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Searched defs:GL_DYNAMIC_DRAW (Results 1 – 25 of 721) sorted by relevance

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/dports/graphics/anttweakbar/AntTweakBar/src/
H A DLoadOGLCore.h380 # define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/games/manaplus/manaplus-2.1.3.17/src/render/opengl/
H A Dmgldefines.h91 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/native/
H A Djuce_MissingGLDefinitions.h126 GL_DYNAMIC_DRAW = 0x88E8, enumerator
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_1_5.h49 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/games/neverball/neverball-1.6.0/share/
H A Dglext.h73 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/graphics-hook/
H A Dgl-decs.h50 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_1_5.py25 GL_DYNAMIC_DRAW=_C('GL_DYNAMIC_DRAW',0x88E8) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/
H A DGL_1_5.py25 GL_DYNAMIC_DRAW=_C('GL_DYNAMIC_DRAW',0x88E8) variable
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/
H A Dgl_compat.h309 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/
H A Dgl_compat.h309 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL15.java66 int GL_DYNAMIC_DRAW = 0x88E8; field
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DGL.h162 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/multimedia/vlc/vlc-3.0.16/modules/video_output/opengl/
H A Dconverter_sw.c41 # define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/graphics/glfw2/glfw-2.7.9/examples/
H A Dheightmap.c159 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GLSL/
H A Ddefines.h90 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GLES/
H A Dgl2.h122 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/games/lwjgl/lwjgl-2df01dd/src/native/common/GLES2/
H A Dgl2.h122 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/
H A DSDL_opengles2_gl2.h122 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengles2_gl2.h122 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/khronos/include/GLES2/
H A Dgl2.h150 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/
H A DSDL_opengles2_gl2.h122 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/
H A DSDL_opengles2_gl2.h122 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/graphics/cogl/cogl-1.22.8/cogl/
H A Dcogl-gles2-types.h122 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include/
H A DSDL_opengles2_gl2.h122 #define GL_DYNAMIC_DRAW 0x88E8 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/
H A DSDL_opengles2_gl2.h122 #define GL_DYNAMIC_DRAW 0x88E8 macro

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