/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/FileFormats/ |
H A D | AudReader.cs | 35 public static byte[] LoadSound(byte[] raw, ref int index) in LoadSound() method in OpenRA.Mods.Cnc.FileFormats.AudReader 57 public static bool LoadSound(Stream s, out Func<Stream> result, out int sampleRate) in LoadSound() method in OpenRA.Mods.Cnc.FileFormats.AudReader
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/dports/games/uqm/uqm-0.8.0/src/uqm/ |
H A D | nameref.h | 29 #define LoadSound LoadSoundInstance macro
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/dports/sysutils/edk2/edk2-edk2-stable202102/ArmPkg/Library/ArmSoftFloatLib/berkeley-softfloat-3/source/8086-SSE/ |
H A D | s_commonNaNToExtF80UI.c | 1 2 /*============================================================================ 3 4 This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic 5 Package, Release 3e, by John R. Hauser. 6 7 Copyright 2011, 2012, 2013, 2014 The Regents of the University of California. 8 All rights reserved. 9 10 Redistribution and use in source and binary forms, with or without [all …]
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Sound.MP3/ |
H A D | Plugin.cs | 53 public override bool LoadSound(string path, out Sound sound) in LoadSound() method in Plugin.Plugin
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Sound.Vorbis/ |
H A D | Plugin.cs | 48 public override bool LoadSound(string path, out Sound sound) in LoadSound() method in Plugin.Plugin
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Sound.Flac/ |
H A D | Plugin.cs | 40 public override bool LoadSound(string path, out Sound sound) { in LoadSound() method in Plugin.Plugin
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Sound.RiffWave/ |
H A D | Plugin.cs | 68 public override bool LoadSound(string path, out Sound sound) in LoadSound() method in Plugin.Plugin
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Systems/ |
H A D | Host.cs | 30 public override bool LoadSound(string path, out Sound sound) in LoadSound() method in TrainEditor2.Systems.Host
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/dports/audio/openal-soft/openal-soft-1.21.1/examples/ |
H A D | alplay.c | 44 static ALuint LoadSound(const char *filename) in LoadSound() function
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H A D | allatency.c | 57 static ALuint LoadSound(const char *filename) in LoadSound() function
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H A D | alreverb.c | 152 static ALuint LoadSound(const char *filename) in LoadSound() function
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/ |
H A D | Sound.cs | 85 bool LoadSound(string file, string optional, out Sound sound); in LoadSound() method
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/dports/audio/snack/snack2.2.10/generic/ |
H A D | jkPitchCmd.c | 217 Coeff_Amdf[i][trame].total = MAX_ENTIER ;
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/dports/games/warmux/warmux-11.04/src/sound/ |
H A D | sample_cache.cpp | 64 Mix_Chunk * SampleCache::LoadSound( const std::string & file_name ) in LoadSound() function in SampleCache
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/SND/Tests/ |
H A D | sndtest.c | 63 Handle LoadSound(short resID) in LoadSound() function
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/FileFormats/ |
H A D | WavReader.cs | 23 …public static bool LoadSound(Stream s, out Func<Stream> result, out short channels, out int sample… in LoadSound() method in OpenRA.Mods.Common.FileFormats.WavReader
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Sounds/ |
H A D | Sounds.cs | 355 public abstract bool LoadSound(string path, out Sound sound); in LoadSound() method in OpenBveApi.Sounds.SoundInterface
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/dports/games/shootingstar/shootingstar-1.2.0/src/engine/ |
H A D | cMixer.cpp | 64 cMixer::LoadSound (string filename) in LoadSound() function in cMixer
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/dports/games/spring/spring_98.0/rts/Sim/Weapons/ |
H A D | WeaponDef.cpp | 543 void WeaponDef::LoadSound( in LoadSound() function in WeaponDef
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/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/browser/vr/ |
H A D | assets_loader.cc | 151 AssetsLoadStatus LoadSound(const base::FilePath& component_install_dir, in LoadSound() function
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/dports/emulators/nestopia/nestopia-1.51.1/source/core/api/ |
H A D | NstApiMachine.cpp | 119 Result Machine::LoadSound(std::istream& stream,FavoredSystem system) throw() in LoadSound() function in Nes::Api::Machine
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/dports/games/libretro-nestopia/nestopia-2b0315c/source/core/api/ |
H A D | NstApiMachine.cpp | 119 Result Machine::LoadSound(std::istream& stream,FavoredSystem system) throw() in LoadSound() function in Nes::Api::Machine
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/dports/games/tuxtype/tuxtype-1.8.3/src/ |
H A D | loaders.c | 491 Mix_Chunk* LoadSound(const char* datafile ) in LoadSound() function
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/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | UnitDefHandler.cpp | 221 void CUnitDefHandler::LoadSound(GuiSoundSet& gsound, const string& fileName, const float volume) in LoadSound() function in CUnitDefHandler
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/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/ |
H A D | audio.cpp | 357 bool AudioEngine::LoadSound(const std::string& filename) { in LoadSound() function in hoa_audio::AudioEngine
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