/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ATI_texture_env_combine3.java | 42 int GL_MODULATE_SIGNED_ADD_ATI = 0x8745; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/ |
H A D | texture_env_combine3.py | 15 GL_MODULATE_SIGNED_ADD_ATI=_C('GL_MODULATE_SIGNED_ADD_ATI',0x8745) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/ |
H A D | texture_env_combine3.py | 15 GL_MODULATE_SIGNED_ADD_ATI=_C('GL_MODULATE_SIGNED_ADD_ATI',0x8745) variable
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/gl/ |
H A D | sys_opengl.h | 118 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_ATI_ext.h | 1234 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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H A D | glATI.h | 1234 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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H A D | gl_NV_ext.h | 2545 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 2545 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/ |
H A D | extgl.h | 4812 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 2545 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 2712 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 2719 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 4999 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/games/cube/cube_source/include/ |
H A D | SDL_opengl.h | 2719 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/ |
H A D | glext.h | 2712 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/ |
H A D | glext.h | 2712 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2896 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2896 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 2900 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 2900 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 2841 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 3599 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 2896 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 2896 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 2900 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 macro
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