Home
last modified time | relevance | path

Searched defs:GetNumberOfLayers (Results 1 – 11 of 11) sorted by relevance

/dports/math/vtk6/VTK-6.2.0/IO/GDAL/
H A DvtkGDALVectorReader.cxx355 int vtkGDALVectorReader::GetNumberOfLayers() in GetNumberOfLayers() function in vtkGDALVectorReader
/dports/math/vtk8/VTK-8.2.0/IO/GDAL/
H A DvtkGDALVectorReader.cxx430 int vtkGDALVectorReader::GetNumberOfLayers() in GetNumberOfLayers() function in vtkGDALVectorReader
/dports/math/vtk9/VTK-9.1.0/IO/GDAL/
H A DvtkGDALVectorReader.cxx428 int vtkGDALVectorReader::GetNumberOfLayers() in GetNumberOfLayers() function in vtkGDALVectorReader
/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/include/wx/generic/
H A Dtabg.h103 inline int GetNumberOfLayers() const { return m_layers.GetCount(); } in GetNumberOfLayers() function
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/include/wx/generic/
H A Dtabg.h103 inline int GetNumberOfLayers() const { return m_layers.GetCount(); } in GetNumberOfLayers() function
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/include/wx/generic/
H A Dtabg.h103 inline int GetNumberOfLayers() const { return m_layers.GetCount(); } in GetNumberOfLayers() function
/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/include/wx/generic/
H A Dtabg.h104 inline int GetNumberOfLayers() const { return m_layers.GetCount(); } in GetNumberOfLayers() function
/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/include/wx/generic/
H A Dtabg.h104 inline int GetNumberOfLayers() const { return m_layers.GetCount(); } in GetNumberOfLayers() function
/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/include/wx/generic/
H A Dtabg.h104 inline int GetNumberOfLayers() const { return m_layers.GetCount(); } in GetNumberOfLayers() function
/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/include/wx/generic/
H A Dtabg.h104 inline int GetNumberOfLayers() const { return m_layers.GetCount(); } in GetNumberOfLayers() function
/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/generic/
H A Dtabg.h105 inline int GetNumberOfLayers() const { return m_layers.Number(); } in GetNumberOfLayers() function