/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_mobj.h | 161 MF_SHADOW = 0x40000, enumerator
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_mobj.h | 176 MF_SHADOW = 0x40000, enumerator
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_mobj.h | 176 MF_SHADOW = 0x40000, enumerator
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_mobj.h | 161 MF_SHADOW = 0x40000, enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | p_mobj.h | 103 #define MF_SHADOW 0x00040000 // Use fuzzy draw (shadow demons or spectres). macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_mobj.h | 91 #define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis) macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | p_mobj.h | 123 #define MF_SHADOW 0x00040000 // Use fuzzy draw (shadow demons or spectres). macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | p_mobj.h | 100 #define MF_SHADOW 0x00040000 // Use fuzzy draw (shadow demons or spectres). macro
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_mobj.h | 169 #define MF_SHADOW (uint_64_t)(0x0000000000040000) macro
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_mobj.h | 169 #define MF_SHADOW (uint64_t)(0x0000000000040000) macro
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_mobj.h | 169 #define MF_SHADOW (uint_64_t)(0x0000000000040000) macro
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | actor.h | 191 MF_SHADOW = 0x00040000, // actor is hard for monsters to see enumerator
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_mobj.h | 197 MF_SHADOW = 0x40000, enumerator
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | mobj.h | 74 MF_SHADOW = 0x40000, enumerator
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/ |
H A D | FS_things.h | 200 const MF_SHADOW = 18; variable
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | doomdef.h | 230 #define MF_SHADOW 0x40000 // use translucent draw (shadow demons / invis) macro
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | doomdef.h | 240 #define MF_SHADOW 0x40000 // use translucent draw (shadow demons / invis) macro
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | h2def.h | 265 #define MF_SHADOW 0x40000 // use translucent draw (shadow demons / invis) macro
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | h2def.h | 265 #define MF_SHADOW 0x40000 // use translucent draw (shadow demons / invis) macro
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | actor.h | 135 MF_SHADOW = 0x00040000, // actor is hard for monsters to see enumerator
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/dports/games/heretic/glheretic-1.2/ |
H A D | doomdef.h | 517 #define MF_SHADOW 0x40000 /* use fuzzy draw (shadow demons / invis) */ macro
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | h2def.h | 378 #define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis) macro
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