/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_texture_rectangle.java | 36 int GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | texture_rectangle.py | 16 GL_TEXTURE_BINDING_RECTANGLE_NV=_C('GL_TEXTURE_BINDING_RECTANGLE_NV',0x84F6) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | texture_rectangle.py | 16 GL_TEXTURE_BINDING_RECTANGLE_NV=_C('GL_TEXTURE_BINDING_RECTANGLE_NV',0x84F6) variable
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/dports/games/scorched3d/scorched/src/client/GLEXT/ |
H A D | GLMissingExt.h | 37 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/ |
H A D | gl_inc.h | 208 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/compositor/ |
H A D | gl_inc.h | 208 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/opengl/ |
H A D | qglextensions_p.h | 503 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 721 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/ |
H A D | glext.h | 3108 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 1408 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 1754 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 1742 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 1742 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 1742 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 1935 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 1935 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/ |
H A D | extgl.h | 2697 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 1935 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 2097 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 2109 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 8581 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/games/cube/cube_source/include/ |
H A D | SDL_opengl.h | 2109 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/ |
H A D | glext.h | 2097 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/ |
H A D | glext.h | 2097 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2281 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 macro
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