1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 /** \file
21  * \ingroup gpu
22  *
23  * Uniform buffers API. Used to handle many uniforms update at once.
24  * Make sure that the data structure is compatible with what the implementation expect.
25  * (see "7.6.2.2 Standard Uniform Block Layout" from the OpenGL spec for more info about std140
26  * layout)
27  * Rule of thumb: Padding to 16bytes, don't use vec3, don't use arrays of anything that is not vec4
28  * aligned .
29  */
30 
31 #pragma once
32 
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
37 struct ListBase;
38 
39 /** Opaque type hiding blender::gpu::UniformBuf. */
40 typedef struct GPUUniformBuf GPUUniformBuf;
41 
42 GPUUniformBuf *GPU_uniformbuf_create_ex(size_t size, const void *data, const char *name);
43 GPUUniformBuf *GPU_uniformbuf_create_from_list(struct ListBase *inputs, const char *name);
44 
45 #define GPU_uniformbuf_create(size) GPU_uniformbuf_create_ex(size, NULL, __func__);
46 
47 void GPU_uniformbuf_free(GPUUniformBuf *ubo);
48 
49 void GPU_uniformbuf_update(GPUUniformBuf *ubo, const void *data);
50 
51 void GPU_uniformbuf_bind(GPUUniformBuf *ubo, int slot);
52 void GPU_uniformbuf_unbind(GPUUniformBuf *ubo);
53 void GPU_uniformbuf_unbind_all(void);
54 
55 #define GPU_UBO_BLOCK_NAME "nodeTree"
56 
57 #ifdef __cplusplus
58 }
59 #endif
60