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Searched defs:GL_TEXTURE_LOD_BIAS_S_SGIX (Results 1 – 25 of 240) sorted by relevance

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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/SGIX/
H A Dtexture_lod_bias.py15 GL_TEXTURE_LOD_BIAS_S_SGIX=_C('GL_TEXTURE_LOD_BIAS_S_SGIX',0x818E) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/SGIX/
H A Dtexture_lod_bias.py15 GL_TEXTURE_LOD_BIAS_S_SGIX=_C('GL_TEXTURE_LOD_BIAS_S_SGIX',0x818E) variable
/dports/science/medit/medit-2012.02.05_5/sources/GL.old/
H A Dglext.h774 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/astro/openuniverse/openuniverse-1.0beta3/src/
H A Dglext.h780 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/games/cube/cube_source/include/GL/
H A Dglext.h865 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/
H A Dglext.h817 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/
H A Dglext.h1070 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/
H A Dglext.h1068 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/
H A Dglext.h1068 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/
H A Dglext.h1068 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_NV_ext.h1251 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/games/memonix/MemonixSourceCode/src/
H A DGLext.h1251 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h1251 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h1413 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h1425 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h8938 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/games/cube/cube_source/include/
H A DSDL_opengl.h1425 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dglext.h1413 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/
H A Dglext.h1413 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h1597 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h1597 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h1601 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h1601 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dglext.h1542 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h2082 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E macro

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