/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_imaging.java | 60 int GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | imaging.py | 17 GL_COLOR_MATRIX_STACK_DEPTH=_C('GL_COLOR_MATRIX_STACK_DEPTH',0x80B2) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | imaging.py | 17 GL_COLOR_MATRIX_STACK_DEPTH=_C('GL_COLOR_MATRIX_STACK_DEPTH',0x80B2) variable
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | defines.h | 710 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/third_party/opengl_headers/GL/ |
H A D | gl.h | 1377 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/devel/apitrace/apitrace-9.0/thirdparty/khronos/GL/ |
H A D | gl.h | 1377 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/games/heretic/glheretic-1.2/opengl/sgi-si/libtess/ |
H A D | gl.h | 1367 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | gl.h | 831 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | gl.h | 831 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | gl.h | 831 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/emulators/aranym/aranym-1.1.0/atari/nfosmesa/ |
H A D | gltypes.h | 447 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/ |
H A D | gl.h | 1357 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/ |
H A D | gl.h | 1357 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 671 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/games/libretro-vecx/libretro-vecx-9af0702/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 671 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 671 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 671 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 671 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 671 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 671 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 671 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 671 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 671 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/ |
H A D | gl.h | 1609 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_opengl.h | 1625 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 macro
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