1 /*------------------------------------------------------------------------------------- 2 * 3 * Copyright (c) Microsoft Corporation 4 * 5 *-------------------------------------------------------------------------------------*/ 6 7 /* this ALWAYS GENERATED file contains the definitions for the interfaces */ 8 9 /* File created by MIDL compiler version 8.00.0613 */ 10 /* @@MIDL_FILE_HEADING( ) */ 11 12 /* verify that the <rpcndr.h> version is high enough to compile this file*/ 13 #ifndef __REQUIRED_RPCNDR_H_VERSION__ 14 #define __REQUIRED_RPCNDR_H_VERSION__ 475 15 #endif 16 17 /* verify that the <rpcsal.h> version is high enough to compile this file*/ 18 #ifndef __REQUIRED_RPCSAL_H_VERSION__ 19 #define __REQUIRED_RPCSAL_H_VERSION__ 100 20 #endif 21 22 #include "rpc.h" 23 #include "rpcndr.h" 24 25 #ifndef __RPCNDR_H_VERSION__ 26 #error this stub requires an updated version of <rpcndr.h> 27 #endif /* __RPCNDR_H_VERSION__ */ 28 29 #ifndef COM_NO_WINDOWS_H 30 #include "windows.h" 31 #include "ole2.h" 32 #endif /*COM_NO_WINDOWS_H*/ 33 34 #ifndef __d3d10_1_h__ 35 #define __d3d10_1_h__ 36 37 #if defined(_MSC_VER) && (_MSC_VER >= 1020) 38 #pragma once 39 #endif 40 41 /* Forward Declarations */ 42 43 #ifndef __ID3D10BlendState1_FWD_DEFINED__ 44 #define __ID3D10BlendState1_FWD_DEFINED__ 45 typedef interface ID3D10BlendState1 ID3D10BlendState1; 46 47 #endif /* __ID3D10BlendState1_FWD_DEFINED__ */ 48 49 #ifndef __ID3D10ShaderResourceView1_FWD_DEFINED__ 50 #define __ID3D10ShaderResourceView1_FWD_DEFINED__ 51 typedef interface ID3D10ShaderResourceView1 ID3D10ShaderResourceView1; 52 53 #endif /* __ID3D10ShaderResourceView1_FWD_DEFINED__ */ 54 55 #ifndef __ID3D10Device1_FWD_DEFINED__ 56 #define __ID3D10Device1_FWD_DEFINED__ 57 typedef interface ID3D10Device1 ID3D10Device1; 58 59 #endif /* __ID3D10Device1_FWD_DEFINED__ */ 60 61 /* header files for imported files */ 62 #include "oaidl.h" 63 #include "ocidl.h" 64 65 #ifdef __cplusplus 66 extern "C"{ 67 #endif 68 69 /* interface __MIDL_itf_d3d10_1_0000_0000 */ 70 /* [local] */ 71 72 #if defined( __d3d10_h__ ) && !defined( D3D10_ARBITRARY_HEADER_ORDERING ) 73 #error d3d10.h is included before d3d10_1.h, and it will confuse tools that honor SAL annotations. \ 74 If possibly targeting d3d10.1, include d3d10_1.h instead of d3d10.h, or ensure d3d10_1.h is included before d3d10.h 75 #endif 76 #ifndef _D3D10_1_CONSTANTS 77 #define _D3D10_1_CONSTANTS 78 #define D3D10_1_DEFAULT_SAMPLE_MASK ( 0xffffffff ) 79 80 #define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 ) 81 #define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f ) 82 #define D3D10_1_GS_INPUT_REGISTER_COUNT ( 32 ) 83 84 #define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 ) 85 86 #define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 ) 87 88 #define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 ) 89 90 #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 ) 91 92 #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 ) 93 94 #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 ) 95 96 #define D3D10_1_SHADER_MAJOR_VERSION ( 4 ) 97 98 #define D3D10_1_SHADER_MINOR_VERSION ( 1 ) 99 100 #define D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 ) 101 102 #define D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 256 ) 103 104 #define D3D10_1_SO_BUFFER_SLOT_COUNT ( 4 ) 105 106 #define D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER ( 1 ) 107 108 #define D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT ( 64 ) 109 110 #define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT ( 32 ) 111 112 #define D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 ) 113 114 #define D3D10_1_VS_INPUT_REGISTER_COUNT ( 32 ) 115 116 #define D3D10_1_VS_OUTPUT_REGISTER_COUNT ( 32 ) 117 118 #endif 119 /*#include <winapifamily.h>*/ 120 #include "d3d10.h" // 121 /*#pragma region Desktop Family*/ 122 /*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)*/ 123 124 typedef 125 enum D3D10_FEATURE_LEVEL1 126 { 127 D3D10_FEATURE_LEVEL_10_0 = 0xa000, 128 D3D10_FEATURE_LEVEL_10_1 = 0xa100, 129 D3D10_FEATURE_LEVEL_9_1 = 0x9100, 130 D3D10_FEATURE_LEVEL_9_2 = 0x9200, 131 D3D10_FEATURE_LEVEL_9_3 = 0x9300 132 } D3D10_FEATURE_LEVEL1; 133 134 typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 135 { 136 BOOL BlendEnable; 137 D3D10_BLEND SrcBlend; 138 D3D10_BLEND DestBlend; 139 D3D10_BLEND_OP BlendOp; 140 D3D10_BLEND SrcBlendAlpha; 141 D3D10_BLEND DestBlendAlpha; 142 D3D10_BLEND_OP BlendOpAlpha; 143 UINT8 RenderTargetWriteMask; 144 } D3D10_RENDER_TARGET_BLEND_DESC1; 145 146 typedef struct D3D10_BLEND_DESC1 147 { 148 BOOL AlphaToCoverageEnable; 149 BOOL IndependentBlendEnable; 150 D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[ 8 ]; 151 } D3D10_BLEND_DESC1; 152 153 extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0000_v0_0_c_ifspec; 154 extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0000_v0_0_s_ifspec; 155 156 #ifndef __ID3D10BlendState1_INTERFACE_DEFINED__ 157 #define __ID3D10BlendState1_INTERFACE_DEFINED__ 158 159 /* interface ID3D10BlendState1 */ 160 /* [unique][local][object][uuid] */ 161 162 EXTERN_C const IID IID_ID3D10BlendState1; 163 164 #if defined(__cplusplus) && !defined(CINTERFACE) 165 166 MIDL_INTERFACE("EDAD8D99-8A35-4d6d-8566-2EA276CDE161") 167 ID3D10BlendState1 : public ID3D10BlendState 168 { 169 public: 170 virtual void STDMETHODCALLTYPE GetDesc1( 171 /* [annotation] */ 172 _Out_ D3D10_BLEND_DESC1 *pDesc) = 0; 173 174 }; 175 176 #else /* C style interface */ 177 178 typedef struct ID3D10BlendState1Vtbl 179 { 180 BEGIN_INTERFACE 181 182 HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 183 ID3D10BlendState1 * This, 184 /* [in] */ REFIID riid, 185 /* [annotation][iid_is][out] */ 186 _COM_Outptr_ void **ppvObject); 187 188 ULONG ( STDMETHODCALLTYPE *AddRef )( 189 ID3D10BlendState1 * This); 190 191 ULONG ( STDMETHODCALLTYPE *Release )( 192 ID3D10BlendState1 * This); 193 194 void ( STDMETHODCALLTYPE *GetDevice )( 195 ID3D10BlendState1 * This, 196 /* [annotation] */ 197 _Out_ ID3D10Device **ppDevice); 198 199 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 200 ID3D10BlendState1 * This, 201 /* [annotation] */ 202 _In_ REFGUID guid, 203 /* [annotation] */ 204 _Inout_ UINT *pDataSize, 205 /* [annotation] */ 206 _Out_writes_bytes_opt_(*pDataSize) void *pData); 207 208 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 209 ID3D10BlendState1 * This, 210 /* [annotation] */ 211 _In_ REFGUID guid, 212 /* [annotation] */ 213 _In_ UINT DataSize, 214 /* [annotation] */ 215 _In_reads_bytes_opt_(DataSize) const void *pData); 216 217 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 218 ID3D10BlendState1 * This, 219 /* [annotation] */ 220 _In_ REFGUID guid, 221 /* [annotation] */ 222 _In_opt_ const IUnknown *pData); 223 224 void ( STDMETHODCALLTYPE *GetDesc )( 225 ID3D10BlendState1 * This, 226 /* [annotation] */ 227 _Out_ D3D10_BLEND_DESC *pDesc); 228 229 void ( STDMETHODCALLTYPE *GetDesc1 )( 230 ID3D10BlendState1 * This, 231 /* [annotation] */ 232 _Out_ D3D10_BLEND_DESC1 *pDesc); 233 234 END_INTERFACE 235 } ID3D10BlendState1Vtbl; 236 237 interface ID3D10BlendState1 238 { 239 CONST_VTBL struct ID3D10BlendState1Vtbl *lpVtbl; 240 }; 241 242 #ifdef COBJMACROS 243 244 #define ID3D10BlendState1_QueryInterface(This,riid,ppvObject) \ 245 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 246 247 #define ID3D10BlendState1_AddRef(This) \ 248 ( (This)->lpVtbl -> AddRef(This) ) 249 250 #define ID3D10BlendState1_Release(This) \ 251 ( (This)->lpVtbl -> Release(This) ) 252 253 #define ID3D10BlendState1_GetDevice(This,ppDevice) \ 254 ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 255 256 #define ID3D10BlendState1_GetPrivateData(This,guid,pDataSize,pData) \ 257 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 258 259 #define ID3D10BlendState1_SetPrivateData(This,guid,DataSize,pData) \ 260 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 261 262 #define ID3D10BlendState1_SetPrivateDataInterface(This,guid,pData) \ 263 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 264 265 #define ID3D10BlendState1_GetDesc(This,pDesc) \ 266 ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 267 268 #define ID3D10BlendState1_GetDesc1(This,pDesc) \ 269 ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) 270 271 #endif /* COBJMACROS */ 272 273 #endif /* C style interface */ 274 275 #endif /* __ID3D10BlendState1_INTERFACE_DEFINED__ */ 276 277 /* interface __MIDL_itf_d3d10_1_0000_0001 */ 278 /* [local] */ 279 280 typedef struct D3D10_TEXCUBE_ARRAY_SRV1 281 { 282 UINT MostDetailedMip; 283 UINT MipLevels; 284 UINT First2DArrayFace; 285 UINT NumCubes; 286 } D3D10_TEXCUBE_ARRAY_SRV1; 287 288 typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1; 289 290 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 291 { 292 DXGI_FORMAT Format; 293 D3D10_SRV_DIMENSION1 ViewDimension; 294 union 295 { 296 D3D10_BUFFER_SRV Buffer; 297 D3D10_TEX1D_SRV Texture1D; 298 D3D10_TEX1D_ARRAY_SRV Texture1DArray; 299 D3D10_TEX2D_SRV Texture2D; 300 D3D10_TEX2D_ARRAY_SRV Texture2DArray; 301 D3D10_TEX2DMS_SRV Texture2DMS; 302 D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; 303 D3D10_TEX3D_SRV Texture3D; 304 D3D10_TEXCUBE_SRV TextureCube; 305 D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray; 306 } ; 307 } D3D10_SHADER_RESOURCE_VIEW_DESC1; 308 309 extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0001_v0_0_c_ifspec; 310 extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0001_v0_0_s_ifspec; 311 312 #ifndef __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ 313 #define __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ 314 315 /* interface ID3D10ShaderResourceView1 */ 316 /* [unique][local][object][uuid] */ 317 318 EXTERN_C const IID IID_ID3D10ShaderResourceView1; 319 320 #if defined(__cplusplus) && !defined(CINTERFACE) 321 322 MIDL_INTERFACE("9B7E4C87-342C-4106-A19F-4F2704F689F0") 323 ID3D10ShaderResourceView1 : public ID3D10ShaderResourceView 324 { 325 public: 326 virtual void STDMETHODCALLTYPE GetDesc1( 327 /* [annotation] */ 328 _Out_ D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc) = 0; 329 330 }; 331 332 #else /* C style interface */ 333 334 typedef struct ID3D10ShaderResourceView1Vtbl 335 { 336 BEGIN_INTERFACE 337 338 HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 339 ID3D10ShaderResourceView1 * This, 340 /* [in] */ REFIID riid, 341 /* [annotation][iid_is][out] */ 342 _COM_Outptr_ void **ppvObject); 343 344 ULONG ( STDMETHODCALLTYPE *AddRef )( 345 ID3D10ShaderResourceView1 * This); 346 347 ULONG ( STDMETHODCALLTYPE *Release )( 348 ID3D10ShaderResourceView1 * This); 349 350 void ( STDMETHODCALLTYPE *GetDevice )( 351 ID3D10ShaderResourceView1 * This, 352 /* [annotation] */ 353 _Out_ ID3D10Device **ppDevice); 354 355 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 356 ID3D10ShaderResourceView1 * This, 357 /* [annotation] */ 358 _In_ REFGUID guid, 359 /* [annotation] */ 360 _Inout_ UINT *pDataSize, 361 /* [annotation] */ 362 _Out_writes_bytes_opt_(*pDataSize) void *pData); 363 364 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 365 ID3D10ShaderResourceView1 * This, 366 /* [annotation] */ 367 _In_ REFGUID guid, 368 /* [annotation] */ 369 _In_ UINT DataSize, 370 /* [annotation] */ 371 _In_reads_bytes_opt_(DataSize) const void *pData); 372 373 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 374 ID3D10ShaderResourceView1 * This, 375 /* [annotation] */ 376 _In_ REFGUID guid, 377 /* [annotation] */ 378 _In_opt_ const IUnknown *pData); 379 380 void ( STDMETHODCALLTYPE *GetResource )( 381 ID3D10ShaderResourceView1 * This, 382 /* [annotation] */ 383 _Out_ ID3D10Resource **ppResource); 384 385 void ( STDMETHODCALLTYPE *GetDesc )( 386 ID3D10ShaderResourceView1 * This, 387 /* [annotation] */ 388 _Out_ D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); 389 390 void ( STDMETHODCALLTYPE *GetDesc1 )( 391 ID3D10ShaderResourceView1 * This, 392 /* [annotation] */ 393 _Out_ D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc); 394 395 END_INTERFACE 396 } ID3D10ShaderResourceView1Vtbl; 397 398 interface ID3D10ShaderResourceView1 399 { 400 CONST_VTBL struct ID3D10ShaderResourceView1Vtbl *lpVtbl; 401 }; 402 403 #ifdef COBJMACROS 404 405 #define ID3D10ShaderResourceView1_QueryInterface(This,riid,ppvObject) \ 406 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 407 408 #define ID3D10ShaderResourceView1_AddRef(This) \ 409 ( (This)->lpVtbl -> AddRef(This) ) 410 411 #define ID3D10ShaderResourceView1_Release(This) \ 412 ( (This)->lpVtbl -> Release(This) ) 413 414 #define ID3D10ShaderResourceView1_GetDevice(This,ppDevice) \ 415 ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 416 417 #define ID3D10ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) \ 418 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 419 420 #define ID3D10ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) \ 421 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 422 423 #define ID3D10ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) \ 424 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 425 426 #define ID3D10ShaderResourceView1_GetResource(This,ppResource) \ 427 ( (This)->lpVtbl -> GetResource(This,ppResource) ) 428 429 #define ID3D10ShaderResourceView1_GetDesc(This,pDesc) \ 430 ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 431 432 #define ID3D10ShaderResourceView1_GetDesc1(This,pDesc) \ 433 ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) 434 435 #endif /* COBJMACROS */ 436 437 #endif /* C style interface */ 438 439 #endif /* __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ */ 440 441 /* interface __MIDL_itf_d3d10_1_0000_0002 */ 442 /* [local] */ 443 444 typedef 445 enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS 446 { 447 D3D10_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, 448 D3D10_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe 449 } D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS; 450 451 extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0002_v0_0_c_ifspec; 452 extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0002_v0_0_s_ifspec; 453 454 #ifndef __ID3D10Device1_INTERFACE_DEFINED__ 455 #define __ID3D10Device1_INTERFACE_DEFINED__ 456 457 /* interface ID3D10Device1 */ 458 /* [unique][local][object][uuid] */ 459 460 EXTERN_C const IID IID_ID3D10Device1; 461 462 #if defined(__cplusplus) && !defined(CINTERFACE) 463 464 MIDL_INTERFACE("9B7E4C8F-342C-4106-A19F-4F2704F689F0") 465 ID3D10Device1 : public ID3D10Device 466 { 467 public: 468 virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1( 469 /* [annotation] */ 470 _In_ ID3D10Resource *pResource, 471 /* [annotation] */ 472 _In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, 473 /* [annotation] */ 474 _Out_opt_ ID3D10ShaderResourceView1 **ppSRView) = 0; 475 476 virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( 477 /* [annotation] */ 478 _In_ const D3D10_BLEND_DESC1 *pBlendStateDesc, 479 /* [annotation] */ 480 _Out_opt_ ID3D10BlendState1 **ppBlendState) = 0; 481 482 virtual D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE GetFeatureLevel( void) = 0; 483 484 }; 485 486 #else /* C style interface */ 487 488 typedef struct ID3D10Device1Vtbl 489 { 490 BEGIN_INTERFACE 491 492 HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 493 ID3D10Device1 * This, 494 /* [in] */ REFIID riid, 495 /* [annotation][iid_is][out] */ 496 _COM_Outptr_ void **ppvObject); 497 498 ULONG ( STDMETHODCALLTYPE *AddRef )( 499 ID3D10Device1 * This); 500 501 ULONG ( STDMETHODCALLTYPE *Release )( 502 ID3D10Device1 * This); 503 504 void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( 505 ID3D10Device1 * This, 506 /* [annotation] */ 507 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, 508 /* [annotation] */ 509 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, 510 /* [annotation] */ 511 _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); 512 513 void ( STDMETHODCALLTYPE *PSSetShaderResources )( 514 ID3D10Device1 * This, 515 /* [annotation] */ 516 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, 517 /* [annotation] */ 518 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, 519 /* [annotation] */ 520 _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); 521 522 void ( STDMETHODCALLTYPE *PSSetShader )( 523 ID3D10Device1 * This, 524 /* [annotation] */ 525 _In_opt_ ID3D10PixelShader *pPixelShader); 526 527 void ( STDMETHODCALLTYPE *PSSetSamplers )( 528 ID3D10Device1 * This, 529 /* [annotation] */ 530 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, 531 /* [annotation] */ 532 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, 533 /* [annotation] */ 534 _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers); 535 536 void ( STDMETHODCALLTYPE *VSSetShader )( 537 ID3D10Device1 * This, 538 /* [annotation] */ 539 _In_opt_ ID3D10VertexShader *pVertexShader); 540 541 void ( STDMETHODCALLTYPE *DrawIndexed )( 542 ID3D10Device1 * This, 543 /* [annotation] */ 544 _In_ UINT IndexCount, 545 /* [annotation] */ 546 _In_ UINT StartIndexLocation, 547 /* [annotation] */ 548 _In_ INT BaseVertexLocation); 549 550 void ( STDMETHODCALLTYPE *Draw )( 551 ID3D10Device1 * This, 552 /* [annotation] */ 553 _In_ UINT VertexCount, 554 /* [annotation] */ 555 _In_ UINT StartVertexLocation); 556 557 void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( 558 ID3D10Device1 * This, 559 /* [annotation] */ 560 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, 561 /* [annotation] */ 562 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, 563 /* [annotation] */ 564 _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); 565 566 void ( STDMETHODCALLTYPE *IASetInputLayout )( 567 ID3D10Device1 * This, 568 /* [annotation] */ 569 _In_opt_ ID3D10InputLayout *pInputLayout); 570 571 void ( STDMETHODCALLTYPE *IASetVertexBuffers )( 572 ID3D10Device1 * This, 573 /* [annotation] */ 574 _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, 575 /* [annotation] */ 576 _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, 577 /* [annotation] */ 578 _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppVertexBuffers, 579 /* [annotation] */ 580 _In_reads_opt_(NumBuffers) const UINT *pStrides, 581 /* [annotation] */ 582 _In_reads_opt_(NumBuffers) const UINT *pOffsets); 583 584 void ( STDMETHODCALLTYPE *IASetIndexBuffer )( 585 ID3D10Device1 * This, 586 /* [annotation] */ 587 _In_opt_ ID3D10Buffer *pIndexBuffer, 588 /* [annotation] */ 589 _In_ DXGI_FORMAT Format, 590 /* [annotation] */ 591 _In_ UINT Offset); 592 593 void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( 594 ID3D10Device1 * This, 595 /* [annotation] */ 596 _In_ UINT IndexCountPerInstance, 597 /* [annotation] */ 598 _In_ UINT InstanceCount, 599 /* [annotation] */ 600 _In_ UINT StartIndexLocation, 601 /* [annotation] */ 602 _In_ INT BaseVertexLocation, 603 /* [annotation] */ 604 _In_ UINT StartInstanceLocation); 605 606 void ( STDMETHODCALLTYPE *DrawInstanced )( 607 ID3D10Device1 * This, 608 /* [annotation] */ 609 _In_ UINT VertexCountPerInstance, 610 /* [annotation] */ 611 _In_ UINT InstanceCount, 612 /* [annotation] */ 613 _In_ UINT StartVertexLocation, 614 /* [annotation] */ 615 _In_ UINT StartInstanceLocation); 616 617 void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( 618 ID3D10Device1 * This, 619 /* [annotation] */ 620 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, 621 /* [annotation] */ 622 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, 623 /* [annotation] */ 624 _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); 625 626 void ( STDMETHODCALLTYPE *GSSetShader )( 627 ID3D10Device1 * This, 628 /* [annotation] */ 629 _In_opt_ ID3D10GeometryShader *pShader); 630 631 void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( 632 ID3D10Device1 * This, 633 /* [annotation] */ 634 _In_ D3D10_PRIMITIVE_TOPOLOGY Topology); 635 636 void ( STDMETHODCALLTYPE *VSSetShaderResources )( 637 ID3D10Device1 * This, 638 /* [annotation] */ 639 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, 640 /* [annotation] */ 641 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, 642 /* [annotation] */ 643 _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); 644 645 void ( STDMETHODCALLTYPE *VSSetSamplers )( 646 ID3D10Device1 * This, 647 /* [annotation] */ 648 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, 649 /* [annotation] */ 650 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, 651 /* [annotation] */ 652 _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers); 653 654 void ( STDMETHODCALLTYPE *SetPredication )( 655 ID3D10Device1 * This, 656 /* [annotation] */ 657 _In_opt_ ID3D10Predicate *pPredicate, 658 /* [annotation] */ 659 _In_ BOOL PredicateValue); 660 661 void ( STDMETHODCALLTYPE *GSSetShaderResources )( 662 ID3D10Device1 * This, 663 /* [annotation] */ 664 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, 665 /* [annotation] */ 666 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, 667 /* [annotation] */ 668 _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); 669 670 void ( STDMETHODCALLTYPE *GSSetSamplers )( 671 ID3D10Device1 * This, 672 /* [annotation] */ 673 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, 674 /* [annotation] */ 675 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, 676 /* [annotation] */ 677 _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers); 678 679 void ( STDMETHODCALLTYPE *OMSetRenderTargets )( 680 ID3D10Device1 * This, 681 /* [annotation] */ 682 _In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 683 /* [annotation] */ 684 _In_reads_opt_(NumViews) ID3D10RenderTargetView *const *ppRenderTargetViews, 685 /* [annotation] */ 686 _In_opt_ ID3D10DepthStencilView *pDepthStencilView); 687 688 void ( STDMETHODCALLTYPE *OMSetBlendState )( 689 ID3D10Device1 * This, 690 /* [annotation] */ 691 _In_opt_ ID3D10BlendState *pBlendState, 692 /* [annotation] */ 693 _In_ const FLOAT BlendFactor[ 4 ], 694 /* [annotation] */ 695 _In_ UINT SampleMask); 696 697 void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( 698 ID3D10Device1 * This, 699 /* [annotation] */ 700 _In_opt_ ID3D10DepthStencilState *pDepthStencilState, 701 /* [annotation] */ 702 _In_ UINT StencilRef); 703 704 void ( STDMETHODCALLTYPE *SOSetTargets )( 705 ID3D10Device1 * This, 706 /* [annotation] */ 707 _In_range_( 0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, 708 /* [annotation] */ 709 _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppSOTargets, 710 /* [annotation] */ 711 _In_reads_opt_(NumBuffers) const UINT *pOffsets); 712 713 void ( STDMETHODCALLTYPE *DrawAuto )( 714 ID3D10Device1 * This); 715 716 void ( STDMETHODCALLTYPE *RSSetState )( 717 ID3D10Device1 * This, 718 /* [annotation] */ 719 _In_opt_ ID3D10RasterizerState *pRasterizerState); 720 721 void ( STDMETHODCALLTYPE *RSSetViewports )( 722 ID3D10Device1 * This, 723 /* [annotation] */ 724 _In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, 725 /* [annotation] */ 726 _In_reads_opt_(NumViewports) const D3D10_VIEWPORT *pViewports); 727 728 void ( STDMETHODCALLTYPE *RSSetScissorRects )( 729 ID3D10Device1 * This, 730 /* [annotation] */ 731 _In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, 732 /* [annotation] */ 733 _In_reads_opt_(NumRects) const D3D10_RECT *pRects); 734 735 void ( STDMETHODCALLTYPE *CopySubresourceRegion )( 736 ID3D10Device1 * This, 737 /* [annotation] */ 738 _In_ ID3D10Resource *pDstResource, 739 /* [annotation] */ 740 _In_ UINT DstSubresource, 741 /* [annotation] */ 742 _In_ UINT DstX, 743 /* [annotation] */ 744 _In_ UINT DstY, 745 /* [annotation] */ 746 _In_ UINT DstZ, 747 /* [annotation] */ 748 _In_ ID3D10Resource *pSrcResource, 749 /* [annotation] */ 750 _In_ UINT SrcSubresource, 751 /* [annotation] */ 752 _In_opt_ const D3D10_BOX *pSrcBox); 753 754 void ( STDMETHODCALLTYPE *CopyResource )( 755 ID3D10Device1 * This, 756 /* [annotation] */ 757 _In_ ID3D10Resource *pDstResource, 758 /* [annotation] */ 759 _In_ ID3D10Resource *pSrcResource); 760 761 void ( STDMETHODCALLTYPE *UpdateSubresource )( 762 ID3D10Device1 * This, 763 /* [annotation] */ 764 _In_ ID3D10Resource *pDstResource, 765 /* [annotation] */ 766 _In_ UINT DstSubresource, 767 /* [annotation] */ 768 _In_opt_ const D3D10_BOX *pDstBox, 769 /* [annotation] */ 770 _In_ const void *pSrcData, 771 /* [annotation] */ 772 _In_ UINT SrcRowPitch, 773 /* [annotation] */ 774 _In_ UINT SrcDepthPitch); 775 776 void ( STDMETHODCALLTYPE *ClearRenderTargetView )( 777 ID3D10Device1 * This, 778 /* [annotation] */ 779 _In_ ID3D10RenderTargetView *pRenderTargetView, 780 /* [annotation] */ 781 _In_ const FLOAT ColorRGBA[ 4 ]); 782 783 void ( STDMETHODCALLTYPE *ClearDepthStencilView )( 784 ID3D10Device1 * This, 785 /* [annotation] */ 786 _In_ ID3D10DepthStencilView *pDepthStencilView, 787 /* [annotation] */ 788 _In_ UINT ClearFlags, 789 /* [annotation] */ 790 _In_ FLOAT Depth, 791 /* [annotation] */ 792 _In_ UINT8 Stencil); 793 794 void ( STDMETHODCALLTYPE *GenerateMips )( 795 ID3D10Device1 * This, 796 /* [annotation] */ 797 _In_ ID3D10ShaderResourceView *pShaderResourceView); 798 799 void ( STDMETHODCALLTYPE *ResolveSubresource )( 800 ID3D10Device1 * This, 801 /* [annotation] */ 802 _In_ ID3D10Resource *pDstResource, 803 /* [annotation] */ 804 _In_ UINT DstSubresource, 805 /* [annotation] */ 806 _In_ ID3D10Resource *pSrcResource, 807 /* [annotation] */ 808 _In_ UINT SrcSubresource, 809 /* [annotation] */ 810 _In_ DXGI_FORMAT Format); 811 812 void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( 813 ID3D10Device1 * This, 814 /* [annotation] */ 815 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, 816 /* [annotation] */ 817 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, 818 /* [annotation] */ 819 _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers); 820 821 void ( STDMETHODCALLTYPE *PSGetShaderResources )( 822 ID3D10Device1 * This, 823 /* [annotation] */ 824 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, 825 /* [annotation] */ 826 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, 827 /* [annotation] */ 828 _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); 829 830 void ( STDMETHODCALLTYPE *PSGetShader )( 831 ID3D10Device1 * This, 832 /* [annotation] */ 833 _Out_ ID3D10PixelShader **ppPixelShader); 834 835 void ( STDMETHODCALLTYPE *PSGetSamplers )( 836 ID3D10Device1 * This, 837 /* [annotation] */ 838 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, 839 /* [annotation] */ 840 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, 841 /* [annotation] */ 842 _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers); 843 844 void ( STDMETHODCALLTYPE *VSGetShader )( 845 ID3D10Device1 * This, 846 /* [annotation] */ 847 _Out_ ID3D10VertexShader **ppVertexShader); 848 849 void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( 850 ID3D10Device1 * This, 851 /* [annotation] */ 852 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, 853 /* [annotation] */ 854 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, 855 /* [annotation] */ 856 _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers); 857 858 void ( STDMETHODCALLTYPE *IAGetInputLayout )( 859 ID3D10Device1 * This, 860 /* [annotation] */ 861 _Out_ ID3D10InputLayout **ppInputLayout); 862 863 void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( 864 ID3D10Device1 * This, 865 /* [annotation] */ 866 _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, 867 /* [annotation] */ 868 _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, 869 /* [annotation] */ 870 _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppVertexBuffers, 871 /* [annotation] */ 872 _Out_writes_opt_(NumBuffers) UINT *pStrides, 873 /* [annotation] */ 874 _Out_writes_opt_(NumBuffers) UINT *pOffsets); 875 876 void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( 877 ID3D10Device1 * This, 878 /* [annotation] */ 879 _Out_opt_ ID3D10Buffer **pIndexBuffer, 880 /* [annotation] */ 881 _Out_opt_ DXGI_FORMAT *Format, 882 /* [annotation] */ 883 _Out_opt_ UINT *Offset); 884 885 void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( 886 ID3D10Device1 * This, 887 /* [annotation] */ 888 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, 889 /* [annotation] */ 890 _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, 891 /* [annotation] */ 892 _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers); 893 894 void ( STDMETHODCALLTYPE *GSGetShader )( 895 ID3D10Device1 * This, 896 /* [annotation] */ 897 _Out_ ID3D10GeometryShader **ppGeometryShader); 898 899 void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( 900 ID3D10Device1 * This, 901 /* [annotation] */ 902 _Out_ D3D10_PRIMITIVE_TOPOLOGY *pTopology); 903 904 void ( STDMETHODCALLTYPE *VSGetShaderResources )( 905 ID3D10Device1 * This, 906 /* [annotation] */ 907 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, 908 /* [annotation] */ 909 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, 910 /* [annotation] */ 911 _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); 912 913 void ( STDMETHODCALLTYPE *VSGetSamplers )( 914 ID3D10Device1 * This, 915 /* [annotation] */ 916 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, 917 /* [annotation] */ 918 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, 919 /* [annotation] */ 920 _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers); 921 922 void ( STDMETHODCALLTYPE *GetPredication )( 923 ID3D10Device1 * This, 924 /* [annotation] */ 925 _Out_opt_ ID3D10Predicate **ppPredicate, 926 /* [annotation] */ 927 _Out_opt_ BOOL *pPredicateValue); 928 929 void ( STDMETHODCALLTYPE *GSGetShaderResources )( 930 ID3D10Device1 * This, 931 /* [annotation] */ 932 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, 933 /* [annotation] */ 934 _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, 935 /* [annotation] */ 936 _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); 937 938 void ( STDMETHODCALLTYPE *GSGetSamplers )( 939 ID3D10Device1 * This, 940 /* [annotation] */ 941 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, 942 /* [annotation] */ 943 _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, 944 /* [annotation] */ 945 _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers); 946 947 void ( STDMETHODCALLTYPE *OMGetRenderTargets )( 948 ID3D10Device1 * This, 949 /* [annotation] */ 950 _In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, 951 /* [annotation] */ 952 _Out_writes_opt_(NumViews) ID3D10RenderTargetView **ppRenderTargetViews, 953 /* [annotation] */ 954 _Out_opt_ ID3D10DepthStencilView **ppDepthStencilView); 955 956 void ( STDMETHODCALLTYPE *OMGetBlendState )( 957 ID3D10Device1 * This, 958 /* [annotation] */ 959 _Out_opt_ ID3D10BlendState **ppBlendState, 960 /* [annotation] */ 961 _Out_opt_ FLOAT BlendFactor[ 4 ], 962 /* [annotation] */ 963 _Out_opt_ UINT *pSampleMask); 964 965 void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( 966 ID3D10Device1 * This, 967 /* [annotation] */ 968 _Out_opt_ ID3D10DepthStencilState **ppDepthStencilState, 969 /* [annotation] */ 970 _Out_opt_ UINT *pStencilRef); 971 972 void ( STDMETHODCALLTYPE *SOGetTargets )( 973 ID3D10Device1 * This, 974 /* [annotation] */ 975 _In_range_( 0, D3D10_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, 976 /* [annotation] */ 977 _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppSOTargets, 978 /* [annotation] */ 979 _Out_writes_opt_(NumBuffers) UINT *pOffsets); 980 981 void ( STDMETHODCALLTYPE *RSGetState )( 982 ID3D10Device1 * This, 983 /* [annotation] */ 984 _Out_ ID3D10RasterizerState **ppRasterizerState); 985 986 void ( STDMETHODCALLTYPE *RSGetViewports )( 987 ID3D10Device1 * This, 988 /* [annotation] */ 989 _Inout_ /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumViewports, 990 /* [annotation] */ 991 _Out_writes_opt_(*NumViewports) D3D10_VIEWPORT *pViewports); 992 993 void ( STDMETHODCALLTYPE *RSGetScissorRects )( 994 ID3D10Device1 * This, 995 /* [annotation] */ 996 _Inout_ /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumRects, 997 /* [annotation] */ 998 _Out_writes_opt_(*NumRects) D3D10_RECT *pRects); 999 1000 HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( 1001 ID3D10Device1 * This); 1002 1003 HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )( 1004 ID3D10Device1 * This, 1005 UINT RaiseFlags); 1006 1007 UINT ( STDMETHODCALLTYPE *GetExceptionMode )( 1008 ID3D10Device1 * This); 1009 1010 HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 1011 ID3D10Device1 * This, 1012 /* [annotation] */ 1013 _In_ REFGUID guid, 1014 /* [annotation] */ 1015 _Inout_ UINT *pDataSize, 1016 /* [annotation] */ 1017 _Out_writes_bytes_opt_(*pDataSize) void *pData); 1018 1019 HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 1020 ID3D10Device1 * This, 1021 /* [annotation] */ 1022 _In_ REFGUID guid, 1023 /* [annotation] */ 1024 _In_ UINT DataSize, 1025 /* [annotation] */ 1026 _In_reads_bytes_opt_(DataSize) const void *pData); 1027 1028 HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 1029 ID3D10Device1 * This, 1030 /* [annotation] */ 1031 _In_ REFGUID guid, 1032 /* [annotation] */ 1033 _In_opt_ const IUnknown *pData); 1034 1035 void ( STDMETHODCALLTYPE *ClearState )( 1036 ID3D10Device1 * This); 1037 1038 void ( STDMETHODCALLTYPE *Flush )( 1039 ID3D10Device1 * This); 1040 1041 HRESULT ( STDMETHODCALLTYPE *CreateBuffer )( 1042 ID3D10Device1 * This, 1043 /* [annotation] */ 1044 _In_ const D3D10_BUFFER_DESC *pDesc, 1045 /* [annotation] */ 1046 _In_opt_ const D3D10_SUBRESOURCE_DATA *pInitialData, 1047 /* [annotation] */ 1048 _Out_opt_ ID3D10Buffer **ppBuffer); 1049 1050 HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )( 1051 ID3D10Device1 * This, 1052 /* [annotation] */ 1053 _In_ const D3D10_TEXTURE1D_DESC *pDesc, 1054 /* [annotation] */ 1055 _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData, 1056 /* [annotation] */ 1057 _Out_ ID3D10Texture1D **ppTexture1D); 1058 1059 HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )( 1060 ID3D10Device1 * This, 1061 /* [annotation] */ 1062 _In_ const D3D10_TEXTURE2D_DESC *pDesc, 1063 /* [annotation] */ 1064 _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData, 1065 /* [annotation] */ 1066 _Out_ ID3D10Texture2D **ppTexture2D); 1067 1068 HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )( 1069 ID3D10Device1 * This, 1070 /* [annotation] */ 1071 _In_ const D3D10_TEXTURE3D_DESC *pDesc, 1072 /* [annotation] */ 1073 _In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D10_SUBRESOURCE_DATA *pInitialData, 1074 /* [annotation] */ 1075 _Out_ ID3D10Texture3D **ppTexture3D); 1076 1077 HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )( 1078 ID3D10Device1 * This, 1079 /* [annotation] */ 1080 _In_ ID3D10Resource *pResource, 1081 /* [annotation] */ 1082 _In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, 1083 /* [annotation] */ 1084 _Out_opt_ ID3D10ShaderResourceView **ppSRView); 1085 1086 HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )( 1087 ID3D10Device1 * This, 1088 /* [annotation] */ 1089 _In_ ID3D10Resource *pResource, 1090 /* [annotation] */ 1091 _In_opt_ const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, 1092 /* [annotation] */ 1093 _Out_opt_ ID3D10RenderTargetView **ppRTView); 1094 1095 HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )( 1096 ID3D10Device1 * This, 1097 /* [annotation] */ 1098 _In_ ID3D10Resource *pResource, 1099 /* [annotation] */ 1100 _In_opt_ const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, 1101 /* [annotation] */ 1102 _Out_opt_ ID3D10DepthStencilView **ppDepthStencilView); 1103 1104 HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )( 1105 ID3D10Device1 * This, 1106 /* [annotation] */ 1107 _In_reads_(NumElements) const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, 1108 /* [annotation] */ 1109 _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, 1110 /* [annotation] */ 1111 _In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature, 1112 /* [annotation] */ 1113 _In_ SIZE_T BytecodeLength, 1114 /* [annotation] */ 1115 _Out_opt_ ID3D10InputLayout **ppInputLayout); 1116 1117 HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )( 1118 ID3D10Device1 * This, 1119 /* [annotation] */ 1120 _In_reads_(BytecodeLength) const void *pShaderBytecode, 1121 /* [annotation] */ 1122 _In_ SIZE_T BytecodeLength, 1123 /* [annotation] */ 1124 _Out_opt_ ID3D10VertexShader **ppVertexShader); 1125 1126 HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )( 1127 ID3D10Device1 * This, 1128 /* [annotation] */ 1129 _In_reads_(BytecodeLength) const void *pShaderBytecode, 1130 /* [annotation] */ 1131 _In_ SIZE_T BytecodeLength, 1132 /* [annotation] */ 1133 _Out_opt_ ID3D10GeometryShader **ppGeometryShader); 1134 1135 HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )( 1136 ID3D10Device1 * This, 1137 /* [annotation] */ 1138 _In_reads_(BytecodeLength) const void *pShaderBytecode, 1139 /* [annotation] */ 1140 _In_ SIZE_T BytecodeLength, 1141 /* [annotation] */ 1142 _In_reads_opt_(NumEntries) const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, 1143 /* [annotation] */ 1144 _In_range_( 0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT ) UINT NumEntries, 1145 /* [annotation] */ 1146 _In_ UINT OutputStreamStride, 1147 /* [annotation] */ 1148 _Out_opt_ ID3D10GeometryShader **ppGeometryShader); 1149 1150 HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )( 1151 ID3D10Device1 * This, 1152 /* [annotation] */ 1153 _In_reads_(BytecodeLength) const void *pShaderBytecode, 1154 /* [annotation] */ 1155 _In_ SIZE_T BytecodeLength, 1156 /* [annotation] */ 1157 _Out_opt_ ID3D10PixelShader **ppPixelShader); 1158 1159 HRESULT ( STDMETHODCALLTYPE *CreateBlendState )( 1160 ID3D10Device1 * This, 1161 /* [annotation] */ 1162 _In_ const D3D10_BLEND_DESC *pBlendStateDesc, 1163 /* [annotation] */ 1164 _Out_opt_ ID3D10BlendState **ppBlendState); 1165 1166 HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )( 1167 ID3D10Device1 * This, 1168 /* [annotation] */ 1169 _In_ const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, 1170 /* [annotation] */ 1171 _Out_opt_ ID3D10DepthStencilState **ppDepthStencilState); 1172 1173 HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )( 1174 ID3D10Device1 * This, 1175 /* [annotation] */ 1176 _In_ const D3D10_RASTERIZER_DESC *pRasterizerDesc, 1177 /* [annotation] */ 1178 _Out_opt_ ID3D10RasterizerState **ppRasterizerState); 1179 1180 HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )( 1181 ID3D10Device1 * This, 1182 /* [annotation] */ 1183 _In_ const D3D10_SAMPLER_DESC *pSamplerDesc, 1184 /* [annotation] */ 1185 _Out_opt_ ID3D10SamplerState **ppSamplerState); 1186 1187 HRESULT ( STDMETHODCALLTYPE *CreateQuery )( 1188 ID3D10Device1 * This, 1189 /* [annotation] */ 1190 _In_ const D3D10_QUERY_DESC *pQueryDesc, 1191 /* [annotation] */ 1192 _Out_opt_ ID3D10Query **ppQuery); 1193 1194 HRESULT ( STDMETHODCALLTYPE *CreatePredicate )( 1195 ID3D10Device1 * This, 1196 /* [annotation] */ 1197 _In_ const D3D10_QUERY_DESC *pPredicateDesc, 1198 /* [annotation] */ 1199 _Out_opt_ ID3D10Predicate **ppPredicate); 1200 1201 HRESULT ( STDMETHODCALLTYPE *CreateCounter )( 1202 ID3D10Device1 * This, 1203 /* [annotation] */ 1204 _In_ const D3D10_COUNTER_DESC *pCounterDesc, 1205 /* [annotation] */ 1206 _Out_opt_ ID3D10Counter **ppCounter); 1207 1208 HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )( 1209 ID3D10Device1 * This, 1210 /* [annotation] */ 1211 _In_ DXGI_FORMAT Format, 1212 /* [annotation] */ 1213 _Out_ UINT *pFormatSupport); 1214 1215 HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )( 1216 ID3D10Device1 * This, 1217 /* [annotation] */ 1218 _In_ DXGI_FORMAT Format, 1219 /* [annotation] */ 1220 _In_ UINT SampleCount, 1221 /* [annotation] */ 1222 _Out_ UINT *pNumQualityLevels); 1223 1224 void ( STDMETHODCALLTYPE *CheckCounterInfo )( 1225 ID3D10Device1 * This, 1226 /* [annotation] */ 1227 _Out_ D3D10_COUNTER_INFO *pCounterInfo); 1228 1229 HRESULT ( STDMETHODCALLTYPE *CheckCounter )( 1230 ID3D10Device1 * This, 1231 /* [annotation] */ 1232 _In_ const D3D10_COUNTER_DESC *pDesc, 1233 /* [annotation] */ 1234 _Out_ D3D10_COUNTER_TYPE *pType, 1235 /* [annotation] */ 1236 _Out_ UINT *pActiveCounters, 1237 /* [annotation] */ 1238 _Out_writes_opt_(*pNameLength) LPSTR szName, 1239 /* [annotation] */ 1240 _Inout_opt_ UINT *pNameLength, 1241 /* [annotation] */ 1242 _Out_writes_opt_(*pUnitsLength) LPSTR szUnits, 1243 /* [annotation] */ 1244 _Inout_opt_ UINT *pUnitsLength, 1245 /* [annotation] */ 1246 _Out_writes_opt_(*pDescriptionLength) LPSTR szDescription, 1247 /* [annotation] */ 1248 _Inout_opt_ UINT *pDescriptionLength); 1249 1250 UINT ( STDMETHODCALLTYPE *GetCreationFlags )( 1251 ID3D10Device1 * This); 1252 1253 HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )( 1254 ID3D10Device1 * This, 1255 /* [annotation] */ 1256 _In_ HANDLE hResource, 1257 /* [annotation] */ 1258 _In_ REFIID ReturnedInterface, 1259 /* [annotation] */ 1260 _Out_opt_ void **ppResource); 1261 1262 void ( STDMETHODCALLTYPE *SetTextFilterSize )( 1263 ID3D10Device1 * This, 1264 /* [annotation] */ 1265 _In_ UINT Width, 1266 /* [annotation] */ 1267 _In_ UINT Height); 1268 1269 void ( STDMETHODCALLTYPE *GetTextFilterSize )( 1270 ID3D10Device1 * This, 1271 /* [annotation] */ 1272 _Out_opt_ UINT *pWidth, 1273 /* [annotation] */ 1274 _Out_opt_ UINT *pHeight); 1275 1276 HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView1 )( 1277 ID3D10Device1 * This, 1278 /* [annotation] */ 1279 _In_ ID3D10Resource *pResource, 1280 /* [annotation] */ 1281 _In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, 1282 /* [annotation] */ 1283 _Out_opt_ ID3D10ShaderResourceView1 **ppSRView); 1284 1285 HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )( 1286 ID3D10Device1 * This, 1287 /* [annotation] */ 1288 _In_ const D3D10_BLEND_DESC1 *pBlendStateDesc, 1289 /* [annotation] */ 1290 _Out_opt_ ID3D10BlendState1 **ppBlendState); 1291 1292 D3D10_FEATURE_LEVEL1 ( STDMETHODCALLTYPE *GetFeatureLevel )( 1293 ID3D10Device1 * This); 1294 1295 END_INTERFACE 1296 } ID3D10Device1Vtbl; 1297 1298 interface ID3D10Device1 1299 { 1300 CONST_VTBL struct ID3D10Device1Vtbl *lpVtbl; 1301 }; 1302 1303 #ifdef COBJMACROS 1304 1305 #define ID3D10Device1_QueryInterface(This,riid,ppvObject) \ 1306 ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 1307 1308 #define ID3D10Device1_AddRef(This) \ 1309 ( (This)->lpVtbl -> AddRef(This) ) 1310 1311 #define ID3D10Device1_Release(This) \ 1312 ( (This)->lpVtbl -> Release(This) ) 1313 1314 #define ID3D10Device1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ 1315 ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 1316 1317 #define ID3D10Device1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ 1318 ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 1319 1320 #define ID3D10Device1_PSSetShader(This,pPixelShader) \ 1321 ( (This)->lpVtbl -> PSSetShader(This,pPixelShader) ) 1322 1323 #define ID3D10Device1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ 1324 ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 1325 1326 #define ID3D10Device1_VSSetShader(This,pVertexShader) \ 1327 ( (This)->lpVtbl -> VSSetShader(This,pVertexShader) ) 1328 1329 #define ID3D10Device1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \ 1330 ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) ) 1331 1332 #define ID3D10Device1_Draw(This,VertexCount,StartVertexLocation) \ 1333 ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) ) 1334 1335 #define ID3D10Device1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ 1336 ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 1337 1338 #define ID3D10Device1_IASetInputLayout(This,pInputLayout) \ 1339 ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) ) 1340 1341 #define ID3D10Device1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ 1342 ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) 1343 1344 #define ID3D10Device1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \ 1345 ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) ) 1346 1347 #define ID3D10Device1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ 1348 ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) 1349 1350 #define ID3D10Device1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ 1351 ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) 1352 1353 #define ID3D10Device1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ 1354 ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 1355 1356 #define ID3D10Device1_GSSetShader(This,pShader) \ 1357 ( (This)->lpVtbl -> GSSetShader(This,pShader) ) 1358 1359 #define ID3D10Device1_IASetPrimitiveTopology(This,Topology) \ 1360 ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) ) 1361 1362 #define ID3D10Device1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ 1363 ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 1364 1365 #define ID3D10Device1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ 1366 ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 1367 1368 #define ID3D10Device1_SetPredication(This,pPredicate,PredicateValue) \ 1369 ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) ) 1370 1371 #define ID3D10Device1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ 1372 ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 1373 1374 #define ID3D10Device1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ 1375 ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 1376 1377 #define ID3D10Device1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \ 1378 ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) ) 1379 1380 #define ID3D10Device1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \ 1381 ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) ) 1382 1383 #define ID3D10Device1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \ 1384 ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) ) 1385 1386 #define ID3D10Device1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ 1387 ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) 1388 1389 #define ID3D10Device1_DrawAuto(This) \ 1390 ( (This)->lpVtbl -> DrawAuto(This) ) 1391 1392 #define ID3D10Device1_RSSetState(This,pRasterizerState) \ 1393 ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) ) 1394 1395 #define ID3D10Device1_RSSetViewports(This,NumViewports,pViewports) \ 1396 ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) 1397 1398 #define ID3D10Device1_RSSetScissorRects(This,NumRects,pRects) \ 1399 ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) 1400 1401 #define ID3D10Device1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \ 1402 ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) ) 1403 1404 #define ID3D10Device1_CopyResource(This,pDstResource,pSrcResource) \ 1405 ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) 1406 1407 #define ID3D10Device1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ 1408 ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) 1409 1410 #define ID3D10Device1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \ 1411 ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) ) 1412 1413 #define ID3D10Device1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \ 1414 ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) ) 1415 1416 #define ID3D10Device1_GenerateMips(This,pShaderResourceView) \ 1417 ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) ) 1418 1419 #define ID3D10Device1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ 1420 ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) 1421 1422 #define ID3D10Device1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ 1423 ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 1424 1425 #define ID3D10Device1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ 1426 ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 1427 1428 #define ID3D10Device1_PSGetShader(This,ppPixelShader) \ 1429 ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader) ) 1430 1431 #define ID3D10Device1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ 1432 ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 1433 1434 #define ID3D10Device1_VSGetShader(This,ppVertexShader) \ 1435 ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader) ) 1436 1437 #define ID3D10Device1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ 1438 ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 1439 1440 #define ID3D10Device1_IAGetInputLayout(This,ppInputLayout) \ 1441 ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) ) 1442 1443 #define ID3D10Device1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ 1444 ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) 1445 1446 #define ID3D10Device1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \ 1447 ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) ) 1448 1449 #define ID3D10Device1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ 1450 ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 1451 1452 #define ID3D10Device1_GSGetShader(This,ppGeometryShader) \ 1453 ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader) ) 1454 1455 #define ID3D10Device1_IAGetPrimitiveTopology(This,pTopology) \ 1456 ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) ) 1457 1458 #define ID3D10Device1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ 1459 ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 1460 1461 #define ID3D10Device1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ 1462 ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 1463 1464 #define ID3D10Device1_GetPredication(This,ppPredicate,pPredicateValue) \ 1465 ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) ) 1466 1467 #define ID3D10Device1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ 1468 ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 1469 1470 #define ID3D10Device1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ 1471 ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 1472 1473 #define ID3D10Device1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \ 1474 ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) ) 1475 1476 #define ID3D10Device1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ 1477 ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) ) 1478 1479 #define ID3D10Device1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \ 1480 ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) ) 1481 1482 #define ID3D10Device1_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ 1483 ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) 1484 1485 #define ID3D10Device1_RSGetState(This,ppRasterizerState) \ 1486 ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) ) 1487 1488 #define ID3D10Device1_RSGetViewports(This,NumViewports,pViewports) \ 1489 ( (This)->lpVtbl -> RSGetViewports(This,NumViewports,pViewports) ) 1490 1491 #define ID3D10Device1_RSGetScissorRects(This,NumRects,pRects) \ 1492 ( (This)->lpVtbl -> RSGetScissorRects(This,NumRects,pRects) ) 1493 1494 #define ID3D10Device1_GetDeviceRemovedReason(This) \ 1495 ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) 1496 1497 #define ID3D10Device1_SetExceptionMode(This,RaiseFlags) \ 1498 ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) ) 1499 1500 #define ID3D10Device1_GetExceptionMode(This) \ 1501 ( (This)->lpVtbl -> GetExceptionMode(This) ) 1502 1503 #define ID3D10Device1_GetPrivateData(This,guid,pDataSize,pData) \ 1504 ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 1505 1506 #define ID3D10Device1_SetPrivateData(This,guid,DataSize,pData) \ 1507 ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 1508 1509 #define ID3D10Device1_SetPrivateDataInterface(This,guid,pData) \ 1510 ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 1511 1512 #define ID3D10Device1_ClearState(This) \ 1513 ( (This)->lpVtbl -> ClearState(This) ) 1514 1515 #define ID3D10Device1_Flush(This) \ 1516 ( (This)->lpVtbl -> Flush(This) ) 1517 1518 #define ID3D10Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \ 1519 ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) ) 1520 1521 #define ID3D10Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \ 1522 ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) ) 1523 1524 #define ID3D10Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \ 1525 ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) ) 1526 1527 #define ID3D10Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \ 1528 ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) ) 1529 1530 #define ID3D10Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \ 1531 ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) ) 1532 1533 #define ID3D10Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \ 1534 ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) ) 1535 1536 #define ID3D10Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \ 1537 ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) ) 1538 1539 #define ID3D10Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \ 1540 ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) ) 1541 1542 #define ID3D10Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) \ 1543 ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) ) 1544 1545 #define ID3D10Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) \ 1546 ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) ) 1547 1548 #define ID3D10Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) \ 1549 ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) ) 1550 1551 #define ID3D10Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) \ 1552 ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) ) 1553 1554 #define ID3D10Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ 1555 ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) ) 1556 1557 #define ID3D10Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ 1558 ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) ) 1559 1560 #define ID3D10Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ 1561 ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) ) 1562 1563 #define ID3D10Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \ 1564 ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) ) 1565 1566 #define ID3D10Device1_CreateQuery(This,pQueryDesc,ppQuery) \ 1567 ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) ) 1568 1569 #define ID3D10Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) \ 1570 ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) ) 1571 1572 #define ID3D10Device1_CreateCounter(This,pCounterDesc,ppCounter) \ 1573 ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) ) 1574 1575 #define ID3D10Device1_CheckFormatSupport(This,Format,pFormatSupport) \ 1576 ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) ) 1577 1578 #define ID3D10Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \ 1579 ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) ) 1580 1581 #define ID3D10Device1_CheckCounterInfo(This,pCounterInfo) \ 1582 ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) ) 1583 1584 #define ID3D10Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \ 1585 ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) ) 1586 1587 #define ID3D10Device1_GetCreationFlags(This) \ 1588 ( (This)->lpVtbl -> GetCreationFlags(This) ) 1589 1590 #define ID3D10Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \ 1591 ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) ) 1592 1593 #define ID3D10Device1_SetTextFilterSize(This,Width,Height) \ 1594 ( (This)->lpVtbl -> SetTextFilterSize(This,Width,Height) ) 1595 1596 #define ID3D10Device1_GetTextFilterSize(This,pWidth,pHeight) \ 1597 ( (This)->lpVtbl -> GetTextFilterSize(This,pWidth,pHeight) ) 1598 1599 #define ID3D10Device1_CreateShaderResourceView1(This,pResource,pDesc,ppSRView) \ 1600 ( (This)->lpVtbl -> CreateShaderResourceView1(This,pResource,pDesc,ppSRView) ) 1601 1602 #define ID3D10Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ 1603 ( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) ) 1604 1605 #define ID3D10Device1_GetFeatureLevel(This) \ 1606 ( (This)->lpVtbl -> GetFeatureLevel(This) ) 1607 1608 #endif /* COBJMACROS */ 1609 1610 #endif /* C style interface */ 1611 1612 #endif /* __ID3D10Device1_INTERFACE_DEFINED__ */ 1613 1614 /* interface __MIDL_itf_d3d10_1_0000_0003 */ 1615 /* [local] */ 1616 1617 #define D3D10_1_SDK_VERSION ( ( 0 + 0x20 ) ) 1618 1619 #include "d3d10_1shader.h" 1620 1621 /////////////////////////////////////////////////////////////////////////// 1622 // D3D10CreateDevice1 1623 // ------------------ 1624 // 1625 // pAdapter 1626 // If NULL, D3D10CreateDevice1 will choose the primary adapter and 1627 // create a new instance from a temporarily created IDXGIFactory. 1628 // If non-NULL, D3D10CreateDevice1 will register the appropriate 1629 // device, if necessary (via IDXGIAdapter::RegisterDrver), before 1630 // creating the device. 1631 // DriverType 1632 // Specifies the driver type to be created: hardware, reference or 1633 // null. 1634 // Software 1635 // HMODULE of a DLL implementing a software rasterizer. Must be NULL for 1636 // non-Software driver types. 1637 // Flags 1638 // Any of those documented for D3D10CreateDeviceAndSwapChain1. 1639 // HardwareLevel 1640 // Any of those documented for D3D10CreateDeviceAndSwapChain1. 1641 // SDKVersion 1642 // SDK version. Use the D3D10_1_SDK_VERSION macro. 1643 // ppDevice 1644 // Pointer to returned interface. 1645 // 1646 // Return Values 1647 // Any of those documented for 1648 // CreateDXGIFactory 1649 // IDXGIFactory::EnumAdapters 1650 // IDXGIAdapter::RegisterDriver 1651 // D3D10CreateDevice1 1652 // 1653 /////////////////////////////////////////////////////////////////////////// 1654 typedef HRESULT (WINAPI* PFN_D3D10_CREATE_DEVICE1)(IDXGIAdapter *, 1655 D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, ID3D10Device1**); 1656 1657 HRESULT WINAPI D3D10CreateDevice1( 1658 _In_opt_ IDXGIAdapter *pAdapter, 1659 D3D10_DRIVER_TYPE DriverType, 1660 HMODULE Software, 1661 UINT Flags, 1662 D3D10_FEATURE_LEVEL1 HardwareLevel, 1663 UINT SDKVersion, 1664 _Out_opt_ ID3D10Device1 **ppDevice); 1665 1666 /////////////////////////////////////////////////////////////////////////// 1667 // D3D10CreateDeviceAndSwapChain1 1668 // ------------------------------ 1669 // 1670 // ppAdapter 1671 // If NULL, D3D10CreateDevice1 will choose the primary adapter and 1672 // create a new instance from a temporarily created IDXGIFactory. 1673 // If non-NULL, D3D10CreateDevice1 will register the appropriate 1674 // device, if necessary (via IDXGIAdapter::RegisterDrver), before 1675 // creating the device. 1676 // DriverType 1677 // Specifies the driver type to be created: hardware, reference or 1678 // null. 1679 // Software 1680 // HMODULE of a DLL implementing a software rasterizer. Must be NULL for 1681 // non-Software driver types. 1682 // Flags 1683 // Any of those documented for D3D10CreateDevice1. 1684 // HardwareLevel 1685 // Any of: 1686 // D3D10_CREATE_LEVEL_10_0 1687 // D3D10_CREATE_LEVEL_10_1 1688 // SDKVersion 1689 // SDK version. Use the D3D10_1_SDK_VERSION macro. 1690 // pSwapChainDesc 1691 // Swap chain description, may be NULL. 1692 // ppSwapChain 1693 // Pointer to returned interface. May be NULL. 1694 // ppDevice 1695 // Pointer to returned interface. 1696 // 1697 // Return Values 1698 // Any of those documented for 1699 // CreateDXGIFactory 1700 // IDXGIFactory::EnumAdapters 1701 // IDXGIAdapter::RegisterDriver 1702 // D3D10CreateDevice1 1703 // IDXGIFactory::CreateSwapChain 1704 // 1705 /////////////////////////////////////////////////////////////////////////// 1706 typedef HRESULT (WINAPI* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)(IDXGIAdapter *, 1707 D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **, ID3D10Device1 **); 1708 1709 HRESULT WINAPI D3D10CreateDeviceAndSwapChain1( 1710 _In_opt_ IDXGIAdapter *pAdapter, 1711 D3D10_DRIVER_TYPE DriverType, 1712 HMODULE Software, 1713 UINT Flags, 1714 D3D10_FEATURE_LEVEL1 HardwareLevel, 1715 UINT SDKVersion, 1716 _In_opt_ DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, 1717 _Out_opt_ IDXGISwapChain **ppSwapChain, 1718 _Out_opt_ ID3D10Device1 **ppDevice); 1719 1720 /*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */ 1721 /*#pragma endregion*/ 1722 DEFINE_GUID(IID_ID3D10BlendState1,0xEDAD8D99,0x8A35,0x4d6d,0x85,0x66,0x2E,0xA2,0x76,0xCD,0xE1,0x61); 1723 DEFINE_GUID(IID_ID3D10ShaderResourceView1,0x9B7E4C87,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 1724 DEFINE_GUID(IID_ID3D10Device1,0x9B7E4C8F,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 1725 1726 extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0003_v0_0_c_ifspec; 1727 extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0003_v0_0_s_ifspec; 1728 1729 /* Additional Prototypes for ALL interfaces */ 1730 1731 /* end of Additional Prototypes */ 1732 1733 #ifdef __cplusplus 1734 } 1735 #endif 1736 1737 #endif 1738