1 #include "CtrlCore.h"
2
3 namespace Upp {
4
FramePaint(Draw & draw,const Rect & r)5 void CtrlFrame::FramePaint(Draw& draw, const Rect& r) {}
FrameAdd(Ctrl & ctrl)6 void CtrlFrame::FrameAdd(Ctrl& ctrl) {}
FrameRemove()7 void CtrlFrame::FrameRemove() {}
OverPaint() const8 int CtrlFrame::OverPaint() const { return 0; }
9
FrameLayout(Rect & r)10 void NullFrameClass::FrameLayout(Rect& r) {}
FramePaint(Draw & draw,const Rect & r)11 void NullFrameClass::FramePaint(Draw& draw, const Rect& r) {}
FrameAddSize(Size & sz)12 void NullFrameClass::FrameAddSize(Size& sz) {}
13
NullFrame()14 CtrlFrame& NullFrame() { return Single<NullFrameClass>(); }
15
FrameLayout(Rect & r)16 void BorderFrame::FrameLayout(Rect& r)
17 {
18 Size sz = r.GetSize();
19 int n = (int)(intptr_t)*border;
20 if(sz.cx >= 2 * n && sz.cy >= 2 * n)
21 r.Deflate(n);
22 }
23
FrameAddSize(Size & sz)24 void BorderFrame::FrameAddSize(Size& sz)
25 {
26 sz += 2 * (int)(intptr_t)*border;
27 }
28
FramePaint(Draw & draw,const Rect & r)29 void BorderFrame::FramePaint(Draw& draw, const Rect& r)
30 {
31 Size sz = r.GetSize();
32 int n = (int)(intptr_t)*border;
33 if(sz.cx >= 2 * n && sz.cy >= 2 * n)
34 DrawBorder(draw, r.left, r.top, r.Width(), r.Height(), border);
35 }
36
InsetFrame()37 CtrlFrame& InsetFrame() { static BorderFrame h(InsetBorder()); return h; }
ThinInsetFrame()38 CtrlFrame& ThinInsetFrame() { static BorderFrame h(ThinInsetBorder()); return h; }
ButtonFrame()39 CtrlFrame& ButtonFrame() { static BorderFrame h(ButtonBorder()); return h; }
BlackFrame()40 CtrlFrame& BlackFrame() { static BorderFrame h(BlackBorder()); return h; }
WhiteFrame()41 CtrlFrame& WhiteFrame() { static BorderFrame h(WhiteBorder()); return h; }
OutsetFrame()42 CtrlFrame& OutsetFrame() { static BorderFrame h(OutsetBorder()); return h; }
ThinOutsetFrame()43 CtrlFrame& ThinOutsetFrame() { static BorderFrame h(ThinOutsetBorder()); return h; }
44
45 CH_COLOR(FieldFrameColor, Blend(SColorHighlight, SColorShadow));
46
47 class XPFieldFrameCls : public CtrlFrame {
FrameLayout(Rect & r)48 virtual void FrameLayout(Rect& r) { r.Deflate(2); }
FramePaint(Draw & w,const Rect & r)49 virtual void FramePaint(Draw& w, const Rect& r) {
50 DrawFrame(w, r, FieldFrameColor());
51 DrawFrame(w, r.Deflated(1), SColorPaper);
52 }
FrameAddSize(Size & sz)53 virtual void FrameAddSize(Size& sz) { sz += 4; }
54 };
55
56 class XPEditFieldFrameCls : public CtrlFrame {
FrameLayout(Rect & r)57 virtual void FrameLayout(Rect& r) { r.Deflate(1); }
FramePaint(Draw & w,const Rect & r)58 virtual void FramePaint(Draw& w, const Rect& r) {
59 DrawFrame(w, r, FieldFrameColor());
60 }
FrameAddSize(Size & sz)61 virtual void FrameAddSize(Size& sz) { sz += 2; }
62 };
63
XPFieldFrame()64 CtrlFrame& XPFieldFrame() { return Single<XPFieldFrameCls>(); }
XPEditFieldFrame()65 CtrlFrame& XPEditFieldFrame() { return Single<XPEditFieldFrameCls>(); }
66
67 CH_INT(EditFieldIsThin, 0);
68
FieldFrame()69 CtrlFrame& FieldFrame() { return GUI_GlobalStyle() >= GUISTYLE_XP ? XPFieldFrame() : InsetFrame(); }
70
71 CH_VALUE(TopSeparator1, SColorShadow());
72 CH_VALUE(TopSeparator2, SColorLight());
73
74 class TopSeparatorFrameCls : public CtrlFrame {
FrameLayout(Rect & r)75 virtual void FrameLayout(Rect& r) { r.top += 2; }
FramePaint(Draw & w,const Rect & r)76 virtual void FramePaint(Draw& w, const Rect& r) {
77 ChPaint(w, r.left, r.top, r.Width(), 1, TopSeparator1());
78 ChPaint(w, r.left, r.top + 1, r.Width(), 1, TopSeparator2());
79 }
FrameAddSize(Size & sz)80 virtual void FrameAddSize(Size& sz) { sz.cy += 2; }
81 };
82
83 class BottomSeparatorFrameCls : public CtrlFrame {
FrameLayout(Rect & r)84 virtual void FrameLayout(Rect& r) { r.bottom -= 2; }
FramePaint(Draw & w,const Rect & r)85 virtual void FramePaint(Draw& w, const Rect& r) {
86 w.DrawRect(r.left, r.bottom - 2, r.Width(), 1, SColorShadow);
87 w.DrawRect(r.left, r.bottom - 1, r.Width(), 1, SColorLight);
88 }
FrameAddSize(Size & sz)89 virtual void FrameAddSize(Size& sz) { sz.cy += 2; }
90 };
91
92 class LeftSeparatorFrameCls : public CtrlFrame {
FrameLayout(Rect & r)93 virtual void FrameLayout(Rect& r) { r.left += 2; }
FramePaint(Draw & w,const Rect & r)94 virtual void FramePaint(Draw& w, const Rect& r) {
95 w.DrawRect(r.left, r.top, 1, r.Height(), SColorShadow);
96 w.DrawRect(r.left + 1, r.top, 1, r.Height(), SColorLight);
97 }
FrameAddSize(Size & sz)98 virtual void FrameAddSize(Size& sz) { sz.cx += 2; }
99 };
100
101 class RightSeparatorFrameCls : public CtrlFrame {
FrameLayout(Rect & r)102 virtual void FrameLayout(Rect& r) { r.right -= 2; }
FramePaint(Draw & w,const Rect & r)103 virtual void FramePaint(Draw& w, const Rect& r) {
104 w.DrawRect(r.right - 2, r.top, 1, r.Height(), SColorShadow);
105 w.DrawRect(r.right - 1, r.top, 1, r.Height(), SColorLight);
106 }
FrameAddSize(Size & sz)107 virtual void FrameAddSize(Size& sz) { sz.cx += 2; }
108 };
109
BottomSeparatorFrame()110 CtrlFrame& BottomSeparatorFrame() { return Single<BottomSeparatorFrameCls>(); }
TopSeparatorFrame()111 CtrlFrame& TopSeparatorFrame() { return Single<TopSeparatorFrameCls>(); }
RightSeparatorFrame()112 CtrlFrame& RightSeparatorFrame() { return Single<RightSeparatorFrameCls>(); }
LeftSeparatorFrame()113 CtrlFrame& LeftSeparatorFrame() { return Single<LeftSeparatorFrameCls>(); }
114
115 CH_INT(FrameButtonWidth, DPI(17));
116 CH_INT(ScrollBarArrowSize, FrameButtonWidth());
117
LayoutFrameLeft(Rect & r,Ctrl * ctrl,int cx)118 void LayoutFrameLeft(Rect& r, Ctrl *ctrl, int cx)
119 {
120 if(ctrl) {
121 cx *= ctrl->IsShown();
122 ctrl->SetFrameRect(r.left, r.top, cx, r.Height());
123 r.left += cx;
124 }
125 }
126
LayoutFrameRight(Rect & r,Ctrl * ctrl,int cx)127 void LayoutFrameRight(Rect& r, Ctrl *ctrl, int cx)
128 {
129 if(ctrl) {
130 cx *= ctrl->IsShown();
131 ctrl->SetFrameRect(r.right - cx, r.top, cx, r.Height());
132 r.right -= cx;
133 }
134 }
135
LayoutFrameTop(Rect & r,Ctrl * ctrl,int cy)136 void LayoutFrameTop(Rect& r, Ctrl *ctrl, int cy)
137 {
138 if(ctrl) {
139 cy *= ctrl->IsShown();
140 ctrl->SetFrameRect(r.left, r.top, r.Width(), cy);
141 r.top += cy;
142 }
143 }
144
LayoutFrameBottom(Rect & r,Ctrl * ctrl,int cy)145 void LayoutFrameBottom(Rect& r, Ctrl *ctrl, int cy)
146 {
147 if(ctrl) {
148 cy *= ctrl->IsShown();
149 ctrl->SetFrameRect(r.left, r.bottom - cy, r.Width(), cy);
150 r.bottom -= cy;
151 }
152 }
153
154 }
155