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Searched defs:MAX_MAP_VISIBILITY (Results 1 – 25 of 51) sorted by relevance

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/dports/games/cake/cake_src/cake/
H A Dq3bsp.h49 #define MAX_MAP_VISIBILITY 0x200000 macro
/dports/games/gtkradiant/GPL/GtkRadiant/contrib/bobtoolz/
H A Dbsploader.h106 #define MAX_MAP_VISIBILITY 0x200000 macro
/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/
H A Dbsploader.h109 #define MAX_MAP_VISIBILITY 0x200000 macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dbspfile.h48 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/uhexen2/hexen2source-1.5.9/utils/common/
H A Dbspfile.h48 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/tenebrae/tenebrae_0/
H A Dbspfile.h44 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/zhlt/zhlt-3.4/common/
H A Dbspfile.h65 #define MAX_MAP_VISIBILITY 0x200000 macro
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dbspfile.h44 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dbspfile.h51 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/quake2-relay/relay-0.4/common/
H A Dbsp.h49 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dbspfile.h50 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/gtkradiant/GPL/Q2Tools/qe4/
H A Dbspfile.h47 #define MAX_MAP_VISIBILITY 0x100000 macro
H A Dqfiles.h190 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/
H A Dbspfile.h47 #define MAX_MAP_VISIBILITY 0x100000 macro
H A Dqfiles.h190 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dbspfile.h45 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dbspfile.h45 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dbspfile.h48 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/evq3/evq3/code/qcommon/
H A Dqfiles.h224 #define MAX_MAP_VISIBILITY 0x200000 macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dqfiles.h248 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/
H A Dqfiles.h248 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dqfiles.h199 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/
H A Dqfiles.h248 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/
H A Dqfiles.h248 #define MAX_MAP_VISIBILITY 0x100000 macro
/dports/games/gtkradiant/GPL/Q2Tools/common/
H A Dqfiles.h250 #define MAX_MAP_VISIBILITY 0x100000 macro

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