/dports/devel/gitlab-shell/gitlab-shell-65b8ec55bebd0aea64ac52b9878bafcc2ad992d3/vendor/google.golang.org/genproto/googleapis/appengine/v1beta/ |
H A D | instance.pb.go | 168 // An Instance resource is the computing unit that App Engine uses to
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/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/renderer_opengl/ |
H A D | gl_shader_util.cpp | 33 GLuint LoadShader(std::string_view source, GLenum type) { in LoadShader() function
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/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_shader_util.cpp | 16 GLuint LoadShader(const char* source, GLenum type) { in LoadShader() function
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_shader_util.cpp | 16 GLuint LoadShader(const char* source, GLenum type) { in LoadShader() function
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/dports/games/libretro-snes9x/snes9x-73aa348/win32/ |
H A D | CCGShader.cpp | 32 bool CCGShader::LoadShader(const char *path) in LoadShader() function in CCGShader
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H A D | CGLCG.cpp | 110 bool CGLCG::LoadShader(const TCHAR *shaderFile) in LoadShader() function in CGLCG
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | CCGShader.cpp | 205 bool CCGShader::LoadShader(const char *path) in LoadShader() function in CCGShader
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/dports/devel/emscripten/emscripten-2.0.3/tests/glbook/Chapter_2/Hello_Triangle/ |
H A D | Hello_Triangle_orig.c | 31 GLuint LoadShader ( GLenum type, const char *shaderSrc ) in LoadShader() function
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H A D | Hello_Triangle.c | 31 GLuint LoadShader ( GLenum type, const char *shaderSrc ) in LoadShader() function
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | sdl_gl_read.c | 22 GLuint LoadShader ( GLenum type, const char *shaderSrc ) in LoadShader() function
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H A D | sdl_gl_mapbuffers.c | 23 GLuint LoadShader ( GLenum type, const char *shaderSrc ) in LoadShader() function
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H A D | sdl2_gl_read.c | 21 GLuint LoadShader ( GLenum type, const char *shaderSrc ) in LoadShader() function
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ui/gl/ |
H A D | gl_helper.cc | 27 GLuint GLHelper::LoadShader(GLenum type, const char* src) { in LoadShader() function in gl::GLHelper
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/gl/ |
H A D | gl_helper.cc | 27 GLuint GLHelper::LoadShader(GLenum type, const char* src) { in LoadShader() function in gl::GLHelper
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/dports/devel/emscripten/emscripten-2.0.3/tests/glbook/Chapter_15/Hello_Triangle_KD/ |
H A D | Hello_Triangle_KD.c | 36 GLuint LoadShader ( GLenum type, const char *shaderSrc ) in LoadShader() function
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/tests/lpm/ |
H A D | gl_lpm_fuzzer.cc | 145 GLuint LoadShader(GLenum type, const fuzzing::Shader& shader_proto) { in LoadShader() function
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/dports/devel/upp/upp/uppsrc/GLDraw/ |
H A D | GLShaders.cpp | 7 static GLuint LoadShader(const char *src, GLenum type) { in LoadShader() function
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/dports/science/chrono/chrono-7.0.1/src/chrono_opengl/core/ |
H A D | ChOpenGLShader.cpp | 238 bool ChOpenGLShader::LoadShader(const std::string file_name, GLuint shader_id) { in LoadShader() function in chrono::opengl::ChOpenGLShader
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/dports/games/marblemarcher/Marble-Marcher-Community-Edition-1.4.5/src/ |
H A D | Renderer.cpp | 239 void Renderer::LoadShader(std::string shader_file) in LoadShader() function in Renderer
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H A D | Shaders.cpp | 45 void ComputeShader::LoadShader(const std::string file_path) in LoadShader() function in ComputeShader
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_main.cpp | 1061 GLhandleARB VOpenGLDrawer::LoadShader(GLenum Type, const VStr& FileName) in LoadShader() function in VOpenGLDrawer
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/dports/www/chromium-legacy/chromium-88.0.4324.182/components/viz/service/display/ |
H A D | program_binding.cc | 239 unsigned ProgramBindingBase::LoadShader(GLES2Interface* context, in LoadShader() function in viz::ProgramBindingBase
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/components/viz/service/display/ |
H A D | program_binding.cc | 238 unsigned ProgramBindingBase::LoadShader(GLES2Interface* context, in LoadShader() function in viz::ProgramBindingBase
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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Shaders/ |
H A D | Shader.cs | 96 private void LoadShader(string shaderSource, ShaderType shaderType) in LoadShader() method in LibRender2.Shaders.Shader
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/opengl/ |
H A D | glutil.cpp | 470 GLint LoadShader(GLint type, const char* filename) in LoadShader() function
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