Home
last modified time | relevance | path

Searched defs:GameSetup (Results 1 – 13 of 13) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dgame_setup.h55 struct GameSetup { struct
56 int audio_backend; // abstract option, currently only works as on/off
57 int textheight; // text height used on the certain built-in GUI // TODO: move out to game class?
58 bool no_speech_pack;
59 bool enable_antialiasing;
60 bool disable_exception_handling;
61 … startup_dir; // directory where the default game config is located (usually same as main_data_dir)
62 String main_data_dir; // main data directory
63 String main_data_file; // full path to main data file
89 GameSetup(); argument
H A Dgame_setup.cpp27 GameSetup::GameSetup() { in GameSetup() function in AGS3::GameSetup
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dgamesetup.h38 struct GameSetup { struct
39 int digicard;
40 int midicard;
41 int mod_player;
42 int textheight; // text height used on the certain built-in GUI
66 GameSetup(); argument
H A Dgamesetup.cpp18 GameSetup::GameSetup() in GameSetup() function in GameSetup
/dports/games/spring/spring_98.0/cont/base/springcontent/LuaHandler/Utilities/
H A DspecialCallinHandlers.lua288 function hHookFuncs.GameSetup(state, ready, playerStates) function
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/network/
H A Dgame_setup.cpp42 GameSetup::GameSetup() in GameSetup() function in GameSetup
H A Dgame_setup.hpp42 class GameSetup class
/dports/games/cgoban/cgoban-1.9.14/src/
H A DgameSetup.h56 } GameSetup; typedef
/dports/games/spring/spring_98.0/cont/LuaUI/
H A Dwidgets.lua1662 function widgetHandler:GameSetup(state, ready, playerStates) function
/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/
H A Dgadgets.lua807 function gadgetHandler:GameSetup(state, ready, playerStates) function
/dports/games/spring/spring_98.0/rts/System/
H A DEventClient.cpp159 bool CEventClient::GameSetup(const std::string& state, bool& ready, in GameSetup() function in CEventClient
H A DEventHandler.cpp728 bool CEventHandler::GameSetup(const string& state, bool& ready, in GameSetup() function in CEventHandler
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaHandle.cpp2292 bool CLuaHandle::GameSetup(const string& state, bool& ready, in GameSetup() function in CLuaHandle