/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/ |
H A D | qssgopengltokens_p.h | 100 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/quickshapes/ |
H A D | qquicknvprfunctions_p.h | 311 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/quickshapes/ |
H A D | qquicknvprfunctions_p.h | 311 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | separate_shader_objects.py | 16 GL_FRAGMENT_SHADER_BIT=_C('GL_FRAGMENT_SHADER_BIT',0x00000002) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | separate_shader_objects.py | 16 GL_FRAGMENT_SHADER_BIT=_C('GL_FRAGMENT_SHADER_BIT',0x00000002) variable
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_separate_shader_objects.java | 47 GL_FRAGMENT_SHADER_BIT = 0x00000002, field
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H A D | GL41.java | 122 GL_FRAGMENT_SHADER_BIT = 0x00000002, field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_4_1.py | 17 GL_FRAGMENT_SHADER_BIT=_C('GL_FRAGMENT_SHADER_BIT',0x00000002) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_4_1.py | 17 GL_FRAGMENT_SHADER_BIT=_C('GL_FRAGMENT_SHADER_BIT',0x00000002) variable
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GLES3/VERSION/ |
H A D | GLES3_3_1.py | 44 GL_FRAGMENT_SHADER_BIT=_C('GL_FRAGMENT_SHADER_BIT',0x00000002) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES3/VERSION/ |
H A D | GLES3_3_1.py | 44 GL_FRAGMENT_SHADER_BIT=_C('GL_FRAGMENT_SHADER_BIT',0x00000002) variable
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/include/GLES3/ |
H A D | gl31.h | 1268 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/include/GLES3/ |
H A D | gl31.h | 1264 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/gllibs/include/GLES3/ |
H A D | gl31.h | 1248 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/include/GLES3/ |
H A D | gl31.h | 1268 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/ANGLE/GLES3/ |
H A D | gl31.h | 1268 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/include/GLES3/ |
H A D | gl31.h | 1247 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/include/GLES3/ |
H A D | gl31.h | 1264 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/include/GLES3/ |
H A D | gl31.h | 1264 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/dports/graphics/libglvnd/libglvnd-8f3c5b17a21e2222ab3e5fd38870b915815aca49/include/GLES3/ |
H A D | gl31.h | 1268 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/include/GLES3/ |
H A D | gl31.h | 1268 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/3rdparty/angle/include/GLES3/ |
H A D | gl31.h | 1264 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/3rdparty/angle/include/GLES3/ |
H A D | gl31.h | 1264 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/3rdparty/angle/include/GLES3/ |
H A D | gl31.h | 1264 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/3rdparty/angle/include/GLES3/ |
H A D | gl31.h | 1264 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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