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Searched defs:MAX_PLAYERS (Results 1 – 25 of 103) sorted by relevance

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/dports/games/maelstrom/Maelstrom-3.0.6/netlogic/
H A Dprotocol.h22 #define MAX_PLAYERS 3 /* No more than 255!! */ macro
/dports/emulators/fs-uae/fs-uae-3.1.35/libfsemu/src/emu/
H A Dlibfsemu.h27 #define MAX_PLAYERS 6 macro
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/render/
H A DrViewport.cpp264 void rViewport::CorrectViewport(int i, int MAX_PLAYERS){ in CorrectViewport()
311 void rViewport::CorrectViewports(int MAX_PLAYERS){ in CorrectViewports()
317 void rViewport::Update(int MAX_PLAYERS){ in Update()
/dports/games/konquest/konquest-21.12.3/src/dialogs/
H A Dnewgamedlg.h25 #define MAX_PLAYERS 10 macro
/dports/games/openjazz/openjazz-20190106/src/game/
H A Dgamemode.h33 #define MAX_PLAYERS (MAX_CLIENTS + 1) macro
/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/src/
H A Dmultiplayer.h38 #define MAX_PLAYERS 4 macro
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/
H A Dmain.c75 void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) in GameActions_SP()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/
H A Dmain.c75 void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) in GameActions_SP()
/dports/games/spring/spring_98.0/rts/Sim/Misc/
H A DGlobalConstants.h65 const int MAX_PLAYERS = 251; variable
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/
H A Dmain.c85 void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) in GameActions_SP()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/
H A Dmain.c85 void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) in GameActions_SP()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dfwd-player.h74 constexpr unsigned MAX_PLAYERS = 8; variable
/dports/games/warzone2100/warzone2100/src/
H A Dobjmem.cpp387 void addDroid(DROID *psDroidToAdd, DROID *pList[MAX_PLAYERS]) in addDroid()
451 void removeDroid(DROID *psDroidToRemove, DROID *pList[MAX_PLAYERS]) in removeDroid()
573 void removeStructureFromList(STRUCTURE *psStructToRemove, STRUCTURE *pList[MAX_PLAYERS]) in removeStructureFromList()
/dports/games/warzone2100/warzone2100/lib/framework/
H A Dframe.h63 #define MAX_PLAYERS 11 ///< Maximum number of players in the game. macro
/dports/games/poker-eval/poker-eval-138.0/examples/
H A Dhcmpn.c32 #define MAX_PLAYERS 22 macro
/dports/games/wesnoth/wesnoth-1.14.17/src/map/
H A Dmap.hpp177 enum { MAX_PLAYERS = 9 }; enumerator
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/
H A Dinput.c74 void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) in GameActions_EM()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/
H A Dinput.c74 void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) in GameActions_EM()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/
H A Dinput.c74 void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) in GameActions_EM()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/
H A Dinput.c74 void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) in GameActions_EM()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/
H A Dretro_input.h27 #define MAX_PLAYERS 6 // highest number of supported players is 6 for xmen6p… macro
/dports/games/openlierox/OpenLieroX/include/
H A DConsts.h40 MAX_PLAYERS = 32, enumerator
/dports/games/gltron/gltron-0.70/src/include/game/
H A Dgame.h44 #define MAX_PLAYERS 4 macro
/dports/games/xmemory/xmemory-3.7/
H A Dxmemory.C181 #define MAX_PLAYERS 10 macro
/dports/emulators/nestopia/nestopia-1.51.1/source/core/
H A DNstImageDatabase.hpp114 MAX_PLAYERS = 255, enumerator

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