/dports/games/formido/formido-1.0.1/include/ |
H A D | particle.h | 31 #define MAX_PARTICLES 50 macro
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/dports/games/alex4/alex4src/src/ |
H A D | particle.h | 30 #define MAX_PARTICLES 256 macro
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/dports/science/step/step-21.12.3/step/ |
H A D | gasgraphics.h | 114 static const int MAX_PARTICLES = 200; variable
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/dports/devel/raylib/raylib-3.7.0/examples/textures/ |
H A D | textures_particles_blending.c | 14 #define MAX_PARTICLES 200 macro
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/dports/games/lander/lander-0.6.6/src/ |
H A D | Emitter.hpp | 26 #define MAX_PARTICLES 512 macro
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/dports/games/tuxracer/tuxracer-0.61/src/ |
H A D | part_sys.c | 32 #define MAX_PARTICLES 500000 macro
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/dports/devel/sdl20/SDL2-2.0.18/Xcode-iOS/Demos/src/ |
H A D | fireworks.c | 15 #define MAX_PARTICLES 2000 /* maximum number of particles displayed at once */ macro
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/ |
H A D | fireworks.c | 15 #define MAX_PARTICLES 2000 /* maximum number of particles displayed at once */ macro
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/ |
H A D | fireworks.c | 15 #define MAX_PARTICLES 2000 /* maximum number of particles displayed at once */ macro
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/dports/x11/controllermap/SDL2-2.0.18/Xcode-iOS/Demos/src/ |
H A D | fireworks.c | 15 #define MAX_PARTICLES 2000 /* maximum number of particles displayed at once */ macro
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/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | particle_system_sw.h | 42 MAX_PARTICLES = 1024 enumerator
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | particle_system_sw.h | 42 MAX_PARTICLES = 1024 enumerator
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | particle.c | 40 #define MAX_PARTICLES 4096 macro
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/dports/devel/love10/love-0.10.2/src/modules/graphics/ |
H A D | ParticleSystem.h | 76 static const uint32 MAX_PARTICLES = LOVE_INT32_MAX / 4; variable
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/dports/devel/love/love-11.3/src/modules/graphics/ |
H A D | ParticleSystem.h | 84 static const uint32 MAX_PARTICLES = LOVE_INT32_MAX / 4; variable
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | r_part.c | 31 #define MAX_PARTICLES 2048 // default max # of particles at one macro
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/dports/games/barrage/barrage-1.0.5/src/ |
H A D | defs.h | 56 #define MAX_PARTICLES 10000 macro
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/dports/games/xinvaders3d/xinvaders3d/ |
H A D | effects.c | 112 MAX_PARTICLES = 4, enumerator
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | particles.h | 23 #define MAX_PARTICLES 2000 /*!< max. number of particles per particle system */ macro
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/dports/graphics/glfw2/glfw-2.7.9/support/d/examples/ |
H A D | particles.d | 156 const int MAX_PARTICLES = 3000; variable
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | quakedef.h | 116 #define MAX_PARTICLES 8192 macro 188 #define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size macro
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/dports/games/darkplaces/darkplaces/ |
H A D | quakedef.h | 116 #define MAX_PARTICLES 8192 macro 188 #define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size macro
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | r_part.c | 27 #define MAX_PARTICLES 2048 // default max # of particles at one macro
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/dports/graphics/glfw2/glfw-2.7.9/examples/ |
H A D | particles.c | 161 #define MAX_PARTICLES 3000 macro
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | video.h | 53 #define MAX_PARTICLES 4096 macro
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