1 /*
2 
3 Copyright (C) 2015-2018 Night Dive Studios, LLC.
4 
5 This program is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program.  If not, see <http://www.gnu.org/licenses/>.
17 
18 */
19 #ifndef __GAMELOOP_H
20 #define __GAMELOOP_H
21 
22 /*
23  * $Source: n:/project/cit/src/inc/RCS/gameloop.h $
24  * $Revision: 1.9 $
25  * $Author: xemu $
26  * $Date: 1993/09/18 00:16:39 $
27  *
28  * $Log: gameloop.h $
29  * Revision 1.9  1993/09/18  00:16:39  xemu
30  * FULLSCREEN_UPDATE
31  *
32  * Revision 1.8  1993/09/02  23:07:40  xemu
33  * angle me baby
34  *
35  * Revision 1.7  1993/07/06  01:13:37  mahk
36  * Added inventory stuff
37  *
38  * Revision 1.6  1993/06/06  00:44:11  xemu
39  * real rendering change flags
40  *
41  * Revision 1.5  1993/06/03  17:49:54  minman
42  * added anim update
43  *
44  * Revision 1.4  1993/05/23  19:01:35  xemu
45  * rmoved time flags
46  *
47  * Revision 1.3  1993/05/18  15:19:00  xemu
48  * new time constants
49  *
50  * Revision 1.2  1993/05/14  15:48:40  xemu
51  * change flags
52  *
53  * Revision 1.1  1993/05/12  14:20:21  xemu
54  * Initial revision
55  *
56  *
57  */
58 
59 // Includes
60 
61 // C Library Includes
62 
63 // System Library Includes
64 
65 // Master Game Includes
66 
67 // Game Library Includes
68 
69 // Game Object Includes
70 
71 // Defines
72 #define VITALS_UPDATE     LL_CHG_BASE << 0u
73 #define MFD_UPDATE        LL_CHG_BASE << 1u
74 #define ANIM_UPDATE       LL_CHG_BASE << 2u
75 #define DEMOVIEW_UPDATE   LL_CHG_BASE << 3u
76 #define INVENTORY_UPDATE  LL_CHG_BASE << 4u
77 #define FULLSCREEN_UPDATE LL_CHG_BASE << 5u
78 
79 // Prototypes
80 void game_loop(void);
81 
82 // Globals
83 
84 #endif // __GAMELOOP_H
85