/dports/graphics/anttweakbar/AntTweakBar/src/ |
H A D | LoadOGLCore.h | 380 # define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/games/manaplus/manaplus-2.1.3.17/src/render/opengl/ |
H A D | mgldefines.h | 91 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/native/ |
H A D | juce_MissingGLDefinitions.h | 126 GL_DYNAMIC_DRAW = 0x88E8, enumerator
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_1_5.h | 49 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/games/neverball/neverball-1.6.0/share/ |
H A D | glext.h | 73 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/graphics-hook/ |
H A D | gl-decs.h | 50 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_5.py | 25 GL_DYNAMIC_DRAW=_C('GL_DYNAMIC_DRAW',0x88E8) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_5.py | 25 GL_DYNAMIC_DRAW=_C('GL_DYNAMIC_DRAW',0x88E8) variable
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 309 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 309 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | GL15.java | 66 int GL_DYNAMIC_DRAW = 0x88E8; field
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | GL.h | 162 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/multimedia/vlc/vlc-3.0.16/modules/video_output/opengl/ |
H A D | converter_sw.c | 41 # define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/graphics/glfw2/glfw-2.7.9/examples/ |
H A D | heightmap.c | 159 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GLSL/ |
H A D | defines.h | 90 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GLES/ |
H A D | gl2.h | 122 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/games/lwjgl/lwjgl-2df01dd/src/native/common/GLES2/ |
H A D | gl2.h | 122 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_opengles2_gl2.h | 122 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengles2_gl2.h | 122 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/khronos/include/GLES2/ |
H A D | gl2.h | 150 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengles2_gl2.h | 122 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_opengles2_gl2.h | 122 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/graphics/cogl/cogl-1.22.8/cogl/ |
H A D | cogl-gles2-types.h | 122 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include/ |
H A D | SDL_opengles2_gl2.h | 122 #define GL_DYNAMIC_DRAW 0x88E8 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_opengles2_gl2.h | 122 #define GL_DYNAMIC_DRAW 0x88E8 macro
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