Searched defs:GameSetup (Results 1 – 13 of 13) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | game_setup.h | 55 struct GameSetup { struct 56 int audio_backend; // abstract option, currently only works as on/off 57 int textheight; // text height used on the certain built-in GUI // TODO: move out to game class? 58 bool no_speech_pack; 59 bool enable_antialiasing; 60 bool disable_exception_handling; 61 … startup_dir; // directory where the default game config is located (usually same as main_data_dir) 62 String main_data_dir; // main data directory 63 String main_data_file; // full path to main data file 89 GameSetup(); argument
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H A D | game_setup.cpp | 27 GameSetup::GameSetup() { in GameSetup() function in AGS3::GameSetup
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | gamesetup.h | 38 struct GameSetup { struct 39 int digicard; 40 int midicard; 41 int mod_player; 42 int textheight; // text height used on the certain built-in GUI 66 GameSetup(); argument
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H A D | gamesetup.cpp | 18 GameSetup::GameSetup() in GameSetup() function in GameSetup
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/dports/games/spring/spring_98.0/cont/base/springcontent/LuaHandler/Utilities/ |
H A D | specialCallinHandlers.lua | 288 function hHookFuncs.GameSetup(state, ready, playerStates) function
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/network/ |
H A D | game_setup.cpp | 42 GameSetup::GameSetup() in GameSetup() function in GameSetup
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H A D | game_setup.hpp | 42 class GameSetup class
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/dports/games/cgoban/cgoban-1.9.14/src/ |
H A D | gameSetup.h | 56 } GameSetup; typedef
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/dports/games/spring/spring_98.0/cont/LuaUI/ |
H A D | widgets.lua | 1662 function widgetHandler:GameSetup(state, ready, playerStates) function
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/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/ |
H A D | gadgets.lua | 807 function gadgetHandler:GameSetup(state, ready, playerStates) function
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/dports/games/spring/spring_98.0/rts/System/ |
H A D | EventClient.cpp | 159 bool CEventClient::GameSetup(const std::string& state, bool& ready, in GameSetup() function in CEventClient
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H A D | EventHandler.cpp | 728 bool CEventHandler::GameSetup(const string& state, bool& ready, in GameSetup() function in CEventHandler
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaHandle.cpp | 2292 bool CLuaHandle::GameSetup(const string& state, bool& ready, in GameSetup() function in CLuaHandle
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