/dports/graphics/glee/GLee-5.4.0_1/ |
H A D | GLee.h | 14892 #define GL_LINES_ADJACENCY_EXT 0xA macro 15007 #define GL_LINES_ADJACENCY_EXT 0xA macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/ |
H A D | glext.h | 4304 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_opengl.h | 4381 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/ |
H A D | glext.h | 4557 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_opengl.h | 4381 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/ |
H A D | SDL_opengl.h | 3933 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_opengl.h | 4381 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 4381 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/games/tesseract-data/tesseract/src/include/GL/ |
H A D | glext.h | 4559 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_opengl.h | 4381 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/games/tesseract/tesseract/src/include/GL/ |
H A D | glext.h | 4559 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/devel/love/love-11.3/src/libraries/glad/ |
H A D | glad.hpp | 5940 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/devel/love10/love-0.10.2/src/libraries/glad/ |
H A D | glad.hpp | 5940 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/ |
H A D | glext.h | 4557 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_opengl.h | 4381 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_opengl.h | 4382 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/math/vtk6/VTK-6.2.0/Utilities/ParseOGLExt/headers/ |
H A D | glext.h | 4304 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_opengl.h | 4381 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_opengl.h | 4381 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/ |
H A D | Glext.h | 4304 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 4381 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/Visualizer/simbody-visualizer/glut32/ |
H A D | glext.h | 4311 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_opengl.h | 4381 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/GL/ |
H A D | glext.h | 5204 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/ |
H A D | glext-20130207.h | 5230 #define GL_LINES_ADJACENCY_EXT 0x000A macro
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