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Searched defs:GetAnim (Results 1 – 8 of 8) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/game/anim/
H A DAnim.cpp956 idMD5Anim *idAnimManager::GetAnim( const char *name ) { in GetAnim() function in idAnimManager
H A DAnim_Blend.cpp2837 const idAnim *idDeclModelDef::GetAnim( int index ) const { in GetAnim() function in idDeclModelDef
2850 int idDeclModelDef::GetAnim( const char *name ) const { in GetAnim() function in idDeclModelDef
3379 const idAnim *idAnimator::GetAnim( int index ) const { in GetAnim() function in idAnimator
3392 int idAnimator::GetAnim( const char *name ) const { in GetAnim() function in idAnimator
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/anim/
H A DAnim.cpp956 idMD5Anim *idAnimManager::GetAnim( const char *name ) { in GetAnim() function in idAnimManager
H A DAnim_Blend.cpp2923 const idAnim *idDeclModelDef::GetAnim( int index ) const { in GetAnim() function in idDeclModelDef
2936 int idDeclModelDef::GetAnim( const char *name ) const { in GetAnim() function in idDeclModelDef
3465 const idAnim *idAnimator::GetAnim( int index ) const { in GetAnim() function in idAnimator
3478 int idAnimator::GetAnim( const char *name ) const { in GetAnim() function in idAnimator
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DActor.cpp2026 int idActor::GetAnim( int channel, const char *animname ) { in GetAnim() function in idActor
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DActor.cpp2074 int idActor::GetAnim( int channel, const char *animname ) { in GetAnim() function in idActor
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapons.cpp234 int weapon_explosions::GetAnim(int weapon_expl_index, vec3d *pos, float size) in GetAnim() function in weapon_explosions
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapons.cpp350 int weapon_explosions::GetAnim(int weapon_expl_index, vec3d *pos, float size) in GetAnim() function in weapon_explosions