/dports/math/vtk6/VTK-6.2.0/Utilities/ParseOGLExt/headers/ |
H A D | glext.h | 918 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_opengl.h | 995 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_opengl.h | 995 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/ |
H A D | Glext.h | 918 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 995 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/Visualizer/simbody-visualizer/glut32/ |
H A D | glext.h | 925 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_opengl.h | 995 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/GL/ |
H A D | glext.h | 891 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/ |
H A D | glext-20130207.h | 891 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/mesa_headers/GL/ |
H A D | glext.h | 891 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro/msvc/GL/ |
H A D | glext.h | 891 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/mesa_headers/GL/ |
H A D | glext.h | 891 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/include/GL/ |
H A D | glext.h | 891 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/graphics/gauche-gl/Gauche-gl-0.6/src/ |
H A D | glext-abi.scm | 1537 (define-constant GL_SAMPLE_SHADING #x8c36) unknown
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/include/GL/ |
H A D | glext.h | 891 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_opengl_glext.h | 1657 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/devel/stb/stb-f54acd4/tests/caveview/ |
H A D | glext.h | 1652 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl_glext.h | 1657 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include/ |
H A D | SDL_opengl_glext.h | 1657 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl_glext.h | 1657 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-VC/include/ |
H A D | SDL_opengl_glext.h | 1657 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include/ |
H A D | SDL_opengl_glext.h | 1657 #define GL_SAMPLE_SHADING 0x8C36 macro
|
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_opengl_glext.h | 1657 #define GL_SAMPLE_SHADING 0x8C36 macro
|
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_opengl_glext.h | 1657 #define GL_SAMPLE_SHADING 0x8C36 macro
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/dports/devel/sdl20/SDL2-2.0.18/include/ |
H A D | SDL_opengl_glext.h | 1660 #define GL_SAMPLE_SHADING 0x8C36 macro
|