Home
last modified time | relevance | path

Searched defs:LoadSound (Results 1 – 25 of 54) sorted by relevance

123

/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/FileFormats/
H A DAudReader.cs35 public static byte[] LoadSound(byte[] raw, ref int index) in LoadSound() method in OpenRA.Mods.Cnc.FileFormats.AudReader
57 public static bool LoadSound(Stream s, out Func<Stream> result, out int sampleRate) in LoadSound() method in OpenRA.Mods.Cnc.FileFormats.AudReader
/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dnameref.h29 #define LoadSound LoadSoundInstance macro
/dports/sysutils/edk2/edk2-edk2-stable202102/ArmPkg/Library/ArmSoftFloatLib/berkeley-softfloat-3/source/8086-SSE/
H A Ds_commonNaNToExtF80UI.c1
2 /*============================================================================
3
4 This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic
5 Package, Release 3e, by John R. Hauser.
6
7 Copyright 2011, 2012, 2013, 2014 The Regents of the University of California.
8 All rights reserved.
9
10 Redistribution and use in source and binary forms, with or without
[all …]
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Sound.MP3/
H A DPlugin.cs53 public override bool LoadSound(string path, out Sound sound) in LoadSound() method in Plugin.Plugin
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Sound.Vorbis/
H A DPlugin.cs48 public override bool LoadSound(string path, out Sound sound) in LoadSound() method in Plugin.Plugin
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Sound.Flac/
H A DPlugin.cs40 public override bool LoadSound(string path, out Sound sound) { in LoadSound() method in Plugin.Plugin
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Sound.RiffWave/
H A DPlugin.cs68 public override bool LoadSound(string path, out Sound sound) in LoadSound() method in Plugin.Plugin
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Systems/
H A DHost.cs30 public override bool LoadSound(string path, out Sound sound) in LoadSound() method in TrainEditor2.Systems.Host
/dports/audio/openal-soft/openal-soft-1.21.1/examples/
H A Dalplay.c44 static ALuint LoadSound(const char *filename) in LoadSound() function
H A Dallatency.c57 static ALuint LoadSound(const char *filename) in LoadSound() function
H A Dalreverb.c152 static ALuint LoadSound(const char *filename) in LoadSound() function
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/
H A DSound.cs85 bool LoadSound(string file, string optional, out Sound sound); in LoadSound() method
/dports/audio/snack/snack2.2.10/generic/
H A DjkPitchCmd.c217 Coeff_Amdf[i][trame].total = MAX_ENTIER ;
/dports/games/warmux/warmux-11.04/src/sound/
H A Dsample_cache.cpp64 Mix_Chunk * SampleCache::LoadSound( const std::string & file_name ) in LoadSound() function in SampleCache
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/SND/Tests/
H A Dsndtest.c63 Handle LoadSound(short resID) in LoadSound() function
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/FileFormats/
H A DWavReader.cs23 …public static bool LoadSound(Stream s, out Func<Stream> result, out short channels, out int sample… in LoadSound() method in OpenRA.Mods.Common.FileFormats.WavReader
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Sounds/
H A DSounds.cs355 public abstract bool LoadSound(string path, out Sound sound); in LoadSound() method in OpenBveApi.Sounds.SoundInterface
/dports/games/shootingstar/shootingstar-1.2.0/src/engine/
H A DcMixer.cpp64 cMixer::LoadSound (string filename) in LoadSound() function in cMixer
/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DWeaponDef.cpp543 void WeaponDef::LoadSound( in LoadSound() function in WeaponDef
/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/browser/vr/
H A Dassets_loader.cc151 AssetsLoadStatus LoadSound(const base::FilePath& component_install_dir, in LoadSound() function
/dports/emulators/nestopia/nestopia-1.51.1/source/core/api/
H A DNstApiMachine.cpp119 Result Machine::LoadSound(std::istream& stream,FavoredSystem system) throw() in LoadSound() function in Nes::Api::Machine
/dports/games/libretro-nestopia/nestopia-2b0315c/source/core/api/
H A DNstApiMachine.cpp119 Result Machine::LoadSound(std::istream& stream,FavoredSystem system) throw() in LoadSound() function in Nes::Api::Machine
/dports/games/tuxtype/tuxtype-1.8.3/src/
H A Dloaders.c491 Mix_Chunk* LoadSound(const char* datafile ) in LoadSound() function
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnitDefHandler.cpp221 void CUnitDefHandler::LoadSound(GuiSoundSet& gsound, const string& fileName, const float volume) in LoadSound() function in CUnitDefHandler
/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/
H A Daudio.cpp357 bool AudioEngine::LoadSound(const std::string& filename) { in LoadSound() function in hoa_audio::AudioEngine

123