xref: /reactos/dll/directx/d3d9/d3d9_haldevice.c (revision c2c66aff)
1 /*
2  * COPYRIGHT:       See COPYING in the top level directory
3  * PROJECT:         ReactOS ReactX
4  * FILE:            dll/directx/d3d9/d3d9_haldevice.c
5  * PURPOSE:         d3d9.dll internal HAL device functions
6  * PROGRAMERS:      Gregor Gullwi <gbrunmar (dot) ros (at) gmail (dot) com>
7  */
8 #include "d3d9_haldevice.h"
9 #include <debug.h>
10 
11 #define LOCK_D3DDEVICE9()     if (This->bLockDevice) EnterCriticalSection(&This->CriticalSection);
12 #define UNLOCK_D3DDEVICE9()   if (This->bLockDevice) LeaveCriticalSection(&This->CriticalSection);
13 
14 /* Convert a IDirect3D9 pointer safely to the internal implementation struct */
15 /*static LPD3D9HALDEVICE IDirect3DDevice9ToImpl(LPDIRECT3DDEVICE9 iface)
16 {
17     if (NULL == iface)
18         return NULL;
19 
20     return (LPD3D9HALDEVICE)((ULONG_PTR)iface - FIELD_OFFSET(D3D9HALDEVICE, PureDevice.BaseDevice.lpVtbl));
21 }*/
22 
23 /* IDirect3DDevice9 public interface */
IDirect3DDevice9HAL_GetTransform(LPDIRECT3DDEVICE9 iface,D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix)24 HRESULT WINAPI IDirect3DDevice9HAL_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix)
25 {
26     UNIMPLEMENTED
27 
28     return D3D_OK;
29 }
30 
IDirect3DDevice9HAL_GetMaterial(LPDIRECT3DDEVICE9 iface,D3DMATERIAL9 * pMaterial)31 HRESULT WINAPI IDirect3DDevice9HAL_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial)
32 {
33     UNIMPLEMENTED
34 
35     return D3D_OK;
36 }
37 
IDirect3DDevice9HAL_GetLight(LPDIRECT3DDEVICE9 iface,DWORD Index,D3DLIGHT9 * pLight)38 HRESULT WINAPI IDirect3DDevice9HAL_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight)
39 {
40     UNIMPLEMENTED
41 
42     return D3D_OK;
43 }
44 
IDirect3DDevice9HAL_GetLightEnable(LPDIRECT3DDEVICE9 iface,DWORD Index,BOOL * pEnable)45 HRESULT WINAPI IDirect3DDevice9HAL_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable)
46 {
47     UNIMPLEMENTED
48 
49     return D3D_OK;
50 }
51 
IDirect3DDevice9HAL_GetClipPlane(LPDIRECT3DDEVICE9 iface,DWORD Index,float * pPlane)52 HRESULT WINAPI IDirect3DDevice9HAL_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane)
53 {
54     UNIMPLEMENTED
55 
56     return D3D_OK;
57 }
58 
IDirect3DDevice9HAL_SetRenderState(LPDIRECT3DDEVICE9 iface,D3DRENDERSTATETYPE State,DWORD Value)59 HRESULT WINAPI IDirect3DDevice9HAL_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value)
60 {
61     UNIMPLEMENTED
62 
63     return D3D_OK;
64 }
65 
IDirect3DDevice9HAL_GetRenderState(LPDIRECT3DDEVICE9 iface,D3DRENDERSTATETYPE State,DWORD * pValue)66 HRESULT WINAPI IDirect3DDevice9HAL_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue)
67 {
68     UNIMPLEMENTED
69 
70     return D3D_OK;
71 }
72 
IDirect3DDevice9HAL_SetClipStatus(LPDIRECT3DDEVICE9 iface,CONST D3DCLIPSTATUS9 * pClipStatus)73 HRESULT WINAPI IDirect3DDevice9HAL_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus)
74 {
75     UNIMPLEMENTED
76 
77     return D3D_OK;
78 }
79 
IDirect3DDevice9HAL_GetClipStatus(LPDIRECT3DDEVICE9 iface,D3DCLIPSTATUS9 * pClipStatus)80 HRESULT WINAPI IDirect3DDevice9HAL_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus)
81 {
82     UNIMPLEMENTED
83 
84     return D3D_OK;
85 }
86 
IDirect3DDevice9HAL_GetTextureStageState(LPDIRECT3DDEVICE9 iface,DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue)87 HRESULT WINAPI IDirect3DDevice9HAL_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue)
88 {
89     UNIMPLEMENTED
90 
91     return D3D_OK;
92 }
93 
IDirect3DDevice9HAL_GetSamplerState(LPDIRECT3DDEVICE9 iface,DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD * pValue)94 HRESULT WINAPI IDirect3DDevice9HAL_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue)
95 {
96     UNIMPLEMENTED
97 
98     return D3D_OK;
99 }
100 
IDirect3DDevice9HAL_ValidateDevice(LPDIRECT3DDEVICE9 iface,DWORD * pNumPasses)101 HRESULT WINAPI IDirect3DDevice9HAL_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses)
102 {
103     UNIMPLEMENTED
104 
105     return D3D_OK;
106 }
107 
IDirect3DDevice9HAL_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface,BOOL bSoftware)108 HRESULT WINAPI IDirect3DDevice9HAL_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware)
109 {
110     UNIMPLEMENTED
111 
112     return D3D_OK;
113 }
114 
IDirect3DDevice9HAL_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface)115 BOOL WINAPI IDirect3DDevice9HAL_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface)
116 {
117     UNIMPLEMENTED
118 
119     return TRUE;
120 }
121 
IDirect3DDevice9HAL_ProcessVertices(LPDIRECT3DDEVICE9 iface,UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9 * pDestBuffer,IDirect3DVertexDeclaration9 * pVertexDecl,DWORD Flags)122 HRESULT WINAPI IDirect3DDevice9HAL_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags)
123 {
124     UNIMPLEMENTED
125 
126     return D3D_OK;
127 }
128 
IDirect3DDevice9HAL_GetVertexShader(LPDIRECT3DDEVICE9 iface,IDirect3DVertexShader9 ** ppShader)129 HRESULT WINAPI IDirect3DDevice9HAL_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader)
130 {
131     UNIMPLEMENTED
132 
133     return D3D_OK;
134 }
135 
IDirect3DDevice9HAL_GetPixelShader(LPDIRECT3DDEVICE9 iface,IDirect3DPixelShader9 ** ppShader)136 HRESULT WINAPI IDirect3DDevice9HAL_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader)
137 {
138     UNIMPLEMENTED
139 
140     return D3D_OK;
141 }
142 
IDirect3DDevice9HAL_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface,UINT StartRegister,float * pConstantData,UINT Vector4fCount)143 HRESULT WINAPI IDirect3DDevice9HAL_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount)
144 {
145     UNIMPLEMENTED
146 
147     return D3D_OK;
148 }
149 
IDirect3DDevice9HAL_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface,UINT StartRegister,int * pConstantData,UINT Vector4iCount)150 HRESULT WINAPI IDirect3DDevice9HAL_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount)
151 {
152     UNIMPLEMENTED
153 
154     return D3D_OK;
155 }
156 
IDirect3DDevice9HAL_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface,UINT StartRegister,BOOL * pConstantData,UINT BoolCount)157 HRESULT WINAPI IDirect3DDevice9HAL_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount)
158 {
159     UNIMPLEMENTED
160 
161     return D3D_OK;
162 }
163 
164 /* IDirect3DDevice9 private interface */
IDirect3DDevice9HAL_SetRenderStateWorker(LPDIRECT3DDEVICE9 iface,D3DRENDERSTATETYPE State,DWORD Value)165 HRESULT WINAPI IDirect3DDevice9HAL_SetRenderStateWorker(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value)
166 {
167     UNIMPLEMENTED
168 
169     return D3D_OK;
170 }
171 
IDirect3DDevice9HAL_SetTextureStageStateInt(LPDIRECT3DDEVICE9 iface,DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value)172 HRESULT WINAPI IDirect3DDevice9HAL_SetTextureStageStateInt(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
173 {
174     UNIMPLEMENTED
175 
176     return D3D_OK;
177 }
178 
IDirect3DDevice9HAL_SetSamplerStateInt(LPDIRECT3DDEVICE9 iface,DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value)179 HRESULT WINAPI IDirect3DDevice9HAL_SetSamplerStateInt(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
180 {
181     UNIMPLEMENTED
182 
183     return D3D_OK;
184 }
185 
IDirect3DDevice9HAL_SetMaterialInt(LPDIRECT3DDEVICE9 iface,CONST D3DMATERIAL9 * pMaterial)186 HRESULT WINAPI IDirect3DDevice9HAL_SetMaterialInt(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial)
187 {
188     UNIMPLEMENTED
189 
190     return D3D_OK;
191 }
192 
IDirect3DDevice9HAL_SetVertexShaderInt(LPDIRECT3DDEVICE9 iface,IDirect3DVertexShader9 * pShader)193 HRESULT WINAPI IDirect3DDevice9HAL_SetVertexShaderInt(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader)
194 {
195     UNIMPLEMENTED
196 
197     return D3D_OK;
198 }
199 
IDirect3DDevice9HAL_SetVertexShaderConstantFInt(LPDIRECT3DDEVICE9 iface,UINT StartRegister,CONST float * pConstantData,UINT Vector4fCount)200 HRESULT WINAPI IDirect3DDevice9HAL_SetVertexShaderConstantFInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount)
201 {
202     UNIMPLEMENTED
203 
204     return D3D_OK;
205 }
206 
IDirect3DDevice9HAL_SetVertexShaderConstantIInt(LPDIRECT3DDEVICE9 iface,UINT StartRegister,CONST int * pConstantData,UINT Vector4iCount)207 HRESULT WINAPI IDirect3DDevice9HAL_SetVertexShaderConstantIInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount)
208 {
209     UNIMPLEMENTED
210 
211     return D3D_OK;
212 }
213 
IDirect3DDevice9HAL_SetVertexShaderConstantBInt(LPDIRECT3DDEVICE9 iface,UINT StartRegister,CONST BOOL * pConstantData,UINT BoolCount)214 HRESULT WINAPI IDirect3DDevice9HAL_SetVertexShaderConstantBInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister,CONST BOOL* pConstantData,UINT  BoolCount)
215 {
216     UNIMPLEMENTED
217 
218     return D3D_OK;
219 }
220 
IDirect3DDevice9HAL_SetPixelShaderInt(LPDIRECT3DDEVICE9 iface,IDirect3DPixelShader9 * pShader)221 HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderInt(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader)
222 {
223     UNIMPLEMENTED
224 
225     return D3D_OK;
226 }
227 
IDirect3DDevice9HAL_SetPixelShaderConstantFInt(LPDIRECT3DDEVICE9 iface,UINT StartRegister,CONST float * pConstantData,UINT Vector4fCount)228 HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantFInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount)
229 {
230     UNIMPLEMENTED
231 
232     return D3D_OK;
233 }
234 
IDirect3DDevice9HAL_SetPixelShaderConstantIInt(LPDIRECT3DDEVICE9 iface,UINT StartRegister,CONST int * pConstantData,UINT Vector4iCount)235 HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantIInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount)
236 {
237     UNIMPLEMENTED
238 
239     return D3D_OK;
240 }
241 
IDirect3DDevice9HAL_SetPixelShaderConstantBInt(LPDIRECT3DDEVICE9 iface,UINT StartRegister,CONST BOOL * pConstantData,UINT BoolCount)242 HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantBInt(LPDIRECT3DDEVICE9 iface, UINT StartRegister,CONST BOOL* pConstantData,UINT  BoolCount)
243 {
244     UNIMPLEMENTED
245 
246     return D3D_OK;
247 }
248 
IDirect3DDevice9HAL_SetFVFInt(LPDIRECT3DDEVICE9 iface,DWORD FVF)249 HRESULT WINAPI IDirect3DDevice9HAL_SetFVFInt(LPDIRECT3DDEVICE9 iface, DWORD FVF)
250 {
251     UNIMPLEMENTED
252 
253     return D3D_OK;
254 }
255 
IDirect3DDevice9HAL_SetTextureInt(LPDIRECT3DDEVICE9 iface,DWORD Stage,IDirect3DBaseTexture9 * pTexture)256 HRESULT WINAPI IDirect3DDevice9HAL_SetTextureInt(LPDIRECT3DDEVICE9 iface, DWORD Stage,IDirect3DBaseTexture9* pTexture)
257 {
258     UNIMPLEMENTED
259 
260     return D3D_OK;
261 }
262 
IDirect3DDevice9HAL_SetIndicesInt(LPDIRECT3DDEVICE9 iface,IDirect3DIndexBuffer9 * pIndexData)263 HRESULT WINAPI IDirect3DDevice9HAL_SetIndicesInt(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData)
264 {
265     UNIMPLEMENTED
266 
267     return D3D_OK;
268 }
269 
IDirect3DDevice9HAL_SetStreamSourceInt(LPDIRECT3DDEVICE9 iface,UINT StreamNumber,IDirect3DVertexBuffer9 * pStreamData,UINT OffsetInBytes,UINT Stride)270 HRESULT WINAPI IDirect3DDevice9HAL_SetStreamSourceInt(LPDIRECT3DDEVICE9 iface, UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride)
271 {
272     UNIMPLEMENTED
273 
274     return D3D_OK;
275 }
276 
IDirect3DDevice9HAL_SetStreamSourceFreqInt(LPDIRECT3DDEVICE9 iface,UINT StreamNumber,UINT Setting)277 HRESULT WINAPI IDirect3DDevice9HAL_SetStreamSourceFreqInt(LPDIRECT3DDEVICE9 iface, UINT StreamNumber,UINT Setting)
278 {
279     UNIMPLEMENTED
280 
281     return D3D_OK;
282 }
283 
IDirect3DDevice9HAL_UpdateRenderState(LPDIRECT3DDEVICE9 iface,DWORD Unknown1,DWORD Unknown2)284 VOID WINAPI IDirect3DDevice9HAL_UpdateRenderState(LPDIRECT3DDEVICE9 iface, DWORD Unknown1, DWORD Unknown2)
285 {
286     UNIMPLEMENTED
287 }
288 
IDirect3DDevice9HAL_SetTransformInt(LPDIRECT3DDEVICE9 iface,D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX * pMatrix)289 HRESULT WINAPI IDirect3DDevice9HAL_SetTransformInt(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix)
290 {
291     UNIMPLEMENTED
292 
293     return D3D_OK;
294 }
295 
IDirect3DDevice9HAL_MultiplyTransformInt(LPDIRECT3DDEVICE9 iface,D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX * pMatrix)296 HRESULT WINAPI IDirect3DDevice9HAL_MultiplyTransformInt(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix)
297 {
298     UNIMPLEMENTED
299 
300     return D3D_OK;
301 }
302 
IDirect3DDevice9HAL_SetClipPlaneInt(LPDIRECT3DDEVICE9 iface,DWORD Index,CONST float * pPlane)303 HRESULT WINAPI IDirect3DDevice9HAL_SetClipPlaneInt(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane)
304 {
305     UNIMPLEMENTED
306 
307     return D3D_OK;
308 }
309 
IDirect3DDevice9HAL_UpdateDriverState(LPDIRECT3DDEVICE9 iface)310 VOID WINAPI IDirect3DDevice9HAL_UpdateDriverState(LPDIRECT3DDEVICE9 iface)
311 {
312     UNIMPLEMENTED
313 }
314 
IDirect3DDevice9HAL_SetViewportInt(LPDIRECT3DDEVICE9 iface,CONST D3DVIEWPORT9 * pViewport)315 HRESULT WINAPI IDirect3DDevice9HAL_SetViewportInt(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport)
316 {
317     UNIMPLEMENTED
318 
319     return D3D_OK;
320 }
321 
IDirect3DDevice9HAL_SetStreamSourceWorker(LPDIRECT3DDEVICE9 iface,LPVOID UnknownStreamData)322 VOID WINAPI IDirect3DDevice9HAL_SetStreamSourceWorker(LPDIRECT3DDEVICE9 iface, LPVOID UnknownStreamData)
323 {
324     UNIMPLEMENTED
325 }
326 
IDirect3DDevice9HAL_SetPixelShaderConstantFWorker(LPDIRECT3DDEVICE9 iface,UINT StartRegister,CONST float * pConstantData,UINT Vector4fCount)327 HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantFWorker(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount)
328 {
329     UNIMPLEMENTED
330 
331     return D3D_OK;
332 }
333 
IDirect3DDevice9HAL_SetPixelShaderConstantIWorker(LPDIRECT3DDEVICE9 iface,UINT StartRegister,CONST int * pConstantData,UINT Vector4iCount)334 HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantIWorker(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount)
335 {
336     UNIMPLEMENTED
337 
338     return D3D_OK;
339 }
340 
IDirect3DDevice9HAL_SetPixelShaderConstantBWorker(LPDIRECT3DDEVICE9 iface,UINT StartRegister,CONST BOOL * pConstantData,UINT BoolCount)341 HRESULT WINAPI IDirect3DDevice9HAL_SetPixelShaderConstantBWorker(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount)
342 {
343     UNIMPLEMENTED
344 
345     return D3D_OK;
346 }
347 
IDirect3DDevice9HAL_DrawPrimitiveWorker(LPDIRECT3DDEVICE9 iface,D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount)348 VOID WINAPI IDirect3DDevice9HAL_DrawPrimitiveWorker(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
349 {
350     UNIMPLEMENTED
351 }
352 
IDirect3DDevice9HAL_SetLightInt(LPDIRECT3DDEVICE9 iface,DWORD Index,CONST D3DLIGHT9 * pLight)353 HRESULT WINAPI IDirect3DDevice9HAL_SetLightInt(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight)
354 {
355     UNIMPLEMENTED
356 
357     return D3D_OK;
358 }
359 
IDirect3DDevice9HAL_LightEnableInt(LPDIRECT3DDEVICE9 iface,DWORD Index,BOOL Enable)360 HRESULT WINAPI IDirect3DDevice9HAL_LightEnableInt(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable)
361 {
362     UNIMPLEMENTED
363 
364     return D3D_OK;
365 }
366 
IDirect3DDevice9HAL_SetRenderStateInt(LPDIRECT3DDEVICE9 iface,D3DRENDERSTATETYPE State,DWORD Value)367 HRESULT WINAPI IDirect3DDevice9HAL_SetRenderStateInt(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value)
368 {
369     UNIMPLEMENTED
370 
371     return D3D_OK;
372 }
373 
IDirect3DDevice9HAL_DrawPrimitiveUPInt(LPDIRECT3DDEVICE9 iface,D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount)374 HRESULT WINAPI IDirect3DDevice9HAL_DrawPrimitiveUPInt(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount)
375 {
376     UNIMPLEMENTED
377 
378     return D3D_OK;
379 }
380 
IDirect3DDevice9HAL_ClearInt(LPDIRECT3DDEVICE9 iface,DWORD Count,CONST D3DRECT * pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil)381 HRESULT WINAPI IDirect3DDevice9HAL_ClearInt(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
382 {
383     UNIMPLEMENTED
384 
385     return D3D_OK;
386 }
387 
IDirect3DDevice9HAL_DrawPrimitivesWorker(LPDIRECT3DDEVICE9 iface)388 VOID WINAPI IDirect3DDevice9HAL_DrawPrimitivesWorker(LPDIRECT3DDEVICE9 iface)
389 {
390     UNIMPLEMENTED
391 }
392 
IDirect3DDevice9HAL_UpdateVertexShader(LPDIRECT3DDEVICE9 iface)393 VOID WINAPI IDirect3DDevice9HAL_UpdateVertexShader(LPDIRECT3DDEVICE9 iface)
394 {
395     UNIMPLEMENTED
396 }
397 
IDirect3DDevice9HAL_ValidateDrawCall(LPDIRECT3DDEVICE9 iface,D3DPRIMITIVETYPE PrimitiveType,UINT Unknown1,UINT Unknown2,UINT Unknown3,INT Unknown4,UINT Unknown5,INT Unknown6)398 HRESULT WINAPI IDirect3DDevice9HAL_ValidateDrawCall(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT Unknown1, UINT Unknown2, UINT Unknown3, INT Unknown4, UINT Unknown5, INT Unknown6)
399 {
400     UNIMPLEMENTED
401 
402     return D3D_OK;
403 }
404 
IDirect3DDevice9HAL_Init(LPDIRECT3DDEVICE9 iface)405 HRESULT WINAPI IDirect3DDevice9HAL_Init(LPDIRECT3DDEVICE9 iface)
406 {
407     UNIMPLEMENTED
408 
409     return D3D_OK;
410 }
411 
IDirect3DDevice9HAL_InitState(LPDIRECT3DDEVICE9 iface,INT State)412 VOID WINAPI IDirect3DDevice9HAL_InitState(LPDIRECT3DDEVICE9 iface, INT State)
413 {
414     UNIMPLEMENTED
415 }
416 
IDirect3DDevice9HAL_Destroy(LPDIRECT3DDEVICE9 iface)417 VOID WINAPI IDirect3DDevice9HAL_Destroy(LPDIRECT3DDEVICE9 iface)
418 {
419     UNIMPLEMENTED
420 }
421 
IDirect3DDevice9HAL_VirtualDestructor(LPDIRECT3DDEVICE9 iface)422 VOID WINAPI IDirect3DDevice9HAL_VirtualDestructor(LPDIRECT3DDEVICE9 iface)
423 {
424     UNIMPLEMENTED
425 }
426 
427 IDirect3DDevice9Vtbl_INT Direct3DDevice9HAL_Vtbl =
428 {
429     {
430     /* IUnknown */
431     IDirect3DDevice9Base_QueryInterface,
432     IDirect3DDevice9Base_AddRef,
433     IDirect3DDevice9Base_Release,
434 
435     /* IDirect3DDevice9 public */
436     IDirect3DDevice9Base_TestCooperativeLevel,
437     IDirect3DDevice9Base_GetAvailableTextureMem,
438     IDirect3DDevice9Base_EvictManagedResources,
439     IDirect3DDevice9Base_GetDirect3D,
440     IDirect3DDevice9Base_GetDeviceCaps,
441     IDirect3DDevice9Base_GetDisplayMode,
442     IDirect3DDevice9Base_GetCreationParameters,
443     IDirect3DDevice9Base_SetCursorProperties,
444     IDirect3DDevice9Base_SetCursorPosition,
445     IDirect3DDevice9Base_ShowCursor,
446     IDirect3DDevice9Base_CreateAdditionalSwapChain,
447     IDirect3DDevice9Base_GetSwapChain,
448     IDirect3DDevice9Base_GetNumberOfSwapChains,
449     IDirect3DDevice9Base_Reset,
450     IDirect3DDevice9Base_Present,
451     IDirect3DDevice9Base_GetBackBuffer,
452     IDirect3DDevice9Base_GetRasterStatus,
453     IDirect3DDevice9Base_SetDialogBoxMode,
454     IDirect3DDevice9Base_SetGammaRamp,
455     IDirect3DDevice9Base_GetGammaRamp,
456     IDirect3DDevice9Base_CreateTexture,
457     IDirect3DDevice9Base_CreateVolumeTexture,
458     IDirect3DDevice9Base_CreateCubeTexture,
459     IDirect3DDevice9Base_CreateVertexBuffer,
460     IDirect3DDevice9Base_CreateIndexBuffer,
461     IDirect3DDevice9Base_CreateRenderTarget,
462     IDirect3DDevice9Base_CreateDepthStencilSurface,
463     IDirect3DDevice9Base_UpdateSurface,
464     IDirect3DDevice9Base_UpdateTexture,
465     IDirect3DDevice9Base_GetRenderTargetData,
466     IDirect3DDevice9Base_GetFrontBufferData,
467     IDirect3DDevice9Base_StretchRect,
468     IDirect3DDevice9Base_ColorFill,
469     IDirect3DDevice9Base_CreateOffscreenPlainSurface,
470     IDirect3DDevice9Pure_SetRenderTarget,
471     IDirect3DDevice9Pure_GetRenderTarget,
472     IDirect3DDevice9Pure_SetDepthStencilSurface,
473     IDirect3DDevice9Pure_GetDepthStencilSurface,
474     IDirect3DDevice9Pure_BeginScene,
475     IDirect3DDevice9Pure_EndScene,
476     IDirect3DDevice9Pure_Clear,
477     IDirect3DDevice9Pure_SetTransform,
478     IDirect3DDevice9HAL_GetTransform,
479     IDirect3DDevice9Pure_MultiplyTransform,
480     IDirect3DDevice9Pure_SetViewport,
481     IDirect3DDevice9Pure_GetViewport,
482     IDirect3DDevice9Pure_SetMaterial,
483     IDirect3DDevice9HAL_GetMaterial,
484     IDirect3DDevice9Pure_SetLight,
485     IDirect3DDevice9HAL_GetLight,
486     IDirect3DDevice9Pure_LightEnable,
487     IDirect3DDevice9HAL_GetLightEnable,
488     IDirect3DDevice9Pure_SetClipPlane,
489     IDirect3DDevice9HAL_GetClipPlane,
490     IDirect3DDevice9HAL_SetRenderState,
491     IDirect3DDevice9HAL_GetRenderState,
492     IDirect3DDevice9Pure_CreateStateBlock,
493     IDirect3DDevice9Pure_BeginStateBlock,
494     IDirect3DDevice9Pure_EndStateBlock,
495     IDirect3DDevice9HAL_SetClipStatus,
496     IDirect3DDevice9HAL_GetClipStatus,
497     IDirect3DDevice9Pure_GetTexture,
498     IDirect3DDevice9Pure_SetTexture,
499     IDirect3DDevice9HAL_GetTextureStageState,
500     IDirect3DDevice9Pure_SetTextureStageState,
501     IDirect3DDevice9HAL_GetSamplerState,
502     IDirect3DDevice9Pure_SetSamplerState,
503     IDirect3DDevice9HAL_ValidateDevice,
504     IDirect3DDevice9Pure_SetPaletteEntries,
505     IDirect3DDevice9Pure_GetPaletteEntries,
506     IDirect3DDevice9Pure_SetCurrentTexturePalette,
507     IDirect3DDevice9Pure_GetCurrentTexturePalette,
508     IDirect3DDevice9Pure_SetScissorRect,
509     IDirect3DDevice9Pure_GetScissorRect,
510     IDirect3DDevice9HAL_SetSoftwareVertexProcessing,
511     IDirect3DDevice9HAL_GetSoftwareVertexProcessing,
512     IDirect3DDevice9Pure_SetNPatchMode,
513     IDirect3DDevice9Pure_GetNPatchMode,
514     IDirect3DDevice9Pure_DrawPrimitive,
515     IDirect3DDevice9Pure_DrawIndexedPrimitive,
516     IDirect3DDevice9Pure_DrawPrimitiveUP,
517     IDirect3DDevice9Pure_DrawIndexedPrimitiveUP,
518     IDirect3DDevice9HAL_ProcessVertices,
519     IDirect3DDevice9Pure_CreateVertexDeclaration,
520     IDirect3DDevice9Pure_SetVertexDeclaration,
521     IDirect3DDevice9Pure_GetVertexDeclaration,
522     IDirect3DDevice9Pure_SetFVF,
523     IDirect3DDevice9Pure_GetFVF,
524     IDirect3DDevice9Pure_CreateVertexShader,
525     IDirect3DDevice9Pure_SetVertexShader,
526     IDirect3DDevice9HAL_GetVertexShader,
527     IDirect3DDevice9Pure_SetVertexShaderConstantF,
528     IDirect3DDevice9Pure_GetVertexShaderConstantF,
529     IDirect3DDevice9Pure_SetVertexShaderConstantI,
530     IDirect3DDevice9Pure_GetVertexShaderConstantI,
531     IDirect3DDevice9Pure_SetVertexShaderConstantB,
532     IDirect3DDevice9Pure_GetVertexShaderConstantB,
533     IDirect3DDevice9Pure_SetStreamSource,
534     IDirect3DDevice9Pure_GetStreamSource,
535     IDirect3DDevice9Pure_SetStreamSourceFreq,
536     IDirect3DDevice9Pure_GetStreamSourceFreq,
537     IDirect3DDevice9Pure_SetIndices,
538     IDirect3DDevice9Pure_GetIndices,
539     IDirect3DDevice9Pure_CreatePixelShader,
540     IDirect3DDevice9Pure_SetPixelShader,
541     IDirect3DDevice9HAL_GetPixelShader,
542     IDirect3DDevice9Pure_SetPixelShaderConstantF,
543     IDirect3DDevice9HAL_GetPixelShaderConstantF,
544     IDirect3DDevice9Pure_SetPixelShaderConstantI,
545     IDirect3DDevice9HAL_GetPixelShaderConstantI,
546     IDirect3DDevice9Pure_SetPixelShaderConstantB,
547     IDirect3DDevice9HAL_GetPixelShaderConstantB,
548     IDirect3DDevice9Pure_DrawRectPatch,
549     IDirect3DDevice9Pure_DrawTriPatch,
550     IDirect3DDevice9Pure_DeletePatch,
551     IDirect3DDevice9Pure_CreateQuery,
552     },
553 
554     /* IDirect3DDevice9 private */
555     IDirect3DDevice9HAL_SetRenderStateWorker,
556     IDirect3DDevice9HAL_SetTextureStageStateInt,
557     IDirect3DDevice9HAL_SetSamplerStateInt,
558     IDirect3DDevice9HAL_SetMaterialInt,
559     IDirect3DDevice9HAL_SetVertexShaderInt,
560     IDirect3DDevice9HAL_SetVertexShaderConstantFInt,
561     IDirect3DDevice9HAL_SetVertexShaderConstantIInt,
562     IDirect3DDevice9HAL_SetVertexShaderConstantBInt,
563     IDirect3DDevice9HAL_SetPixelShaderInt,
564     IDirect3DDevice9HAL_SetPixelShaderConstantFInt,
565     IDirect3DDevice9HAL_SetPixelShaderConstantIInt,
566     IDirect3DDevice9HAL_SetPixelShaderConstantBInt,
567     IDirect3DDevice9HAL_SetFVFInt,
568     IDirect3DDevice9HAL_SetTextureInt,
569     IDirect3DDevice9HAL_SetIndicesInt,
570     IDirect3DDevice9HAL_SetStreamSourceInt,
571     IDirect3DDevice9HAL_SetStreamSourceFreqInt,
572     IDirect3DDevice9HAL_UpdateRenderState,
573     IDirect3DDevice9HAL_SetTransformInt,
574     IDirect3DDevice9HAL_MultiplyTransformInt,
575     IDirect3DDevice9HAL_SetClipPlaneInt,
576     IDirect3DDevice9HAL_UpdateDriverState,
577     IDirect3DDevice9HAL_SetViewportInt,
578     IDirect3DDevice9HAL_SetStreamSourceWorker,
579     IDirect3DDevice9HAL_SetPixelShaderConstantFWorker,
580     IDirect3DDevice9HAL_SetPixelShaderConstantIWorker,
581     IDirect3DDevice9HAL_SetPixelShaderConstantBWorker,
582     IDirect3DDevice9HAL_DrawPrimitiveWorker,
583     IDirect3DDevice9HAL_SetLightInt,
584     IDirect3DDevice9HAL_LightEnableInt,
585     IDirect3DDevice9HAL_SetRenderStateInt,
586     IDirect3DDevice9HAL_DrawPrimitiveUPInt,
587     IDirect3DDevice9HAL_ClearInt,
588     IDirect3DDevice9HAL_DrawPrimitivesWorker,
589     IDirect3DDevice9HAL_UpdateVertexShader,
590     IDirect3DDevice9HAL_ValidateDrawCall,
591     IDirect3DDevice9HAL_Init,
592     IDirect3DDevice9HAL_InitState,
593     IDirect3DDevice9HAL_Destroy,
594     IDirect3DDevice9HAL_VirtualDestructor,
595 };
596 
597