/dports/games/openxcom/OpenXcom-1.0/src/Savegame/ |
H A D | SoldierDeath.h | 28 class GameTime; variable
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H A D | GameTime.cpp | 35 GameTime::GameTime(int weekday, int day, int month, int year, int hour, int minute, int second) : _… in GameTime() function in OpenXcom::GameTime
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H A D | SavedGame.h | 31 class GameTime; variable
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | VEFObject.cpp | 125 ieDword GameTime = core->GetGame()->GameTime; in UpdateDrawingState() local 202 ieDword GameTime = core->GetGame()->GameTime; in Load2DA() local 239 ieDword GameTime = core->GetGame()->GameTime; in ReadEntry() local
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H A D | SaveGameIterator.cpp | 61 ieDword GameTime; in ParseGameDate() local
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H A D | EffectQueue.cpp | 1191 ieDword GameTime = core->GetGame()->GameTime; in ApplyEffect() local 1574 ieDword GameTime = core->GetGame()->GameTime; in RemoveExpiredEffects() local
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H A D | Game.h | 168 ieDword GameTime; // in game time seconds member
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Scripting/Global/ |
H A D | DateTimeGlobal.cs | 37 public int GameTime property in OpenRA.Mods.Common.Scripting.DateGlobal
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/dports/games/warmux/warmux-11.04/src/game/ |
H A D | time.cpp | 31 GameTime::GameTime() in GameTime() function in GameTime
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | mglobal.c | 37 fix GameTime = 0; // Time in game, in seconds variable
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/dports/games/gbrainy/gbrainy-2.4.3/src/Core/Main/ |
H A D | GameSession.cs | 117 public string GameTime { property in gbrainy.Core.Main.GameSession
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H A D | Game.cs | 207 public TimeSpan GameTime { property in gbrainy.Core.Main.Game
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/dports/games/openlierox/OpenLieroX/src/server/ |
H A D | CHideAndSeek.cpp | 135 TimeDiff GameTime = cServer->getServerTime(); in Simulate() local
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/dports/audio/gnaural/gnaural-1.0.20110606/src/net/ |
H A D | gnauralscape.c | 51 double GameTime; // holds duration from whenever main_Stopwatch() was last called member
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | game_start.cpp | 31 Uint32 GameTime; variable
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GAMImporter/ |
H A D | GAMImporter.cpp | 125 ieDword GameTime; in LoadGame() local
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | d_player.h | 226 int GameTime; // [Dash|RD] Length of time that this client has been in the game. variable
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/IWDOpcodes/ |
H A D | IWDOpcodes.cpp | 1181 ieDword GameTime = core->GetGame()->GameTime; in fx_lich_touch() local 1214 ieDword GameTime = core->GetGame()->GameTime; in fx_blinding_orb() local
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | MultiplayerGame.cpp | 534 const char *idMultiplayerGame::GameTime() { in GameTime() function in idMultiplayerGame
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | MultiplayerGame.cpp | 835 const char *idMultiplayerGame::GameTime() { function in idMultiplayerGame
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GUIScript/ |
H A D | GUIScript.cpp | 5124 unsigned long GameTime = game->GameTime/AI_UPDATE_TIME; local
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