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Searched defs:Island (Results 1 – 21 of 21) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Dynamics/
H A DbtSimulationIslandManagerMt.h36 struct Island struct
46 void append( const Island& other ); // add bodies, manifolds, constraints to my own argument
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtSimulationIslandManagerMt.h38 struct Island struct
48 void append(const Island& other); // add bodies, manifolds, constraints to my own argument
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Dynamics/
H A DbtSimulationIslandManagerMt.h38 struct Island struct
48 void append(const Island& other); // add bodies, manifolds, constraints to my own argument
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtSimulationIslandManagerMt.h38 struct Island struct
48 void append(const Island& other); // add bodies, manifolds, constraints to my own argument
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtSimulationIslandManagerMt.h38 struct Island struct
48 void append(const Island& other); // add bodies, manifolds, constraints to my own argument
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtSimulationIslandManagerMt.h38 struct Island struct
48 void append(const Island& other); // add bodies, manifolds, constraints to my own argument
/dports/science/pagmo2/pagmo2-2.18.0/doc/sphinx/docs/cpp/
H A Disland.rst1 Island chapter
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/engine/
H A DIsland.cpp33 Island::Island(uint nbMaxBodies, uint nbMaxContactManifolds, MemoryManager& memoryManager) in Island() function in Island
/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/map_model/src/objects/
H A Darea.rs27 Island, enumerator
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/collision/
H A DContactManifold.h124 friend class Island; variable
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/systems/
H A DConstraintSolverSystem.h41 class Island; variable
H A DContactSolverSystem.h43 class Island; variable
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/constraint/
H A DJoint.h152 friend class Island; variable
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libslic3r/
H A DGCode.hpp230 struct Island struct
232 struct Region {
252 …by_region; // all extrusions for this island, grouped by regions
/dports/graphics/opencv/opencv-4.5.3/modules/gapi/src/compiler/
H A Dgmodel.hpp98 struct Island struct
100 static const char *name() { return "Island"; } in name()
101 std::string island; // can be set by user, otherwise is set by fusion
/dports/devel/cssc/CSSC-1.4.1/unit-tests/
H A Dtest_sid_list.cc144 TEST(SidListTest, Island) in TEST() argument
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/engine/
H A DPhysicsWorld.h60 class Island; variable
/dports/devel/libarea/libarea-2752cd9/
H A DAreaPocket.cpp22 IslandAndOffset(const CCurve* Island) in IslandAndOffset()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/
H A Dluaengine.cpp745 struct Island struct
747 unsigned int start;
748 unsigned int end;
749 …ol Contains(unsigned int address, int size) const { return address < end && address+size > start; } in Contains()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/
H A Dio_export_paper_model.py742 class Island: class
1147 def __init__(self, face: bmesh.types.BMFace, island: Island, matrix=1, normal_matrix=1):
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/UI/Xaml/Controls/Maps/
H A Dmod.rs13013 pub fn Island() -> ::windows::runtime::Result<::windows::runtime::HSTRING> { in Island() method