/dports/devel/librttopo/librttopo-1.1.0/src/ |
H A D | rttopo_config.h | 8 #define HAVE_CTYPE_H 1 macro
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/dports/devel/csoap/libsoap-1.1.0/win32/MinGW/ |
H A D | config.h | 9 #define HAVE_CTYPE_H 1 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_config_wii.h | 43 #define HAVE_CTYPE_H 1 macro
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H A D | SDL_config_macos.h | 48 #define HAVE_CTYPE_H 1 macro
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/dports/textproc/bibclean/bibclean-3.06/save/ |
H A D | config.h | 14 #define HAVE_CTYPE_H 1 macro
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/dports/lang/polyml/polyml-5.8.2/ |
H A D | winconfig.h | 45 #define HAVE_CTYPE_H 1 macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_config_macos.h | 48 #define HAVE_CTYPE_H 1 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_config_macos.h | 48 #define HAVE_CTYPE_H 1 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_config_macos.h | 48 #define HAVE_CTYPE_H 1 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_config_macos.h | 48 #define HAVE_CTYPE_H 1 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_config_macos.h | 48 #define HAVE_CTYPE_H 1 macro
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/dports/databases/rrdtool/rrdtool-1.7.2/win32/ |
H A D | rrd_config.h | 62 #define HAVE_CTYPE_H 1 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_config_macos.h | 48 #define HAVE_CTYPE_H 1 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_config_macos.h | 48 #define HAVE_CTYPE_H 1 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_config_macos.h | 48 #define HAVE_CTYPE_H 1 macro
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_config_macos.h | 48 #define HAVE_CTYPE_H 1 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_config_macos.h | 48 #define HAVE_CTYPE_H 1 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_config_macos.h | 48 #define HAVE_CTYPE_H 1 macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_config_macos.h | 48 #define HAVE_CTYPE_H 1 macro
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/dports/games/warmux/warmux-11.04/build/android/jni/xml2/ |
H A D | config.h | 32 #define HAVE_CTYPE_H 1 macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_config_macos.h | 48 #define HAVE_CTYPE_H 1 macro
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_config_macos.h | 48 #define HAVE_CTYPE_H 1 macro
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/dports/textproc/bibclean/bibclean-3.06/ibmpc/dos/wat10/wcc386/ |
H A D | config.h | 52 #define HAVE_CTYPE_H 1 macro
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/dports/textproc/bibclean/bibclean-3.06/vms/ |
H A D | config.h | 45 #define HAVE_CTYPE_H 1 macro
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/dports/textproc/bibclean/bibclean-3.06/ibmpc/dos/wat10/wcc/ |
H A D | config.h | 52 #define HAVE_CTYPE_H 1 macro
|