/dports/games/cake/cake_src/cake/ |
H A D | q3bsp.h | 49 #define MAX_MAP_VISIBILITY 0x200000 macro
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/dports/games/gtkradiant/GPL/GtkRadiant/contrib/bobtoolz/ |
H A D | bsploader.h | 106 #define MAX_MAP_VISIBILITY 0x200000 macro
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/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/ |
H A D | bsploader.h | 109 #define MAX_MAP_VISIBILITY 0x200000 macro
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/ |
H A D | bspfile.h | 48 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/uhexen2/hexen2source-1.5.9/utils/common/ |
H A D | bspfile.h | 48 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | bspfile.h | 44 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/zhlt/zhlt-3.4/common/ |
H A D | bspfile.h | 65 #define MAX_MAP_VISIBILITY 0x200000 macro
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | bspfile.h | 44 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | bspfile.h | 51 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | bsp.h | 49 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | bspfile.h | 50 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/gtkradiant/GPL/Q2Tools/qe4/ |
H A D | bspfile.h | 47 #define MAX_MAP_VISIBILITY 0x100000 macro
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H A D | qfiles.h | 190 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/ |
H A D | bspfile.h | 47 #define MAX_MAP_VISIBILITY 0x100000 macro
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H A D | qfiles.h | 190 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | bspfile.h | 45 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | bspfile.h | 45 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | bspfile.h | 48 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/evq3/evq3/code/qcommon/ |
H A D | qfiles.h | 224 #define MAX_MAP_VISIBILITY 0x200000 macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/ |
H A D | qfiles.h | 248 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/ |
H A D | qfiles.h | 248 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | qfiles.h | 199 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/ |
H A D | qfiles.h | 248 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/ |
H A D | qfiles.h | 248 #define MAX_MAP_VISIBILITY 0x100000 macro
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/dports/games/gtkradiant/GPL/Q2Tools/common/ |
H A D | qfiles.h | 250 #define MAX_MAP_VISIBILITY 0x100000 macro
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