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Searched defs:LoadPCX (Results 1 – 25 of 36) sorted by relevance

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/dports/games/quetoo/quetoo-0.6.1/src/
H A Dpcx.c28 void LoadPCX(char *name, byte **pic, byte **palette, int *width, int *height){ in LoadPCX() function
/dports/games/quakeforge/quakeforge-0.7.2/libs/image/
H A Dpcx.c50 LoadPCX (QFile *f, qboolean convert, byte *pal) in LoadPCX() function
/dports/games/maxr/maxr-0.2.9/src/
H A Dpcx.cpp109 AutoSurface LoadPCX (const std::string& name) in LoadPCX() function
/dports/graphics/xv-m17n/xv-3.10a/
H A Dxvpcx.c47 int LoadPCX(fname, pinfo) in LoadPCX() function
/dports/japanese/xv/xv-3.10a/
H A Dxvpcx.c47 int LoadPCX(fname, pinfo) in LoadPCX() function
/dports/graphics/xv/xv-3.10a/
H A Dxvpcx.c47 int LoadPCX(fname, pinfo) in LoadPCX() function
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_image.c87 void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) in LoadPCX() function
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_image.c87 void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) in LoadPCX() function
/dports/games/vavoom/vavoom-1.33/utils/common/
H A Dimglib.cpp103 static void LoadPCX(const char *filename) in LoadPCX() function
/dports/audio/ocp/ocp-0.2.90/goodies/wap/
H A Dwap.cpp373 int LoadPCX(FILE *fp, uint1 *outpix, uint1 * pal, int* width, int* height) in LoadPCX() function
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/common/
H A Dlbmlib.c410 void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) in LoadPCX() function
/dports/games/gtkradiant/GPL/Q2Tools/common/
H A Dlbmlib.c411 void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) in LoadPCX() function
/dports/games/gtkradiant/GPL/Q2Tools/qe4/
H A Dlbmlib.c411 void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) in LoadPCX() function
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/
H A Dlbmlib.c413 void LoadPCX( char *filename, byte **pic, byte **palette, int *width, int *height ){ in LoadPCX() function
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/
H A Dlbmlib.c411 void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) in LoadPCX() function
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/
H A Dlbmlib.c411 void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) in LoadPCX() function
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dgl_warp.c441 void LoadPCX (FILE *f) in LoadPCX() function
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DImage_files.cpp378 static void LoadPCX ( const char *filename, byte **pic, byte **palette, int *width, int *height, in LoadPCX() function
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/
H A Dlbmlib.c431 void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) in LoadPCX() function
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/
H A Dlbmlib.c433 void LoadPCX( char *filename, byte **pic, byte **palette, int *width, int *height ){ in LoadPCX() function
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/
H A Dimagelib.c465 void LoadPCX( const char *filename, byte **pic, byte **palette, int *width, int *height ) in LoadPCX() function
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dtexture.h230 static uint8* LoadPCX(Stream &stream, uint32 &width, uint32 &height) { in LoadPCX() function
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dgl_warp.c371 static void LoadPCX (FILE *f) in LoadPCX() function
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_image.c432 void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) in LoadPCX() function
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_image.c432 void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) in LoadPCX() function

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