Searched defs:InCone (Results 1 – 6 of 6) sorted by relevance
/dports/cad/horizon-eda/horizon-2.1.0/3rd_party/polypartition/ |
H A D | polypartition.cpp | 355 bool TPPLPartition::InCone(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3, TPPLPoint &p) { in InCone() function in TPPLPartition 379 bool TPPLPartition::InCone(PartitionVertex *v, TPPLPoint &p) { in InCone() function in TPPLPartition
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/misc/ |
H A D | triangulator.cpp | 305 bool TriangulatorPartition::InCone(Vector2 &p1, Vector2 &p2, Vector2 &p3, Vector2 &p) { in InCone() function in TriangulatorPartition 321 bool TriangulatorPartition::InCone(PartitionVertex *v, Vector2 &p) { in InCone() function in TriangulatorPartition
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/polypartition/ |
H A D | polypartition.cpp | 313 bool TPPLPartition::InCone(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3, TPPLPoint &p) { in InCone() function in TPPLPartition 329 bool TPPLPartition::InCone(PartitionVertex *v, TPPLPoint &p) { in InCone() function in TPPLPartition
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/misc/ |
H A D | triangulator.cpp | 305 bool TriangulatorPartition::InCone(Vector2 &p1, Vector2 &p2, Vector2 &p3, Vector2 &p) { in InCone() function in TriangulatorPartition 321 bool TriangulatorPartition::InCone(PartitionVertex *v, Vector2 &p) { in InCone() function in TriangulatorPartition
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/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/misc/ |
H A D | triangulator.cpp | 305 bool TriangulatorPartition::InCone(Vector2 &p1, Vector2 &p2, Vector2 &p3, Vector2 &p) { in InCone() function in TriangulatorPartition 321 bool TriangulatorPartition::InCone(PartitionVertex *v, Vector2 &p) { in InCone() function in TriangulatorPartition
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/dports/devel/godot2/godot-2.1.6-stable/thirdparty/misc/ |
H A D | triangulator.cpp | 305 bool TriangulatorPartition::InCone(Vector2 &p1, Vector2 &p2, Vector2 &p3, Vector2 &p) { in InCone() function in TriangulatorPartition 321 bool TriangulatorPartition::InCone(PartitionVertex *v, Vector2 &p) { in InCone() function in TriangulatorPartition
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