public class Fade extends Animate class in spark.effects 73 public function Fade(target:Object=null) method in spark.effects.Fade
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | r_things.cpp | 94 bool type, vuint32 light, vuint32 Fade, const TVec& normal, float pdist, in DrawTranslucentPoly() 201 vuint32 Fade, float Alpha, bool Additive) in RenderSprite() 432 vuint32 light, vuint32 Fade, float Alpha, bool Additive, float TimeFrac) in RenderTranslucentAliasModel() 503 vuint32 Fade, float Alpha, bool Additive, ERenderPass Pass) in RenderAliasModel() 623 vuint32 Fade = GetFade(SV_PointInRegion(mobj->Sector, mobj->Origin)); in RenderThing() local 715 vuint32 light, vuint32 Fade, float Alpha, bool Additive) in RenderPSprite() 823 vuint32 Fade, float Alpha, bool Additive) in RenderViewModel() 928 vuint32 Fade = GetFade(SV_PointInRegion(r_viewleaf->sector, cl->ViewOrg)); in DrawPlayerSprites() local
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/dports/audio/giada/giada-0.17.1/src/core/ |
H A D | waveFx.h | 46 enum class Fade { IN, OUT }; enum
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/dports/games/zdoom/zdoom-2.8.1/src/r_data/ |
H A D | colormaps.h | 25 PalEntry Fade; member 34 PalEntry Fade; member
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/r_data/ |
H A D | colormaps.h | 27 PalEntry Fade; member 36 PalEntry Fade; member
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Graphics/HUD/ |
H A D | HUD.Transitions.cs | 12 Fade = 2, enumerator
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/dports/games/irrlamb/irrlamb-1.0.1/src/ |
H A D | fader.h | 48 float Fade, Speed; variable
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/dports/games/lander/lander-0.6.6/src/ |
H A D | Fade.cpp | 25 Fade::Fade(float s) in Fade() function in Fade
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H A D | Fade.hpp | 23 class Fade { class
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/dports/games/spacejunk/spacejunk-1.0.5/src/ |
H A D | fade.h | 29 Fade() : mode(NONE), delta(0) {} in Fade() function
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/dports/x11/eaglemode/eaglemode-0.95.0/include/emFractal/ |
H A D | emFractalFileModel.h | 54 emIntRec Fade; variable
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/dports/x11-themes/gtk3-oxygen-engine/oxygen-gtk3-1.4.1/src/ |
H A D | oxygenanimationmodes.h | 40 Fade, enumerator
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/dports/x11-themes/gtk-oxygen-engine/oxygen-gtk2-1.4.6/src/ |
H A D | oxygenanimationmodes.h | 40 Fade, enumerator
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/dports/graphics/digikam/digikam-7.4.0/core/dplugins/generic/view/presentation/opengl/ |
H A D | kbeffect.h | 47 Fade, enumerator
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/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/image-source/data/locale/ |
H A D | mn-MN.ini | 7 SlideShow.Transition.Fade="Алга болно" key
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H A D | bg-BG.ini | 11 SlideShow.Transition.Fade="Затъмняване" key
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/dports/www/wt/wt-4.6.1/src/Wt/ |
H A D | WAnimation.h | 33 Fade = 0x100 //!< Fade effect enumerator
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/ |
H A D | perlin_noise_octaves.h | 82 static constexpr double Fade(double t) { return t * t * t * (t * (t * 6 - 15) + 10); } in Fade() function
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/poppler/qt4/src/ |
H A D | poppler-page-transition.h | 62 Fade enumerator
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/dports/graphics/okular/okular-21.12.3/core/ |
H A D | pagetransition.h | 27 …num Type { Replace, Split, Blinds, Box, Wipe, Dissolve, Glitter, Fly, Push, Cover, Uncover, Fade }; enumerator
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/poppler/qt/ |
H A D | poppler-page-transition.h | 60 Fade enumerator
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/dports/audio/musescore/MuseScore-3.6.1/thirdparty/poppler/qt5/ |
H A D | poppler-page-transition.h | 65 Fade enumerator
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/dports/graphics/engauge-digitizer/engauge-digitizer-12.2.2/dev/windows/poppler-32bit-libs/include/ |
H A D | poppler-page-transition.h | 65 Fade enumerator
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