1 #ifndef __DOM150_TYPES_H__ 2 #define __DOM150_TYPES_H__ 3 4 #include <dae/daeDomTypes.h> 5 6 class DAE; 7 namespace ColladaDOM150 { 8 9 typedef xsDouble domFloat; 10 typedef xsLong domInt; 11 typedef xsUnsignedLong domUint; 12 typedef xsString domSidref; 13 typedef xsNCName domSid; 14 typedef xsBooleanArray domList_of_bools; 15 typedef daeTArray<domFloat> domList_of_floats; 16 typedef xsHexBinaryArray domList_of_hex_binary; 17 typedef daeTArray<domInt> domList_of_ints; 18 typedef xsNameArray domList_of_names; 19 typedef xsNameArray domList_of_idrefs; 20 typedef daeTArray<domSidref> domList_of_sidrefs; 21 typedef xsTokenArray domList_of_tokens; 22 typedef daeTArray<domUint> domList_of_uints; 23 typedef domList_of_bools domBool2; 24 typedef domList_of_bools domBool3; 25 typedef domList_of_bools domBool4; 26 typedef domList_of_bools domBool2x2; 27 typedef domList_of_bools domBool2x3; 28 typedef domList_of_bools domBool2x4; 29 typedef domList_of_bools domBool3x2; 30 typedef domList_of_bools domBool3x3; 31 typedef domList_of_bools domBool3x4; 32 typedef domList_of_bools domBool4x2; 33 typedef domList_of_bools domBool4x3; 34 typedef domList_of_bools domBool4x4; 35 typedef domList_of_floats domFloat2; 36 typedef domList_of_floats domFloat3; 37 typedef domList_of_floats domFloat4; 38 typedef domList_of_floats domFloat7; 39 typedef domList_of_floats domFloat2x2; 40 typedef domList_of_floats domFloat2x3; 41 typedef domList_of_floats domFloat2x4; 42 typedef domList_of_floats domFloat3x2; 43 typedef domList_of_floats domFloat3x3; 44 typedef domList_of_floats domFloat3x4; 45 typedef domList_of_floats domFloat4x2; 46 typedef domList_of_floats domFloat4x3; 47 typedef domList_of_floats domFloat4x4; 48 typedef domList_of_ints domInt2; 49 typedef domList_of_ints domInt3; 50 typedef domList_of_ints domInt4; 51 typedef domList_of_ints domInt2x2; 52 typedef domList_of_ints domInt2x3; 53 typedef domList_of_ints domInt2x4; 54 typedef domList_of_ints domInt3x2; 55 typedef domList_of_ints domInt3x3; 56 typedef domList_of_ints domInt3x4; 57 typedef domList_of_ints domInt4x2; 58 typedef domList_of_ints domInt4x3; 59 typedef domList_of_ints domInt4x4; 60 typedef xsUnsignedByte domDigits; 61 typedef xsShort domMagnitude; 62 /** 63 * This urifragment_type element is used for URI reference which can only 64 * reference a resource declared within it's same document. 65 */ 66 typedef xsAnyURI domUrifragment; 67 typedef domFloat4 domFx_color; 68 /** 69 * ? GEOMETRY: [default] The geometry associated with this instance_geometry 70 * or nstance_material. ? SCENE_GEOMETRY: Draw the entire scene's geometry 71 * but with this effect, not the effects or materials already associated with 72 * the geometry. This is for techniques such as shadow-buffer generation, 73 * where you might be interested only in extracting the Z value from the light. 74 * This is without regard to ordering on the assumption that ZBuffer handles 75 * order. ? SCENE_IMAGE: Draw the entire scene naturally into the render targets. 76 * Hense producing an image of the scene. When used more then once, the later 77 * uses must include what has been rendered so far to the backbuffer since 78 * the first render. This is for effects that need an accurate image of the 79 * scene to work on for effects such as postprocessing blurs. ? FULL_SCREEN_QUAD: 80 * Positions are 0,0 to 1,1 and the UVs match. 81 */ 82 typedef xsString domFx_draw; 83 typedef xsNonNegativeInteger domGl_max_lights_index; 84 typedef xsNonNegativeInteger domGl_max_clip_planes_index; 85 typedef xsNonNegativeInteger domGl_max_texture_image_units_index; 86 typedef xsFloat domGl_alpha_value; 87 typedef xsNonNegativeInteger domGles_max_lights_index; 88 typedef xsNonNegativeInteger domGles_max_clip_planes_index; 89 typedef xsNonNegativeInteger domGles_max_texture_coords_index; 90 typedef xsNonNegativeInteger domGles_max_texture_image_units_index; 91 typedef xsNonNegativeInteger domGles_texcombiner_argument_index; 92 typedef domFloat2 domDynamic_limit; 93 94 /** 95 * An enumuerated type specifying the acceptable morph methods. 96 */ 97 enum domMorph_method { 98 MORPH_METHOD_NORMALIZED, 99 MORPH_METHOD_RELATIVE, 100 MORPH_METHOD_COUNT = 2 101 }; 102 103 /** 104 * An enumerated type specifying the acceptable node types. 105 */ 106 enum domNode_enum { 107 NODE_ENUM_JOINT, 108 NODE_ENUM_NODE, 109 NODE_ENUM_COUNT = 2 110 }; 111 112 /** 113 * An enumerated type specifying the acceptable sampler pre and post behavior 114 * attribute types. 115 */ 116 enum domSampler_behavior { 117 SAMPLER_BEHAVIOR_CONSTANT, 118 SAMPLER_BEHAVIOR_CYCLE, 119 SAMPLER_BEHAVIOR_CYCLE_RELATIVE, 120 SAMPLER_BEHAVIOR_GRADIENT, 121 SAMPLER_BEHAVIOR_OSCILLATE, 122 SAMPLER_BEHAVIOR_UNDEFINED, 123 SAMPLER_BEHAVIOR_COUNT = 6 124 }; 125 126 /** 127 * An enumerated type specifying the acceptable up-axis values. 128 */ 129 enum domUp_axis { 130 UP_AXIS_X_UP, 131 UP_AXIS_Y_UP, 132 UP_AXIS_Z_UP, 133 UP_AXIS_COUNT = 3 134 }; 135 136 /** 137 * An enumerated type specifying the acceptable document versions. 138 */ 139 enum domVersion { 140 VERSION_1_5_0, 141 VERSION_COUNT = 1 142 }; 143 144 enum domImage_face { 145 IMAGE_FACE_POSITIVE_X, 146 IMAGE_FACE_NEGATIVE_X, 147 IMAGE_FACE_POSITIVE_Y, 148 IMAGE_FACE_NEGATIVE_Y, 149 IMAGE_FACE_POSITIVE_Z, 150 IMAGE_FACE_NEGATIVE_Z, 151 IMAGE_FACE_COUNT = 6 152 }; 153 154 /** 155 * The per-texel layout of the format. The length of the string indicate 156 * how many channels there are and the letter respresents the name of the 157 * channel. There are typically 0 to 4 channels. 158 */ 159 enum domImage_format_hint_channels { 160 IMAGE_FORMAT_HINT_CHANNELS_RGB, /**< RGB color map */ 161 IMAGE_FORMAT_HINT_CHANNELS_RGBA, /**< RGB color + Alpha map often used for color + transparency or other things packed into channel A like specular power */ 162 IMAGE_FORMAT_HINT_CHANNELS_RGBE, /**< RGB color + shared exponent for HDR */ 163 IMAGE_FORMAT_HINT_CHANNELS_L, /**< Luminance map often used for light mapping */ 164 IMAGE_FORMAT_HINT_CHANNELS_LA, /**< Luminance+Alpha map often used for light mapping */ 165 IMAGE_FORMAT_HINT_CHANNELS_D, /**< Depth map often used for displacement, parellax, relief, or shadow mapping. Depth is depth seperate from Luminace to make special hardware considerations */ 166 IMAGE_FORMAT_HINT_CHANNELS_COUNT = 6 167 }; 168 169 /** 170 * Each channel of the texel has a precision. Typically these are all linked 171 * together. An exact format lay lower the precision of an individual channel 172 * but applying a higher precision by linking the channels together may still 173 * convey the same information. 174 */ 175 enum domImage_format_hint_precision { 176 IMAGE_FORMAT_HINT_PRECISION_DEFAULT, /**< Designer does not care as long as it provides "reasonable" percision and performance */ 177 IMAGE_FORMAT_HINT_PRECISION_LOW, /**< For integers this typically represents 8 bits. For floats typically 16 bits. */ 178 IMAGE_FORMAT_HINT_PRECISION_MID, /**< For integers this typically represents 8 to 24 bits. For floats typically 16 to 32 bits. */ 179 IMAGE_FORMAT_HINT_PRECISION_HIGH, /**< For integers this typically represents 16 to 32 bits. For floats typically 24 to 32 bits. */ 180 IMAGE_FORMAT_HINT_PRECISION_MAX, /**< Typically 32 bits or 64 bits if available. 64 bit has been seperated into it's own catagory beyond HIGH because it typically has significant performance impact and is beyond what non CAD software considers high percision. */ 181 IMAGE_FORMAT_HINT_PRECISION_COUNT = 5 182 }; 183 184 /** 185 * Each channel represents a range of values. Some example ranges are signed 186 * or unsigned integers, or between between a clamped range such as 0.0f to 187 * 1.0f, or high dynamic range via floating point 188 */ 189 enum domImage_format_hint_range { 190 IMAGE_FORMAT_HINT_RANGE_SNORM, /**< Format is representing a decimal value that remains within the -1 to 1 range. Implimentation could be integer-fixedpoint or floats. */ 191 IMAGE_FORMAT_HINT_RANGE_UNORM, /**< Format is representing a decimal value that remains within the 0 to 1 range. Implimentation could be integer-fixedpoint or floats. */ 192 IMAGE_FORMAT_HINT_RANGE_SINT, /**< Format is representing signed integer numbers. (ex. 8bits = -128 to 127) */ 193 IMAGE_FORMAT_HINT_RANGE_UINT, /**< Format is representing unsigned integer numbers. (ex. 8bits = 0 to 255) */ 194 IMAGE_FORMAT_HINT_RANGE_FLOAT, /**< Format should support full floating point ranges. High precision is expected to be 32bit. Mid precision may be 16 to 32 bit. Low precision is expected to be 16 bit. */ 195 IMAGE_FORMAT_HINT_RANGE_COUNT = 5 196 }; 197 198 /** 199 * The legal values for the mode attribute on the altitute element in a geographic_location 200 * element. 201 */ 202 enum domAltitude_mode { 203 ALTITUDE_MODE_absolute, 204 ALTITUDE_MODE_relativeToGround, 205 ALTITUDE_MODE_COUNT = 2 206 }; 207 208 enum domFx_opaque { 209 FX_OPAQUE_A_ONE, /**< When a transparent opaque attribute is set to A_ONE, it means the transparency information will be taken from the alpha channel of the color, texture, or parameter supplying the value. The value of 1.0 is opaque in this mode. */ 210 FX_OPAQUE_A_ZERO, /**< When a transparent opaque attribute is set to A_ZERO, it means the transparency information will be taken from the alpha channel of the color, texture, or parameter supplying the value. The value of 0.0 is opaque in this mode. */ 211 FX_OPAQUE_RGB_ONE, /**< When a transparent opaque attribute is set to RGB_ONE, it means the transparency information will be taken from the red, green, and blue channels of the color, texture, or parameter supplying the value. Each channel is modulated independently. The value of 1.0 is opaque in this mode. */ 212 FX_OPAQUE_RGB_ZERO, /**< When a transparent opaque attribute is set to RGB_ZERO, it means the transparency information will be taken from the red, green, and blue channels of the color, texture, or parameter supplying the value. Each channel is modulated independently. The value of 0.0 is opaque in this mode. */ 213 FX_OPAQUE_COUNT = 4 214 }; 215 216 enum domFx_sampler_wrap { 217 FX_SAMPLER_WRAP_WRAP, /**< Tile the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times; no mirroring is performed */ 218 FX_SAMPLER_WRAP_CLAMP, /**< Same as CLAMP_TO_EDGE. Texture coordinates reaching or exceeding the range [0.0, 1.0] are set just within 0.0 or 1.0 so that the boarder is not sampled */ 219 FX_SAMPLER_WRAP_BORDER, /**< Much like clamp except texture coordinates outside the range [0.0, 1.0] are set to the border color */ 220 FX_SAMPLER_WRAP_MIRROR, /**< texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again; and so on. */ 221 FX_SAMPLER_WRAP_MIRROR_ONCE, /**< Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value */ 222 FX_SAMPLER_WRAP_COUNT = 5 223 }; 224 225 enum domFx_sampler_min_filter { 226 FX_SAMPLER_MIN_FILTER_NEAREST, 227 FX_SAMPLER_MIN_FILTER_LINEAR, 228 FX_SAMPLER_MIN_FILTER_ANISOTROPIC, 229 FX_SAMPLER_MIN_FILTER_COUNT = 3 230 }; 231 232 enum domFx_sampler_mag_filter { 233 FX_SAMPLER_MAG_FILTER_NEAREST, 234 FX_SAMPLER_MAG_FILTER_LINEAR, 235 FX_SAMPLER_MAG_FILTER_COUNT = 2 236 }; 237 238 enum domFx_sampler_mip_filter { 239 FX_SAMPLER_MIP_FILTER_NONE, 240 FX_SAMPLER_MIP_FILTER_NEAREST, 241 FX_SAMPLER_MIP_FILTER_LINEAR, 242 FX_SAMPLER_MIP_FILTER_COUNT = 3 243 }; 244 245 enum domFx_modifier { 246 FX_MODIFIER_CONST, 247 FX_MODIFIER_UNIFORM, 248 FX_MODIFIER_VARYING, 249 FX_MODIFIER_STATIC, 250 FX_MODIFIER_VOLATILE, 251 FX_MODIFIER_EXTERN, 252 FX_MODIFIER_SHARED, 253 FX_MODIFIER_COUNT = 7 254 }; 255 256 enum domFx_pipeline_stage { 257 FX_PIPELINE_STAGE_TESSELLATION, 258 FX_PIPELINE_STAGE_VERTEX, 259 FX_PIPELINE_STAGE_GEOMETRY, 260 FX_PIPELINE_STAGE_FRAGMENT, 261 FX_PIPELINE_STAGE_COUNT = 4 262 }; 263 264 enum domGl_blend { 265 GL_BLEND_ZERO = 0x0, 266 GL_BLEND_ONE = 0x1, 267 GL_BLEND_SRC_COLOR = 0x0300, 268 GL_BLEND_ONE_MINUS_SRC_COLOR = 0x0301, 269 GL_BLEND_DEST_COLOR = 0x0306, 270 GL_BLEND_ONE_MINUS_DEST_COLOR = 0x0307, 271 GL_BLEND_SRC_ALPHA = 0x0302, 272 GL_BLEND_ONE_MINUS_SRC_ALPHA = 0x0303, 273 GL_BLEND_DST_ALPHA = 0x0304, 274 GL_BLEND_ONE_MINUS_DST_ALPHA = 0x0305, 275 GL_BLEND_CONSTANT_COLOR = 0x8001, 276 GL_BLEND_ONE_MINUS_CONSTANT_COLOR = 0x8002, 277 GL_BLEND_CONSTANT_ALPHA = 0x8003, 278 GL_BLEND_ONE_MINUS_CONSTANT_ALPHA = 0x8004, 279 GL_BLEND_SRC_ALPHA_SATURATE = 0x0308, 280 GL_BLEND_COUNT = 15 281 }; 282 283 enum domGl_face { 284 GL_FACE_FRONT = 0x0404, 285 GL_FACE_BACK = 0x0405, 286 GL_FACE_FRONT_AND_BACK = 0x0408, 287 GL_FACE_COUNT = 3 288 }; 289 290 enum domGl_blend_equation { 291 GL_BLEND_EQUATION_FUNC_ADD = 0x8006, 292 GL_BLEND_EQUATION_FUNC_SUBTRACT = 0x800A, 293 GL_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT = 0x800B, 294 GL_BLEND_EQUATION_MIN = 0x8007, 295 GL_BLEND_EQUATION_MAX = 0x8008, 296 GL_BLEND_EQUATION_COUNT = 5 297 }; 298 299 enum domGl_func { 300 GL_FUNC_NEVER = 0x0200, 301 GL_FUNC_LESS = 0x0201, 302 GL_FUNC_LEQUAL = 0x0203, 303 GL_FUNC_EQUAL = 0x0202, 304 GL_FUNC_GREATER = 0x0204, 305 GL_FUNC_NOTEQUAL = 0x0205, 306 GL_FUNC_GEQUAL = 0x0206, 307 GL_FUNC_ALWAYS = 0x0207, 308 GL_FUNC_COUNT = 8 309 }; 310 311 enum domGl_stencil_op { 312 GL_STENCIL_OP_KEEP = 0x1E00, 313 GL_STENCIL_OP_ZERO = 0x0, 314 GL_STENCIL_OP_REPLACE = 0x1E01, 315 GL_STENCIL_OP_INCR = 0x1E02, 316 GL_STENCIL_OP_DECR = 0x1E03, 317 GL_STENCIL_OP_INVERT = 0x150A, 318 GL_STENCIL_OP_INCR_WRAP = 0x8507, 319 GL_STENCIL_OP_DECR_WRAP = 0x8508, 320 GL_STENCIL_OP_COUNT = 8 321 }; 322 323 enum domGl_material { 324 GL_MATERIAL_EMISSION = 0x1600, 325 GL_MATERIAL_AMBIENT = 0x1200, 326 GL_MATERIAL_DIFFUSE = 0x1201, 327 GL_MATERIAL_SPECULAR = 0x1202, 328 GL_MATERIAL_AMBIENT_AND_DIFFUSE = 0x1602, 329 GL_MATERIAL_COUNT = 5 330 }; 331 332 enum domGl_fog { 333 GL_FOG_LINEAR = 0x2601, 334 GL_FOG_EXP = 0x0800, 335 GL_FOG_EXP2 = 0x0801, 336 GL_FOG_COUNT = 3 337 }; 338 339 enum domGl_fog_coord_src { 340 GL_FOG_COORD_SRC_FOG_COORDINATE = 0x8451, 341 GL_FOG_COORD_SRC_FRAGMENT_DEPTH = 0x8452, 342 GL_FOG_COORD_SRC_COUNT = 2 343 }; 344 345 enum domGl_front_face { 346 GL_FRONT_FACE_CW = 0x0900, 347 GL_FRONT_FACE_CCW = 0x0901, 348 GL_FRONT_FACE_COUNT = 2 349 }; 350 351 enum domGl_light_model_color_control { 352 GL_LIGHT_MODEL_COLOR_CONTROL_SINGLE_COLOR = 0x81F9, 353 GL_LIGHT_MODEL_COLOR_CONTROL_SEPARATE_SPECULAR_COLOR = 0x81FA, 354 GL_LIGHT_MODEL_COLOR_CONTROL_COUNT = 2 355 }; 356 357 enum domGl_logic_op { 358 GL_LOGIC_OP_CLEAR = 0x1500, 359 GL_LOGIC_OP_AND = 0x1501, 360 GL_LOGIC_OP_AND_REVERSE = 0x1502, 361 GL_LOGIC_OP_COPY = 0x1503, 362 GL_LOGIC_OP_AND_INVERTED = 0x1504, 363 GL_LOGIC_OP_NOOP = 0x1505, 364 GL_LOGIC_OP_XOR = 0x1506, 365 GL_LOGIC_OP_OR = 0x1507, 366 GL_LOGIC_OP_NOR = 0x1508, 367 GL_LOGIC_OP_EQUIV = 0x1509, 368 GL_LOGIC_OP_INVERT = 0x150A, 369 GL_LOGIC_OP_OR_REVERSE = 0x150B, 370 GL_LOGIC_OP_COPY_INVERTED = 0x150C, 371 GL_LOGIC_OP_NAND = 0x150E, 372 GL_LOGIC_OP_SET = 0x150F, 373 GL_LOGIC_OP_COUNT = 15 374 }; 375 376 enum domGl_polygon_mode { 377 GL_POLYGON_MODE_POINT = 0x1B00, 378 GL_POLYGON_MODE_LINE = 0x1B01, 379 GL_POLYGON_MODE_FILL = 0x1B02, 380 GL_POLYGON_MODE_COUNT = 3 381 }; 382 383 enum domGl_shade_model { 384 GL_SHADE_MODEL_FLAT = 0x1D00, 385 GL_SHADE_MODEL_SMOOTH = 0x1D01, 386 GL_SHADE_MODEL_COUNT = 2 387 }; 388 389 enum domGles_texenv_mode { 390 GLES_TEXENV_MODE_REPLACE = 0x1E01, 391 GLES_TEXENV_MODE_MODULATE = 0x2100, 392 GLES_TEXENV_MODE_DECAL = 0x2101, 393 GLES_TEXENV_MODE_BLEND = 0x0BE2, 394 GLES_TEXENV_MODE_ADD = 0x0104, 395 GLES_TEXENV_MODE_COUNT = 5 396 }; 397 398 enum domGles_texcombiner_operator_rgb { 399 GLES_TEXCOMBINER_OPERATOR_RGB_REPLACE = 0x1E01, 400 GLES_TEXCOMBINER_OPERATOR_RGB_MODULATE = 0x2100, 401 GLES_TEXCOMBINER_OPERATOR_RGB_ADD = 0x0104, 402 GLES_TEXCOMBINER_OPERATOR_RGB_ADD_SIGNED = 0x8574, 403 GLES_TEXCOMBINER_OPERATOR_RGB_INTERPOLATE = 0x8575, 404 GLES_TEXCOMBINER_OPERATOR_RGB_SUBTRACT = 0x84E7, 405 GLES_TEXCOMBINER_OPERATOR_RGB_DOT3_RGB = 0x86AE, 406 GLES_TEXCOMBINER_OPERATOR_RGB_DOT3_RGBA = 0x86AF, 407 GLES_TEXCOMBINER_OPERATOR_RGB_COUNT = 8 408 }; 409 410 enum domGles_texcombiner_operator_alpha { 411 GLES_TEXCOMBINER_OPERATOR_ALPHA_REPLACE = 0x1E01, 412 GLES_TEXCOMBINER_OPERATOR_ALPHA_MODULATE = 0x2100, 413 GLES_TEXCOMBINER_OPERATOR_ALPHA_ADD = 0x0104, 414 GLES_TEXCOMBINER_OPERATOR_ALPHA_ADD_SIGNED = 0x8574, 415 GLES_TEXCOMBINER_OPERATOR_ALPHA_INTERPOLATE = 0x8575, 416 GLES_TEXCOMBINER_OPERATOR_ALPHA_SUBTRACT = 0x84E7, 417 GLES_TEXCOMBINER_OPERATOR_ALPHA_COUNT = 6 418 }; 419 420 enum domGles_texcombiner_source { 421 GLES_TEXCOMBINER_SOURCE_TEXTURE = 0x1702, 422 GLES_TEXCOMBINER_SOURCE_CONSTANT = 0x8576, 423 GLES_TEXCOMBINER_SOURCE_PRIMARY = 0x8577, 424 GLES_TEXCOMBINER_SOURCE_PREVIOUS = 0x8578, 425 GLES_TEXCOMBINER_SOURCE_COUNT = 4 426 }; 427 428 enum domGles_texcombiner_operand_rgb { 429 GLES_TEXCOMBINER_OPERAND_RGB_SRC_COLOR = 0x0300, 430 GLES_TEXCOMBINER_OPERAND_RGB_ONE_MINUS_SRC_COLOR = 0x0301, 431 GLES_TEXCOMBINER_OPERAND_RGB_SRC_ALPHA = 0x0302, 432 GLES_TEXCOMBINER_OPERAND_RGB_ONE_MINUS_SRC_ALPHA = 0x0303, 433 GLES_TEXCOMBINER_OPERAND_RGB_COUNT = 4 434 }; 435 436 enum domGles_texcombiner_operand_alpha { 437 GLES_TEXCOMBINER_OPERAND_ALPHA_SRC_ALPHA = 0x0302, 438 GLES_TEXCOMBINER_OPERAND_ALPHA_ONE_MINUS_SRC_ALPHA = 0x0303, 439 GLES_TEXCOMBINER_OPERAND_ALPHA_COUNT = 2 440 }; 441 442 enum domGles_sampler_wrap { 443 GLES_SAMPLER_WRAP_REPEAT, 444 GLES_SAMPLER_WRAP_CLAMP, 445 GLES_SAMPLER_WRAP_CLAMP_TO_EDGE, 446 GLES_SAMPLER_WRAP_MIRRORED_REPEAT, /**< supported by GLES 1.1 only */ 447 GLES_SAMPLER_WRAP_COUNT = 4 448 }; 449 450 enum domGles_stencil_op { 451 GLES_STENCIL_OP_KEEP = 0x1E00, 452 GLES_STENCIL_OP_ZERO = 0x0, 453 GLES_STENCIL_OP_REPLACE = 0x1E01, 454 GLES_STENCIL_OP_INCR = 0x1E02, 455 GLES_STENCIL_OP_DECR = 0x1E03, 456 GLES_STENCIL_OP_INVERT = 0x150A, 457 GLES_STENCIL_OP_COUNT = 6 458 }; 459 460 enum domSpring { 461 SPRING_LINEAR, 462 SPRING_ANGULAR, 463 SPRING_COUNT = 2 464 }; 465 466 enum domGl_enumeration { 467 GL_ENUMERATION_ZERO = 0x0, 468 GL_ENUMERATION_ONE = 0x1, 469 GL_ENUMERATION_SRC_COLOR = 0x0300, 470 GL_ENUMERATION_ONE_MINUS_SRC_COLOR = 0x0301, 471 GL_ENUMERATION_DEST_COLOR = 0x0306, 472 GL_ENUMERATION_ONE_MINUS_DEST_COLOR = 0x0307, 473 GL_ENUMERATION_SRC_ALPHA = 0x0302, 474 GL_ENUMERATION_ONE_MINUS_SRC_ALPHA = 0x0303, 475 GL_ENUMERATION_DST_ALPHA = 0x0304, 476 GL_ENUMERATION_ONE_MINUS_DST_ALPHA = 0x0305, 477 GL_ENUMERATION_CONSTANT_COLOR = 0x8001, 478 GL_ENUMERATION_ONE_MINUS_CONSTANT_COLOR = 0x8002, 479 GL_ENUMERATION_CONSTANT_ALPHA = 0x8003, 480 GL_ENUMERATION_ONE_MINUS_CONSTANT_ALPHA = 0x8004, 481 GL_ENUMERATION_SRC_ALPHA_SATURATE = 0x0308, 482 GL_ENUMERATION_FRONT = 0x0404, 483 GL_ENUMERATION_BACK = 0x0405, 484 GL_ENUMERATION_FRONT_AND_BACK = 0x0408, 485 GL_ENUMERATION_FUNC_ADD = 0x8006, 486 GL_ENUMERATION_FUNC_SUBTRACT = 0x800A, 487 GL_ENUMERATION_FUNC_REVERSE_SUBTRACT = 0x800B, 488 GL_ENUMERATION_MIN = 0x8007, 489 GL_ENUMERATION_MAX = 0x8008, 490 GL_ENUMERATION_NEVER = 0x0200, 491 GL_ENUMERATION_LESS = 0x0201, 492 GL_ENUMERATION_LEQUAL = 0x0203, 493 GL_ENUMERATION_EQUAL = 0x0202, 494 GL_ENUMERATION_GREATER = 0x0204, 495 GL_ENUMERATION_NOTEQUAL = 0x0205, 496 GL_ENUMERATION_GEQUAL = 0x0206, 497 GL_ENUMERATION_ALWAYS = 0x0207, 498 GL_ENUMERATION_KEEP = 0x1E00, 499 GL_ENUMERATION_REPLACE = 0x1E01, 500 GL_ENUMERATION_INCR = 0x1E02, 501 GL_ENUMERATION_DECR = 0x1E03, 502 GL_ENUMERATION_INVERT = 0x150A, 503 GL_ENUMERATION_INCR_WRAP = 0x8507, 504 GL_ENUMERATION_DECR_WRAP = 0x8508, 505 GL_ENUMERATION_EMISSION = 0x1600, 506 GL_ENUMERATION_AMBIENT = 0x1200, 507 GL_ENUMERATION_DIFFUSE = 0x1201, 508 GL_ENUMERATION_SPECULAR = 0x1202, 509 GL_ENUMERATION_AMBIENT_AND_DIFFUSE = 0x1602, 510 GL_ENUMERATION_LINEAR = 0x2601, 511 GL_ENUMERATION_EXP = 0x0800, 512 GL_ENUMERATION_EXP2 = 0x0801, 513 GL_ENUMERATION_FOG_COORDINATE = 0x8451, 514 GL_ENUMERATION_FRAGMENT_DEPTH = 0x8452, 515 GL_ENUMERATION_CW = 0x0900, 516 GL_ENUMERATION_CCW = 0x0901, 517 GL_ENUMERATION_SINGLE_COLOR = 0x81F9, 518 GL_ENUMERATION_SEPARATE_SPECULAR_COLOR = 0x81FA, 519 GL_ENUMERATION_CLEAR = 0x1500, 520 GL_ENUMERATION_AND = 0x1501, 521 GL_ENUMERATION_AND_REVERSE = 0x1502, 522 GL_ENUMERATION_COPY = 0x1503, 523 GL_ENUMERATION_AND_INVERTED = 0x1504, 524 GL_ENUMERATION_NOOP = 0x1505, 525 GL_ENUMERATION_XOR = 0x1506, 526 GL_ENUMERATION_OR = 0x1507, 527 GL_ENUMERATION_NOR = 0x1508, 528 GL_ENUMERATION_EQUIV = 0x1509, 529 GL_ENUMERATION_OR_REVERSE = 0x150B, 530 GL_ENUMERATION_COPY_INVERTED = 0x150C, 531 GL_ENUMERATION_NAND = 0x150E, 532 GL_ENUMERATION_SET = 0x150F, 533 GL_ENUMERATION_POINT = 0x1B00, 534 GL_ENUMERATION_LINE = 0x1B01, 535 GL_ENUMERATION_FILL = 0x1B02, 536 GL_ENUMERATION_FLAT = 0x1D00, 537 GL_ENUMERATION_SMOOTH = 0x1D01, 538 GL_ENUMERATION_COUNT = 72 539 }; 540 541 enum domGles_enumeration { 542 GLES_ENUMERATION_ZERO = 0x0, 543 GLES_ENUMERATION_ONE = 0x1, 544 GLES_ENUMERATION_SRC_COLOR = 0x0300, 545 GLES_ENUMERATION_ONE_MINUS_SRC_COLOR = 0x0301, 546 GLES_ENUMERATION_DEST_COLOR = 0x0306, 547 GLES_ENUMERATION_ONE_MINUS_DEST_COLOR = 0x0307, 548 GLES_ENUMERATION_SRC_ALPHA = 0x0302, 549 GLES_ENUMERATION_ONE_MINUS_SRC_ALPHA = 0x0303, 550 GLES_ENUMERATION_DST_ALPHA = 0x0304, 551 GLES_ENUMERATION_ONE_MINUS_DST_ALPHA = 0x0305, 552 GLES_ENUMERATION_CONSTANT_COLOR = 0x8001, 553 GLES_ENUMERATION_ONE_MINUS_CONSTANT_COLOR = 0x8002, 554 GLES_ENUMERATION_CONSTANT_ALPHA = 0x8003, 555 GLES_ENUMERATION_ONE_MINUS_CONSTANT_ALPHA = 0x8004, 556 GLES_ENUMERATION_SRC_ALPHA_SATURATE = 0x0308, 557 GLES_ENUMERATION_FRONT = 0x0404, 558 GLES_ENUMERATION_BACK = 0x0405, 559 GLES_ENUMERATION_FRONT_AND_BACK = 0x0408, 560 GLES_ENUMERATION_NEVER = 0x0200, 561 GLES_ENUMERATION_LESS = 0x0201, 562 GLES_ENUMERATION_LEQUAL = 0x0203, 563 GLES_ENUMERATION_EQUAL = 0x0202, 564 GLES_ENUMERATION_GREATER = 0x0204, 565 GLES_ENUMERATION_NOTEQUAL = 0x0205, 566 GLES_ENUMERATION_GEQUAL = 0x0206, 567 GLES_ENUMERATION_ALWAYS = 0x0207, 568 GLES_ENUMERATION_KEEP = 0x1E00, 569 GLES_ENUMERATION_REPLACE = 0x1E01, 570 GLES_ENUMERATION_INCR = 0x1E02, 571 GLES_ENUMERATION_DECR = 0x1E03, 572 GLES_ENUMERATION_INVERT = 0x150A, 573 GLES_ENUMERATION_INCR_WRAP = 0x8507, 574 GLES_ENUMERATION_DECR_WRAP = 0x8508, 575 GLES_ENUMERATION_EMISSION = 0x1600, 576 GLES_ENUMERATION_AMBIENT = 0x1200, 577 GLES_ENUMERATION_DIFFUSE = 0x1201, 578 GLES_ENUMERATION_SPECULAR = 0x1202, 579 GLES_ENUMERATION_AMBIENT_AND_DIFFUSE = 0x1602, 580 GLES_ENUMERATION_LINEAR = 0x2601, 581 GLES_ENUMERATION_EXP = 0x0800, 582 GLES_ENUMERATION_EXP2 = 0x0801, 583 GLES_ENUMERATION_CW = 0x0900, 584 GLES_ENUMERATION_CCW = 0x0901, 585 GLES_ENUMERATION_SINGLE_COLOR = 0x81F9, 586 GLES_ENUMERATION_SEPARATE_SPECULAR_COLOR = 0x81FA, 587 GLES_ENUMERATION_CLEAR = 0x1500, 588 GLES_ENUMERATION_AND = 0x1501, 589 GLES_ENUMERATION_AND_REVERSE = 0x1502, 590 GLES_ENUMERATION_COPY = 0x1503, 591 GLES_ENUMERATION_AND_INVERTED = 0x1504, 592 GLES_ENUMERATION_NOOP = 0x1505, 593 GLES_ENUMERATION_XOR = 0x1506, 594 GLES_ENUMERATION_OR = 0x1507, 595 GLES_ENUMERATION_NOR = 0x1508, 596 GLES_ENUMERATION_EQUIV = 0x1509, 597 GLES_ENUMERATION_OR_REVERSE = 0x150B, 598 GLES_ENUMERATION_COPY_INVERTED = 0x150C, 599 GLES_ENUMERATION_NAND = 0x150E, 600 GLES_ENUMERATION_SET = 0x150F, 601 GLES_ENUMERATION_POINT = 0x1B00, 602 GLES_ENUMERATION_LINE = 0x1B01, 603 GLES_ENUMERATION_FILL = 0x1B02, 604 GLES_ENUMERATION_FLAT = 0x1D00, 605 GLES_ENUMERATION_SMOOTH = 0x1D01, 606 GLES_ENUMERATION_COUNT = 65 607 }; 608 609 //Element Type Enum 610 namespace COLLADA_TYPE 611 { 612 typedef int TypeEnum; 613 const int 614 NO_TYPE = 0, 615 ANY = 1, 616 INPUT_GLOBAL = 2, 617 INPUT_LOCAL = 3, 618 INPUT_LOCAL_OFFSET = 4, 619 TARGETABLE_FLOAT = 5, 620 TARGETABLE_FLOAT3 = 6, 621 TOKEN_ARRAY = 7, 622 IDREF_ARRAY = 8, 623 NAME_ARRAY = 9, 624 BOOL_ARRAY = 10, 625 FLOAT_ARRAY = 11, 626 INT_ARRAY = 12, 627 PARAM = 13, 628 ACCESSOR = 14, 629 P = 15, 630 LOOKAT = 16, 631 MATRIX = 17, 632 SCALE = 18, 633 SKEW = 19, 634 TRANSLATE = 20, 635 IMAGE_SOURCE = 21, 636 REF = 22, 637 HEX = 23, 638 IMAGE_MIPS = 24, 639 CHANNEL = 25, 640 SAMPLER = 26, 641 TECHNIQUE = 27, 642 EXTRA = 28, 643 POLYLIST = 29, 644 VCOUNT = 30, 645 POLYGONS = 31, 646 PH = 32, 647 H = 33, 648 LINESTRIPS = 34, 649 TRISTRIPS = 35, 650 LINES = 36, 651 TRIANGLES = 37, 652 TRIFANS = 38, 653 VERTICES = 39, 654 ASSET = 40, 655 CONTRIBUTOR = 41, 656 AUTHOR = 42, 657 AUTHOR_EMAIL = 43, 658 AUTHOR_WEBSITE = 44, 659 AUTHORING_TOOL = 45, 660 COMMENTS = 46, 661 COPYRIGHT = 47, 662 SOURCE_DATA = 48, 663 COVERAGE = 49, 664 GEOGRAPHIC_LOCATION = 50, 665 LONGITUDE = 51, 666 LATITUDE = 52, 667 ALTITUDE = 53, 668 CREATED = 54, 669 KEYWORDS = 55, 670 MODIFIED = 56, 671 REVISION = 57, 672 SUBJECT = 58, 673 TITLE = 59, 674 UNIT = 60, 675 UP_AXIS = 61, 676 IMAGE = 62, 677 RENDERABLE = 63, 678 INIT_FROM = 64, 679 CREATE_2D = 65, 680 SIZE_EXACT = 66, 681 SIZE_RATIO = 67, 682 UNNORMALIZED = 68, 683 ARRAY = 69, 684 FORMAT = 70, 685 HINT = 71, 686 EXACT = 72, 687 CREATE_3D = 73, 688 SIZE = 74, 689 CREATE_CUBE = 75, 690 CAMERA = 76, 691 OPTICS = 77, 692 TECHNIQUE_COMMON = 78, 693 ORTHOGRAPHIC = 79, 694 PERSPECTIVE = 80, 695 IMAGER = 81, 696 LIGHT = 82, 697 AMBIENT = 83, 698 DIRECTIONAL = 84, 699 POINT = 85, 700 SPOT = 86, 701 INSTANCE_WITH_EXTRA = 87, 702 INSTANCE_IMAGE = 88, 703 INSTANCE_CAMERA = 89, 704 INSTANCE_FORCE_FIELD = 90, 705 INSTANCE_LIGHT = 91, 706 INSTANCE_MATERIAL = 92, 707 BIND = 93, 708 BIND_VERTEX_INPUT = 94, 709 BIND_MATERIAL = 95, 710 INSTANCE_CONTROLLER = 96, 711 SKELETON = 97, 712 INSTANCE_GEOMETRY = 98, 713 INSTANCE_NODE = 99, 714 INSTANCE_PHYSICS_MATERIAL = 100, 715 INSTANCE_RIGID_CONSTRAINT = 101, 716 LIBRARY_CAMERAS = 102, 717 LIBRARY_IMAGES = 103, 718 LIBRARY_LIGHTS = 104, 719 INSTANCE_EFFECT = 105, 720 TECHNIQUE_HINT = 106, 721 SETPARAM = 107, 722 MATERIAL = 108, 723 LIBRARY_MATERIALS = 109, 724 FX_SAMPLER = 110, 725 FX_SAMPLER1D = 111, 726 FX_SAMPLER2D = 112, 727 FX_SAMPLER3D = 113, 728 FX_SAMPLERCUBE = 114, 729 FX_SAMPLERRECT = 115, 730 FX_SAMPLERDEPTH = 116, 731 FX_RENDERTARGET = 117, 732 FX_COLORTARGET = 118, 733 FX_DEPTHTARGET = 119, 734 FX_STENCILTARGET = 120, 735 FX_CLEARCOLOR = 121, 736 FX_CLEARDEPTH = 122, 737 FX_CLEARSTENCIL = 123, 738 FX_ANNOTATE = 124, 739 BOOL = 125, 740 BOOL2 = 126, 741 BOOL3 = 127, 742 BOOL4 = 128, 743 INT = 129, 744 INT2 = 130, 745 INT3 = 131, 746 INT4 = 132, 747 FLOAT = 133, 748 FLOAT2 = 134, 749 FLOAT3 = 135, 750 FLOAT4 = 136, 751 FLOAT2X2 = 137, 752 FLOAT3X3 = 138, 753 FLOAT4X4 = 139, 754 STRING = 140, 755 FX_NEWPARAM = 141, 756 FLOAT2X1 = 142, 757 FLOAT2X3 = 143, 758 FLOAT2X4 = 144, 759 FLOAT3X1 = 145, 760 FLOAT3X2 = 146, 761 FLOAT3X4 = 147, 762 FLOAT4X1 = 148, 763 FLOAT4X2 = 149, 764 FLOAT4X3 = 150, 765 ENUM = 151, 766 FX_INCLUDE = 152, 767 FX_CODE = 153, 768 FX_SOURCES = 154, 769 INLINE = 155, 770 IMPORT = 156, 771 FX_TARGET = 157, 772 BINARY = 158, 773 FX_COMMON_FLOAT_OR_PARAM = 159, 774 FX_COMMON_COLOR_OR_TEXTURE = 160, 775 COLOR = 161, 776 TEXTURE = 162, 777 FX_COMMON_TRANSPARENT = 163, 778 FX_COMMON_NEWPARAM = 164, 779 SEMANTIC = 165, 780 PROFILE_COMMON = 166, 781 CONSTANT = 167, 782 LAMBERT = 168, 783 PHONG = 169, 784 BLINN = 170, 785 PROFILE_BRIDGE = 171, 786 GLES2_NEWPARAM = 172, 787 MODIFIER = 173, 788 GLES2_SHADER = 174, 789 SOURCES = 175, 790 GLES2_PROGRAM = 176, 791 BIND_ATTRIBUTE = 177, 792 BIND_UNIFORM = 178, 793 GLES2_PASS = 179, 794 STATES = 180, 795 EVALUATE = 181, 796 DRAW = 182, 797 PROFILE_GLES2 = 183, 798 NEWPARAM = 184, 799 GLSL_ARRAY = 185, 800 GLSL_NEWPARAM = 186, 801 GLSL_SHADER = 187, 802 GLSL_PROGRAM = 188, 803 PROFILE_GLSL = 189, 804 PASS = 190, 805 CG_ARRAY = 191, 806 CG_SETPARAM = 192, 807 CG_USER = 193, 808 CG_NEWPARAM = 194, 809 CG_PASS = 195, 810 PROGRAM = 196, 811 SHADER = 197, 812 PROFILE_CG = 198, 813 GLES_TEXTURE_CONSTANT = 199, 814 GLES_TEXENV_COMMAND = 200, 815 GLES_TEXCOMBINER_ARGUMENT_RGB = 201, 816 GLES_TEXCOMBINER_ARGUMENT_ALPHA = 202, 817 GLES_TEXCOMBINER_COMMAND_RGB = 203, 818 GLES_TEXCOMBINER_COMMAND_ALPHA = 204, 819 GLES_TEXCOMBINER_COMMAND = 205, 820 GLES_TEXTURE_PIPELINE = 206, 821 GLES_SAMPLER = 207, 822 TEXCOORD = 208, 823 GLES_NEWPARAM = 209, 824 PROFILE_GLES = 210, 825 EFFECT = 211, 826 LIBRARY_EFFECTS = 212, 827 BOX = 213, 828 HALF_EXTENTS = 214, 829 PLANE = 215, 830 EQUATION = 216, 831 SPHERE = 217, 832 RADIUS = 218, 833 ELLIPSOID = 219, 834 CYLINDER = 220, 835 HEIGHT = 221, 836 CAPSULE = 222, 837 FORCE_FIELD = 223, 838 LIBRARY_FORCE_FIELDS = 224, 839 PHYSICS_MATERIAL = 225, 840 LIBRARY_PHYSICS_MATERIALS = 226, 841 EDGES = 227, 842 WIRES = 228, 843 FACES = 229, 844 SHELLS = 230, 845 SOLIDS = 231, 846 LINE = 232, 847 ORIGIN = 233, 848 DIRECTION = 234, 849 CIRCLE = 235, 850 ELLIPSE = 236, 851 PARABOLA = 237, 852 FOCAL = 238, 853 HYPERBOLA = 239, 854 TORUS = 240, 855 PCURVES = 241, 856 SIDREF_ARRAY = 242, 857 SOURCE = 243, 858 ANIMATION = 244, 859 LIBRARY_ANIMATIONS = 245, 860 SKIN = 246, 861 BIND_SHAPE_MATRIX = 247, 862 JOINTS = 248, 863 VERTEX_WEIGHTS = 249, 864 V = 250, 865 CONVEX_MESH = 251, 866 MESH = 252, 867 SPLINE = 253, 868 CONTROL_VERTICES = 254, 869 NURBS_SURFACE = 255, 870 NURBS = 256, 871 MORPH = 257, 872 TARGETS = 258, 873 CONTROLLER = 259, 874 LIBRARY_CONTROLLERS = 260, 875 ORIENT = 261, 876 CURVE = 262, 877 SURFACE_CURVES = 263, 878 CURVES = 264, 879 SWEPT_SURFACE = 265, 880 AXIS = 266, 881 CONE = 267, 882 ANGLE = 268, 883 SURFACE = 269, 884 SURFACES = 270, 885 BREP = 271, 886 GEOMETRY = 272, 887 LIBRARY_GEOMETRIES = 273, 888 LIMITS_SUB = 274, 889 INSTANCE_JOINT = 275, 890 TARGETABLE_FLOAT4 = 276, 891 ROTATE = 277, 892 LINK = 278, 893 ATTACHMENT_FULL = 279, 894 ATTACHMENT_START = 280, 895 ATTACHMENT_END = 281, 896 RIGID_CONSTRAINT = 282, 897 REF_ATTACHMENT = 283, 898 ATTACHMENT = 284, 899 ENABLED = 285, 900 INTERPENETRATE = 286, 901 LIMITS = 287, 902 SWING_CONE_AND_TWIST = 288, 903 LINEAR = 289, 904 SPRING = 290, 905 ANGULAR = 291, 906 NODE = 292, 907 LIBRARY_NODES = 293, 908 VISUAL_SCENE = 294, 909 EVALUATE_SCENE = 295, 910 RENDER = 296, 911 LAYER = 297, 912 TECHNIQUE_OVERRIDE = 298, 913 LIBRARY_VISUAL_SCENES = 299, 914 RIGID_BODY = 300, 915 DYNAMIC = 301, 916 MASS_FRAME = 302, 917 SHAPE = 303, 918 HOLLOW = 304, 919 INSTANCE_RIGID_BODY = 305, 920 ANGULAR_VELOCITY = 306, 921 VELOCITY = 307, 922 INSTANCE_PHYSICS_MODEL = 308, 923 PHYSICS_MODEL = 309, 924 LIBRARY_PHYSICS_MODELS = 310, 925 PHYSICS_SCENE = 311, 926 LIBRARY_PHYSICS_SCENES = 312, 927 KINEMATICS_NEWPARAM = 313, 928 SIDREF = 314, 929 KINEMATICS_FRAME = 315, 930 COMMON_PARAM = 316, 931 COMMON_INT_OR_PARAM = 317, 932 COMMON_BOOL_OR_PARAM = 318, 933 COMMON_FLOAT_OR_PARAM = 319, 934 KINEMATICS_LIMITS = 320, 935 COMMON_SIDREF_OR_PARAM = 321, 936 BIND_JOINT_AXIS = 322, 937 BIND_KINEMATICS_MODEL = 323, 938 KINEMATICS_CONNECT_PARAM = 324, 939 KINEMATICS_SETPARAM = 325, 940 INSTANCE_KINEMATICS_SCENE = 326, 941 KINEMATICS_INDEX = 327, 942 KINEMATICS_PARAM = 328, 943 KINEMATICS_BIND = 329, 944 MOTION_AXIS_INFO = 330, 945 INSTANCE_KINEMATICS_MODEL = 331, 946 INSTANCE_ARTICULATED_SYSTEM = 332, 947 KINEMATICS_SCENE = 333, 948 LIBRARY_KINEMATICS_SCENES = 334, 949 COMMON_FLOAT2_OR_PARAM = 335, 950 MOTION_EFFECTOR_INFO = 336, 951 MOTION_TECHNIQUE = 337, 952 MOTION = 338, 953 MINMAX = 339, 954 JOINT_LIMITS = 340, 955 AXIS_CONSTRAINT = 341, 956 JOINT = 342, 957 LIBRARY_JOINTS = 343, 958 FORMULA_TECHNIQUE = 344, 959 FORMULA_NEWPARAM = 345, 960 FORMULA_SETPARAM = 346, 961 INSTANCE_FORMULA = 347, 962 ANIMATION_CLIP = 348, 963 LIBRARY_ANIMATION_CLIPS = 349, 964 FORMULA = 350, 965 KINEMATICS_MODEL_TECHNIQUE = 351, 966 KINEMATICS_MODEL = 352, 967 LIBRARY_KINEMATICS_MODELS = 353, 968 KINEMATICS_AXIS_INFO = 354, 969 KINEMATICS_TECHNIQUE = 355, 970 KINEMATICS = 356, 971 ARTICULATED_SYSTEM = 357, 972 LIBRARY_ARTICULATED_SYSTEMS = 358, 973 LIBRARY_FORMULAS = 359, 974 FX_SAMPLER_STATES = 360, 975 WRAP_S = 361, 976 WRAP_T = 362, 977 WRAP_P = 363, 978 MINFILTER = 364, 979 MAGFILTER = 365, 980 MIPFILTER = 366, 981 BORDER_COLOR = 367, 982 MIP_MAX_LEVEL = 368, 983 MIP_MIN_LEVEL = 369, 984 MIP_BIAS = 370, 985 MAX_ANISOTROPY = 371, 986 FX_SETPARAM = 372, 987 SAMPLER_STATES = 373, 988 GL_PIPELINE_SETTINGS = 374, 989 ALPHA_FUNC = 375, 990 FUNC = 376, 991 VALUE = 377, 992 BLEND_FUNC = 378, 993 SRC = 379, 994 DEST = 380, 995 BLEND_FUNC_SEPARATE = 381, 996 SRC_RGB = 382, 997 DEST_RGB = 383, 998 SRC_ALPHA = 384, 999 DEST_ALPHA = 385, 1000 BLEND_EQUATION = 386, 1001 BLEND_EQUATION_SEPARATE = 387, 1002 RGB = 388, 1003 ALPHA = 389, 1004 COLOR_MATERIAL = 390, 1005 FACE = 391, 1006 MODE = 392, 1007 CULL_FACE = 393, 1008 DEPTH_FUNC = 394, 1009 FOG_MODE = 395, 1010 FOG_COORD_SRC = 396, 1011 FRONT_FACE = 397, 1012 LIGHT_MODEL_COLOR_CONTROL = 398, 1013 LOGIC_OP = 399, 1014 POLYGON_MODE = 400, 1015 SHADE_MODEL = 401, 1016 STENCIL_FUNC = 402, 1017 MASK = 403, 1018 STENCIL_OP = 404, 1019 FAIL = 405, 1020 ZFAIL = 406, 1021 ZPASS = 407, 1022 STENCIL_FUNC_SEPARATE = 408, 1023 FRONT = 409, 1024 BACK = 410, 1025 STENCIL_OP_SEPARATE = 411, 1026 STENCIL_MASK_SEPARATE = 412, 1027 LIGHT_ENABLE = 413, 1028 LIGHT_AMBIENT = 414, 1029 LIGHT_DIFFUSE = 415, 1030 LIGHT_SPECULAR = 416, 1031 LIGHT_POSITION = 417, 1032 LIGHT_CONSTANT_ATTENUATION = 418, 1033 LIGHT_LINEAR_ATTENUATION = 419, 1034 LIGHT_QUADRATIC_ATTENUATION = 420, 1035 LIGHT_SPOT_CUTOFF = 421, 1036 LIGHT_SPOT_DIRECTION = 422, 1037 LIGHT_SPOT_EXPONENT = 423, 1038 TEXTURE1D = 424, 1039 TEXTURE2D = 425, 1040 TEXTURE3D = 426, 1041 TEXTURECUBE = 427, 1042 TEXTURERECT = 428, 1043 TEXTUREDEPTH = 429, 1044 TEXTURE1D_ENABLE = 430, 1045 TEXTURE2D_ENABLE = 431, 1046 TEXTURE3D_ENABLE = 432, 1047 TEXTURECUBE_ENABLE = 433, 1048 TEXTURERECT_ENABLE = 434, 1049 TEXTUREDEPTH_ENABLE = 435, 1050 TEXTURE_ENV_COLOR = 436, 1051 TEXTURE_ENV_MODE = 437, 1052 CLIP_PLANE = 438, 1053 CLIP_PLANE_ENABLE = 439, 1054 BLEND_COLOR = 440, 1055 COLOR_MASK = 441, 1056 DEPTH_BOUNDS = 442, 1057 DEPTH_MASK = 443, 1058 DEPTH_RANGE = 444, 1059 FOG_DENSITY = 445, 1060 FOG_START = 446, 1061 FOG_END = 447, 1062 FOG_COLOR = 448, 1063 LIGHT_MODEL_AMBIENT = 449, 1064 LIGHTING_ENABLE = 450, 1065 LINE_STIPPLE = 451, 1066 LINE_WIDTH = 452, 1067 MATERIAL_AMBIENT = 453, 1068 MATERIAL_DIFFUSE = 454, 1069 MATERIAL_EMISSION = 455, 1070 MATERIAL_SHININESS = 456, 1071 MATERIAL_SPECULAR = 457, 1072 MODEL_VIEW_MATRIX = 458, 1073 POINT_DISTANCE_ATTENUATION = 459, 1074 POINT_FADE_THRESHOLD_SIZE = 460, 1075 POINT_SIZE = 461, 1076 POINT_SIZE_MIN = 462, 1077 POINT_SIZE_MAX = 463, 1078 POLYGON_OFFSET = 464, 1079 PROJECTION_MATRIX = 465, 1080 SCISSOR = 466, 1081 STENCIL_MASK = 467, 1082 ALPHA_TEST_ENABLE = 468, 1083 BLEND_ENABLE = 469, 1084 COLOR_LOGIC_OP_ENABLE = 470, 1085 COLOR_MATERIAL_ENABLE = 471, 1086 CULL_FACE_ENABLE = 472, 1087 DEPTH_BOUNDS_ENABLE = 473, 1088 DEPTH_CLAMP_ENABLE = 474, 1089 DEPTH_TEST_ENABLE = 475, 1090 DITHER_ENABLE = 476, 1091 FOG_ENABLE = 477, 1092 LIGHT_MODEL_LOCAL_VIEWER_ENABLE = 478, 1093 LIGHT_MODEL_TWO_SIDE_ENABLE = 479, 1094 LINE_SMOOTH_ENABLE = 480, 1095 LINE_STIPPLE_ENABLE = 481, 1096 LOGIC_OP_ENABLE = 482, 1097 MULTISAMPLE_ENABLE = 483, 1098 NORMALIZE_ENABLE = 484, 1099 POINT_SMOOTH_ENABLE = 485, 1100 POLYGON_OFFSET_FILL_ENABLE = 486, 1101 POLYGON_OFFSET_LINE_ENABLE = 487, 1102 POLYGON_OFFSET_POINT_ENABLE = 488, 1103 POLYGON_SMOOTH_ENABLE = 489, 1104 POLYGON_STIPPLE_ENABLE = 490, 1105 RESCALE_NORMAL_ENABLE = 491, 1106 SAMPLE_ALPHA_TO_COVERAGE_ENABLE = 492, 1107 SAMPLE_ALPHA_TO_ONE_ENABLE = 493, 1108 SAMPLE_COVERAGE_ENABLE = 494, 1109 SCISSOR_TEST_ENABLE = 495, 1110 STENCIL_TEST_ENABLE = 496, 1111 GLES2_PIPELINE_SETTINGS = 497, 1112 SAMPLE_COVERAGE = 498, 1113 INVERT = 499, 1114 POINT_SIZE_ENABLE = 500, 1115 GLES2_VALUE = 501, 1116 BVEC2 = 502, 1117 BVEC3 = 503, 1118 BVEC4 = 504, 1119 VEC2 = 505, 1120 VEC3 = 506, 1121 VEC4 = 507, 1122 MAT2 = 508, 1123 MAT3 = 509, 1124 MAT4 = 510, 1125 IVEC2 = 511, 1126 IVEC3 = 512, 1127 IVEC4 = 513, 1128 USERTYPE = 514, 1129 GLSL_VALUE = 515, 1130 CG_PARAM = 516, 1131 BOOL2X1 = 517, 1132 BOOL2X2 = 518, 1133 BOOL2X3 = 519, 1134 BOOL2X4 = 520, 1135 BOOL3X1 = 521, 1136 BOOL3X2 = 522, 1137 BOOL3X3 = 523, 1138 BOOL3X4 = 524, 1139 BOOL4X1 = 525, 1140 BOOL4X2 = 526, 1141 BOOL4X3 = 527, 1142 BOOL4X4 = 528, 1143 INT2X1 = 529, 1144 INT2X2 = 530, 1145 INT2X3 = 531, 1146 INT2X4 = 532, 1147 INT3X1 = 533, 1148 INT3X2 = 534, 1149 INT3X3 = 535, 1150 INT3X4 = 536, 1151 INT4X1 = 537, 1152 INT4X2 = 538, 1153 INT4X3 = 539, 1154 INT4X4 = 540, 1155 HALF = 541, 1156 HALF2 = 542, 1157 HALF3 = 543, 1158 HALF4 = 544, 1159 HALF2X1 = 545, 1160 HALF2X2 = 546, 1161 HALF2X3 = 547, 1162 HALF2X4 = 548, 1163 HALF3X1 = 549, 1164 HALF3X2 = 550, 1165 HALF3X3 = 551, 1166 HALF3X4 = 552, 1167 HALF4X1 = 553, 1168 HALF4X2 = 554, 1169 HALF4X3 = 555, 1170 HALF4X4 = 556, 1171 FIXED = 557, 1172 FIXED2 = 558, 1173 FIXED3 = 559, 1174 FIXED4 = 560, 1175 FIXED2X1 = 561, 1176 FIXED2X2 = 562, 1177 FIXED2X3 = 563, 1178 FIXED2X4 = 564, 1179 FIXED3X1 = 565, 1180 FIXED3X2 = 566, 1181 FIXED3X3 = 567, 1182 FIXED3X4 = 568, 1183 FIXED4X1 = 569, 1184 FIXED4X2 = 570, 1185 FIXED4X3 = 571, 1186 FIXED4X4 = 572, 1187 GLES_SAMPLER_STATES = 573, 1188 GLES_PIPELINE_SETTINGS = 574, 1189 TEXTURE_PIPELINE = 575, 1190 GLES_PARAM = 576, 1191 FLOAT1X1 = 577, 1192 FLOAT1X2 = 578, 1193 FLOAT1X3 = 579, 1194 FLOAT1X4 = 580, 1195 FX_PROFILE = 581, 1196 COLLADA = 582, 1197 SCENE = 583; 1198 } 1199 1200 // Returns the total number of schema types/dom* classes 1201 daeInt DLLSPEC colladaTypeCount(); 1202 1203 } // ColladaDOM150 1204 1205 #endif 1206