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Searched defs:MAX_PARTICLES (Results 1 – 25 of 59) sorted by relevance

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/dports/games/formido/formido-1.0.1/include/
H A Dparticle.h31 #define MAX_PARTICLES 50 macro
/dports/games/alex4/alex4src/src/
H A Dparticle.h30 #define MAX_PARTICLES 256 macro
/dports/science/step/step-21.12.3/step/
H A Dgasgraphics.h114 static const int MAX_PARTICLES = 200; variable
/dports/devel/raylib/raylib-3.7.0/examples/textures/
H A Dtextures_particles_blending.c14 #define MAX_PARTICLES 200 macro
/dports/games/lander/lander-0.6.6/src/
H A DEmitter.hpp26 #define MAX_PARTICLES 512 macro
/dports/games/tuxracer/tuxracer-0.61/src/
H A Dpart_sys.c32 #define MAX_PARTICLES 500000 macro
/dports/devel/sdl20/SDL2-2.0.18/Xcode-iOS/Demos/src/
H A Dfireworks.c15 #define MAX_PARTICLES 2000 /* maximum number of particles displayed at once */ macro
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/
H A Dfireworks.c15 #define MAX_PARTICLES 2000 /* maximum number of particles displayed at once */ macro
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/
H A Dfireworks.c15 #define MAX_PARTICLES 2000 /* maximum number of particles displayed at once */ macro
/dports/x11/controllermap/SDL2-2.0.18/Xcode-iOS/Demos/src/
H A Dfireworks.c15 #define MAX_PARTICLES 2000 /* maximum number of particles displayed at once */ macro
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Dparticle_system_sw.h42 MAX_PARTICLES = 1024 enumerator
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Dparticle_system_sw.h42 MAX_PARTICLES = 1024 enumerator
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dparticle.c40 #define MAX_PARTICLES 4096 macro
/dports/devel/love10/love-0.10.2/src/modules/graphics/
H A DParticleSystem.h76 static const uint32 MAX_PARTICLES = LOVE_INT32_MAX / 4; variable
/dports/devel/love/love-11.3/src/modules/graphics/
H A DParticleSystem.h84 static const uint32 MAX_PARTICLES = LOVE_INT32_MAX / 4; variable
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dr_part.c31 #define MAX_PARTICLES 2048 // default max # of particles at one macro
/dports/games/barrage/barrage-1.0.5/src/
H A Ddefs.h56 #define MAX_PARTICLES 10000 macro
/dports/games/xinvaders3d/xinvaders3d/
H A Deffects.c112 MAX_PARTICLES = 4, enumerator
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dparticles.h23 #define MAX_PARTICLES 2000 /*!< max. number of particles per particle system */ macro
/dports/graphics/glfw2/glfw-2.7.9/support/d/examples/
H A Dparticles.d156 const int MAX_PARTICLES = 3000; variable
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dquakedef.h116 #define MAX_PARTICLES 8192 macro
188 #define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size macro
/dports/games/darkplaces/darkplaces/
H A Dquakedef.h116 #define MAX_PARTICLES 8192 macro
188 #define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size macro
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dr_part.c27 #define MAX_PARTICLES 2048 // default max # of particles at one macro
/dports/graphics/glfw2/glfw-2.7.9/examples/
H A Dparticles.c161 #define MAX_PARTICLES 3000 macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dvideo.h53 #define MAX_PARTICLES 4096 macro

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