1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * aint32 with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  *
22  * Based on the original sources
23  *   Faery Tale II -- The Halls of the Dead
24  *   (c) 1993-1996 The Wyrmkeep Entertainment Co.
25  */
26 
27 #include "saga2/saga2.h"
28 #include "saga2/spelshow.h"
29 
30 namespace Saga2 {
31 
SPELLHEIGHTFUNCTION(ShortTillThere)32 SPELLHEIGHTFUNCTION(ShortTillThere) {
33 	if (effectron->stepNo <= effectron->totalSteps) {
34 		return 8;
35 	} else if (effectron->stepNo - effectron->totalSteps <= 8) {
36 		return 8 * (effectron->stepNo - effectron->totalSteps);
37 	}
38 	return 0;
39 }
40 
SPELLBREADTHFUNCTION(ThinTillThere)41 SPELLBREADTHFUNCTION(ThinTillThere) {
42 	if (effectron->stepNo <= effectron->totalSteps) {
43 		return 8;
44 	} else if (effectron->stepNo - effectron->totalSteps <= 8) {
45 		return 8 * (effectron->stepNo - effectron->totalSteps);
46 	}
47 	return 0;
48 }
49 
50 
51 
SPELLHEIGHTFUNCTION(GrowLinear)52 SPELLHEIGHTFUNCTION(GrowLinear) {
53 	return 0;
54 }
55 
SPELLBREADTHFUNCTION(BulkLinear)56 SPELLBREADTHFUNCTION(BulkLinear) {
57 	return 0;
58 }
59 
60 
61 
SPELLBREADTHFUNCTION(StaticHeight)62 SPELLBREADTHFUNCTION(StaticHeight) {
63 	return 1;
64 }
65 
SPELLBREADTHFUNCTION(StaticBreadth)66 SPELLBREADTHFUNCTION(StaticBreadth) {
67 	return 1;
68 }
69 
70 } // end of namespace Saga2
71