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Searched defs:GameTime (Results 1 – 21 of 21) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DSoldierDeath.h28 class GameTime; variable
H A DGameTime.cpp35 GameTime::GameTime(int weekday, int day, int month, int year, int hour, int minute, int second) : _… in GameTime() function in OpenXcom::GameTime
H A DSavedGame.h31 class GameTime; variable
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DVEFObject.cpp125 ieDword GameTime = core->GetGame()->GameTime; in UpdateDrawingState() local
202 ieDword GameTime = core->GetGame()->GameTime; in Load2DA() local
239 ieDword GameTime = core->GetGame()->GameTime; in ReadEntry() local
H A DSaveGameIterator.cpp61 ieDword GameTime; in ParseGameDate() local
H A DEffectQueue.cpp1191 ieDword GameTime = core->GetGame()->GameTime; in ApplyEffect() local
1574 ieDword GameTime = core->GetGame()->GameTime; in RemoveExpiredEffects() local
H A DGame.h168 ieDword GameTime; // in game time seconds member
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Scripting/Global/
H A DDateTimeGlobal.cs37 public int GameTime property in OpenRA.Mods.Common.Scripting.DateGlobal
/dports/games/warmux/warmux-11.04/src/game/
H A Dtime.cpp31 GameTime::GameTime() in GameTime() function in GameTime
/dports/games/d2x/d2x-0.2.5/main/
H A Dmglobal.c37 fix GameTime = 0; // Time in game, in seconds variable
/dports/games/gbrainy/gbrainy-2.4.3/src/Core/Main/
H A DGameSession.cs117 public string GameTime { property in gbrainy.Core.Main.GameSession
H A DGame.cs207 public TimeSpan GameTime { property in gbrainy.Core.Main.Game
/dports/games/openlierox/OpenLieroX/src/server/
H A DCHideAndSeek.cpp135 TimeDiff GameTime = cServer->getServerTime(); in Simulate() local
/dports/audio/gnaural/gnaural-1.0.20110606/src/net/
H A Dgnauralscape.c51 double GameTime; // holds duration from whenever main_Stopwatch() was last called member
/dports/games/memonix/MemonixSourceCode/src/
H A Dgame_start.cpp31 Uint32 GameTime; variable
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GAMImporter/
H A DGAMImporter.cpp125 ieDword GameTime; in LoadGame() local
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dd_player.h226 int GameTime; // [Dash|RD] Length of time that this client has been in the game. variable
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/IWDOpcodes/
H A DIWDOpcodes.cpp1181 ieDword GameTime = core->GetGame()->GameTime; in fx_lich_touch() local
1214 ieDword GameTime = core->GetGame()->GameTime; in fx_blinding_orb() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DMultiplayerGame.cpp534 const char *idMultiplayerGame::GameTime() { in GameTime() function in idMultiplayerGame
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DMultiplayerGame.cpp835 const char *idMultiplayerGame::GameTime() { function in idMultiplayerGame
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GUIScript/
H A DGUIScript.cpp5124 unsigned long GameTime = game->GameTime/AI_UPDATE_TIME; local