Searched defs:GetAnim (Results 1 – 8 of 8) sorted by relevance
956 idMD5Anim *idAnimManager::GetAnim( const char *name ) { in GetAnim() function in idAnimManager
2837 const idAnim *idDeclModelDef::GetAnim( int index ) const { in GetAnim() function in idDeclModelDef2850 int idDeclModelDef::GetAnim( const char *name ) const { in GetAnim() function in idDeclModelDef3379 const idAnim *idAnimator::GetAnim( int index ) const { in GetAnim() function in idAnimator3392 int idAnimator::GetAnim( const char *name ) const { in GetAnim() function in idAnimator
2923 const idAnim *idDeclModelDef::GetAnim( int index ) const { in GetAnim() function in idDeclModelDef2936 int idDeclModelDef::GetAnim( const char *name ) const { in GetAnim() function in idDeclModelDef3465 const idAnim *idAnimator::GetAnim( int index ) const { in GetAnim() function in idAnimator3478 int idAnimator::GetAnim( const char *name ) const { in GetAnim() function in idAnimator
2026 int idActor::GetAnim( int channel, const char *animname ) { in GetAnim() function in idActor
2074 int idActor::GetAnim( int channel, const char *animname ) { in GetAnim() function in idActor
234 int weapon_explosions::GetAnim(int weapon_expl_index, vec3d *pos, float size) in GetAnim() function in weapon_explosions
350 int weapon_explosions::GetAnim(int weapon_expl_index, vec3d *pos, float size) in GetAnim() function in weapon_explosions