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Searched defs:MAX_SEQUENCES (Results 1 – 9 of 9) sorted by relevance

/dports/games/freedink-engine/freedink-108.4/src/
H A Dgfx_sprites.h44 #define MAX_SEQUENCES 1000 /* Max # of sprite animations */ macro
/dports/net/rabbitmq/rabbitmq-server-3.9.11/deps/osiris/src/
H A Dosiris_tracking.erl20 -define(MAX_SEQUENCES, 255). macro
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dmlimbs.h35 #define MAX_SEQUENCES 80 macro
/dports/games/ufoai/ufoai-2.5-source/src/client/cinematic/
H A Dcl_sequence.cpp116 #define MAX_SEQUENCES 32 macro
/dports/games/NBlood/NBlood-a1689a4/source/libxmp-lite/src/
H A Dcommon.h210 #define MAX_SEQUENCES 16 macro
/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/soundlib/
H A DSnd_defs.h53 inline constexpr SEQUENCEINDEX MAX_SEQUENCES = 50; variable
/dports/audio/libxmp/libxmp-4.5.0/src/
H A Dcommon.h236 #define MAX_SEQUENCES 16 macro
/dports/games/libretro-scummvm/scummvm-7b1e929/devtools/create_hugo/
H A Dcreate_hugo.h98 #define MAX_SEQUENCES 4 // Number of sequences of images in object macro
/dports/games/scummvm/scummvm-2.5.1/devtools/create_hugo/
H A Dcreate_hugo.h98 #define MAX_SEQUENCES 4 // Number of sequences of images in object macro