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Searched defs:GL_FLOAT_VEC3 (Results 1 – 25 of 680) sorted by relevance

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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/
H A Dglheader.h55 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/
H A Dglheader.h55 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/glslang/MachineIndependent/
H A Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/devel/love/love-11.3/src/libraries/glslang/glslang/MachineIndependent/
H A Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glslang/src/glslang/MachineIndependent/
H A Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/emulators/dolphin-emu/dolphin-3152428/Externals/glslang/glslang/MachineIndependent/
H A Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent/
H A Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent/
H A Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/glslang/MachineIndependent/
H A Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/glslang/MachineIndependent/
H A Dglslang.m428 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/glslang/MachineIndependent/
H A Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/glslang/MachineIndependent/
H A Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/glslang/MachineIndependent/
H A Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/graphics/glslang/glslang-11.7.1/glslang/MachineIndependent/
H A Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/glslang/MachineIndependent/
H A Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/glslang/MachineIndependent/
H A Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/graphics/glfw2/glfw-2.7.9/examples/
H A Dheightmap.c89 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_2_0.h68 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GLSL/
H A Ddefines.h348 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GLES/
H A Dgl2.h380 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/games/lwjgl/lwjgl-2df01dd/src/native/common/GLES2/
H A Dgl2.h380 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/
H A DSDL_opengles2_gl2.h380 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengles2_gl2.h380 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/khronos/include/GLES2/
H A Dgl2.h408 #define GL_FLOAT_VEC3 0x8B51 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/
H A DSDL_opengles2_gl2.h380 #define GL_FLOAT_VEC3 0x8B51 macro

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