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Searched defs:LoadShader (Results 1 – 25 of 49) sorted by relevance

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/dports/devel/gitlab-shell/gitlab-shell-65b8ec55bebd0aea64ac52b9878bafcc2ad992d3/vendor/google.golang.org/genproto/googleapis/appengine/v1beta/
H A Dinstance.pb.go168 // An Instance resource is the computing unit that App Engine uses to
/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/renderer_opengl/
H A Dgl_shader_util.cpp33 GLuint LoadShader(std::string_view source, GLenum type) { in LoadShader() function
/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dgl_shader_util.cpp16 GLuint LoadShader(const char* source, GLenum type) { in LoadShader() function
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dgl_shader_util.cpp16 GLuint LoadShader(const char* source, GLenum type) { in LoadShader() function
/dports/games/libretro-snes9x/snes9x-73aa348/win32/
H A DCCGShader.cpp32 bool CCGShader::LoadShader(const char *path) in LoadShader() function in CCGShader
H A DCGLCG.cpp110 bool CGLCG::LoadShader(const TCHAR *shaderFile) in LoadShader() function in CGLCG
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A DCCGShader.cpp205 bool CCGShader::LoadShader(const char *path) in LoadShader() function in CCGShader
/dports/devel/emscripten/emscripten-2.0.3/tests/glbook/Chapter_2/Hello_Triangle/
H A DHello_Triangle_orig.c31 GLuint LoadShader ( GLenum type, const char *shaderSrc ) in LoadShader() function
H A DHello_Triangle.c31 GLuint LoadShader ( GLenum type, const char *shaderSrc ) in LoadShader() function
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdl_gl_read.c22 GLuint LoadShader ( GLenum type, const char *shaderSrc ) in LoadShader() function
H A Dsdl_gl_mapbuffers.c23 GLuint LoadShader ( GLenum type, const char *shaderSrc ) in LoadShader() function
H A Dsdl2_gl_read.c21 GLuint LoadShader ( GLenum type, const char *shaderSrc ) in LoadShader() function
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ui/gl/
H A Dgl_helper.cc27 GLuint GLHelper::LoadShader(GLenum type, const char* src) { in LoadShader() function in gl::GLHelper
/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/gl/
H A Dgl_helper.cc27 GLuint GLHelper::LoadShader(GLenum type, const char* src) { in LoadShader() function in gl::GLHelper
/dports/devel/emscripten/emscripten-2.0.3/tests/glbook/Chapter_15/Hello_Triangle_KD/
H A DHello_Triangle_KD.c36 GLuint LoadShader ( GLenum type, const char *shaderSrc ) in LoadShader() function
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/tests/lpm/
H A Dgl_lpm_fuzzer.cc145 GLuint LoadShader(GLenum type, const fuzzing::Shader& shader_proto) { in LoadShader() function
/dports/devel/upp/upp/uppsrc/GLDraw/
H A DGLShaders.cpp7 static GLuint LoadShader(const char *src, GLenum type) { in LoadShader() function
/dports/science/chrono/chrono-7.0.1/src/chrono_opengl/core/
H A DChOpenGLShader.cpp238 bool ChOpenGLShader::LoadShader(const std::string file_name, GLuint shader_id) { in LoadShader() function in chrono::opengl::ChOpenGLShader
/dports/games/marblemarcher/Marble-Marcher-Community-Edition-1.4.5/src/
H A DRenderer.cpp239 void Renderer::LoadShader(std::string shader_file) in LoadShader() function in Renderer
H A DShaders.cpp45 void ComputeShader::LoadShader(const std::string file_path) in LoadShader() function in ComputeShader
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_main.cpp1061 GLhandleARB VOpenGLDrawer::LoadShader(GLenum Type, const VStr& FileName) in LoadShader() function in VOpenGLDrawer
/dports/www/chromium-legacy/chromium-88.0.4324.182/components/viz/service/display/
H A Dprogram_binding.cc239 unsigned ProgramBindingBase::LoadShader(GLES2Interface* context, in LoadShader() function in viz::ProgramBindingBase
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/components/viz/service/display/
H A Dprogram_binding.cc238 unsigned ProgramBindingBase::LoadShader(GLES2Interface* context, in LoadShader() function in viz::ProgramBindingBase
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Shaders/
H A DShader.cs96 private void LoadShader(string shaderSource, ShaderType shaderType) in LoadShader() method in LibRender2.Shaders.Shader
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/opengl/
H A Dglutil.cpp470 GLint LoadShader(GLint type, const char* filename) in LoadShader() function

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