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Searched defs:MAX_MAP_CLIPNODES (Results 1 – 11 of 11) sorted by relevance

/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dbspfile.h38 #define MAX_MAP_CLIPNODES 65535 // macro
/dports/games/uhexen2/hexen2source-1.5.9/utils/common/
H A Dbspfile.h38 #define MAX_MAP_CLIPNODES 65535 // macro
/dports/games/tenebrae/tenebrae_0/
H A Dbspfile.h33 #define MAX_MAP_CLIPNODES 32767 // macro
/dports/games/zhlt/zhlt-3.4/common/
H A Dbspfile.h37 #define MAX_MAP_CLIPNODES 32767 macro
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dbspfile.h33 #define MAX_MAP_CLIPNODES 32767 // macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dbspfile.h38 #define MAX_MAP_CLIPNODES 65535 // macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dbspfile.h39 #define MAX_MAP_CLIPNODES 32767 /* negative shorts are contents */ macro
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/
H A Dbspfile.h39 #define MAX_MAP_CLIPNODES 65520 // but contents "max" is -15, so macro
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dbspfile.h35 #define MAX_MAP_CLIPNODES 32767 // macro
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dbspfile.h35 #define MAX_MAP_CLIPNODES 32767 // macro
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dbspfile.h37 #define MAX_MAP_CLIPNODES 32767 macro