1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /**
9  * @file newgrf_commons.cpp Implementation of the class %OverrideManagerBase
10  * and its descendance, present and future.
11  */
12 
13 #include "stdafx.h"
14 #include "debug.h"
15 #include "landscape.h"
16 #include "house.h"
17 #include "industrytype.h"
18 #include "newgrf_config.h"
19 #include "clear_map.h"
20 #include "station_map.h"
21 #include "tree_map.h"
22 #include "tunnelbridge_map.h"
23 #include "newgrf_object.h"
24 #include "genworld.h"
25 #include "newgrf_spritegroup.h"
26 #include "newgrf_text.h"
27 #include "company_base.h"
28 #include "error.h"
29 #include "strings_func.h"
30 
31 #include "table/strings.h"
32 
33 #include "safeguards.h"
34 
35 /**
36  * Constructor of generic class
37  * @param offset end of original data for this entity. i.e: houses = 110
38  * @param maximum of entities this manager can deal with. i.e: houses = 512
39  * @param invalid is the ID used to identify an invalid entity id
40  */
OverrideManagerBase(uint16 offset,uint16 maximum,uint16 invalid)41 OverrideManagerBase::OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid)
42 {
43 	max_offset = offset;
44 	max_new_entities = maximum;
45 	invalid_ID = invalid;
46 
47 	mapping_ID = CallocT<EntityIDMapping>(max_new_entities);
48 	entity_overrides = MallocT<uint16>(max_offset);
49 	for (size_t i = 0; i < max_offset; i++) entity_overrides[i] = invalid;
50 	grfid_overrides = CallocT<uint32>(max_offset);
51 }
52 
53 /**
54  * Destructor of the generic class.
55  * Frees allocated memory of constructor
56  */
~OverrideManagerBase()57 OverrideManagerBase::~OverrideManagerBase()
58 {
59 	free(mapping_ID);
60 	free(entity_overrides);
61 	free(grfid_overrides);
62 }
63 
64 /**
65  * Since the entity IDs defined by the GRF file does not necessarily correlate
66  * to those used by the game, the IDs used for overriding old entities must be
67  * translated when the entity spec is set.
68  * @param local_id ID in grf file
69  * @param grfid  ID of the grf file
70  * @param entity_type original entity type
71  */
Add(uint8 local_id,uint32 grfid,uint entity_type)72 void OverrideManagerBase::Add(uint8 local_id, uint32 grfid, uint entity_type)
73 {
74 	assert(entity_type < max_offset);
75 	/* An override can be set only once */
76 	if (entity_overrides[entity_type] != invalid_ID) return;
77 	entity_overrides[entity_type] = local_id;
78 	grfid_overrides[entity_type] = grfid;
79 }
80 
81 /** Resets the mapping, which is used while initializing game */
ResetMapping()82 void OverrideManagerBase::ResetMapping()
83 {
84 	memset(mapping_ID, 0, (max_new_entities - 1) * sizeof(EntityIDMapping));
85 }
86 
87 /** Resets the override, which is used while initializing game */
ResetOverride()88 void OverrideManagerBase::ResetOverride()
89 {
90 	for (uint16 i = 0; i < max_offset; i++) {
91 		entity_overrides[i] = invalid_ID;
92 		grfid_overrides[i] = 0;
93 	}
94 }
95 
96 /**
97  * Return the ID (if ever available) of a previously inserted entity.
98  * @param grf_local_id ID of this entity within the grfID
99  * @param grfid ID of the grf file
100  * @return the ID of the candidate, of the Invalid flag item ID
101  */
GetID(uint8 grf_local_id,uint32 grfid) const102 uint16 OverrideManagerBase::GetID(uint8 grf_local_id, uint32 grfid) const
103 {
104 	const EntityIDMapping *map;
105 
106 	for (uint16 id = 0; id < max_new_entities; id++) {
107 		map = &mapping_ID[id];
108 		if (map->entity_id == grf_local_id && map->grfid == grfid) {
109 			return id;
110 		}
111 	}
112 
113 	return invalid_ID;
114 }
115 
116 /**
117  * Reserves a place in the mapping array for an entity to be installed
118  * @param grf_local_id is an arbitrary id given by the grf's author.  Also known as setid
119  * @param grfid is the id of the grf file itself
120  * @param substitute_id is the original entity from which data is copied for the new one
121  * @return the proper usable slot id, or invalid marker if none is found
122  */
AddEntityID(byte grf_local_id,uint32 grfid,byte substitute_id)123 uint16 OverrideManagerBase::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
124 {
125 	uint16 id = this->GetID(grf_local_id, grfid);
126 	EntityIDMapping *map;
127 
128 	/* Look to see if this entity has already been added. This is done
129 	 * separately from the loop below in case a GRF has been deleted, and there
130 	 * are any gaps in the array.
131 	 */
132 	if (id != invalid_ID) {
133 		return id;
134 	}
135 
136 	/* This entity hasn't been defined before, so give it an ID now. */
137 	for (id = max_offset; id < max_new_entities; id++) {
138 		map = &mapping_ID[id];
139 
140 		if (CheckValidNewID(id) && map->entity_id == 0 && map->grfid == 0) {
141 			map->entity_id     = grf_local_id;
142 			map->grfid         = grfid;
143 			map->substitute_id = substitute_id;
144 			return id;
145 		}
146 	}
147 
148 	return invalid_ID;
149 }
150 
151 /**
152  * Gives the GRFID of the file the entity belongs to.
153  * @param entity_id ID of the entity being queried.
154  * @return GRFID.
155  */
GetGRFID(uint16 entity_id) const156 uint32 OverrideManagerBase::GetGRFID(uint16 entity_id) const
157 {
158 	return mapping_ID[entity_id].grfid;
159 }
160 
161 /**
162  * Gives the substitute of the entity, as specified by the grf file
163  * @param entity_id of the entity being queried
164  * @return mapped id
165  */
GetSubstituteID(uint16 entity_id) const166 uint16 OverrideManagerBase::GetSubstituteID(uint16 entity_id) const
167 {
168 	return mapping_ID[entity_id].substitute_id;
169 }
170 
171 /**
172  * Install the specs into the HouseSpecs array
173  * It will find itself the proper slot on which it will go
174  * @param hs HouseSpec read from the grf file, ready for inclusion
175  */
SetEntitySpec(const HouseSpec * hs)176 void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs)
177 {
178 	HouseID house_id = this->AddEntityID(hs->grf_prop.local_id, hs->grf_prop.grffile->grfid, hs->grf_prop.subst_id);
179 
180 	if (house_id == invalid_ID) {
181 		grfmsg(1, "House.SetEntitySpec: Too many houses allocated. Ignoring.");
182 		return;
183 	}
184 
185 	MemCpyT(HouseSpec::Get(house_id), hs);
186 
187 	/* Now add the overrides. */
188 	for (int i = 0; i != max_offset; i++) {
189 		HouseSpec *overridden_hs = HouseSpec::Get(i);
190 
191 		if (entity_overrides[i] != hs->grf_prop.local_id || grfid_overrides[i] != hs->grf_prop.grffile->grfid) continue;
192 
193 		overridden_hs->grf_prop.override = house_id;
194 		entity_overrides[i] = invalid_ID;
195 		grfid_overrides[i] = 0;
196 	}
197 }
198 
199 /**
200  * Return the ID (if ever available) of a previously inserted entity.
201  * @param grf_local_id ID of this entity within the grfID
202  * @param grfid ID of the grf file
203  * @return the ID of the candidate, of the Invalid flag item ID
204  */
GetID(uint8 grf_local_id,uint32 grfid) const205 uint16 IndustryOverrideManager::GetID(uint8 grf_local_id, uint32 grfid) const
206 {
207 	uint16 id = OverrideManagerBase::GetID(grf_local_id, grfid);
208 	if (id != invalid_ID) return id;
209 
210 	/* No mapping found, try the overrides */
211 	for (id = 0; id < max_offset; id++) {
212 		if (entity_overrides[id] == grf_local_id && grfid_overrides[id] == grfid) return id;
213 	}
214 
215 	return invalid_ID;
216 }
217 
218 /**
219  * Method to find an entity ID and to mark it as reserved for the Industry to be included.
220  * @param grf_local_id ID used by the grf file for pre-installation work (equivalent of TTDPatch's setid
221  * @param grfid ID of the current grf file
222  * @param substitute_id industry from which data has been copied
223  * @return a free entity id (slotid) if ever one has been found, or Invalid_ID marker otherwise
224  */
AddEntityID(byte grf_local_id,uint32 grfid,byte substitute_id)225 uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
226 {
227 	/* This entity hasn't been defined before, so give it an ID now. */
228 	for (uint16 id = 0; id < max_new_entities; id++) {
229 		/* Skip overridden industries */
230 		if (id < max_offset && entity_overrides[id] != invalid_ID) continue;
231 
232 		/* Get the real live industry */
233 		const IndustrySpec *inds = GetIndustrySpec(id);
234 
235 		/* This industry must be one that is not available(enabled), mostly because of climate.
236 		 * And it must not already be used by a grf (grffile == nullptr).
237 		 * So reserve this slot here, as it is the chosen one */
238 		if (!inds->enabled && inds->grf_prop.grffile == nullptr) {
239 			EntityIDMapping *map = &mapping_ID[id];
240 
241 			if (map->entity_id == 0 && map->grfid == 0) {
242 				/* winning slot, mark it as been used */
243 				map->entity_id     = grf_local_id;
244 				map->grfid         = grfid;
245 				map->substitute_id = substitute_id;
246 				return id;
247 			}
248 		}
249 	}
250 
251 	return invalid_ID;
252 }
253 
254 /**
255  * Method to install the new industry data in its proper slot
256  * The slot assignment is internal of this method, since it requires
257  * checking what is available
258  * @param inds Industryspec that comes from the grf decoding process
259  */
SetEntitySpec(IndustrySpec * inds)260 void IndustryOverrideManager::SetEntitySpec(IndustrySpec *inds)
261 {
262 	/* First step : We need to find if this industry is already specified in the savegame data. */
263 	IndustryType ind_id = this->GetID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid);
264 
265 	if (ind_id == invalid_ID) {
266 		/* Not found.
267 		 * Or it has already been overridden, so you've lost your place.
268 		 * Or it is a simple substitute.
269 		 * We need to find a free available slot */
270 		ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid, inds->grf_prop.subst_id);
271 		inds->grf_prop.override = invalid_ID;  // make sure it will not be detected as overridden
272 	}
273 
274 	if (ind_id == invalid_ID) {
275 		grfmsg(1, "Industry.SetEntitySpec: Too many industries allocated. Ignoring.");
276 		return;
277 	}
278 
279 	/* Now that we know we can use the given id, copy the spec to its final destination... */
280 	_industry_specs[ind_id] = *inds;
281 	/* ... and mark it as usable*/
282 	_industry_specs[ind_id].enabled = true;
283 }
284 
SetEntitySpec(const IndustryTileSpec * its)285 void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its)
286 {
287 	IndustryGfx indt_id = this->AddEntityID(its->grf_prop.local_id, its->grf_prop.grffile->grfid, its->grf_prop.subst_id);
288 
289 	if (indt_id == invalid_ID) {
290 		grfmsg(1, "IndustryTile.SetEntitySpec: Too many industry tiles allocated. Ignoring.");
291 		return;
292 	}
293 
294 	memcpy(&_industry_tile_specs[indt_id], its, sizeof(*its));
295 
296 	/* Now add the overrides. */
297 	for (int i = 0; i < max_offset; i++) {
298 		IndustryTileSpec *overridden_its = &_industry_tile_specs[i];
299 
300 		if (entity_overrides[i] != its->grf_prop.local_id || grfid_overrides[i] != its->grf_prop.grffile->grfid) continue;
301 
302 		overridden_its->grf_prop.override = indt_id;
303 		overridden_its->enabled = false;
304 		entity_overrides[i] = invalid_ID;
305 		grfid_overrides[i] = 0;
306 	}
307 }
308 
309 /**
310  * Method to install the new object data in its proper slot
311  * The slot assignment is internal of this method, since it requires
312  * checking what is available
313  * @param spec ObjectSpec that comes from the grf decoding process
314  */
SetEntitySpec(ObjectSpec * spec)315 void ObjectOverrideManager::SetEntitySpec(ObjectSpec *spec)
316 {
317 	/* First step : We need to find if this object is already specified in the savegame data. */
318 	ObjectType type = this->GetID(spec->grf_prop.local_id, spec->grf_prop.grffile->grfid);
319 
320 	if (type == invalid_ID) {
321 		/* Not found.
322 		 * Or it has already been overridden, so you've lost your place.
323 		 * Or it is a simple substitute.
324 		 * We need to find a free available slot */
325 		type = this->AddEntityID(spec->grf_prop.local_id, spec->grf_prop.grffile->grfid, OBJECT_TRANSMITTER);
326 	}
327 
328 	if (type == invalid_ID) {
329 		grfmsg(1, "Object.SetEntitySpec: Too many objects allocated. Ignoring.");
330 		return;
331 	}
332 
333 	extern ObjectSpec _object_specs[NUM_OBJECTS];
334 
335 	/* Now that we know we can use the given id, copy the spec to its final destination. */
336 	memcpy(&_object_specs[type], spec, sizeof(*spec));
337 	ObjectClass::Assign(&_object_specs[type]);
338 }
339 
340 /**
341  * Function used by houses (and soon industries) to get information
342  * on type of "terrain" the tile it is queries sits on.
343  * @param tile TileIndex of the tile been queried
344  * @param context The context of the tile.
345  * @return value corresponding to the grf expected format:
346  *         Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
347  */
GetTerrainType(TileIndex tile,TileContext context)348 uint32 GetTerrainType(TileIndex tile, TileContext context)
349 {
350 	switch (_settings_game.game_creation.landscape) {
351 		case LT_TROPIC: return GetTropicZone(tile);
352 		case LT_ARCTIC: {
353 			bool has_snow;
354 			switch (GetTileType(tile)) {
355 				case MP_CLEAR:
356 					/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
357 					if (_generating_world) goto genworld;
358 					has_snow = IsSnowTile(tile) && GetClearDensity(tile) >= 2;
359 					break;
360 
361 				case MP_RAILWAY: {
362 					/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
363 					if (_generating_world) goto genworld; // we do not care about foundations here
364 					RailGroundType ground = GetRailGroundType(tile);
365 					has_snow = (ground == RAIL_GROUND_ICE_DESERT || (context == TCX_UPPER_HALFTILE && ground == RAIL_GROUND_HALF_SNOW));
366 					break;
367 				}
368 
369 				case MP_ROAD:
370 					/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
371 					if (_generating_world) goto genworld; // we do not care about foundations here
372 					has_snow = IsOnSnow(tile);
373 					break;
374 
375 				case MP_TREES: {
376 					/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
377 					if (_generating_world) goto genworld;
378 					TreeGround ground = GetTreeGround(tile);
379 					has_snow = (ground == TREE_GROUND_SNOW_DESERT || ground == TREE_GROUND_ROUGH_SNOW) && GetTreeDensity(tile) >= 2;
380 					break;
381 				}
382 
383 				case MP_TUNNELBRIDGE:
384 					if (context == TCX_ON_BRIDGE) {
385 						has_snow = (GetBridgeHeight(tile) > GetSnowLine());
386 					} else {
387 						/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
388 						if (_generating_world) goto genworld; // we do not care about foundations here
389 						has_snow = HasTunnelBridgeSnowOrDesert(tile);
390 					}
391 					break;
392 
393 				case MP_STATION:
394 				case MP_HOUSE:
395 				case MP_INDUSTRY:
396 				case MP_OBJECT:
397 					/* These tiles usually have a levelling foundation. So use max Z */
398 					has_snow = (GetTileMaxZ(tile) > GetSnowLine());
399 					break;
400 
401 				case MP_VOID:
402 				case MP_WATER:
403 				genworld:
404 					has_snow = (GetTileZ(tile) > GetSnowLine());
405 					break;
406 
407 				default: NOT_REACHED();
408 			}
409 			return has_snow ? 4 : 0;
410 		}
411 		default:        return 0;
412 	}
413 }
414 
415 /**
416  * Get the tile at the given offset.
417  * @param parameter The NewGRF "encoded" offset.
418  * @param tile The tile to base the offset from.
419  * @param signed_offsets Whether the offsets are to be interpreted as signed or not.
420  * @param axis Axis of a railways station.
421  * @return The tile at the offset.
422  */
GetNearbyTile(byte parameter,TileIndex tile,bool signed_offsets,Axis axis)423 TileIndex GetNearbyTile(byte parameter, TileIndex tile, bool signed_offsets, Axis axis)
424 {
425 	int8 x = GB(parameter, 0, 4);
426 	int8 y = GB(parameter, 4, 4);
427 
428 	if (signed_offsets && x >= 8) x -= 16;
429 	if (signed_offsets && y >= 8) y -= 16;
430 
431 	/* Swap width and height depending on axis for railway stations */
432 	if (axis == INVALID_AXIS && HasStationTileRail(tile)) axis = GetRailStationAxis(tile);
433 	if (axis == AXIS_Y) Swap(x, y);
434 
435 	/* Make sure we never roam outside of the map, better wrap in that case */
436 	return TILE_MASK(tile + TileDiffXY(x, y));
437 }
438 
439 /**
440  * Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62.
441  *
442  * @param tile the tile of interest.
443  * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
444  * @return 0czzbbss: c = TileType; zz = TileZ; bb: 7-3 zero, 4-2 TerrainType, 1 water/shore, 0 zero; ss = TileSlope
445  */
GetNearbyTileInformation(TileIndex tile,bool grf_version8)446 uint32 GetNearbyTileInformation(TileIndex tile, bool grf_version8)
447 {
448 	TileType tile_type = GetTileType(tile);
449 
450 	/* Fake tile type for trees on shore */
451 	if (IsTileType(tile, MP_TREES) && GetTreeGround(tile) == TREE_GROUND_SHORE) tile_type = MP_WATER;
452 
453 	int z;
454 	Slope tileh = GetTilePixelSlope(tile, &z);
455 	/* Return 0 if the tile is a land tile */
456 	byte terrain_type = (HasTileWaterClass(tile) ? (GetWaterClass(tile) + 1) & 3 : 0) << 5 | GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
457 	if (grf_version8) z /= TILE_HEIGHT;
458 	return tile_type << 24 | Clamp(z, 0, 0xFF) << 16 | terrain_type << 8 | tileh;
459 }
460 
461 /**
462  * Returns company information like in vehicle var 43 or station var 43.
463  * @param owner Owner of the object.
464  * @param l Livery of the object; nullptr to use default.
465  * @return NewGRF company information.
466  */
GetCompanyInfo(CompanyID owner,const Livery * l)467 uint32 GetCompanyInfo(CompanyID owner, const Livery *l)
468 {
469 	if (l == nullptr && Company::IsValidID(owner)) l = &Company::Get(owner)->livery[LS_DEFAULT];
470 	return owner | (Company::IsValidAiID(owner) ? 0x10000 : 0) | (l != nullptr ? (l->colour1 << 24) | (l->colour2 << 28) : 0);
471 }
472 
473 /**
474  * Get the error message from a shape/location/slope check callback result.
475  * @param cb_res Callback result to translate. If bit 10 is set this is a standard error message, otherwise a NewGRF provided string.
476  * @param grffile NewGRF to use to resolve a custom error message.
477  * @param default_error Error message to use for the generic error.
478  * @return CommandCost indicating success or the error message.
479  */
GetErrorMessageFromLocationCallbackResult(uint16 cb_res,const GRFFile * grffile,StringID default_error)480 CommandCost GetErrorMessageFromLocationCallbackResult(uint16 cb_res, const GRFFile *grffile, StringID default_error)
481 {
482 	CommandCost res;
483 
484 	if (cb_res < 0x400) {
485 		res = CommandCost(GetGRFStringID(grffile->grfid, 0xD000 + cb_res));
486 	} else {
487 		switch (cb_res) {
488 			case 0x400: return res; // No error.
489 
490 			default:    // unknown reason -> default error
491 			case 0x401: res = CommandCost(default_error); break;
492 
493 			case 0x402: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST); break;
494 			case 0x403: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT); break;
495 			case 0x404: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE); break;
496 			case 0x405: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE); break;
497 			case 0x406: res = CommandCost(STR_ERROR_CAN_T_BUILD_ON_SEA); break;
498 			case 0x407: res = CommandCost(STR_ERROR_CAN_T_BUILD_ON_CANAL); break;
499 			case 0x408: res = CommandCost(STR_ERROR_CAN_T_BUILD_ON_RIVER); break;
500 		}
501 	}
502 
503 	/* Copy some parameters from the registers to the error message text ref. stack */
504 	res.UseTextRefStack(grffile, 4);
505 
506 	return res;
507 }
508 
509 /**
510  * Record that a NewGRF returned an unknown/invalid callback result.
511  * Also show an error to the user.
512  * @param grfid ID of the NewGRF causing the problem.
513  * @param cbid Callback causing the problem.
514  * @param cb_res Invalid result returned by the callback.
515  */
ErrorUnknownCallbackResult(uint32 grfid,uint16 cbid,uint16 cb_res)516 void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res)
517 {
518 	GRFConfig *grfconfig = GetGRFConfig(grfid);
519 
520 	if (!HasBit(grfconfig->grf_bugs, GBUG_UNKNOWN_CB_RESULT)) {
521 		SetBit(grfconfig->grf_bugs, GBUG_UNKNOWN_CB_RESULT);
522 		SetDParamStr(0, grfconfig->GetName());
523 		SetDParam(1, cbid);
524 		SetDParam(2, cb_res);
525 		ShowErrorMessage(STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT, WL_CRITICAL);
526 	}
527 
528 	/* debug output */
529 	char buffer[512];
530 
531 	SetDParamStr(0, grfconfig->GetName());
532 	GetString(buffer, STR_NEWGRF_BUGGY, lastof(buffer));
533 	Debug(grf, 0, "{}", buffer + 3);
534 
535 	SetDParam(1, cbid);
536 	SetDParam(2, cb_res);
537 	GetString(buffer, STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT, lastof(buffer));
538 	Debug(grf, 0, "{}", buffer + 3);
539 }
540 
541 /**
542  * Converts a callback result into a boolean.
543  * For grf version < 8 the result is checked for zero or non-zero.
544  * For grf version >= 8 the callback result must be 0 or 1.
545  * @param grffile NewGRF returning the value.
546  * @param cbid Callback returning the value.
547  * @param cb_res Callback result.
548  * @return Boolean value. True if cb_res != 0.
549  */
ConvertBooleanCallback(const GRFFile * grffile,uint16 cbid,uint16 cb_res)550 bool ConvertBooleanCallback(const GRFFile *grffile, uint16 cbid, uint16 cb_res)
551 {
552 	assert(cb_res != CALLBACK_FAILED); // We do not know what to return
553 
554 	if (grffile->grf_version < 8) return cb_res != 0;
555 
556 	if (cb_res > 1) ErrorUnknownCallbackResult(grffile->grfid, cbid, cb_res);
557 	return cb_res != 0;
558 }
559 
560 /**
561  * Converts a callback result into a boolean.
562  * For grf version < 8 the first 8 bit of the result are checked for zero or non-zero.
563  * For grf version >= 8 the callback result must be 0 or 1.
564  * @param grffile NewGRF returning the value.
565  * @param cbid Callback returning the value.
566  * @param cb_res Callback result.
567  * @return Boolean value. True if cb_res != 0.
568  */
Convert8bitBooleanCallback(const GRFFile * grffile,uint16 cbid,uint16 cb_res)569 bool Convert8bitBooleanCallback(const GRFFile *grffile, uint16 cbid, uint16 cb_res)
570 {
571 	assert(cb_res != CALLBACK_FAILED); // We do not know what to return
572 
573 	if (grffile->grf_version < 8) return GB(cb_res, 0, 8) != 0;
574 
575 	if (cb_res > 1) ErrorUnknownCallbackResult(grffile->grfid, cbid, cb_res);
576 	return cb_res != 0;
577 }
578 
579 
580 /* static */ std::vector<DrawTileSeqStruct> NewGRFSpriteLayout::result_seq;
581 
582 /**
583  * Clone the building sprites of a spritelayout.
584  * @param source The building sprites to copy.
585  */
Clone(const DrawTileSeqStruct * source)586 void NewGRFSpriteLayout::Clone(const DrawTileSeqStruct *source)
587 {
588 	assert(this->seq == nullptr);
589 	assert(source != nullptr);
590 
591 	size_t count = 1; // 1 for the terminator
592 	const DrawTileSeqStruct *element;
593 	foreach_draw_tile_seq(element, source) count++;
594 
595 	DrawTileSeqStruct *sprites = MallocT<DrawTileSeqStruct>(count);
596 	MemCpyT(sprites, source, count);
597 	this->seq = sprites;
598 }
599 
600 /**
601  * Clone a spritelayout.
602  * @param source The spritelayout to copy.
603  */
Clone(const NewGRFSpriteLayout * source)604 void NewGRFSpriteLayout::Clone(const NewGRFSpriteLayout *source)
605 {
606 	this->Clone((const DrawTileSprites*)source);
607 
608 	if (source->registers != nullptr) {
609 		size_t count = 1; // 1 for the ground sprite
610 		const DrawTileSeqStruct *element;
611 		foreach_draw_tile_seq(element, source->seq) count++;
612 
613 		TileLayoutRegisters *regs = MallocT<TileLayoutRegisters>(count);
614 		MemCpyT(regs, source->registers, count);
615 		this->registers = regs;
616 	}
617 }
618 
619 
620 /**
621  * Allocate a spritelayout for \a num_sprites building sprites.
622  * @param num_sprites Number of building sprites to allocate memory for. (not counting the terminator)
623  */
Allocate(uint num_sprites)624 void NewGRFSpriteLayout::Allocate(uint num_sprites)
625 {
626 	assert(this->seq == nullptr);
627 
628 	DrawTileSeqStruct *sprites = CallocT<DrawTileSeqStruct>(num_sprites + 1);
629 	sprites[num_sprites].MakeTerminator();
630 	this->seq = sprites;
631 }
632 
633 /**
634  * Allocate memory for register modifiers.
635  */
AllocateRegisters()636 void NewGRFSpriteLayout::AllocateRegisters()
637 {
638 	assert(this->seq != nullptr);
639 	assert(this->registers == nullptr);
640 
641 	size_t count = 1; // 1 for the ground sprite
642 	const DrawTileSeqStruct *element;
643 	foreach_draw_tile_seq(element, this->seq) count++;
644 
645 	this->registers = CallocT<TileLayoutRegisters>(count);
646 }
647 
648 /**
649  * Prepares a sprite layout before resolving action-1-2-3 chains.
650  * Integrates offsets into the layout and determines which chains to resolve.
651  * @note The function uses statically allocated temporary storage, which is reused every time when calling the function.
652  *       That means, you have to use the sprite layout before calling #PrepareLayout() the next time.
653  * @param orig_offset          Offset to apply to non-action-1 sprites.
654  * @param newgrf_ground_offset Offset to apply to action-1 ground sprites.
655  * @param newgrf_offset        Offset to apply to action-1 non-ground sprites.
656  * @param constr_stage         Construction stage (0-3) to apply to all action-1 sprites.
657  * @param separate_ground      Whether the ground sprite shall be resolved by a separate action-1-2-3 chain by default.
658  * @return Bitmask of values for variable 10 to resolve action-1-2-3 chains for.
659  */
PrepareLayout(uint32 orig_offset,uint32 newgrf_ground_offset,uint32 newgrf_offset,uint constr_stage,bool separate_ground) const660 uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_ground_offset, uint32 newgrf_offset, uint constr_stage, bool separate_ground) const
661 {
662 	result_seq.clear();
663 	uint32 var10_values = 0;
664 
665 	/* Create a copy of the spritelayout, so we can modify some values.
666 	 * Also include the groundsprite into the sequence for easier processing. */
667 	DrawTileSeqStruct *result = &result_seq.emplace_back();
668 	result->image = ground;
669 	result->delta_x = 0;
670 	result->delta_y = 0;
671 	result->delta_z = (int8)0x80;
672 
673 	const DrawTileSeqStruct *dtss;
674 	foreach_draw_tile_seq(dtss, this->seq) {
675 		result_seq.push_back(*dtss);
676 	}
677 	result_seq.emplace_back().MakeTerminator();
678 	/* Determine the var10 values the action-1-2-3 chains needs to be resolved for,
679 	 * and apply the default sprite offsets (unless disabled). */
680 	const TileLayoutRegisters *regs = this->registers;
681 	bool ground = true;
682 	foreach_draw_tile_seq(result, result_seq.data()) {
683 		TileLayoutFlags flags = TLF_NOTHING;
684 		if (regs != nullptr) flags = regs->flags;
685 
686 		/* Record var10 value for the sprite */
687 		if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_SPRITE_REG_FLAGS)) {
688 			uint8 var10 = (flags & TLF_SPRITE_VAR10) ? regs->sprite_var10 : (ground && separate_ground ? 1 : 0);
689 			SetBit(var10_values, var10);
690 		}
691 
692 		/* Add default sprite offset, unless there is a custom one */
693 		if (!(flags & TLF_SPRITE)) {
694 			if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
695 				result->image.sprite += ground ? newgrf_ground_offset : newgrf_offset;
696 				if (constr_stage > 0 && regs != nullptr) result->image.sprite += GetConstructionStageOffset(constr_stage, regs->max_sprite_offset);
697 			} else {
698 				result->image.sprite += orig_offset;
699 			}
700 		}
701 
702 		/* Record var10 value for the palette */
703 		if (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_PALETTE_REG_FLAGS)) {
704 			uint8 var10 = (flags & TLF_PALETTE_VAR10) ? regs->palette_var10 : (ground && separate_ground ? 1 : 0);
705 			SetBit(var10_values, var10);
706 		}
707 
708 		/* Add default palette offset, unless there is a custom one */
709 		if (!(flags & TLF_PALETTE)) {
710 			if (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
711 				result->image.sprite += ground ? newgrf_ground_offset : newgrf_offset;
712 				if (constr_stage > 0 && regs != nullptr) result->image.sprite += GetConstructionStageOffset(constr_stage, regs->max_palette_offset);
713 			}
714 		}
715 
716 		ground = false;
717 		if (regs != nullptr) regs++;
718 	}
719 
720 	return var10_values;
721 }
722 
723 /**
724  * Evaluates the register modifiers and integrates them into the preprocessed sprite layout.
725  * @pre #PrepareLayout() needs calling first.
726  * @param resolved_var10  The value of var10 the action-1-2-3 chain was evaluated for.
727  * @param resolved_sprite Result sprite of the action-1-2-3 chain.
728  * @param separate_ground Whether the ground sprite is resolved by a separate action-1-2-3 chain.
729  * @return Resulting spritelayout after processing the registers.
730  */
ProcessRegisters(uint8 resolved_var10,uint32 resolved_sprite,bool separate_ground) const731 void NewGRFSpriteLayout::ProcessRegisters(uint8 resolved_var10, uint32 resolved_sprite, bool separate_ground) const
732 {
733 	DrawTileSeqStruct *result;
734 	const TileLayoutRegisters *regs = this->registers;
735 	bool ground = true;
736 	foreach_draw_tile_seq(result, result_seq.data()) {
737 		TileLayoutFlags flags = TLF_NOTHING;
738 		if (regs != nullptr) flags = regs->flags;
739 
740 		/* Is the sprite or bounding box affected by an action-1-2-3 chain? */
741 		if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_SPRITE_REG_FLAGS)) {
742 			/* Does the var10 value apply to this sprite? */
743 			uint8 var10 = (flags & TLF_SPRITE_VAR10) ? regs->sprite_var10 : (ground && separate_ground ? 1 : 0);
744 			if (var10 == resolved_var10) {
745 				/* Apply registers */
746 				if ((flags & TLF_DODRAW) && GetRegister(regs->dodraw) == 0) {
747 					result->image.sprite = 0;
748 				} else {
749 					if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE)) result->image.sprite += resolved_sprite;
750 					if (flags & TLF_SPRITE) {
751 						int16 offset = (int16)GetRegister(regs->sprite); // mask to 16 bits to avoid trouble
752 						if (!HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (offset >= 0 && offset < regs->max_sprite_offset)) {
753 							result->image.sprite += offset;
754 						} else {
755 							result->image.sprite = SPR_IMG_QUERY;
756 						}
757 					}
758 
759 					if (result->IsParentSprite()) {
760 						if (flags & TLF_BB_XY_OFFSET) {
761 							result->delta_x += (int32)GetRegister(regs->delta.parent[0]);
762 							result->delta_y += (int32)GetRegister(regs->delta.parent[1]);
763 						}
764 						if (flags & TLF_BB_Z_OFFSET)    result->delta_z += (int32)GetRegister(regs->delta.parent[2]);
765 					} else {
766 						if (flags & TLF_CHILD_X_OFFSET) result->delta_x += (int32)GetRegister(regs->delta.child[0]);
767 						if (flags & TLF_CHILD_Y_OFFSET) result->delta_y += (int32)GetRegister(regs->delta.child[1]);
768 					}
769 				}
770 			}
771 		}
772 
773 		/* Is the palette affected by an action-1-2-3 chain? */
774 		if (result->image.sprite != 0 && (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_PALETTE_REG_FLAGS))) {
775 			/* Does the var10 value apply to this sprite? */
776 			uint8 var10 = (flags & TLF_PALETTE_VAR10) ? regs->palette_var10 : (ground && separate_ground ? 1 : 0);
777 			if (var10 == resolved_var10) {
778 				/* Apply registers */
779 				if (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) result->image.pal += resolved_sprite;
780 				if (flags & TLF_PALETTE) {
781 					int16 offset = (int16)GetRegister(regs->palette); // mask to 16 bits to avoid trouble
782 					if (!HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (offset >= 0 && offset < regs->max_palette_offset)) {
783 						result->image.pal += offset;
784 					} else {
785 						result->image.sprite = SPR_IMG_QUERY;
786 						result->image.pal = PAL_NONE;
787 					}
788 				}
789 			}
790 		}
791 
792 		ground = false;
793 		if (regs != nullptr) regs++;
794 	}
795 }
796