/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | material.cpp | 103 #define GENFACEVERT(orient, vert, mx,my,mz, sx,sy,sz) \ in renderwaterfall() macro 127 #define GENFACEVERT(orient, vert, mx,my,mz, sx,sy,sz) \ in drawmaterial() macro 600 #define GENFACEVERT(orient, vert, mx,my,mz, sx,sy,sz) \ in drawglass() macro
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H A D | octa.cpp | 680 #define GENFACEVERT(o, n, x,y,z, xv,yv,zv) \ in genfaceverts() macro 694 #define GENFACEVERT(o, n, x,y,z, xv,yv,zv) \ macro 840 #define GENFACEVERT(orient, vert, xv,yv,zv, x,y,z) \ in genfacevecs() macro 852 #define GENFACEVERT(orient, vert, sx,sy,sz, dx,dy,dz) \ in genfacevecs() macro
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H A D | decal.cpp | 404 #define GENFACEVERT(orient, vert, x,y,z, xv,yv,zv) \ in gentris() macro
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H A D | blob.cpp | 316 #define GENFACEVERT(orient, vert, x,y,z, xv,yv,zv) \ in gentris() macro
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H A D | water.cpp | 701 #define GENFACEVERT(orient, vert, mx,my,mz, sx,sy,sz) \ in drawmaterialquery() macro
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H A D | renderva.cpp | 349 #define GENFACEVERT(orient, vert, ox,oy,oz, rx,ry,rz) (ox | oy | oz) in setupbb() macro
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | material.cpp | 137 #define GENFACEVERT(orient, vert, mx,my,mz, sx,sy,sz) \ in drawmaterial() macro 603 #define GENFACEVERT(orient, vert, mx,my,mz, sx,sy,sz) \ in drawglass() macro
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H A D | octa.cpp | 681 #define GENFACEVERT(o, n, x,y,z, xv,yv,zv) \ in genfaceverts() macro 695 #define GENFACEVERT(o, n, x,y,z, xv,yv,zv) \ macro 841 #define GENFACEVERT(orient, vert, xv,yv,zv, x,y,z) \ in genfacevecs() macro 853 #define GENFACEVERT(orient, vert, sx,sy,sz, dx,dy,dz) \ in genfacevecs() macro
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H A D | decal.cpp | 401 #define GENFACEVERT(orient, vert, x,y,z, xv,yv,zv) \ in gentris() macro
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H A D | blob.cpp | 316 #define GENFACEVERT(orient, vert, x,y,z, xv,yv,zv) \ in gentris() macro
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H A D | water.cpp | 661 #define GENFACEVERT(orient, vert, mx,my,mz, sx,sy,sz) \ in drawmaterialquery() macro
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H A D | renderva.cpp | 349 #define GENFACEVERT(orient, vert, ox,oy,oz, rx,ry,rz) (ox | oy | oz) in setupbb() macro
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | octa.cpp | 619 #define GENFACEVERT(o, n, x,y,z, xv,yv,zv) \ in genfaceverts() macro 633 #define GENFACEVERT(o, n, x,y,z, xv,yv,zv) \ macro 779 #define GENFACEVERT(orient, vert, xv,yv,zv, x,y,z) \ in genfacevecs() macro 791 #define GENFACEVERT(orient, vert, sx,sy,sz, dx,dy,dz) \ in genfacevecs() macro
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H A D | material.cpp | 87 #define GENFACEVERT(orient, vert, mx,my,mz, sx,sy,sz) \ in drawmaterial() macro
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H A D | stain.cpp | 487 #define GENFACEVERT(orient, vert, x,y,z, xv,yv,zv) \ in gentris() macro
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H A D | renderva.cpp | 406 #define GENFACEVERT(orient, vert, ox,oy,oz, rx,ry,rz) (ox | oy | oz) in setupbb() macro
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | octa.cpp | 621 #define GENFACEVERT(o, n, x,y,z, xv,yv,zv) \ in genfaceverts() macro 635 #define GENFACEVERT(o, n, x,y,z, xv,yv,zv) \ macro 782 #define GENFACEVERT(orient, vert, xv,yv,zv, x,y,z) \ in genfacevecs() macro 794 #define GENFACEVERT(orient, vert, sx,sy,sz, dx,dy,dz) \ in genfacevecs() macro
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H A D | stain.cpp | 467 #define GENFACEVERT(orient, vert, x,y,z, xv,yv,zv) \ in gentris() macro
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H A D | material.cpp | 87 #define GENFACEVERT(orient, vert, mx,my,mz, sx,sy,sz) \ in drawmaterial() macro
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H A D | renderva.cpp | 363 #define GENFACEVERT(orient, vert, ox,oy,oz, rx,ry,rz) \ in drawbb() macro
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | octa.cpp | 621 #define GENFACEVERT(o, n, x,y,z, xv,yv,zv) \ in genfaceverts() macro 635 #define GENFACEVERT(o, n, x,y,z, xv,yv,zv) \ macro 782 #define GENFACEVERT(orient, vert, xv,yv,zv, x,y,z) \ in genfacevecs() macro 794 #define GENFACEVERT(orient, vert, sx,sy,sz, dx,dy,dz) \ in genfacevecs() macro
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H A D | stain.cpp | 467 #define GENFACEVERT(orient, vert, x,y,z, xv,yv,zv) \ in gentris() macro
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H A D | material.cpp | 87 #define GENFACEVERT(orient, vert, mx,my,mz, sx,sy,sz) \ in drawmaterial() macro
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H A D | renderva.cpp | 363 #define GENFACEVERT(orient, vert, ox,oy,oz, rx,ry,rz) \ in drawbb() macro
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